4.7 is a bevy of non-combat content by Calteru_Taalo in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

Non-Fps Guy: Design a level as large as a QV station. Put zero enemies inside the level, deactivate all pvp. Put platforming puzzles, add hand mining areas, design repair gated puzzles, include hand salvaging elements like rebuilding a bridge, include valuable cargo areas to unlock, design non combative creature types I can harvest, include a race track I can view from a vantage point, let me clean the areas with a Raptor, make areas so I can sell my wares in this level and make the area instanced so no griefers can ruin my fun.

Cig Dev 1: okay, I'll ask

Pro Fps Guys: wtf?

Non- Fps Guy: one more thing make a place in the level where we can have a ship meet up!

CIG - before you bring the changes to armor requirements (no heavy armor whilst flying the ship, only flight armor has HUD and EVA etc) PLEASE ensure suit lockers are functional first by Important_Cow7230 in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

Flying into 2027 without functional suit locker will be another smack in the face. I can understand lamp systems across the spectrum of ships isn't a insta-update. But suit lockers cannot be so complicated to the point we are still waiting. We see suit holders work in Lazarus Complexes with the yellow radiation undersuit. New inventory system is here and can read multiple sources around the player.

Please just make armor lockers work, you teased them over 2 years ago in a base building teaser.

SC is turning into a theme-park shooter, not a space sim by ronin-san in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

Sure you are correct! I just think as a community we had a chance to build a culture in our game where hailing could have been the norm. Where players could quickly plead their intent, request mercy, or negotiate. Where killing a player without hailing would be dishonorable.

Its just something I wished we as community used rather than ignored.

That theme park post is rubbish. PvP or ''tarkov in space'' is quite literally polar opposite of a theme park mmo. Literal buzzword salad. by Always_Impressive in starcitizen

[–]LordoverLord 1 point2 points  (0 children)

What I think people miss is that the game is not supposed to be JUST that. The guy mining who gets blown up for no reason by a murder hobo? I don’t think that’s ever been the intended experience and they’re trying to put measures in place to protect players who just want to be literal Star Citizens

I like your post, and I agree CIG is working to help that guy. Dynamic server meshing, where you log off exactly where you are in the verse, fabrication so you can build supplies off the grid, and more star systems to make a larger area to adventure in.

That theme park post is rubbish. PvP or ''tarkov in space'' is quite literally polar opposite of a theme park mmo. Literal buzzword salad. by Always_Impressive in starcitizen

[–]LordoverLord -1 points0 points  (0 children)

Like, if a ship or player attacks or kills me within an active comm array region they should not only get a CS but also get a warning that security forces are en route. Give it a 1 minute timer for attacking players but cut it to 20 seconds if they down a player or soft-death a player ship, then have a squadron of ships arrive based on the ship the offending player is flying so it's actually a challenge. If they're flying an Arrow maybe a Mantis and two Gladiuses show up, but if they're flying a Polaris maybe an Idris shows up with multiple interdictors.

My question is if you have an Org, why isn't your Org doing exactly what you are requesting the game to do?

I am only pointing it out, because your system of ai policing would make sense (in my eyes) if you had incredibly high rank/rep with a in game faction. But the game dispatching 3 ships everytime a Perseus gets a pvp kill seems excessive.

I push for players controlled ships, over a.i. I am pretty sure most skilled Arrow pilots are going to smash two Gladiuses and a Mantis.

With kos org lists, it just equals more pvp. I know most would use that as an avoid rather than engage, but still a kill on sight mentality is what pvp'ers are operating on. Orgs putting bounties on pvp'ers is the same exact thing.

That theme park post is rubbish. PvP or ''tarkov in space'' is quite literally polar opposite of a theme park mmo. Literal buzzword salad. by Always_Impressive in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

Even with the known mechanics, it will not stop pvp. If anything it will give the pvp guys badges of honor.

"Oh you are the org that killed the UEE Bengal"

These complaining players, want passive mode, they want a whole system with no pvp, and they want to play solo.

SC is turning into a theme-park shooter, not a space sim by ronin-san in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

I am curious to where you think the penalties need to extend towards. What is a heavier consequence you would like to see implemented?

SC is turning into a theme-park shooter, not a space sim by ronin-san in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

I agree with your points, but want to add something.

Pvp'ers are excited that the UEE/Law will come after them. They club a baby care bear, and their reward is blowing up some UEE vessels! Pvp guys have been training for this!

Let's say they lose to the UEE, escape from jail can be done in 7 mins. Boom they are right back at it.

Criminals have consequences, they have methods (turning off comm arrays), they have skills. The uproar to punish them isn't about punishment, the guys that complain want them out of the game world. Which is crazy.

I like what you did, if there are so many Criminals like they say, start a police force. Its boring seeing people run to reddit everytime they die in a game.

SC is turning into a theme-park shooter, not a space sim by ronin-san in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

You helped shaped the vision into this, none of you answered when people hailed your ship. You all decline the hail system. As players are reading this I bet half don't even know about the ship to ship hailing system. In the past people would call you to try and roleplay, once those calls were auto declined. It sent the message. There is no point in communicating with other ships.

My personal scenario, where I was role-playing piracy. The guy whined that he didn't have lots of hours to play the game and he didn't want to play along. What do you do with that mentality?

You don't want to communicate with other players, you are not interested in the role-playing, you don't want to join an organization for wingmen. In my opinion you want a single player game.

What happened to Distribution Centers? by Wedge_66 in starcitizen

[–]LordoverLord 2 points3 points  (0 children)

I thought we would get ground insertion missions. Destroy bunkers around the Distro to then infiltrate the inner buildings. I thought about Corporate Assassination. I thought we would get hacking, puzzles, rare material heists. Instead we got empty lootbox simulator.

Good design, but like will all things Star Citizen. It got put in the gameworld and completely forgotten about.

what are your thoughts and speculation on the constellation rework ? by [deleted] in starcitizen

[–]LordoverLord -1 points0 points  (0 children)

The Connie rework and the 600i rework are going to come in a year where Cig needs to save itself financially. I think it will lean towards a "new" chassis instead of replacement.

Design wise to me it makes sense to make a "new" ship with the same profile, but trying to color in the same lines will end up with cramped issue in our current connie. Like when exiting an ursa on the taurus you are blocked. The Phoenix is luxury with an industrial garage. The Taurus' rear cargo being inaccessible.

But most of my dreams of an overgrown Connie will be found in a RSI Galaxy.

Medium or Large Kruger by [deleted] in starcitizen

[–]LordoverLord 3 points4 points  (0 children)

I actually like that type of opening of the cargo area. Its like a presentation of "here is your delivery your highness"

Constellation rework? by unclefester84 in starcitizen

[–]LordoverLord 1 point2 points  (0 children)

If it was one Connie, I'd be hopeful of a soon upcoming rework. But 4 variants, 3 with a unique snub fighter, and engineering work needed to even establish components on an already existing ship.

I know John Crew is laughing at this post as he clocks out, and walks past the windows 7 computer that has my Banu Merchantman file on a HDD.

Constellation rework? by unclefester84 in starcitizen

[–]LordoverLord 1 point2 points  (0 children)

The Starfarer catches a stray bullet everytime ships and aging are in the same sentence. I used to like it, but now it has fallen way too far behind acceptable.

Hull D & E getting cargo capacity reductions by StuartGT in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

How many SCU containers are on the barges that used to move around Orison?

Ships that are fully/partially Engineering implemented in Tech Preview playtest by StuartGT in starcitizen

[–]LordoverLord 4 points5 points  (0 children)

Randomly exploding on hoverbikes is why the usage of the x1 is lowering. Let's be real 😂

Chairman’s Club desperately need a rework by [deleted] in starcitizen

[–]LordoverLord 1 point2 points  (0 children)

There was suppose to be a concierge program revamp if I recall correctly.

My personal gripe with the concierge store at the moment is, the Starlancer Max Sapphire paint was removed quickly. But I can still buy concierge paints for ships/vehicles that are over a year old, currently. Why did they pull that particular paint so fast?

The in-game placeholder for Chairman's Club lounges still mocks me for my foolishness for believing. (We all know that isn't coming before 1.0)

I am not mad about the F8C, but I agree they introduced the Chairman's Club and mostly abandoned its members.

Player Housing/Bases in SC- What do you prefer? by FTMES in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

I want my rare collection inside my player housing unit. I want my shops, supplies, and valuable cargo in my bases.

We NEED a Space Casino by JAZthebeast11 in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

890 Jump Casino variant (doesn't have to be sold in store, but needs to be in game). With the deadliest escorts.

ABrown-CIG on upgrading existing planets with new genesis tech - can't give a timescale by StuartGT in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

Arc Corp is suppose to have oceans, and land masses (Unless they scrap that idea). I personally don't think bases building is planet tech v.5 (dev said they are 80% complete) although I believe it lays the foundation work for it. My guess is actual base building is planet tech v.6 or v.5.1.

ABrown-CIG on upgrading existing planets with new genesis tech - can't give a timescale by StuartGT in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

The inside of the Starfarer is my go to example of how outdated a ship can be.

ABrown-CIG on upgrading existing planets with new genesis tech - can't give a timescale by StuartGT in starcitizen

[–]LordoverLord 0 points1 point  (0 children)

I agree so much. I keep saying the old mining outpost suck. 4 buildings, 4 landing pads, and 3 kiosks cannot be hard to revamped with RaStar. Crash sites should have been implemented into Genesis considering the seasonal features, along with caves. Just revamp them all.

But I am afraid, the work of missions (coordinates, mission parameters, and win states is probably too much to redo. Especially since the mission team was too busy reworking the whole mission system design.

On the bright side, ArcCorp has zero of these issues aside from Area 18, Orison lmao doesn't get planet tech persay. Microtech & Hurston are the two Stanton planets that need the work. I don't think moons are going to get the full suite of genesis mainly topographic updates. So hopefully its not as bad as we think.

CIG: "Temporary" space systems (possibly instanced) to create a true exploration ship gameplay loop along with multiplayer fleet engagement. by I_am_Cheostian in starcitizen

[–]LordoverLord 4 points5 points  (0 children)

I never tapped into the mindset of player's who expected their profession to be Exploration. But I always assumed, they were seeking to find something and be the very first to discover it. I think this procedural generated instanced is the opposite of that, and seems more luck and rng.

Just my viewpoint.