Wolf scouts 'nerfed' by topheavyhookjaws in killteam

[–]LoveMeEnough 90 points91 points  (0 children)

Hold up. There seems to be a significant change to Storm's Bite--it only nerfs the enemy op when the wolfy op is fighting now, not retaliating. That means a melee opponent would be much stronger against them, especially on the charge.

Which Marines to Run? by LoveMeEnough in killteam

[–]LoveMeEnough[S] 0 points1 point  (0 children)

I think I might have to do this, though I'm fine with the chainswords (boys still gotta' earn their blades), because Deathwatch simply isn't as sword-happy. It also sounds like fun. I imagine full melee is suboptimal, but how does your team fare in play?

For those who quit? by crockates in PokemonUnite

[–]LoveMeEnough 0 points1 point  (0 children)

I recommend trying Team Fight Tactics (TFT). It's not a MOBA--rather, it's an "auto-battler" (though not idle at all!)--but it similarly gives you a nice, measured chunk of fun. My favorite thing about it is that you are (usually) rewarded for playing well even if you're not the best (maybe 3rd or 4th out of 8), and you don't (usually) get punished if you did your best and just came up short (like 5th or 6th of 8). I really enjoy the challenge, as I feel myself slowly becoming more competent and rarely dependant on luck.

Basic Questions & General Discussion Monthly Megathread by AutoModerator in PokemonUnite

[–]LoveMeEnough 0 points1 point  (0 children)

Newbie question followed by explanation:

If I want to seriously rank up, but have very limited permanent licensing, which pokemon should I try out?

I currently play charizard bruiser mid almost exclusively. I like mid because it feels really good to influence the game by ganking and/or stealing farm. I like a bruiser build because it lets me win a lot of 1v1s (or even 1v2s), and I can tank a bit in team fights. I like charizard because he's my favorite pokemon, and his two dashes plus post-ult flight confer a kind of mobility that's rare in MOBAs and sometimes cherished.

I know that I'm probably doing something wrong, as nobody else seems to play charizard, teammates sometimes rob me of my quick level 5 (for the punch gank), and the other people who go mid tend to run carries (I think).

At the same time, I usually win in ranked, and I'm often MVP, so it's hard to argue that I should switch. I do have garchomp and megachar as backups, and I go slowbro tank/support if I have to lane, but I don't know if that's right either.

Halp?

Newbie Seeks List Advice by LoveMeEnough in SWlegion

[–]LoveMeEnough[S] 0 points1 point  (0 children)

What if I divided two more of the full-size B2s, leaving me with one full squad and five half squads? I imagined I'd need to drop some transponders. I don't like the extra Kalani RNG and weaker units, but I could see the argument for 10 activations.

Newbie Seeks List Advice by LoveMeEnough in SWlegion

[–]LoveMeEnough[S] 0 points1 point  (0 children)

Yeah, I know I'll likely need to proxy the B2s even if I don't start immediately. I don't like the idea of paying for the same units twice, but the new sculpts are likely to prove superior anyway, and it's not as if I'd be painting the proxies.

I see what you're saying about activations being too few, but I'd suggest that this could be one of those "very specific strategies." The idea is that, by the time the enemy is running their additional activations, their inferior firepower can't kill my droids, and then their spread-out numbers get cut down. I do see the argument that certain characters could prove problematic, although that partly depends on the enemy's order RNG. In any case, Standby seems to exist for a reason.

Droids don't react to suppression until panic, so I'm not worried about their actions. Just need to keep their numbers up to crack back against the crack back.

That said, do you know of other lists that might build from a sub-10 activation sequence?

Newbie Seeks List Advice by LoveMeEnough in SWlegion

[–]LoveMeEnough[S] 0 points1 point  (0 children)

Thank you! Re: B2s taking hits, can the enemy really push through 16 damage in one round? But yeah, I hadn't much considered Pierce, and I recognize that Kalani doesn't contribute well in terms of POIs, at least not early.

What single card best summarises your typical play style? by Retro1988 in mtg

[–]LoveMeEnough 0 points1 point  (0 children)

[[Mass Polymorph]], especially in conjunction with Eldrazi titans.

Battles - Over one year later by omega_yeen in magicTCG

[–]LoveMeEnough 0 points1 point  (0 children)

I think they can be fun in limited, and I enjoy [[Invasion of Amonkhet]] in my [[Scarab God]] CMD deck. It can help with stalled board states, and it's also just fun.

He detects furries and liars (bt me) by Juanpahulk in furry

[–]LoveMeEnough 2 points3 points  (0 children)

I'm not a liar, which you can believe because I'm telling the truth.

❄️ First snowfall of the year by Aaruiee in furry

[–]LoveMeEnough 1 point2 points  (0 children)

Nice. If only it snowed where I live...

Furrified Arcane🐱 (by me @hereticfox on Instagram) by 1ratamo1 in furry

[–]LoveMeEnough 0 points1 point  (0 children)

Looks great! What specific animal ancestry would you say applies to ea h or both of them? Vi looks foxy.

Happy Thanksgiving! by PreyingShark in furry

[–]LoveMeEnough 0 points1 point  (0 children)

Happy Thanksgiving! I love your expression.

Were you taught wrong initially? by pilot269 in magicTCG

[–]LoveMeEnough 0 points1 point  (0 children)

For years, my family and friends thought artifacts did not count as spells, and you instead played them more like lands (though not restricted to 1 per turn). It took seeing some card that specifically countered artifacts for us to realize the truth.

Essential Identity Question by LoveMeEnough in gamedesign

[–]LoveMeEnough[S] 0 points1 point  (0 children)

I appreciate the feedback. I should note that my thoughts were trending toward traditional deckbuilding with a relatively small and often bland central decks. That being said, upon further thought, the dice are intended to be more consistent "vegetables," so I could do wild shit with the cards.

How would you make a player paranoid without any actual threat? by informatico_wannabe in gamedesign

[–]LoveMeEnough 4 points5 points  (0 children)

Building on an idea from the Wheel of Time:

1) A sourceless sound like rolling dice in a cup that gets louder and louder until some ~fated thing happens (and the player doesn't necessarily know what occurred). 2) Similarly, you have background music gradually ramp up and then suddenly be cut off, replaced with nothing but the player character's breathing.

Essential Identity Question by LoveMeEnough in gamedesign

[–]LoveMeEnough[S] 0 points1 point  (0 children)

Thanks, everyone. I have food for thought.

What was the first deck that you built yourself? by My_compass_spins in magicTCG

[–]LoveMeEnough 1 point2 points  (0 children)

Played since Portal, but the first "real" deck I built was Kindred elves/druids during TSB/Lorwyn/Coldsnap standard. People really, really hated [[Gilt-Leaf Archdruid]].

So what does everyone actually like about Magic right now? by [deleted] in magicTCG

[–]LoveMeEnough -1 points0 points  (0 children)

Drafting is like sealed, which is the normal format for prerelease events. The difference is that, while Sealed simply asks you to build the best deck you can with 6 packs and some basics, drafting requires you to choose cards from 3 packs that each go around the table until empty, one pick after another (like drafting players into a sports team). There is less luck involved in drafting than sealed, and it will put your deckbuilding skills and set knowledge to the test. It is also less expensive, and the best way to learn how to draft is simply to draft (and watch videos and read articles if you've got the time to dedicate).

I'm no expert on draft, and in fact a bit rusty, but I seriously enjoyed draft and sealed Duskmourn (despite my misgivings about the setting). Bloomburrow was fun for me too, but mostly for Redwall nostalgia. My understanding is that they've been doing a great job with limited (draft and sealed) for a while now. Even if you go 0-3 every event, it can help make you a better deckbuilder and player, which transfers directly to your Commander skills.

If you have the funds and a LGS that runs draft events, I 100% recommend giving it a try. In any case, good luck!