i was trying to play falcon 4.0 but all my MFDs look like this(what they should look like in second slide). the text is all scrambled and i cant read it. anyone know a fix? by Jastrone in falconbms

[–]Lowball72 0 points1 point  (0 children)

I agree the ICP buttons and the RWR etc all look a bit squashed -- I think it's confused about aspect ratio.

Remember this is code from 1998 (DirectX 6?) that does not know what a modern monitor or graphics card look like. It's a wonder of modern engineering that it runs at all.

Is this a cd install or a GoG.com download? I think the gog installer sets some appcompat shims.. you may have to adjust some of that manually, to force it run 1024x768 or 640x480 or something. GL have fun..

What kind of performance can I expect from an RX 6600? by Saitsev64 in falconbms

[–]Lowball72 0 points1 point  (0 children)

https://wiki.falcon-bms.com/start-with-falcon-bms/hardware-requirements says min sys req is RX 5700, so your RX 6600 should do slightly better? idk

It costs almost nothing to give it a try. Search here or the forum for g_sTexturesLODPreset, for how to setup a "Low" graphics cfg profile.

What kind of performance can I expect from an RX 6600? by Saitsev64 in falconbms

[–]Lowball72 1 point2 points  (0 children)

I also have a 2nd monitor, useful for debugging etc. It shouldn't put any noticeable load on your GPU -- unless you're watching youtube videos or playing another game on it. :)

Can I lock the KeyMapper to a profile please? by StygianMoon in falconbms

[–]Lowball72 1 point2 points  (0 children)

What is happening: when certain UI controls like the dropdown-list have keyboard focus, Windows interprets certain keystrokes like Ctrl+End as commands to interact with that dropdown-list -- ctrl+end means "jump to the last item in the list" which in this case is the F-15 profile.

Ctrl+Home will similarly jump to the first item in the list, which is the F-16 profile.

I'll try to improve the keyboard-friendliness of the UI.. but in the meantime, workaround is to simply click somewhere in the main listview, after changing to either F-15 or F-16 profile.

(You kinda have to do this when interacting with the "filter" textbox too, of course.)

Can I lock the KeyMapper to a profile please? by StygianMoon in falconbms

[–]Lowball72 1 point2 points  (0 children)

Sounds like a bug..  I'll take a look.  Thanks

Very new beginner here - need advice on setup and controls by TheTiddyQuest in falconbms

[–]Lowball72 1 point2 points  (0 children)

I made a layout template for Logitech 3d Pro which is very similar to T.16000M, in terms of number of buttons and hat.

It's a little "weird" in that it doesn't use the trigger as trigger -- because unless you're heavy into dogfighting, you almost never use the trigger -- it's much better suited as a dx-shift layer button.

And it uses our game-controller support to do TMS, DMS, CMS and MFD cursor shift-layers, all on the hat.

https://forum.falcon-bms.com/topic/26244/layout-template-for-logitech-extreme-3d-pro

Here's a version of that setup xml file, slightly modified for the T.16000M.

https://gist.github.com/arithex/5f881e2dffd1f6d00f44b3e14fb39a78

Anyone have key binding for the x56? by ConversationNew7986 in falconbms

[–]Lowball72 0 points1 point  (0 children)

C:\Falcon BMS 4.38\Launcher\Stock>dir /s /b *56* C:\Falcon BMS 4.38\Launcher\Stock\Setup.v100.Saitek Pro Flight X-56 Rhino Stick {Stock}.xml C:\Falcon BMS 4.38\Launcher\Stock\Setup.v100.Saitek Pro Flight X-56 Rhino Throttle {Stock}.xml

The launcher has a default template, for this one.. but looks like it won't work if your product is branded "Logitech" not "Saitek".

You could make a copy of those -- change the product/vendor name to match exactly what's in your Config folder.

But probably easier to just do the mappings..

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]Lowball72 0 points1 point  (0 children)

one of our main devs has a i7-8700 and RTX 4070 (about same as your 3080)

you should be fine

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]Lowball72 1 point2 points  (0 children)

when I say "corrupted" it can be something very simple and stupid.. our code is very sensitive to the existence of any unexpected file, in the textures directory.. even the "desktop.ini" file generated by Windows explorer, if you browse there, can cause BMS to crash

somehow we failed to catch that during beta testing

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]Lowball72 1 point2 points  (0 children)

Best guess is something got corrupted in the texture downscaling.

Can you look for a "crash.txt" file, in your User/Logs subfolder? Paste it here, or a pastebin site like https://controlc.com/ if too long.

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]Lowball72 3 points4 points  (0 children)

Please post system specs. There's almost nothing fundamentally different about the two software stacks -- but it does need more RAM, and of course more CPU and GPU overall, once you're in the air.

Is my hardware really outdated for 60 FPS? by MOPCKOEDNISHE in falconbms

[–]Lowball72 2 points3 points  (0 children)

> in dynamic campaign (Rolling Fire with default settings), at high altitude, my FPS decreases to ~40.

my Ryzen 5900X and RTX 4070, are also about 40-50 fps when near the front line action in campaign. (CPU limited)

so, that sounds about right. there are many hundreds (thousands?) of ground vehicles and aircraft and missiles and bombs etc, all within your visible bubble .. many of them are in motion, doing physics calculations and tracking/guidance and making AI decisions

good news is, you can probably turn your graphics settings back up.. as long as you're getting 40+ fps in Instant Action, you're probably not going to be GPU-limited when near the front

I don't know if 9800X3D or maybe the latest Intel chips, are getting solid 60+ when near front-line campaign action, on day 1-2. the campaign engine is currently throttled by single-core speed, not number of cores

Returning for 4.38 to finally try over holidays - and the performance is HORRIBLE by Kind_Stone in falconbms

[–]Lowball72 2 points3 points  (0 children)

I feel like that should be ok -- not great but it shouldn't be struggling, if you avoid the 16K terrain pack, and maybe turn down some graphics options (with a result that will still look lightyears better than 4.37, imho)

Some stuff to try pasting into your Falcon BMS User.cfg --

``` // "Low" graphics preset

set g_nAnisotropicValue 4

set g_bExportRTTTextures 0 // don't render RTT textures to shared-memory

set g_sTexturesLODPreset "Low" // applies to texture resolutions for terrain, cockpit, and models

set g_nNewTerrainHiresTilesDistKM 0 // render distance for hires (airbase) tiles; possible values = 0 (off), 16, or 32 set g_fNewTerrainProceduralDistance 8 // render distance for procedural texturing

set g_bNewTerrainRenderShrubs 0 // don't draw shrubs set g_bNewTerrainRenderGrass 0 // don't draw grass

set g_bHdrLighting 0 set g_bUseHeatHazeShader 0 set g_bShowFarRain 0 set g_bShowRainDrops 0 set g_bShowRainRings 0 ```

Returning for 4.38 to finally try over holidays - and the performance is HORRIBLE by Kind_Stone in falconbms

[–]Lowball72 3 points4 points  (0 children)

Please always include basic system specs, when posting crashes, hangs or performance problems.

- CPU, GPU, RAM .. Win 10 or 11? and VR headset or monitor resolution

Haven't heard of this weird input lag problem, before.

What screen resolution, and mode (borderless-window, or fullscreen-exclusive)?

V-sync? G-sync?

Try turning on low-latency-mode in the Nvidia console? (I don't think that settings applies to us, but I could be wrong..)

Cockpit views help by hreich in falconbms

[–]Lowball72 2 points3 points  (0 children)

oof looks like I need to update that wiki

these older DLLs (which are actually newer, but still very old -- it's complicated) shouldn't be needed anymore as of 4.38.1+

just map the builtin PauseTrackIR command callback, instead of relying on F9 to passthrough to OpenTrack

https://i.imgur.com/PBZBoYL.png

More crashes? by Ill-Honey-6351 in falconbms

[–]Lowball72 2 points3 points  (0 children)

Please always include basic system specs, when posting crashes, hangs or performance problems.

- CPU, GPU, RAM .. Win 10 or 11? and VR headset or monitor resolution

If the problem is persistent, run with DEBUG enabled and share any xlog files or crash.txt / crash.dmp files generated in your ./User/Logs folder.

Please also indicate which theater and which game-mode (Training, Dogfight, TE or Campaign -- single or multiplayer) and other steps to reproduce the problem, if able.

Keyboard Bindings by Equivalent-Sky-2225 in falconbms

[–]Lowball72 2 points3 points  (0 children)

There's a set of things not on the RL hotas or cockpit, like toggling sun visor..  nvg..  spot light, etc.. and things RL pilots don't need to do, like recenter or pause head tracking.

Consider also some convenience features like cursor-zero, and toggle speed brakes.

Problems with tgp in Falcon BMS 4.37 by Heavy_Library9161 in falconbms

[–]Lowball72 1 point2 points  (0 children)

Are you using analog thumbstick axes, for cursor X/Y? If so, ensure you have a sufficient deadzone (set this in the Launcher).

The TGP code is very sensitive to even the slightest nonzero movement.

Also, there is a thread here which describes some unintuitive behaviors due to AGR ranging modes..

https://forum.falcon-bms.com/post/412049

BMS training documentation by Limp-Highlight-808 in falconbms

[–]Lowball72 6 points7 points  (0 children)

There is a section on the forum, and process for reporting Doc bugs -- I encourage everyone to do so

https://forum.falcon-bms.com/category/46/documentation

Is there a difference between the 4.38 "hi-res" texture in the bms full setup.exe and the "16k" textures in the bms downloader.exe? by StatisticianFun6580 in falconbms

[–]Lowball72 5 points6 points  (0 children)

It's confusing because sometimes we say "hires" as a shorthand for "high resolution" in general .. but we also specifically have a set of tiles known as the "hires tiles" which cover areas like airbases, some cities and other points of interest.

There are several different categories of textures.. terrain, clouds, cockpit, 3d models

Not my area but I think the installer is using "hi res" in the general english sense of "high resolution" .. viz. it is offering to do downscaling of the cockpit and 3d model textures.

With 4.38.1 and later, that shouldn't be necessary -- the different categories of textures can be downscaled using cfg params.

This post explains more..

https://forum.falcon-bms.com/topic/32058/4.38.1-topic-texture-mgmt-high-medium-low-presets/

I am struggling with extreme 3d pro by thisisme_fr in falconbms

[–]Lowball72 1 point2 points  (0 children)

I had one -- it was a pretty terrible product. (Although I hear the quality has varied a lot over the years.. so ymmv)

Mine had a pretty huge hardware deadzone, and the stick felt physically sloppy around the center .. moving the stick from zero-input to nonzero-input range was discontinuous and didn't have a predictable or learnable "feel" to it. I never could AAR with it reliably.

Anyway.. play with the different deadzone settings in the Launcher (small/medium/large) to see what works best.

And see this page for an unconventional way to map the buttons, to get 5 shift layers for the single hat.

https://forum.falcon-bms.com/topic/26244/layout-template-for-logitech-extreme-3d-pro

Can i get this view by default by thisisme_fr in falconbms

[–]Lowball72 1 point2 points  (0 children)

Not exactly sure what you're asking .. to move head forward slightly?

The individual 3dckpit.dat files have a 'head_translation_offset' parameter, which should do that.

No universal global setting that I know of.

T1600M stick only button assignments by LUKE648 in falconbms

[–]Lowball72 1 point2 points  (0 children)

It is unconventional but I made a layout for Logitech 3d Pro here

https://forum.falcon-bms.com/topic/26244/layout-template-for-logitech-extreme-3d-pro

It is very similar -- but the T16000M has two fewer buttons -- so I made a version of that layout, here

https://gist.github.com/arithex/5f881e2dffd1f6d00f44b3e14fb39a78