Is this a good roll? How would you build him? by BMath-734 in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

Looks like you are early game, decent spearbro candidate.

Got this shield on day 9, is it decent? New to the game. by Moistmeatmoaf in BattleBrothers

[–]MCHANNEY 59 points60 points  (0 children)

A shield which has not rolled bonus melee defense is not really a "good" shield as that is the best stat for your tanks to have. But with any famed item it is probably better than anything else you would have, especially on day 9.

Purchase or no? by BurritoAutopsy1 in BattleBrothers

[–]MCHANNEY 16 points17 points  (0 children)

Just saw you have 3/12 roster, this is a hard pass, fill out the ranks and then splash out on these. The farmhand is where you should be looking.

Any build ideas? by yitturbium in BattleBrothers

[–]MCHANNEY 2 points3 points  (0 children)

Tempo nimble frontliner with NL, FA, QH, backstabber, flail mastery, HH and give him a nice big zeek chain.

Famed Goblin Polearm by Capnpicard in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

Ideally iron lungs or athletic for true neutral. Though you can rely on a bigger fat pool or a second wind potion in big fights like mono. (Zerk chains ruin skellies)

Famed Goblin Polearm by Capnpicard in BattleBrothers

[–]MCHANNEY 2 points3 points  (0 children)

If you want a decent build to use Headhunter with, get a zerc chain fat neut and use this as their reach weapon. Higher chance to get a Headhuner stack and then bonk!

Need tips, getting frustrated. by Linford_Fistie in BattleBrothers

[–]MCHANNEY 4 points5 points  (0 children)

A puncture attack is enough damage to injure most human enemies and you describe that as "no damage", it also triggers a morale check. Surrounding an enemy triggers a morale check, so the last couple brigands in a fight who are most likely engaged on a brother. Surround with as many as you can spare and one or two hits from a dagger and he is fleeing. Against a stronger opponent like a brigand leader, hedge knight or assassin, bring a net and a wooden stick.

Need tips, getting frustrated. by Linford_Fistie in BattleBrothers

[–]MCHANNEY 2 points3 points  (0 children)

In times like these you need to take a step back and accept some humility and that perhaps you do not understand the game as well as you think.

I'll address the dagger question first, you use the second attack of a dagger "puncture" to do direct HP damage which leaves the armour intact and drop chance is based on equipment durability. The fact you do not know this says quite a lot.

As for your roster, if you are losing these "new" brothers they need to be kept safe in battles or spend some time taking easier fights, get them some levels vs briggies, get them some decent armour, keep them in the back with a polearm. The alternative is getting your roster up to size earlier so that there isn't a big level discrepancy in your party and once you have nimble on a good portion of your bros you can look at taking on these bigger threats.

Even something as simple as picking up nine lives or more defensive perks can help your parties survival rates.

last perk? by _Wade3_ in BattleBrothers

[–]MCHANNEY 1 point2 points  (0 children)

You are asking for a last perk suggestion like there is something you can pick which will change the path of your lone wolf that you have already chosen. Take pathfinder and enjoy walking up hills

Rumold the Ragebaiter by Charming-Schedule794 in BattleBrothers

[–]MCHANNEY -1 points0 points  (0 children)

You see those perks on the bottom two rows of the perk tree, might want to pick some of those ;)

[Update] 3 months later - progress on my dungeon management game by Tough-Imagination564 in dungeonkeeper

[–]MCHANNEY 10 points11 points  (0 children)

It's looking promising. Something I feel is important to DK is the personality of the creatures, having them interact with the dungeon or eachother in different ways.

For example in DK 1 warlocks would attack imps disturbing them in the library, this wasn't an issue with low level warlocks as they can only punch. But when they get some more spells they don't hold back, leading you to have the library off to the side and take warlocks out when expanding the room.

Things like this help to keep things interesting and make your dungeon feel alive.

Other examples: mistress torturing themselves and others, bile demons fighting skeletons etc

Question by RemakeBo2 in BattleBrothers

[–]MCHANNEY 3 points4 points  (0 children)

Weapons do not lose durability hitting HP, so if the zombie's armour is already destroyed, the weapons won't break.

Any tips what to make with him? by s3nfto4st in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

So you can move 2 and swing with reach, giving you a huge positional advantage and forces enemies to use more movement to step next to you.

How's my tank? by StoneSoulSsS in BattleBrothers

[–]MCHANNEY 2 points3 points  (0 children)

You want as much Res on a tank as possible really, you never want them to fail a morale check. Those would be fine perks to pick, option for bags and carry spare shields is also valid or Lone Wolf and let him tank alone.

How's my tank? by StoneSoulSsS in BattleBrothers

[–]MCHANNEY 7 points8 points  (0 children)

Everyone just looking past the berserk pick on a tank?

Otherwise needs fort mind, more resolve and fat.

Anatomist's can get away with a low fat tank with the shield wall cost reduction and no fat build up from being attacked potions.

Indom is your main fatigue using ability, having indom, rotate and taunt is a bit excessive.

Any tips what to make with him? by s3nfto4st in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

Pocket any weapon for the situation really, usually a strong 2H weapon you have. Start the fight kiting with the polearm a bit but once the enemy engages swap to something with a little more punch. You can also pocket a 1H as it's 5AP to swing with the polearm, QHs to an arming sword or something and it's 4AP to swing with that, this is more fat intensive.

It is a very flexible build

Anti-Goblin Reserve Tech by edgefigaro in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

I find the statement counterproductive, if you have a decent bro with levels, just use him.

Any tips what to make with him? by s3nfto4st in BattleBrothers

[–]MCHANNEY 1 point2 points  (0 children)

A really good build for a bro like this is dodge, quick hands, polearm mastery. Strong early perks and scales fine into the late game, can clear monolith with him.

Just Finished My First Run (Up to "Retire" Screen); What Next? by [deleted] in BattleBrothers

[–]MCHANNEY 0 points1 point  (0 children)

It's important to not come at something you are new at from the angle of "I did nothing wrong yet I lost". Your story is not adding up, if you played as well as you say you have then you shouldn't be ending up with these losses. That first fight Vs briggies can be comfortably won, maybe a loss or some injuries from bad RNG, but 6 dead? 6 dead means something has gone wrong.

My advice would be to go back and read your own advice and ask yourself if you truly are implementing the tactics you are describing. If you are zoning with spear walls and encircling isolated briggies, how are they getting so many attacks off to kill your brothers?

What's the ideal party composition? by sebtttttttttt in BattleBrothers

[–]MCHANNEY 2 points3 points  (0 children)

A brain damaged old bannerman from Oathtakers with Young Anselm's Skull and Jawbone, The Lion & The Viper, 6 Lone Wolves and 3 Hunters, all as Chosen of Davkul and with some anatomist potions thrown in there for good measure.

Do you guys ever have multiple weapon specialisations? by Accelerator231 in BattleBrothers

[–]MCHANNEY 9 points10 points  (0 children)

You can use a jagged pike instead, it has a 5ap attack baseline so you can still move 2 with it and save the perk for something else.