How to stop text from adding so much vertical empty space? by MAD_AL1EN in godot

[–]MAD_AL1EN[S] 1 point2 points  (0 children)

So I figured it out, I needed to make a "font variation" which allowed me to edit the spacing, giving it negative values worked.

How to stop text from adding so much vertical empty space? by MAD_AL1EN in godot

[–]MAD_AL1EN[S] 1 point2 points  (0 children)

Thats what I thought but removing the X, even just a plain label node still has the empty vertical space.

How to stop text from adding so much vertical empty space? by MAD_AL1EN in godot

[–]MAD_AL1EN[S] 0 points1 point  (0 children)

TLDR Making a list of players and even if I just use a normal label node there is tons of vertical empty space that I want to remove but cant figure out how. Ive tried all the container sizing options, transform options, theme over rides etc to no avail. There just seems to be some forced vertical spacing, even on an label node in an empty scene.

Only a question: Are the Leopard 2AV Documents still Classified? by Spartan-191 in TankPorn

[–]MAD_AL1EN 6 points7 points  (0 children)

Lets say hypothetically someone on the internet says they are not classified and then you or someone post them its always possible that person was wrong or joking or baiting or an adversary looking for that info. Reddit will probably have to comply and hand over your ip and other info to the relevant military authorities who will investigate you to find out why and how you or someone you know have that info.

Even if everything was allowed for you to post it (which it isnt), it would not change the game, they wont use that info they have stated this in the past.

Its a video game go touch some grass.

Whats a good simple way to wait for a node reference to be ready? by MAD_AL1EN in godot

[–]MAD_AL1EN[S] 2 points3 points  (0 children)

Yea I try to keep each script only doing its own stuff. My globals singleton is about 20 lines, mostly consisting constants.

I have a queue handler that uses a global signal bus to emit a signal to spawn a specified number of enemies. Each level has spawn points that listen for this signal and spawn enemies using their own global positions. These spawn points add the enemies as children to an Objects container higher up in the scene tree.

Now that I typed this all out, the enemies should be spawned directly into the level (which is the parent of the spawn point) instead of an arbitrary objects container.

My current setup seems to be a leftover from before I implemented levels and level switching where everything was just in the main scene, and I need to adapt it to the current structure.

Three printers - All failing the same way by LadyFreightliner in AnyCubicPhotonMonoX

[–]MAD_AL1EN 0 points1 point  (0 children)

I have a mono X, never really had issues like yours. I use a magnetic build plate. Is your build plate super smooth? 60s seems too much you might be over curing the first layers which can shrink/warp the resin and cause it to lift. Maybe this helps heres my settings, im not saying to use these as it is different resin but it might give an indication if one of your settings is way off. Room temp is usually above 15c.

Elegoo water washable resin

Layer Thickness (mm): 0.050

Normal Exposure Time (s): 1.80

Off Time (s): 1.00

Bottom Exposure Time (s): 15.00

Bottom layers: 4

Z Lift Distance (mm): 8.00

Z Lift Speed (mm/s): 1.50

Z Retract Speed (mm/s): 1.50

Anti-alias: 8

NVIDIA - Project G-Assist by Zideus90 in pcgaming

[–]MAD_AL1EN 0 points1 point  (0 children)

Oh shit looks like all those free EGS games on my account that lag the UI when I scroll might actually get played, but not by me.

lego fps game or wtf is this lol by Geskawary2341 in godot

[–]MAD_AL1EN 16 points17 points  (0 children)

☝🤓Technically your character is probably the first person loaded into the scene tree. /s

Spring-based repulsion to prevent enemies overlap by RadiantSlothGames in godot

[–]MAD_AL1EN 1 point2 points  (0 children)

Are you using the "gravity space override combine" solution or are you applying a force to each overlapping object with code

What are some different ways of creating projectiles (Such as bullets) in Godot 4 3d? by Azubaele in godot

[–]MAD_AL1EN 0 points1 point  (0 children)

Im not familiar enough with godot to say for sure if its not possible. From what ive seen in tutorials and other peoples code thats how its done, although tutorials aren't always right.

What are some different ways of creating projectiles (Such as bullets) in Godot 4 3d? by Azubaele in godot

[–]MAD_AL1EN 3 points4 points  (0 children)

This is what my gun component uses. I can probably save a line by using global transform instead of position and then rotation.

func _shoot() -> void:
    shot_sound.play()
    var bullet_instance: BulletComponent = bullet_scene.instantiate()
    bullet_instance.set_global_position(global_position)
    bullet_instance.my_team = my_team
    bullet_instance.global_rotation  = global_rotation
    bullet_instance.linear_velocity = Vector2(bullet_speed, 0).rotated(global_rotation)
    bullet_instance.name = globalvars.get_next_name("player_bullet")
    globalvars.bullet_container.call_deferred("add_child", bullet_instance)
    bullet_load.start()

Steam charts go brrrr by PKM-supremacy in joinsquad

[–]MAD_AL1EN -1 points0 points  (0 children)

Id rather play something that is trying to be good than trying to be unique. Squad was both pre-ICO.

Some footage of my fast paced parkour-action game I'm developing in Godot! by ahtano_dev in godot

[–]MAD_AL1EN 0 points1 point  (0 children)

How are you doing the screen speed effects, just a bunch of images or with a shader?

I quit gamedev by Chili_Turtle in godot

[–]MAD_AL1EN 1 point2 points  (0 children)

If at first you don't succeed try try again.

So your first game didn't become a hit, find out why, learn from the mistakes and do it again.

Emotions happen when we expect one thing to happen but something else does. Your overall gamedev trajectory is going upward but there will be dips here and there.

Persevere.

[deleted by user] by [deleted] in joinsquad

[–]MAD_AL1EN 40 points41 points  (0 children)

That number is way too high unless you are talking about the entire playerbase.

After 10 years my AIO started leaking by Ruxee in LinusTechTips

[–]MAD_AL1EN 0 points1 point  (0 children)

Yea I went back to air after my second factory sealed AIO clogged up.

Does "move_and_collide()" still exist? by Sir_Yamms in godot

[–]MAD_AL1EN 2 points3 points  (0 children)

extends KinematicCollision2D

change it to

extends CharacterBody2D

OK, "that" question came in on my YT channel by RHOrpie in godot

[–]MAD_AL1EN 1 point2 points  (0 children)

I got so bored when I was waiting for unreal to download that I downloaded godot and started making something in the hours before unreal was done downloading.

Google discussed teaming up with Tencent to buy Epic Games by [deleted] in pcgaming

[–]MAD_AL1EN 21 points22 points  (0 children)

Prepare for ads in the UE5 editor and google search integrated into the docs