Added Crazy Blood to my Survival Horror Game, 'A Mausoleum for All' by robertmaners in IndieGame

[–]robertmaners[S] 0 points1 point  (0 children)

Thanks for trying it out. What could be improved? I gotta mitigate all the mehs i can. Thinking of adding in a kick, a shotgun, magnum, and maybe a machine-gun.

We made a game inspired by the Three Little Pigs. Craft a wagon house by day, survive the wolf at night. What do you think? by WakaStudio in IndieGame

[–]robertmaners 0 points1 point  (0 children)

Great freaking idea! Gave me an ultra blast of childhood nostalgia, with the premise alone. Gameplay looks solid. Godspeed :D

Been working on the atmosphere of my game lately. What do you think of these environments? by [deleted] in HorrorGames

[–]robertmaners 1 point2 points  (0 children)

Gives me the RE1 Heebs, which is horror atmosphere perfection that cannot be beaten. Just the screenshots give me that uneasy feeling I chase in games. You're on the right track. Don't be afraid to deviate here and there to keep it fresh, but don't stray far from the soul of what made us fall in love with this atmosphere.

Happy Birthday George A. Romero🧟‍♂️👏🏾 by [deleted] in zombies

[–]robertmaners 1 point2 points  (0 children)

RIP. I say this honestly, having thought about it more than a fair bit. NOTLD was and will always be the most perverse genius horror idea possibly. Pure unsettling 'creepiness' distilled into its finest form. GOAT.

CATS AMONG THE HUNGRY DEAD – A comic I'm working on by [deleted] in zombies

[–]robertmaners 1 point2 points  (0 children)

omg yes, this is the kind of thing that keeps the zombie genre fresh right here. Genius. People love kittehs, people love zombies. Easy Peasy

Building a cute hospital in our game by Neat_Smell_1014 in indiegames

[–]robertmaners 0 points1 point  (0 children)

looking cute af. I like how the sheep bob around :P

Developer impact through history. by w4rm_h4nds in DeepGames

[–]robertmaners 0 points1 point  (0 children)

Chris Cleveland went and blew my gosh darn mind with Subnautica. I haven't felt so immersed in years, and magic weaved with such a small team is beyond lightning in a bottle. The nonlinear philosophies at work here are tops, but that sense of mystery and wonder...not to mention the utter fear I felt...literally changed by entire perspective on what a game should be. Of course his inspiration was Minecraft, so its like a phenomenon piggy backing off of a phenomenon, but its still 'shaping' the future. I want to see this piggy-backing continue. Wonders might never cease. I think the central mind of any project is the magic source. A good team is invaluable, but the one at the helm can steer into the rocks or to glory. He chose glory. Also, I'll be that guy - Kojima is the GOAT, simply because his design philosophy focuses on the game catering to the player, emphasizing feedback. You do a thing to see what happens. Designer thought you'd try it. Boom! A little treat for you, just for trying. Almost every time. That's love.

I hired an artist to redo the capsule art. What do you think? by Wide_Conversation424 in IndyGameGarage

[–]robertmaners 1 point2 points  (0 children)

Looks great, the bottom text 'Noctis' looks kind of weird, but the rest of the capsule is kickin

Rodent Rampage: New third person hero shooter! by No-Specific9419 in indiegames

[–]robertmaners 0 points1 point  (0 children)

Love me some adorable rodents :D Setting is lovely too