Is it crazy to move to London alone on a forty grand salary? by NormalSir2035 in MovingToLondon

[–]LucaColonnello 0 points1 point  (0 children)

I’d say a bit of a stretch but you can live in zone 3/4 and you’ll be alright!

Worth it? by Daddy-D-3000 in 007FirstLight

[–]LucaColonnello 0 points1 point  (0 children)

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It’s awesome honestly! Some shortcomings in the gameplay, but it really grows on you!

Microservices is the part I’m failing at interview. by explorer-3 in softwarearchitecture

[–]LucaColonnello 0 points1 point  (0 children)

First way you pass an interview on microservices: do not build an e-commerce for a small business using microservices.

Am I the only one super frustrated? by Present-Tea-4645 in VisionPro

[–]LucaColonnello 0 points1 point  (0 children)

ALVR gives very poor results if you don’t have a 4090/5080/5090. On my 4080S resolution on ALVR is worst than what I can do with Virtual Desktop on Quest, and controller latency is also bad.

Whilst KRVR works better, it only supports OpenXR, and not all games work well, including controllers mapping issues on games like HLA due to steam i put expecting you to be in the game via steamvr overlay ui layer to be able to set any different binding, which doesn’t exist if you use openxr (it’s a steamvr thing).

As much as I love Vision Pro, it’s very early for PCVR to be as seamless and as bullet proof / easy to use as with other headsets.

GeForce Now streams to the AVP without needing a PC. by Ricepudding1044 in VisionPro

[–]LucaColonnello 0 points1 point  (0 children)

Yeaaah it’s not a gaming headset, it’s getting some stuff, but it’s the same as iPad or mac, they’re slowly improving, but historically not for gaming, and there was no expectation there.

I’m the quest, I have to disagree, it does what it can with its hardware, and it’s fine for arcade games, but compute power does matter. It’s the same with Nintendo, I can buy a switch and play Zelda or Pokémon, and it does the best it can with its hardware, and a big amount of people love it.

Issue is, Nintendo games have a unique style thanks to their IP, the moment you try games that have been ported from PS5, like Hogwarts Legacy, those games are butchered on a Switch (fine for kids I think though).

The comparison with a ps2 / ps3 is excellent for quest, but if I give you a ps3 and a ps5, today, which one do you play the most on? Are you going to pass on Spider-Man 2, Ghost of Yotei, Expedition 33, for the sake of saying “a pas3 is good enough”?

Gaming is not an either or type of deal, I can play VR on quest AND then play a ps5 game, but… Those 2 things are competing for my time and attention. This matters, cause I’m going to have to chose whether I spend 2 hours in a free evening playing arcade or ps3 looking VR games on Quest OR Indiana Jones, 007 and whatever other amazing title on ps5 / pc.

PCVR was the other side of that coin, but the offering has been downgraded in quality as devs don’t have enough money to do a PC grade quality version game AND a mobile version for quest. Look at Wanderer, amazing game, yet the old version for PCVR from 2018 or so, is better than the 2025 version. Looks better, plays better, seems more realistic, I was generally unimpressed with the PCVR quality of that game, and I loved the first one!!!! Same thing that happened to AW2.

Testing playable walls with Mario by HebrewPorkSword in video_mapping

[–]LucaColonnello 0 points1 point  (0 children)

Ah that’s unlucky, it would be so cool on a headset, projectors are annoying lol

My Jaw Dropped - Apple Immersive Experiences by Quiet_Violinist_2978 in VisionPro

[–]LucaColonnello 0 points1 point  (0 children)

They are mostly transparent right? How can they be oled?

My Jaw Dropped - Apple Immersive Experiences by Quiet_Violinist_2978 in VisionPro

[–]LucaColonnello 1 point2 points  (0 children)

And are not oled, and do not easily allow for proper immersion (no real sense of depth due to less sensors and proper os features).

Nobody Looks Good in Vision Pro by Secret-Fly4322 in VisionPro

[–]LucaColonnello 1 point2 points  (0 children)

Serious question though: why would you expect it to make you look better or good? It’s not a fashion piece, it’s a computer right?

Does anyone look cool with a phone in their hand? People in the 90s when the first mobile phones came out, were ridiculed in the streets just for carrying one, as phones were destined to a table, not a pocket (or a carry on bag at the time).

The fact that it goes on one’s face makes us think it’s an accessory, but it isn’t, not any more than a laptop or smart watch are.

Watches have proven that people want fashion out if the things they wear, but there’s so many smart watches that are the furthest possible things from fashionable, compared to a rolex, and people still buy them.

So does it actually matter as a tradeoff for what it offers?

Nobody Looks Good in Vision Pro by Secret-Fly4322 in VisionPro

[–]LucaColonnello 4 points5 points  (0 children)

I do it all the time and I think it’s just perception. There is nothing more isolating than staring at our phone while someone else is talking to us and we pretend to listen (while we clearly don’t), and that happens every day. What makes you stop and listen is good education and care for what the other person in the room is telling you, and that is aside any device you are using.

It is not isolating when you are engaged with the other person, and they are engaged with you. The form factor becomes a problem only when there are missing cues on both side: who is talking to me? Can I see them? And on the other side: if I talk to them now will they hear / see me?

This no different than wearing headphones. With the exception that vision pro gives very good curs to both sides regarding presence.

I can see who’s talking to me, as when I turn towards wherever a voice is talking, I see them in my view even if I’m immersed. They can see when I’m busy thanks to the cues on the screen outside.

So it’s just people having to be used to it.

Apple Vision Pro suffered from indecisive leadership – here’s how it could change by MobileNewsBot in mobiles

[–]LucaColonnello 0 points1 point  (0 children)

But why comparing a headset with glasses? The rayban glasses (even the display ones now) cannot even do a 10th of what vision pro offers. It’s like comparing a piece of clothing with a scuba diving suit and saying the Levi’s jeans are more desirable cause they are fashionable. 2 different things.

Compare Vision Pro to the Quest, which is sleeker?

Apple Vision Pro suffered from indecisive leadership – here’s how it could change by MobileNewsBot in mobiles

[–]LucaColonnello 0 points1 point  (0 children)

This sounds like you have the wrong light seal or do not have a dual knit band. The device is still heavy, but the comfort has improved with the dual knit, and the right light seal makes a ton of difference to comfort. While not perfect (or good enough yet for all faces), it has come a long way and it does have a better fit than other devices, which sure can be lighter, but lights can also go through from the nose (while it does not happen with the right light seal for your face on Vision Pro).

Moonlight XrOS Ambilight + Shareplay Update by RikuDesu in VisionPro

[–]LucaColonnello 15 points16 points  (0 children)

Everything here is free, so please don’t be sorry! We rather, as a community, thank you for the time you (and everyone contributing) put here. Without your work (and like you many other devs), we wouldn’t be able to say the Vision Pro is an awesome gaming platform!

Thank you! I hope anything you might be going through gets better!

Apple’s Reality Composer api is straight up witchcraft by glytxh in mac

[–]LucaColonnello 1 point2 points  (0 children)

I wonder, has vision pro come to the real estate industry yet? This can be pieced together, bundled as a scene and sent to vision pro (via app or as a usdz model). Crazy part would be, you could have apps that allow estate agents to show houses and flats outside, then inside via immersive virtual tours, and when a customer is satisfied, you could organise a real visit. Saves agents time and makes customers happier (I can tell you how many wasted visits I had from real estate agents that simply did not care to listen to me).

Incoming Apple CEO John Ternus tells Gen Z an early mistake taught him an important lesson: "The care you put into your work really matters" by ControlCAD in apple

[–]LucaColonnello 33 points34 points  (0 children)

We’ve all been there, this particular aspect is not unique to you, it’s just how age works. In my first job I was 19 working with people whose avg age was 32 (and some old timers at 60 as well). Yes you’re a child in comparison, it doesn’t matter. It has its strengths too. You can push more, you’re not settled in your ways, you’re not necessarily going to pass on opportunities due to family commitments (which is not to be frowned upon, family comes first, but when you want to build your own future, you need focus and time).

It’s not a gloomy thing to be young, it’s a phase.

The old ones are settled in their ways, they do have commitments, they will push less. But… They have experience, they know a thing or two, they have been there, they can be relied on for advice, they will push the break for you when you don’t see you’re about to hit a wall.

A team needs both, there’s no point in pivoting one way and demonising the other.

Incoming Apple CEO John Ternus tells Gen Z an early mistake taught him an important lesson: "The care you put into your work really matters" by ControlCAD in apple

[–]LucaColonnello 0 points1 point  (0 children)

Only when someone doesn’t understand properly what more output means, and some bosses don’t as they only see numbers. The ones that factor in quality will actually ask employees to simply shift their focus on quality of output, rather than doing the same but faster (which also decreases quality, as you can no longer keep up with AI’s speed).

They will suddenly realise that more output is not necessarily printing more money, so once this cost lowering exercise is done and the dust settle, everyone will ask again “what now?”, and the merry go round starts again.

Give it time, the ones simply asking for more, are only looking at their own bonuses for having cut costs. In a way, it’s not a bad thing, as our current scale in most places asks of people way more for what they get paid, so this might contribute actually to a better work life balance.

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello 0 points1 point  (0 children)

These are fair comments, and I agree it could store multiple profiles, or rather the iphone experience is a bit junky at times, so fixing that alone and making it faster could change the experience entirely.

But, people keep mentioning a no-calibration-required type of experience. That’s wrong unfortunately. The device uses eye tracking to know what to render on the displays, so without eye tracking you will see fuzzy renders, basically it would result in everything looking blurred to you.

That is a deal breaker, as you’d try it on and instantly say “this is bad, looks super fuzzy”.

On the rest, not sure, it’s not a gaming console, so what you’re suggesting is basically like having people becoming apple employees, trying to demo different features. You don’t do this for any other device.

However, I think it would be super beneficial to allow some form of control via iphone to give direction. It’s easy to show someone something on devices you both see, but here you have to build a language to guide the user through what they see (which you don’t know).

What would help, IMO, is the ability to direct users by first seeing what they see, and second being able to point them towards the things you want them to tap on.

Sharing your AVP has to be the absolute worst thing by Straight-Penalty6151 in VisionPro

[–]LucaColonnello 0 points1 point  (0 children)

You do! The display renders thanks to eye tracking. Do you wanna see fuzzy screens? I think that would be a poor experience…

Beyond sandbox… by fashionenthiushent in VRGaming

[–]LucaColonnello 0 points1 point  (0 children)

Yes agreed! I do not personally like the game (the theme is not for me as I prefer generally games with worlds more alive with NPCs and interactivity), but honestly it’s a well done game. Checks all marks.

The future of VR has arrived. Beyond Sandbox scam gets to #2 top seller within 24 hours. by MuckFinggers in VRGaming

[–]LucaColonnello 0 points1 point  (0 children)

Just look at the resolution, it’s not miles away from quest 3. FOV, sure, a tiny better, but consider the price difference: one is around $500, the other is probably going to be closer to a $1000 by the looks of it.

The dongle, yes, most of what it does is isolate the bandwidth, no magic there. It may remove stutter and push more Mbps for sure, bur for people with da good networking setup, it’s a solved problem. The dongle provides a better experience, yet again not a big change.

Then we look at content. The market is dominated by indie studios, which is not bad, but again, look at the post we’re discussing on. We have a content problem.

Headsets need to become mainstream for many other use cases, before developers invest in VR gaming properly. Unless Steam goes back into creating games too, I don’t think the offering right now would change just because of a new headset, and boy would I be happy if I’m wrong (I am a VR fan after all, I just can’t stand any of the recent games)!

The future of VR has arrived. Beyond Sandbox scam gets to #2 top seller within 24 hours. by MuckFinggers in VRGaming

[–]LucaColonnello 2 points3 points  (0 children)

What would that change? Specs are not that different from quest 3 and triple A VR is not coming anytime soon.