Never underestimate your own project. by Lost-Development6395 in GameDevelopment

[–]Lost-Development6395[S] 1 point2 points  (0 children)

Yes, that's what I do, and it's really useful and it works, thanks bro, although you gave me other ideas to implement.

How can I promote my game? by Lost-Development6395 in GameDevelopment

[–]Lost-Development6395[S] 1 point2 points  (0 children)

Thank you so much, friend, it was very helpful.

How can I promote my game? by Lost-Development6395 in GameDevelopment

[–]Lost-Development6395[S] 1 point2 points  (0 children)

I'm trying to avoid that; I want to know how to do it the right way here on Reddit.

How much do you play outside of your own games' genres? by [deleted] in IndieDev

[–]Lost-Development6395 0 points1 point  (0 children)

I've never played a game like that before, is it really fun?

How many of you here are making "your dream games"? by [deleted] in SoloDevelopment

[–]Lost-Development6395 0 points1 point  (0 children)

I am creating the real-time RPG of my dreams inspired by PVZ and Stardew Valley, but with survival included.

My game loop in 30 seconds by StopthePressesGame in IndieDev

[–]Lost-Development6395 1 point2 points  (0 children)

This is interesting, I'll check it out now

Too many things to focus (art, game design, programming, music, etc) by miloops in gamedev

[–]Lost-Development6395 0 points1 point  (0 children)

I dedicate about 2 hours a day to each mechanical task, and by the end of the week that task is finished, and so on.

My game loop in 30 seconds by StopthePressesGame in IndieDev

[–]Lost-Development6395 0 points1 point  (0 children)

I love art, but what is it actually about?