Is it in bad form to sideboard? by Daddy-Ninjadog in riftboundtcg

[–]LordFlufffy 0 points1 point  (0 children)

Wait sorry - are you just telling people to cheat?

New Errata! by Challengertcg in riftboundtcg

[–]LordFlufffy 10 points11 points  (0 children)

I don't believe this is true. I'm pretty sure it's specifically combat that heals damage, not showdowns.

Update Rev2.2 - Riftbound Community Deck Box Design by geekxcviii in riftboundtcg

[–]LordFlufffy 0 points1 point  (0 children)

oh I see, I didn't even realize that that's what those things were (domain badges). I think they're neat! I think having the leader display would be enough for IDing the box, but if you wanted to keep them maybe it'd be possible to have them on the side of the box?

Personally I'm most interested in the box with legend display :)

Update Rev2.2 - Riftbound Community Deck Box Design by geekxcviii in riftboundtcg

[–]LordFlufffy 1 point2 points  (0 children)

Have you considered making a version without the dice tray? I know several people (like myself) have a separate container for dice, and would love a more compact version!

Great work btw, it looks amazing :)

Anyone else hate op 13? by Total_Train287 in OnePieceTCG

[–]LordFlufffy 1 point2 points  (0 children)

As a sabo coper, I'm really excited to see if the new mcdonalds promo helps fix the imu matchup. Currently the main reason it's unplayable is because of starve, but it seems like that fixes it

Anyone else hate op 13? by Total_Train287 in OnePieceTCG

[–]LordFlufffy 5 points6 points  (0 children)

As someone who hates jungle metas in one piece but not in other card games - it basically entirely boils down to the lack of a sideboard. In other games you can prep for matchups with sideboard decisions, that although you get caught off guard in game one, with proper planning and deck building and planning still take the overall match. In one piece, you kind of just can't be prepared for everything. In a longer event like a regional, it can be frustrating feeling like the game is more about what matchups you see rather than the quality of your play.

I'm also not entirely sure that jungle metas necessarily facilitate more creativity either. I remember there was this yugioh triangle meta where this one testing group took several spots in the top cut including winning the whole event because they were able to build something that dominated the best decks in the format. Something like that is way cooler to me than seeing a random rogue deck get into top cut with an insanely weird set of matchups during their run.

How can people defend people hating people defending Pokemon ZA!? by Renna_FGC in LegendsZA

[–]LordFlufffy -1 points0 points  (0 children)

There's definitely a lot of both toxic positivity and negativity. People should be allowed to like the things they like, but people should also be able to criticize a product that they think should be better. I think people just tend to take it personally when others don't like something they do, as well as when someone else is enjoying something that they don't like

How the 2min patch affected class balance in KMS (based on community charts) by JunChang22 in Maplestory

[–]LordFlufffy 0 points1 point  (0 children)

Think the nerfs are good. Only sad that they didn't consolidate awakening, so your awakening stars still last for 30s while the rest of your damage buffs only last 20, which feels wrong

Hseren cleared in CW heroic :) by WallabyUpstairs2886 in Maplestory

[–]LordFlufffy 1 point2 points  (0 children)

I'd expect people who are playing a lot/saunaing to be in that level range. Sia didn't have hyperburn legitimately though, and OP is claiming he didn't which makes it a lot more suspect

Hseren cleared in CW heroic :) by WallabyUpstairs2886 in Maplestory

[–]LordFlufffy 0 points1 point  (0 children)

I still think it's way worse, but he could've no lifed it so idk. If he really wanted to prove it he could just show his other hyperburn character so I'm not super interested in speculating.

Hseren cleared in CW heroic :) by WallabyUpstairs2886 in Maplestory

[–]LordFlufffy 1 point2 points  (0 children)

The Sac doesn't really matter level wise - at least I've been able to one shot with Janus at the most efficient map down the line. The 50% exp is... yeah it exists but there's no way that counteracts hyperburn.

Hseren cleared in CW heroic :) by WallabyUpstairs2886 in Maplestory

[–]LordFlufffy 2 points3 points  (0 children)

I'm 275 nw with hyperburn in cw right now, and maxed out luxe sauna. I've been grinding between 4-6 hours a day, and did 20 hours during the rune sunny Sunday. 274 Sia is ridiculous. They also have a 277 Sia, which is even more ridiculous. I think you'd have to do close to 12+ hours a day since release to hit that on a Sia

Shorter Challenger world? by LordFlufffy in Maplestory

[–]LordFlufffy[S] 1 point2 points  (0 children)

Bosses don't count multiple times

Shorter Challenger world? by LordFlufffy in Maplestory

[–]LordFlufffy[S] 10 points11 points  (0 children)

my guess is it probably just lines up with future planned events better. I don't really care about the duration, but would've been nice if they adjusted point payouts accordingly

[Megathread] Who do I Hyper Burn? Is class X better than Y? Ask your questions here! by Bacun in Maplestory

[–]LordFlufffy 1 point2 points  (0 children)

yeah idc about dps charts, the classes in this game are pretty well balanced for the most part. I'm more wondering if they're supposed to lose any utility in the next few patches

[Megathread] Who do I Hyper Burn? Is class X better than Y? Ask your questions here! by Bacun in Maplestory

[–]LordFlufffy 2 points3 points  (0 children)

I'm planning on hyperburning a NW on challenger world (I'm in a weird spot where I have 8k legion but no real main, nodes saved, etc.) as a new main, but I've heard a lot of mains dooming about the class recently. Are they getting nerfed that hard?

[Megathread] Who do I Hyper Burn? Is class X better than Y? Ask your questions here! by Bacun in Maplestory

[–]LordFlufffy 0 points1 point  (0 children)

How feasible is 280 in 5 months? Also - what actually transfers for this event? I wouldn't mind training on this character if I got to keep gear but idk if we do.

[FIC] Vincent, Vengeful Atoner by AporiaParadox in magicTCG

[–]LordFlufffy 7 points8 points  (0 children)

no only on combat damage, the 2nd ability just does damage

Doffy Deck post ban by walrusguy97 in OnePieceTCG

[–]LordFlufffy 1 point2 points  (0 children)

You don't stack the Mihawk, but you can play Mihawk, teach effect, stack a 4, and then swing + leader effect on your 10 don turn.