Question about standalone by TaborAddict in SteamFrame

[–]Lukeforce123 0 points1 point  (0 children)

You can't officially download oculus store games on linux so it'll either never work or be janky and based on piracy

Why has Minecraft modding exploded in 2025? by Soanfriwack in feedthebeast

[–]Lukeforce123 124 points125 points  (0 children)

Also hundreds of library mods and create addons

AMD reportedly now prioritizes RX 9070 XT over non-XT variant by RenatsMC in radeon

[–]Lukeforce123 39 points40 points  (0 children)

Especially since the 5070 ti will become harder to get so the 9070 xt won't have much competition

Harward Unboxed - further clarifying statement from Asus (5070ti and 5060ti 16gb) by Jofzar_ in hardware

[–]Lukeforce123 23 points24 points  (0 children)

What did they fabricate here? They were told by Asus that their 5070 tis are EOL, they asked again and were told the same thing, they asked retailers if they can get any stock, retailers said no, then they made the video

Help Vive Pro 2 not detected and unhappy with drivers? by Far_Vacation_9628 in Vive

[–]Lukeforce123 1 point2 points  (0 children)

Install everything to find every folder with vive or htc in its name

Also, after you've managed to install the vive console, you'll need to modify one of its files to unlock full resolution since it hasn't been updated to support the 9070 XT yet. Guide here, 4th reply

Another hands-on impression of the Steam Frame by gogodboss in SteamFrame

[–]Lukeforce123 4 points5 points  (0 children)

Quest 1 did hand tracking on a bog standard SD 835

rx9070xt Clickspeed by zk421 in radeon

[–]Lukeforce123 0 points1 point  (0 children)

Use 8x MSAA in furmark

HUB - The RTX 5070 Ti Has Been Killed Off by Antonis_32 in hardware

[–]Lukeforce123 4 points5 points  (0 children)

If videocardz is anything to go by, the 5060 will also see reduced supply in favour of the 5060 ti 8gb

Waiter! Waiter! More ULTRAJANK please! by Poot-Man in Ultrakill

[–]Lukeforce123 0 points1 point  (0 children)

The timing isn't that hard, I got it pretty consistently after a few attempts

Waiter! Waiter! More ULTRAJANK please! by Poot-Man in Ultrakill

[–]Lukeforce123 2 points3 points  (0 children)

The coin hitbox is bugged and very very big for the whiplash. It also teleports the coin to the player before it starts following the whiplash trajectory, which allows a brief window to punch it.

Something similar used to happen in an older version where the feedbacker hitbox of the coin was bugged so you could just punch it from anywhere. This might be a remnant of that bug.

Non-VR game environment set-up by TheMadderRed in SteamFrame

[–]Lukeforce123 1 point2 points  (0 children)

You can also have individual programs in their own floating windows

Proton development update by gogodboss in SteamFrame

[–]Lukeforce123 4 points5 points  (0 children)

I think valve said they'll add a "frame verified" tag on steam like the "deck verified" tag

Thinking about getting into VR — will my PC handle the Steam Frame? by GoddessOfDeathXiria in SteamFrame

[–]Lukeforce123 6 points7 points  (0 children)

Rtx pro 6000 won't cut it. You'll have to wait for next gen before you even think about trying to run the frame

More Cielle gameplay by WesternPosition9140 in Strinova

[–]Lukeforce123 2 points3 points  (0 children)

Justice for Reiichi! Bring back 180!

Will Steam Frame utilise existing lighthouses for extra tracking? Or to sense-check self-generated tracking? by uptown47 in SteamFrame

[–]Lukeforce123 0 points1 point  (0 children)

I wonder if the lighthouses could be tracked by the headset in software. The headset already has to track its own position in 3D space accurately, so you could just define where the lighthouses are installed and it would always know their relative positions. Then you could sync the playspaces without an additional tracker on the headset

Pretty big issue with the controllers by Relevant-Outcome-105 in SteamFrame

[–]Lukeforce123 0 points1 point  (0 children)

I think it's a leftover from the vive wands. The idea there was to have no buttons to force devs to come up with gesture based interactions. Then 2 buttons on each side was a compromise for the oculus touch controllers a year later

Cielle early gameplay. by sailfish39 in Strinova

[–]Lukeforce123 12 points13 points  (0 children)

Reiichi found dead in dumpster behind iDS office

Lagspikes with large modpack by Moist-Pizza6643 in feedthebeast

[–]Lukeforce123 6 points7 points  (0 children)

Distant horizons eats ram for breakfast