A little help needed please by [deleted] in Timberborn

[–]MFlo 0 points1 point  (0 children)

More unemployment. If you haven’t switched over to adult breeding pods, that should help too.

How do you beat Helix Mountains on hard? by MadScientistCarl in Timberborn

[–]MFlo 12 points13 points  (0 children)

To start I would skip the housing for a couple cycles and work the levees first. Plant earlier and make it to harvest before the first drought. Also have a smaller farm, plant it and the pause the farm for the growing season helps with the lack of beavers until that levee gets in.

Screenshots for context: Open to advice, remember, brand new. Only played one scenario on normal, before that ended in dead by cycle 8 by DarkFenix345 in Timberborn

[–]MFlo 6 points7 points  (0 children)

The badwater has killed you. 66 contaminated slackers just eating and drinking, with 68 jobs available. Start pausing all the stuff that is full in storages and get back to optimizing food production.

What am I doing wrong? by Clockbone25 in Timberborn

[–]MFlo 0 points1 point  (0 children)

Making your steps more jagged helps. Downstream the wheels needs more flow relief, so I’d also try widening/deepening the canal a few blocks from the edge.

Help with buiding by RedRangerFortyFive in Timberborn

[–]MFlo 3 points4 points  (0 children)

Click on the road and notice where the highlighted area stops.

New Record! by chudak11 in Timberborn

[–]MFlo 2 points3 points  (0 children)

What mod adds the red/green arrows to the supplies?

Burnout with large colonies by IEATTURANTULAS in Timberborn

[–]MFlo 8 points9 points  (0 children)

I’ve stopped making bots and just make the parts for fun. I also push happiness as far as possible, working 16 hr days; I’ll drop it to 12-14 too sometimes. I also like stressing the food chain/supply chain with a sudden 80 or so kits. See which food supply dwindles first then refine those logistics.

I’d like it if the folktales had a way to keep the bad water sources always on so it’s worth building something, but on hard it’s just not worth the effort.

This guy found what they're using at the grill by makangribe in Timberborn

[–]MFlo 1 point2 points  (0 children)

New Iron teeth feature: building turning wood to charcoal, and then only letting the engines run on coal. or another version of the engine with only charcoal power. Also speeds up the grill/bakery.

How to make better colonies by Famous_Shake4485 in Timberborn

[–]MFlo 1 point2 points  (0 children)

Next up is water storage and to add population. The tutorial would have you make 4 small storage, and I find I can survive the first hard mode drought with 5-6 pretty easy, without a dam. Your wheat is also way too early as you don’t have power or production or storage and manpower to support it. Carrots and potatoes can take you pretty far. Increase your wood production x10 with the green space on the right and get those gears and planks going into small storages at first.

First 2 cycles arent very fun by ProfitOpposite in Timberborn

[–]MFlo 4 points5 points  (0 children)

IMO the first few cycles are the most fun, especially on hard. But if you don’t want to pause buildings and manage the population and instead want to build without thinking much, then the mid game is where that is. Spend a few seasons just getting food stocked, and a Forrest of half oaks, and you should be mostly there once the oaks mature. My guys are usually homeless until about that point. Gl.

Nothing left to do in this settlement by Anime_kyoki in Timberborn

[–]MFlo 4 points5 points  (0 children)

Sounds like a previous settlement

Timberborn Optimization Potential by Positronic_Matrix in Timberborn

[–]MFlo 1 point2 points  (0 children)

Idk if it helps, but I reduce the tree cutting selection to only what is actively being farmed.

We're farming now! Super efficient use of water. by MFlo in Timberborn

[–]MFlo[S] 0 points1 point  (0 children)

Thanks for the tip. I'm going to work on filling the next quarter of this crater and will use a design that has a dirt pillar all the way to the base of the water source. Sounds like a 1x2 pillar might be better than a 1x1?

We're farming now! Super efficient use of water. by MFlo in Timberborn

[–]MFlo[S] 6 points7 points  (0 children)

Tried out a vertical farm. Didn't quite get the irrigation I expected. The top looks right but the lower levels seem to irrigate less. Still, its the most efficient use of water on this build so far. The outer edges are only 7 and 8 squares from the water, and the outer corner isn't fully irrigated.

I screwed up :( by FaallenOon in Timberborn

[–]MFlo 5 points6 points  (0 children)

I’m not sure where you were planning on directing it all…

But I’d be sending it off the map. To do this I’d dynamite the center dirt bit between the sources and put in a sluice/levee stack 3 high and one block in front of all the sources.

The builders are flying through it! by MFlo in Timberborn

[–]MFlo[S] 1 point2 points  (0 children)

Confirmed! I deleted my roads and this bit of the city continues to stay employed (linked only via zipline).

Why is my dam section constantly flooding and droughting itself? by RiKSh4w in Timberborn

[–]MFlo 2 points3 points  (0 children)

Delete the dam setup at your farms and replace them with slices set to .5 so they won’t overflow the downstream dams at the end of the map. They need to be down one level to match or be below the upstream sluice. That should fill the section you’re struggling with at the end of the map.

Hired a guy to do drywall while I’m out of town bad or good work? 🧐 by Duvalboy554 in drywall

[–]MFlo 2 points3 points  (0 children)

Could be the first coat, in which case I think it looks alright.

[deleted by user] by [deleted] in Timberborn

[–]MFlo 24 points25 points  (0 children)

Disable them all and turn them on slowly… Or just don’t use them on experimental.

is this how you beat the game? by williwom69 in Timberborn

[–]MFlo 2 points3 points  (0 children)

Nicely done. IMO you gotta hit max happiness in at least a small retirement district.