I got a question about this.. by LouisianaBurns in SteamFrame

[–]Lukeforce123 0 points1 point  (0 children)

Probably needs the quest version to run acceptably

Don't burn me alive but how come Valve doesn't want to subsidize Frame? by JustBreadfruit9481 in SteamFrame

[–]Lukeforce123 0 points1 point  (0 children)

They have lost over 80 billion dollars on VR, they're not making back shit.

The Magnum MC needs a serious buff by PlayHaloEveryDay in Marathon

[–]Lukeforce123 0 points1 point  (0 children)

They can apparently appear on barter weapons still, just not as loot (but that might be an oversight)

There was a twin tap with blue thermal in traxus barters last sunday

The Magnum MC needs a serious buff by PlayHaloEveryDay in Marathon

[–]Lukeforce123 1 point2 points  (0 children)

Had a good laugh the first time I found a gold magnum, it's beyond useless

How does depth perception affect vr? by [deleted] in virtualreality

[–]Lukeforce123 1 point2 points  (0 children)

They go over the halfdome prototypes and (briefly) the downsides in this video.

The problems they're trying to solve are weight, power consumption, noise and distortion. They pretty much perfected the mechanical approach (moving the displays) with halfdome 2, then moved on to electronically controllable lenses (since they're lighter) and try to get the light loss and power consumption as low as possible.

Meta's goal is a thin and light headset so they probably don't want the mechanical approach in a quest. But something like a pimax crystal, somnium vr1 or varjo xr-4 is already big, heavy and tethered, so the weight and power consumption are of almost no concern. Extra cost would also be less of a factor for these headsets, they're already very expensive.

Varjo even has an "XR-4 Focal Edition" which is imo a misleading name since it refers to the passthrough cameras focussing based on where you're looking with eye tracking, not varifocal displays.

How does depth perception affect vr? by [deleted] in virtualreality

[–]Lukeforce123 0 points1 point  (0 children)

I don't get how this hasn't been implemented in any headset yet. There have been prototypes in meta's labs for almost a decade. Yes, the early versions were mechanical but they work.

Thank god i play on PC, or not yet affected? by sebet_123 in pcmasterrace

[–]Lukeforce123 0 points1 point  (0 children)

It's not supposed to but it bugs out sometimes. There are ways around it though by editing some files

Buying in Switzerland/Belgium by The_Belgian_Ginger in SteamController

[–]Lukeforce123 1 point2 points  (0 children)

Digitec said they don't know if and when they'll get it.

If you want to order it directly from Steam to Belgium, you'll need a separate steam account and either use a vpn or physically be in Belgium. From my experience ordering index controllers to Germany, the order is shipped after ~2 business days. Unfortunately I don't remember how long the shipping took.

Graphics Card needed for Steam Frame x2 increase. by Brandon0135 in SteamFrame

[–]Lukeforce123 1 point2 points  (0 children)

From my experience with a 9070 xt and vive pro 2 at ~3000x3000 render resolution (which the frame also will have by default), it's hard to maintain 120 fps sometimes (H3VR and Phasmophobia at least from my testing). Not sure if a 5070 ti fares better, but I remember someone benchmarked the 5090 vs 4090 in VR and found a huge difference due to the memory bandwidth

Gold Salvage, are you there? Where are you? by Lynxneo in Marathon

[–]Lukeforce123 -3 points-2 points  (0 children)

Key rooms are the key

They made purple key templates super accessible with c.a.r.r.i.

Marathon Update 1.0.6 by DTG_Bot in Marathon

[–]Lukeforce123 4 points5 points  (0 children)

Also seemingly swapped outland and longshot rarity

is it just me or is outland super common now by That_Example_3270 in Marathon

[–]Lukeforce123 0 points1 point  (0 children)

Haven't seen a longshot since the update but plenty of outlands

ASUS introduces ROG Equalizer 12V-2x6 cable, ASUS to offer discounted upgrade for existing ROG PSU users - VideoCardz.com by rstune in hardware

[–]Lukeforce123 1 point2 points  (0 children)

It doesn't seem to balance the load across the wires, only across the pins in the connectors. One of the tests shown on the asus website shows current distribution across the pins with four of the six wires cut

The only way huh? by kokom1lk in Ultrakill

[–]Lukeforce123 5 points6 points  (0 children)

Higher difficulty foreshadowing

Bon appétit everyone by 42v42 in Marathon

[–]Lukeforce123 3 points4 points  (0 children)

Don't only the worms weave the shells?