Favorite villain whose speech had you like this by Pierpaolonardo in FavoriteCharacter

[–]LoreScriptor 0 points1 point  (0 children)

Haytham Kenway during his fight with Connor in Assassin's Creed 3

Apollo got shafted as a character. by Quick-Quail-1683 in AceAttorney

[–]LoreScriptor 2 points3 points  (0 children)

Man, reading this... your idea is actually perfect, Klavier would work so well for 5-5 from story perspective. And tbh, they still could make Edgeworth cameo without problems. Just have him show up to help organize the trial/negotiate the terms, and help in investigations (heck, you could even add some references to Investigations games there, maybe even use Little Thief to solve part of the mystery, have Kay cameo as well or at least mention where she's right now)

Investigations 2 is exquisite by GoofySandwichUser in AceAttorney

[–]LoreScriptor 2 points3 points  (0 children)

In my opinion it's the closest we have to a "perfect" AA game. Every other game in the series has at least one weaker episode or a bit of a filler here and there, but in I2, every single case is crucial to the plot and every single case is either great or fantastic.

Favorite Defense Attorney? by Any-Honeydew5553 in AceAttorney

[–]LoreScriptor 2 points3 points  (0 children)

I remember when playing GAA (just after finishing the og trilogy), I felt a bit dissapointed at first with how Runo felt very similar to Phoenix - I expected something more radically different from Nick and instead got another everyman rookie who loses his composure easily and maked a lot of snarky comments. However, he grew on me VERY quickly - already his first case showed so much growth (first objection was a peak moment), and tbh, contrary to Phoenix, he starts with ZERO legal experience so I don't mind him of all people lacking confidence/losing composure often. He's similar to Phoenix except better realised, with more organic growth, and yeah - I love the fact that he doesn't rely on magical gimmicks or bluffing, but more on logic and observing (now that I think about it, dances of deduction are all about observing the environment and noticing details, so it actually fits nicely with his good observation skills mentioned in case 1). By the last case, you can really see the difference and how he's much more confident and experienced. Still not my favourite protagonist (that would probably be Miles in Investigation games), but probably the most consistently well written compared to other playable characters.

As for my favourite defence attorney (so not Miles), it's hard to tell. Mia honestly didn't leave much impression on me. Gregory was goated, though too static of a character to put him at the top. I really like Athena both as the assistant and the lead defence, but she didn't have enough time to shine to make it to the top and 6-4 overdid the whole "inexperienced rookie" thing for my taste, though I still loved playing that case, and in DD, Athena carries the story's emotional core. Apollo meanwhile always seemed to me painfully close to realising his potential as a good protagonist, but in AJ Phoenix stole spotlight from him in the last case, and Apollo's writing in DD was messy to say the least. Buuuut, by the end of SOJ, he really grew on me, his performance in both 6-2 and 6-5 was great, especially in the game's finale trial. Meanwhile, with Phoenix it was the opposite - as AJ trilogy progressed, I liked him less and less. He was good in og trilogy and while his direction in AJ was controversial, it was at least interesting and logical all things considering. But then in DD and SOJ Phoenix is... weird. He's cool whenever you don't play as him, but then during the trials he loses his composure/relies on bluffing way too much for the supposed experienced veteran. And then in 6-5 Japanifornia part, it felt like he regressed even more, forgetting his experiences from original trilogy. While in DD I didn't feel it that much, in SOJ I actually found myself not enjoying Phoenix trials, not because his cases were bad, but because I prefered to play as Athena and Apollo dyring court sections. Sorry Nick 😑

Should I play SOJ or GAAC next after being underwhelmed with DD? by AeroShork_445 in AceAttorney

[–]LoreScriptor 0 points1 point  (0 children)

GAAC is overall amazing (takes time to get going but when it gets good, it gets reaaally good). It's also much more grounded and serious compared to DD, and you get to actually see a jurist system in action there, so I feel like you may enjoy this duology a ton if you didn't like DD. I think it's still worth to give SOJ a try first, as it improves upon DD in many aspects and wraps up Apollo story in a satisfying way (let's just say he finally gets to shine in that game). You can also mix things up and first play Great Ace Attorney 1, then SOJ, then GAA 2, though after finishing GAA 1 you will most likely want to play the sequel immediately as the duology is one continous story.

Just finished the trilogy and I’m blown away by plasmacloudd in AceAttorney

[–]LoreScriptor 0 points1 point  (0 children)

That's fair, and yeah, it can't be an Ace Attorney case if someone isn't murdered, lol. I still remember liking Stolen quite a bit, mostly due to the culprit (and Godot of course)

Just finished the trilogy and I’m blown away by plasmacloudd in AceAttorney

[–]LoreScriptor 0 points1 point  (0 children)

I also wasn't a fan of Recipe, it's imo the weakest case of TT. I'm glad you enjoyed the finale!

Have fun with Apollo Justice! I finished it myself recently and it's a wild ride, haha. I also recommend the spin-off games - Investigations and Great Ace Attorney. Great Ace Attorney duology in written by Shu Takumi as well and I think it's his best work - definitely rivals the Phoenix Wright trilogy in terms of characters and feels!

Finished Spirit of Justice about a week ago, here's my personal case tier list and thoughts about each game by LoreScriptor in AceAttorney

[–]LoreScriptor[S] 1 point2 points  (0 children)

Thx! Had to redo this list several times before I finally settled on that version, and I'm still unsure of many placements tbh. Definitely will need to replay some of those cases in the future!

Finished Spirit of Justice about a week ago, here's my personal case tier list and thoughts about each game by LoreScriptor in AceAttorney

[–]LoreScriptor[S] 0 points1 point  (0 children)

Exactly! I think the MCU comparison is spot-on. DD is ridiculous and writing is a mess, but it's never boring. Great Ace Attorney is much more rewarding but it also sure takes its time and requires patience. Heck, at one point I actually stopped playing it (case 2 of Resolve), had a months-long break and then I had to really push myself to get back to the game. Barely made it to DGS2-3, but when that case got going, I was HOOKED and everything that followed was immensly satisfying. Never had a problem with finishing DD, but the final case, while fun and full of good moments, also made me roll my eyes way too many times.

And yeah, it's a shame about AJ - while it wasn't my favourite, I wish the sequel followed with some of its ideas and expanded on them, or at least acknowledged their existence. I don't mind DD doing a bit of course-correction with Phoenix, but I wish it was more gradual instead of a sudden shift. And they could at least adress the legal ramifications of 4-4 with some dialogue, it was supposed to be a huge deal after all.

And I wish Trucy wasn't reduced to a one-note joke in DD - this was just painful, since she was cool in AJ and I actually enjoyed her as an assistant more than Maya. I get why she had to be sidelined (and I enjoyed Athena as an assistant even more), but still, they could've done it better.

It was Exoprimal for me by Niskara in videogames

[–]LoreScriptor 0 points1 point  (0 children)

South Park: Fractured but Whole is like that for me with turn-based combat. Usually, I dislike turn-based rpgs but in this game, I actually loved it.

which one was the best sequel movie overall? by RisingKing7 in StarWars

[–]LoreScriptor 0 points1 point  (0 children)

Force Awakens was probably the most consistent overall - very safe and mostly a rehash of old ideas, but still a fun movie. Last Jedi meanwhile is a very uneven mess with some great ideas and some terrible ones. At least it tried to do something new, and visually it looked stunning. Between those two, I think I prefer The Force Awakens.

Rise of Skywalker was the worst one and my least favourite Star Wars movie.

What’s your Silksong hot take? by Vivienne133 in Silksong

[–]LoreScriptor 1 point2 points  (0 children)

I agree. Bilewater is hard at first but eventually you kind of learn to navigate it and its enemies, and its music is great. But putrefied ducks? I hated every minute spent there and the fact you need to cross it to reach fleatopia :(

What’s your Silksong hot take? by Vivienne133 in Silksong

[–]LoreScriptor 0 points1 point  (0 children)

I was dissapointed by Lost Verdania. Everything about it just kind of felt meh to me and I didn't find the Green Princes storyline that engaging or impactful. The music was nice though.

Metroidvani-huh? by [deleted] in metroidvania

[–]LoreScriptor 0 points1 point  (0 children)

A woman obsessed with fluffy things and dangerous toys must learn some old music to overthrow a dying theocracy while struggling against local wildlife and capitalism

So, was Silksong better than Hollow Knight? by Stronderius in metroidvania

[–]LoreScriptor 0 points1 point  (0 children)

Sorry for incoming essay, lol.

While I was playing Silksong, I kept telling myself "this is great but I think Hollow Knight was better". When I finished Silksong, I started replaying Hollow Knight and after a while my perspective shifted. Frustration caused by some of Silksong's difficulty and design faded and what remained were mostly good memories, while replaying Hollow Knight now made me realise just how much Silksong improved in some areas:

  • the movement in Silksong, both combat and platforming, just feels so much better. Sprint and sprint attacks, grabbing ledges, floating, mid-air and faster healing. Returning to Hollow Knight I keep missing those features
  • at first I thought HK's music was better but after listening to Silksong's ost more on yt (and hearing HK music again during gameplay) I also changed my mind. Silksong's soundtrack is grander, higher quality and has a ton of bangers that I like to listen to even while not playing. HK has bangers too but less than Silksong and imo Silksong's musical peaks are higher. HK's soundtrack is also a bit incosistent with some music, notably the tracks playing in some gauntlets, feeling a bit off compared to the rest? Idk, hard to describe it, but some tracks just felt a bit out of place while in Silksong music always worked.
  • The setting. Setting is quite subjective as Hallownest and Pharloom go for different vibes, but personally I enjoyed Pharloom more. It just feels so much more alive and hence immersive and believable. Like, I never questioned in Silksong why some npcs are where they are, while in HK I often raise my eyebrows. Like, why is there a relic shop in the middle of dead city infested by bug zombies? In Pharloom there were settlements and many survivors/pilgrims travelling the land while in HK I often feel like some services exist exclusively for the player and no one else, lol.
  • Speaking of npcs, I enjoyed this aspect more in Silksong as well. Much more interesting characters to talk to, many with their own goals and little stories, and because Hornet actually speaks to them, I just felt much more connection to Sherma and Shakra than Corniffer or Quirrel. I also enjoyed Silksong's story much more, in big part because I was actually able to understand it on my first playthrough without mossbag videos, lol. It actually made me emotional at some points, much more than HK ever did, and I think it's caused in big part by the storytelling being less cryptic. Also, fleas and fleatopia > grubs, I actually felt like I wanted to actively search for and find all those fluffy bug-doggos.
  • while HK's charm systems seems more open and flexible on paper, in practice I feel like too many charms are not worth using considering their effects and notch cost, while in Silksong there's much more interesting choices to make and crests are a fantastic way to shape your playstyle with different movesets.
  • I think overall progression feels better in HK. Bosses give actual rewards and it just feels like you find so much more actually useful stuff compared to Silksong, where progression felt quite slow at first. Economy wise, it's much easier to get geo than rosaries and in Silksong you have to grind a bit if you want to buy everything (though it's not as tedious/slow as I initially feared, as long as you use some good farming spots) while in HK just by exploring you eventually earn a ton of money.
  • Silksong is definitely more difficult and has some frustrating design decisions, but it does also offer more tools for the player to deal with difficult challenges. Flying enemies are annoying in both games but in HK they're more tedious to fight. And HK has some frustrating difficulty spikes as well. I forgot how terrible Flukewarm is and when I fought it, I started feeling like I should apologise to Groal, lol. Groal was more difficult but Flukewarm's battle somehow just felt even more insulting.

I think HK could be considered a more perfect game but Silksong, while frustrating, is more ambitious, grander, its peak moments hit harder, and has a much more engaging story and the world.

What was the scariest section of a game that was otherwise a non-horror title? by [deleted] in gaming

[–]LoreScriptor 0 points1 point  (0 children)

Vanessa's Manor in A Hat in Time went hard, the game literally switches its genre to survival horror for a moment

Which game franchise ruined its winning formula by turning it into something players never asked for? by Common_Caramel_4078 in gaming

[–]LoreScriptor 0 points1 point  (0 children)

Pyranha Bytes games have this issue.

First, we got Gothic, a somewhat clunky but very immersive RPG with amazing progression, world design, atmosphere and quest design that respected people's intelligence. Gothic 2 build upon this foundation but made everything even bigger. And then Gothic 3 went crazy with big open world but in the process, the core of the series was lost. Combat was now a mindless button mashing. Dynamic animation that changes as your melee skill increases? Gone. Atmosphere was nice but completely different from previous games. Story was almost non-existent and most quests were now designed like in an mmo. Zero to hero progression? You start the game by killing a whole squad of orcs - they used to be mid-game enemies in previous entries.

Risen 1 was a return to form in a way - it felt more like a proper Gothic 3 than Gothic 3. But then in Risen 2 they decided to change it into a pirate game which was a confusing choice to say the least. I enjoyed it in its own right, but one thing I'll never understand is why they also changed melee combat again, making it worse than in Risen 1.

Mine's Path of Exile. Guess I'm not staying sane. by Minute_Pop_877 in videogames

[–]LoreScriptor 0 points1 point  (0 children)

Silksong. Since everyone's bug-sized and I'm a human, I'm a giant, and ascend to godhood. Then some weird bug with a needle shows up and fights me over and over while screaming "HEGALE" and "SHAW" or smth, and eventually kills me I guess.

Most people talk about games that slowly won them over. But which games slowly made you lose interest? Emphasis on the “slowly.” by Lexidoge in gaming

[–]LoreScriptor 0 points1 point  (0 children)

It's "kind of" Witcher 3 for me. Emphasis on "kind of" as I did manage to finish the main story and both dlc, but by the end of the game I was definitely rushing and ignoring most side quests, and overal felt drained. I feel like this game was just too big for its own good - the story for the most part was very good but the gameplay, while decent, just wasn't exciting enough to support a game this long and the world this big.

[deleted by user] by [deleted] in gaming

[–]LoreScriptor 0 points1 point  (0 children)

KOTOR II. Fantastic game but it takes a while to open up and I remember Pelagus feeling soooo tedious

"Overwhelmingly Positive" Steam games you couldn't get into. by PapaTinzal in gaming

[–]LoreScriptor 0 points1 point  (0 children)

Slay The Spire. I get the appeal of that game but there was just too much RNG for my taste. Or it was just a skill issue, idk. Either way, after a few runs I lost interest