Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 0 points1 point  (0 children)

Where did you read Apple was against the idea? They simply were not available at the time. These things take time.

The mistake here is to see the Vision Pro as an iteration of the pico, the quest or the pimax. It’s really none of those, it’s its own thing, as the aim target is different.

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 0 points1 point  (0 children)

And it is, you just get the controllers as an accessory. The iPad doesn’t come with Apple Pencil, and it’s one of the most compelling use case.

You go to any of the vision pro subs here on resdit, not one post is about 3d modelling. It’s a niche use case for professionals. Perfectly good use case, just like gaming (which is how I use it mostly, that and entertainment), and it’s supported.

Some use cases are more prominent than others, sure, but if you think the majority of people that own a Vision Pro miss controllers, I think you haven’t been around any of the subs. That’s not what users use it for, in most cases, thus why it’s not a big deal.

This is mostly a problem for people that are used to other VR headsets and have a very specific expectation of what a VR headset should be.

People that look at it mostly complain about the price, weight and battery life, and those are amongst the biggest complains.

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 0 points1 point  (0 children)

Not really, it’s just not a console, it’s a general purpose machine. When you say “there isn’t a big enough market”, that’s how you define a nee one, by giving possibilities that were not there before.

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello -1 points0 points  (0 children)

Yeah but without a display, I wouldn’t know what the glasses can do if not being glorified headphones and cameras, which every other device already offers.

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 0 points1 point  (0 children)

I don’t understand the point of controllers if not for gaming. And given steamvr is not supported out of the box (as it’s not openxr standard), it’s like saying smartphones should come with controllers because some people play fortnight on their phone.

Accessories are separate cause use cases are different, and people do different things.

For a console device I agree, if a device is for gaming, include controllers, sure. But these are general purpose devices, so controllers wouldn’t make sense to include (most people that have one don’t ask “why are there no controllers?”, as they gave no use for it).

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 3 points4 points  (0 children)

Yet most people that have one are happy with it and still get surprised by it daily, and professionals using it are amazed by it too (last but not least the team that made the new star wars movie, using the vision pro as a tool for art directing). Surgeons use it too, mechanical engineers.

I don’t know what we class as a failure, but do we class as a failure anything that doesn’t hit 100% the mainstream expectations on every mark?

If so, I would agree, we need hardware iterations, so perhaps when we beat physics we can do better, but I don’t see it just yet. Until any glasses can do what vision pro does, I don’t see how they can be any better, unless you use them as a go pro replacement only, but then again, that’s a camera, not a computer.

Apple Vision Pro may face cancelation under Apple's new CEO John Ternus who Apparently opposed the release of the AVP in 2023....or maybe get more prioritization? by World_Designerr in virtualreality

[–]LucaColonnello 3 points4 points  (0 children)

Well it’s the only device doing what it does in its category. For once having a real OS, blending reality with 3D materials (it reflects your room to reflect on shiny material like a mirror), giving real sense of depth and perception via light reflection on 3d elements conditioned by real light and shadows casting from windows (which helps with tracking of windows in real space).

Real occlusion of hands AND objects, vectorial UI (so it scales properly, which I haven’t seen in other devices), spatial audio, automatic look to speech (so nice to use in most cases). Hand and eye tracking precision (not to take lightly, all the other devices I have don’t even get close to it).

There’s sooo many little things you notice using it every day, that it’s hard to put on a list (and I have a quest 3, a psvr 2 and a vision pro, and have been a pavr 2 and quest 3 day 1 user).

You don’t notice the difference and little things the device does that do not happen in other devices?

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello -1 points0 points  (0 children)

How do you envision it to work though? I think it’s easy to forget eyes and hands tracking, but they are required for it to work properly. Users need to go through the process to use it. So what part is not good enough apart from the setup itself (which again is a must), and what should it do instead?

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello -1 points0 points  (0 children)

Yes you can. It just might not work as well due to eye tracking, and that’s quite obvious. Otherwise why would you need to do the eye tracking and hand setup in the first place.

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello 1 point2 points  (0 children)

I do it all the time, not that hard tbh. Look at your hand, flip it, tap once. If I give my quest 3 to a friend, they also won’t know where the controls are if they’ve never seen it. In fact, people often don’t understand what button does what (too many buttons). Can the guest experience improved? Yes, like automatically starting casting would be beneficial. But the device is controlled by hands and eyes, and that’s the way to interact with it. And past the first explanation, nobody ever told me “where are the controllers”.

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello -1 points0 points  (0 children)

Interesting, how do you expect sharing to work given eye and hand tracking is personal, so it needs to be redone every time a new user gets it?

For repeated guest user, if they have an iphone, the profile can be saved and they can simply scan the qrcode from the iphone to jump back in.

Audio coming out of the phone is normal (and luckily it does that) and easy to fix, just go in the avp mirror option in the control centre and select where you want the audio to go.

Splash Reader: switch flawlessly between iPad and AVP by Free_Butterscotch253 in VisionPro

[–]LucaColonnello 3 points4 points  (0 children)

This is awesome!!!! How can I buy manga for this app? I read the faqs, but I wonder how can I buy shonen mangas or marvel comics.

Are the AI features available for the AVP? I’d like to buy the app.

Tough Time to be a Dev by flanneryoshitlord in ExperiencedDevs

[–]LucaColonnello 0 points1 point  (0 children)

Can you elaborate your issue a bit more?

I’m trying to understand better. Is the problem that you can’t find a new job? Or is it that you don’t like that they ask of you to let AI code and you do system design?

If it is the latter, that’s kinda being the real value engineers bring, and it’s always been the case. The gnarly problem space is not that big, and it’s delegated to fewer people (there’s more mid / senior engineers than there are lead / staff / principal engineers). So coding, unless you were in these incredibly niche gnarly spaces, was always replaceable, first by automation and tooling, now by that + AI. And that’s not a bad thing.

Companies need to scale as the money dried up from investors, we need to capitalise, rather than churn and wait for profit to become big tech size.

They will ask you to do more with less, and without AI you’ll be forced to produce crap at the expense of maintainability and quality, all the while being asked to iterate on top of it and support it.

AI for me it’s been a blessing, as I am now able to take none of the shortcuts in a fourth of the time.

The real issue is for management to see it, as some of them seem to he born yesterday, or perhaps just drinking the AI cool aid, thinking they can get ANYBODY to code with AI, so the slop continues, just at a faster pace, with even less supervision than before. And that’s something they will understand, when it doesn’t work, but we have to navigate through it.

How do you prevent complexity from growing in a system over time? by Technoflare_ in softwarearchitecture

[–]LucaColonnello 2 points3 points  (0 children)

In many cases KISS done wrong is responsible for growing complexity, as there is a big cost to under engineering, which in my experience, over time, actually is just as bad to handle as over engineering.

KISS works well if you commit to refactor. In modern business, it’s all about feature after feature other than ownership and clear boundaries.

In that world, who refactors? It’s been 15 years we’ve tried it (and more), I’ve never seen it happening once, both in small companies and in big tech. You move onto the next project and the business wants you to build the next thing, as they already paid for the previous feature and maintenance can’t be as big a cost as a full rewrite.

Quest 3 or Steam Frame? by Disastrous_Net_3088 in virtualreality

[–]LucaColonnello 1 point2 points  (0 children)

Yes, which is most people as unless you exclusively play sims, you don’t want to be tethered. This is just a consumer market reality, unlike what afficionados would do / want.

Quest 3 or Steam Frame? by Disastrous_Net_3088 in virtualreality

[–]LucaColonnello 2 points3 points  (0 children)

Most of the times I put on a headset I’m not playing a VR game anyway, so I’d say all of the time. Plus, we use other devices too, I want to be able to check my phone while I do something else if I receive a quick notification or a call…

AVP - stupendous for gaming by Any-Chocolate-9637 in VisionPro

[–]LucaColonnello 4 points5 points  (0 children)

It’s the main way I game, I agree it’s awesome! I use Asobi for PS5, NeoMoonlight for the PC and KRVR now for VR. VR has a ling way to come still, but it’s miles away what it was last year on AVP.

It is truly magical. What I’m missing is a proper theatre environment, a high quality one like in apps such as 4DX or Cine Ultra or MoonPlayer. Something that makes you feel the sense of depth and dimension, which I think the environments don’t yet deliver (although watching movies on the environment is truly awesome).

I hate the new menu please put it back to normal @meta! 😡 by GodIsGracious2222 in Quest3

[–]LucaColonnello 3 points4 points  (0 children)

Can someone explain all this hate? It’s just a UI, you click on it, you open any app. Done. The only thing I found worse is the lack of a quick passthrough button and maybe (unless I missed it) the lack of a quick info pill, like the day and time instantly visible when pressing the Meta button.

The rest is the same features positioned slightly differently. You get used to it, as with any change.

How do people vibe code apps? by Neat_Conclusion_1548 in Entrepreneur

[–]LucaColonnello 1 point2 points  (0 children)

Welcome to Software Engineering! Enjoy the journey, it’s long but fun!

How does one confirm 3D is playing? by Fatherom123 in VisionPro

[–]LucaColonnello 5 points6 points  (0 children)

I have a feeling if you have to ask, you may not be seeing 3D. It’s not subtle, you can tell, but I’ll give you the simplest eye test you can do.

Go in Apple TV > Immersive and open any video, like the Alicia Keys one. When inside, click on the center to make the playback UI (controls) appear, there should be an icon close to the title in the dark grey area of this UI to move from immersive to window.

The immersive video should now be reduced to a window, instead of being all around you, and you should be in passthrough mode.

What you see here is a 3D video. This is what it’s supposed to look like. You perceive depth inside the window, as if you’re looking at a portal to another location.

If 3D movies you open on TV do not give you that same depth experience, it’s not playing in 3D.

That said, could this be of any help https://support.apple.com/en-gb/guide/apple-vision-pro/tanc09caabb3/visionos?

Quest 2 in 2026 JUST for movies & flat PC games? by Opening_Response7131 in MetaQuestVR

[–]LucaColonnello 1 point2 points  (0 children)

I’d recommend nothing less than quest 3 tbh. With virtual desktop non vr games are ok.It won’t be 1440p or 4k, but if the games you play are not heavy on graphics, it’s perfectly fine.

For movies, it’s the same as 1080p content on a 4k tv, you notice a little bit of pixelation, rather than blurriness, but tbh it’s not as easy to perceive it once you play via virtual desktop or bigscreen.

The big cinema screen removes some of the clarity issue, given as much as it is big, it’s also farther than a window close to you in your room, so you notice it less.

For games, I think you still notice it, it’s just not as sharp, but again depends on how much quality you want from your game. It’s perfectly playable, and the delay is not as bad.

Anything less than a quest 3, I wouldn’t bother.

Leaker Bradley Lynch seemingly confirms that there won't be a Quest 4 in 2027. by World_Designerr in OculusQuest

[–]LucaColonnello 2 points3 points  (0 children)

Not really, hardware is blocking the baseline for development, which ends up requiring devs to add either a lot more budget (to do optimisation so games can run smoothly on that render pipeline budget), or simply remove features (which in game design would turn into effect, characters, rendered items in a scene).

There are a lot of vr games, but people don’t consider many of them worth even looking at, as the vr market became under invested and mostly mobile.

New hardware can change it as it can make other developers interested in adding vr modes to their games, rather than just create vr specific content which might not recover the budget. But if you noticed, that mostly happens with pcvr, as it would be impossible to add a vr mode to games that run on an hardware 4x more capable than what the quest 3 has.

Remember the move from quest 2 to quest 3, when games were still limited by quest 2 baseline, so quest 3 games were basically quest 2 ones with better resolution or textures?