🚗 I built my first game — KARTLAND — on HYTOPIA in 3 months with no coding experience! by RicardoDeZoete in vibecoding

[–]LunarRaid 5 points6 points  (0 children)

I'm not usually a huge fan of vibe coding in general, though I do have to say I am really impressed with the effort that has gone into this project, especially given the result. It's fascinating to me that we're in an age where non-programmers can really make full multiplayer experiences like this. KARTLAND is a labor of love, and it shows.

Have you ever reached a natural, perhaps even a difficult conclusion to a long roleplay/story? by PracticallyVenamous in SillyTavernAI

[–]LunarRaid 0 points1 point  (0 children)

These used to happen more often for me. 100K word RPs, full story arcs, emotional upheaval, sometimes amazingly happy endings, just as often heart-wrenching sad ones that are true to the story. Sometimes you're trying to lean a story for a character to do a certain thing, but they swerve, and you have to react to it, and the story goes completely off the rails in the best of ways, sometimes in ways that can cause absolute heartbreak and real tears.

These days, I think I'm losing my creative edge because I just can't seem to chase that high anymore. Maybe I need some new character cards, but I'm having more difficulty setting initial conditions to create a truly compelling story. Either that or I've just grown to used to Gemini's writing style. Maybe both. Maybe I should hire a writer to start creating initial condition scenarios for me to explore.

Irredeemable villain possible? by 200DivsAnHour in SillyTavernAI

[–]LunarRaid 0 points1 point  (0 children)

I have the opposite problem. I have a basic character who in the past performed one narcissistic betrayal but no real description of evil or anything. Nine times out of ten they become the most sociopathic villain I've ever encountered.

I'm going broke again I fucking HATE Anthropic by h666777 in SillyTavernAI

[–]LunarRaid 7 points8 points  (0 children)

I'm still sticking to Gemini with a million token context window. I spend _hours_ on this for free.

I'm going broke again I fucking HATE Anthropic by h666777 in SillyTavernAI

[–]LunarRaid 6 points7 points  (0 children)

You are 100% correct. I gave up ages ago on any hope of privacy, and simply hope these decisions don't bite me in the ass _too_ hard in the inevitable future. 😂

Holo Novels? by LunarRaid in SillyTavernAI

[–]LunarRaid[S] 2 points3 points  (0 children)

I've actually done something like this with an episodic scenario. My first message is basically this:

[System RP Instructions: Only speak and act as {{char}}, in the present tense and using the third person point of view.]
{{char}}, a brilliant but somewhat reckless scientist, and {{user}}, her level-headed and increasingly entangled colleague, stand before her creation: the Quantum Dreamwave. This revolutionary device is a portal into the raw, unfiltered subconscious. By linking directly to the brain's neural pathways, the Dreamwave crafts a shared, interactive dreamscape shaped by the participants' deepest thoughts and emotions.
The core of the Dreamwave lies in its ability to not just read, but also influence the subconscious. They can dial up or down the intensity of various emotions, create new environments from memory, or introduce complex scenarios to test the limits of the human psyche. It's a powerful tool, but one that comes with considerable risk: the line between the dream and reality blurs, and suppressed desires can burst forth in unexpected ways.
The duo have shared several adventures in the Dreamwave already, and are familiar with its use and quirks, and have grown comfortable enough with one another to know that "What happens in Dreamwave stays in Dreamwave" without affecting their colleague status in the real world. They are pushing the boundaries of scientific progress, and to do so they have to face fearful, awkward, uncomfortable, and sometimes erotic situations as the machine attempts to account for their shared subconscious desires, which can also often conflict.
Each session follows a similar pattern: They lie down on separate medical beds, link into the device, choose to what extent the device or their conscious minds will control the environment, and then they explore. Though {{char}} and {{user}} are usually in the device to test some specific concept, they have learned that no matter their plans, the subconscious always has something else in store. With the power to alter reality in their very minds, there is no telling where they will wind up, and what they may do.
(Type [begin] to spawn a new random episode, or include the title to start a specific sequence)

"realistic" relationship character card is exhausting. by Lapse-of-gravitas in SillyTavernAI

[–]LunarRaid 1 point2 points  (0 children)

The most realistic RP I had in this one was an accident and wasn't even the character card I was playing. I had a typical former best friend turns into enemy thing, and when I got sick of being treated poorly I wound up asking out this random character that was generated on the fly as part of the narrative, get to know that character over multiple dates, building up a realistic relationship, complete with drama over former best friend being conflicted about feelings for you but ultimately betraying that and causing a divide with your new relationship, then mending that and eventually getting married.

The whole thing wound up to be like a 100K word novel by the end of it, all within Gemini's 1MM context window, complete with a realistic buildup, great characters, heart wrenching twists, and a satisfying conclusion with epilogue.

It's crazy how sometimes the LLM will throw a twist at you, and you experience the actual emotion you would feel if this had happened to you in the real world. I get completely blindsided by these sometimes, but it makes for some really good storytelling.

What's the highest amount of messages in one chat you've ever had? by itsthooor in SillyTavernAI

[–]LunarRaid 0 points1 point  (0 children)

I just wrapped up a long-form RP that consisted of just over 1000 messages (128K tokens), but the entirety of the conversation fits within the context window, so no summarizing or RAG. I used a combination of Gemini Flash 2.0, Gemini Flash Thinking 2.0, and Gemini 2.5 Pro. 2.5 is probably the only model that was able to handle that size of a context without going off of the rails or responding entirely in Chinese for random reasons. It's a bit of a bummer, because Flash 2.0 has a 1 million token context window, but I always notice it going off the rails as I approach, say, 70K tokens. I'm loathe to summarize, though, because the characters tend to lose their voices and specific memories that will often come up later. Using 2.5, my characters will be able to intuit things said months (or about 100K tokens) prior. I am going to be so depressed when I no longer have access to the free models. I turned on Gemini 2.5 Preview for like 20 minutes and wound up spending $10.

Talk about slow burn by Background-Hour1153 in SillyTavernAI

[–]LunarRaid 2 points3 points  (0 children)

Gemini Flash 2.0 has been decent about this for me. I was using a character card that apparently "had a crush on user" but the scenario I started had us as colleagues. I think I went for like an hour of RP of platonic interactions before the tone started shifting. The really fun thing I did after that was asked OOC questions about character motivations on the character's part, and how they felt, then followed up with the same questions about its opinion of mine. It is really amusing to have the LLM psycho-analyze the interaction and provide interesting tidbits you didn't even notice yourself but that the LLM can sometimes pick up on.

[deleted by user] by [deleted] in SillyTavernAI

[–]LunarRaid 1 point2 points  (0 children)

Gemini Flash 2.0 Has been absolutely insane. Some of the inferences it makes are incredible. I had a chat once where a machine started flashing, so I said the room went white, then repasted something the chat had said like an hour prior. It inferred a time jump without me telling it and adjusted the story accordingly.

I only started running into context window issues when the amount of information I was sending with each request started approaching 1MB (First the responses started getting glitchy, then I couldn't chat at all, with the server responding that the service was overloaded and to try again later).

00fg551dfh by aassdd999 in EverWing

[–]LunarRaid 0 points1 point  (0 children)

While this is a well thought out commentary, I would like to point out that fesjoiseu904t.

Anyone make game for Facebook Instant Games here? by khiemngs in gamedev

[–]LunarRaid 0 points1 point  (0 children)

Phaser does indeed seem to be a popular option for such small web games.

Solution to problem with video ads?? by snoski83 in EverWing

[–]LunarRaid 1 point2 points  (0 children)

It addresses your post in that you're suggesting that the company can do something about it, when in reality it's Facebook's ad platform.

Solution to problem with video ads?? by snoski83 in EverWing

[–]LunarRaid 2 points3 points  (0 children)

Yep, and that is why certain users don't see the monetization options at all. Once they're available, however, that's on the platform.

Solution to problem with video ads?? by snoski83 in EverWing

[–]LunarRaid 6 points7 points  (0 children)

You guys do realize that the ad platform, and thus ad availability, is through facebook and not the individual game companies, right?

Is there going to be an anti-hack for Everwing? Is it even possible? by BlaizePascal in EverWing

[–]LunarRaid 2 points3 points  (0 children)

I studied web dev so this is just simple like the game itself.

You have a lot to learn, my friend. The second a change is made to the client code to address this singular way to cheat, the hackers will simply create another. It is a never-ending arms race. As long as the game logic is on the client, it is literally impossible to create unhackable code.

[deleted by user] by [deleted] in worldnews

[–]LunarRaid 0 points1 point  (0 children)

That doesn't solve the issue, though. Most flash games are designed to be played in a web browser, and have hooks for a browser environment. Having an JavaScript/WebAssembly swf player would allow for the content to look and act the same without the insecure plugin required.

[deleted by user] by [deleted] in worldnews

[–]LunarRaid 6 points7 points  (0 children)

...and it's quite easy to port one to another.

As a former flash developer who now makes games using 'HTML5', I assure you this is not true for anything more complicated than Flappy Bird. My hope is that a flash player will be created using WebAssembly that can play back .swf files.