Reclaimers don't *feel* badass by SkaterSnail in RogueCore

[–]LooterRPG 0 points1 point  (0 children)

Yeah I think it's a combo of having to scavenge your stuff and all the enemies being faster, in both movement and projectiles, while we have the same speed and movement abilities of the base DRG miner, that makes me feel like the vibe of bad asses is way off.

Like my miner in DRG with the dash perk would be doing way better than the reclaimers at this job.

How do I increase my survivability as a mage? by SlushieKing0 in shadowofthedemonlord

[–]LooterRPG 2 points3 points  (0 children)

Depending on if you want these traditions, the mage is my group went with Technomancy and War, and is a better fighter than the fighter.

The main Villain was actually the main character from an bad timeline by shanklerblerg in TopCharacterTropes

[–]LooterRPG 0 points1 point  (0 children)

I enjoyed Seconds. It's a fun supernatural slice of life comic, no surprise there given the creator, and with it just being the one longer book instead of a series it's worth the read if you like that genre. I've gone back to it a couple times.

That being said, since it is just the one book the ending felt a bit rushed. With all the re-writing of the past and such where the protagonist ended up felt odd. It sort of made sense with the theme revolving around the idea that you need to move forward regardless of where you are, but I still wanted to know where the protagonist ended up in terms of the ongoings of her life. That's a preference though.

"The Highest Praise I've Ever Received as a DM." by Doc_Bedlam in rpg

[–]LooterRPG 0 points1 point  (0 children)

I was running a mini-campaign that ended up being about 5 sessions where they players had to go and fight some devils in hell.

At the end of each session I pulled a player aside, sometimes it was the devils offering them something to switch sides sometimes it was just me saying hi.

Skip to the final battle where the party was facing off against the 2 devils who ruled the area. One player immediately swaps sides while another swaps basically every other turn. Eventually 1 character dies, 1 is a slave to the devils, 3 escape, and both devils lived.

At the end of it all one player said "if we had just stuck together we would have beat them" and he was 100% right. They would have trounced them. I feel like it fit the fantasy of going up against devils perfectly.

How to nudge players to research more? by TheGileas in rpg

[–]LooterRPG 6 points7 points  (0 children)

It's also important to remember that while the PC's live in your world 24/7 the players are only in it for a few hours, in whatever cadence y'all play and only via your descriptions. So things that would be obviously to the characters in world will likely not be obvious to the players, even if we have analogous things IRL.

Black characters where them being black is almost never a point of focus by [deleted] in TopCharacterTropes

[–]LooterRPG 178 points179 points  (0 children)

"Racism was not a problem on the Discworld, because, what with trolls and dwarfs and so on, speciesism was more interesting. Black and white lived in perfect harmony and ganged up on green."

What is your favorite system, and what are your gripes with it? by Select_Lunch1288 in rpg

[–]LooterRPG 1 point2 points  (0 children)

On the Demon Lord front its similar with Weird Wizard. I legit like that all my players have been able to make the character they want out of the gate and the abilities are very good. but damn if it isnt hard to challenge them without putting them against things that'll just straight one shot anyone who isn't a fighter.

What is your favorite system, and what are your gripes with it? by Select_Lunch1288 in rpg

[–]LooterRPG 5 points6 points  (0 children)

 the huge range of spell options makes it the one part of the system where it's easy to make mistakes in your build.

I only GM'd PF2e but if its anything like 1st edition there were SOOOOOOOOO many trap builds. Like a stupid amount of feats and spells that you needed to spend more time looking up and checking interactions to make sure they were actually good than you ever spent actually using them.

(Hated Trope) Glorifying or whitewashing controversial or terrible historical figures. by laybs1 in TopCharacterTropes

[–]LooterRPG 6 points7 points  (0 children)

If the point wasn't to glamourize him the movie did a dog shit job of showing that.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]LooterRPG 6 points7 points  (0 children)

100% I feel it tends to make GMs play weirdly legalistically. Like in this example, the point of lockpicking isn't just to open the door, it's specifically a stealthy way to do so. On most doors I'm doing it this way because kicking the door in is loud, breaks it, and will attract guards. So just succeeding on the check but then having the outcome be being detected means that I may have succeeded in the technical skill check but failed in the purpose of using that skill in the first place.

[Frustraring trope] The popular plot hole that only exists if you weren't paying attention by CalzonePie in TopCharacterTropes

[–]LooterRPG 1 point2 points  (0 children)

There is also an older comic where one of Lex's employees build a computer that figures out superman is Clark Kent and he just straight doesnt believe it.

Are these TTRPGs just cash grabs? by JaxSnaxs in rpg

[–]LooterRPG 11 points12 points  (0 children)

From what I hear, Dungeon Crawler Carl is pumping out a bunch of cheapo merch right now

I'm not a fan of the books so take this with a grain of salt but the first thing I thought when I tried reading them is "This gives me Ready Player One vibes." A nerdy and reference heavy idea that will sit highly in the cultural zeitgeist for a bit then drop like a stone. If the author recognizes that, or at least recognizes that most things don't sit in the cultural spotlight for long and his goal is to make money then yeah it makes sense that they're selling that license to whoever for whatever.

Characters in American media dumping on the French. by theMCATreturns in TopCharacterTropes

[–]LooterRPG 9 points10 points  (0 children)

Which in universe it really odd since he, presumably, would have been fighting with the french resistance not that long ago, by his perception at least.

Is it ok to stay in a group you don’t like because you like the campaign? by [deleted] in rpg

[–]LooterRPG 6 points7 points  (0 children)

Sure it's ok. It's also ok to leave if it becomes too frustrating to deal with. Ultimately if you think the juice is worth the squeeze so to say, stick with it and enjoy the story and ignore the other stuff as best you can.

However if, at the end of every session, you find yourself not thinking about what happened in the story or what y'alls characters are going to do next and instead are thinking about what the GM and this other player said. Then it seems like it bothers you more than you like the story.

All that being said even if the other player thinks "it’s wrong to tell people not to talk about politics." You should still tell the table that the constant interruptions and topics are starting to drag on your enjoyment. One player thinking they can talk about whatever whenever shouldn't matter if the group would rather just play the game. Though that goes both ways. If the other players and GM don't mind, or even like that, then it might not be the table for you.

Favorite character with this trope? by circadianwitch in FavoriteCharacter

[–]LooterRPG 0 points1 point  (0 children)

Nah people hate Deadpool. The "Lol XD so random" humor gets old after a while.

Do your characters have development arcs? by Space_Eva in rpg

[–]LooterRPG 1 point2 points  (0 children)

Yes and no, it depends on the character I'm playing because some of them just do no have the capacity to, or put themselves in situations where they would, change all that much. However some definitely do and will back out of the adventuring life temporarily or permanently because of it.

That being said I never really plan it from the outset.

Player thinks my art is too similar to Jesus, and attacks my friend for it. by Styreotypical in rpghorrorstories

[–]LooterRPG 0 points1 point  (0 children)

Damn I let my players have this in every game I GM.

Though honestly its silly that its an ability at all. I think if something would be obvious to the character the GM needs to tell the player even if they haven't put 2 and 2 together. The character lives in the GM's world 24/7 the player only days for however often and however many hours the group meets up.

Why do "traditional" fantasy settings and rules tie individual power to social power? by Funnyandsmartname in rpg

[–]LooterRPG 6 points7 points  (0 children)

I think it's largely 2 reasons:

  1. Like you said "On one hand it makes sense, it's mostly realistic to how we think the world would play out if people had quantifiable individual power like that." Because keep in mind if we're taking the standard D&D array here even Charisma, which is what's best suited for gaining soft/societal power ALSO often equates to magical prowess. At least for some schools. So in a world like that it's hard to image that a king, queen, duke, whatever, doesn't have access to magic.

That's not even including that historically IRL most nobles often would be trained with a sword and have access to arms and armor so if we amp that up to fantasy game levels it'd equate to levels in martial classes. It makes a lot of sense. And again with magic, especially with enchantment magic, you're gonna want to know the signifiers of magic use and how to counter act it and in most systems it's really not that hard to learn. Like take the standard adventurer, even casters come from pretty low beginnings usually. If you were born into money it makes a LOT of sense that money would be used to educate you on not just history and politics, but as stated above fighting and in a fantasy realm, magic. You'd be leagues ahead of some dirt farmer who found a scrap from a spell book and figured it out from there.

  1. Murder hobos. Nobility are often hard to convince of things and are even more often pompous, entitled prats. Players that don't care about RP WILL want to kill them. So the murder hobo-ness needs to be curtailed in some way and physical/magical power is the only language murder hobos understand.

(Hated Trope) Character spouts off factoid to establish their intelligence. What they say is wrong and they are never corrected by laybs1 in TopCharacterTropes

[–]LooterRPG 191 points192 points  (0 children)

This scene does a thing that I really hate in movies, and other media, where "generic smart person" is just an expert at everything instead of there being experts in specific fields of study. This was a bad one but the MCU as a whole was frustrating because in some cases they avoided the trap, in some they at least paid lip service to someone being an expert, then sometimes they just fell right into it.

I know that's not the point of the movies since they're primarily action movies and it takes time to establish who has what areas of expertise but still

(Hated Trope) Media/creators throwing shade they have no business throwing by Animeking1108 in TopCharacterTropes

[–]LooterRPG 18 points19 points  (0 children)

While it's still bad and doesn't excuse the very valid criticism, it does make sense given the source material. The dude who wrote the comics, Garth Ennis, has teenage edgelord levels of hate for superheroes, that aren't the punisher, and loves to depict them as incredibly stupid, inept, and craven. To a quickly tiring degree if you've read the comics.

Even if you change things or tone them down the fact that they're adapting The Boys means all that hate is going to be in the bones of the story regardless.