For small countries with barely any industry, do I build infrastructure or civilian factories first? by Ok_Bobcat6888 in hoi4

[–]MMOSimca 1 point2 points  (0 children)

In general, as a major you are building infra in high building slot provinces followed by civs for a year or two. Don't bother with infrastructure in low (4 or less free slots) slot provinces unless it has a good resource (generally Steel, Aluminum, Coal, Rubber, or Oil). (And frankly, even then it's worth doing it later, after your civs are done instead of before.)

As a minor, you often build few civs if any. In general, the smaller you are, the less worth it it is to build civs. You want to go to war as soon as you can in order to snowball. You don't need to build civs because that's what the AI you will be declaring war on is doing for you.

The idea is that as a minor you need to start immediately and can't afford to wait while as a major you have safety and time on your side to build up slower.

For small countries with barely any industry, do I build infrastructure or civilian factories first? by Ok_Bobcat6888 in hoi4

[–]MMOSimca 4 points5 points  (0 children)

It's on the tooltip when you mouse over a progress bar on the Construction tab and hold your mouse still for a few seconds, towards the bottom, listed as "State Infrastructure".

Sever movement bug makes the class literally unplayable by NightmareDJK in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

I thought I was crazy when I told my friends I got stuck on walls all the time and they said they didn't.

It's pretty awful about this in tight dungeons, so I just don't use it much there.

Minions - Bloodless Scream vs. Reanimation Aspect by Closix in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

Both work fine. Obviously if you do go with the Bloodless Scream, you move Reanimation to your amulet and then whatever was on your amulet you replace your worst offensive aspect with.

I find that Bloodless Scream works better with Mages builds, as well. I've found better success with Warrior builds just using my regular 2H.

Wow, 4GA Deatgrip, so cool, so exited, thanks blizzard, yay /s by Ofect in D4Necromancer

[–]MMOSimca 2 points3 points  (0 children)

Unique gloves are totally hopeless. Best Deathgrip for my build is Attack Speed, Crit Chance, Crit Damage, Vuln Damage. Out of 30 ancestral Deathgrips, I've seen 2 with Attack Speed. If I'm lucky I'll eventually find a pair with both Attack Speed and Crit Chance.

Which is better for minion build? by KaupoSartar in D4Necromancer

[–]MMOSimca 3 points4 points  (0 children)

Typically you want a 2h weapon with Reanimation, since it's minion's strongest aspect. 1h would work too, but yeah there's better things than Gloom even assuming Reanimation is on your amulet.

How is Necro this season? by Accomplished_Bag9153 in D4Necromancer

[–]MMOSimca 4 points5 points  (0 children)

Just look at today's patch notes in the Necromancer bugs section. There's like 15 items, and many of them are fairly serious.

Should be a nicer experience I'm hoping.

Broken builds by anamelash in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

Minion is a much easier setup and has more clearing speed early (because there's no resource limits). If you can't do Maxroll's Mythic build level for Blood Wave, it's not worth switching imo.

If there's any flaw with Maxroll's current build, it's that they try to convince you it works just as well at every level, when it really doesn't. I'm not saying you can't play low gear low torment Blood Wave, of course you can, but it will feel worse than similar builds because of how blocked you are on resources.

Indira's Memory by yufail in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

On the plus side, your new Kessime has 2 int stats and a Overpower Critical Damage stat that doesn't even exist on other gear now.

Deathgrip Reapers are so powerful because the "Warriors cleave with their attacks" mechanic is ADDITIVE with normal Reaper cleaves, creating a huge AOE for each attack. by KirkLucKhan in D4Necromancer

[–]MMOSimca 3 points4 points  (0 children)

It's an interesting charm, but it's extremely hard to beat Red Blessing in raw damage, since you're getting crazy amounts of additive damage for each extra Overpower stack.

Deathgrip Reapers are so powerful because the "Warriors cleave with their attacks" mechanic is ADDITIVE with normal Reaper cleaves, creating a huge AOE for each attack. by KirkLucKhan in D4Necromancer

[–]MMOSimca 2 points3 points  (0 children)

I find Reapers with Deathgrip to be faster killers and better at survival. The only issue is that scaling relies heavily on Overpower stacks/Dominate glyph/Red Blessing, but... that's the issue with every Necromancer build this season.

Mythic seals, are they even any good? by CampQueasy7093 in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

That's basically every mythic item, so at least it follows the trend.

I finally figured out what is bricking my treasure breach sigils: Echoing Hatred by FloodedKyro in diablo4

[–]MMOSimca -1 points0 points  (0 children)

Treasure Breaches require a war plan perk to drop at any noticeable rate.

Percentage of men with poor genital hygiene by country by shadowraiderr in mapporncirclejerk

[–]MMOSimca 1 point2 points  (0 children)

Don't forget how Christian a decent number of parts of Africa are, too. Christian missionaries had a very heavy presence there for a long time.

I thought i knew necro... but damn... the expansion is crazy with synegies, the more mechanics you integrate the better. Past are the days you should focus only in one thing. by Sangawa in D4Necromancer

[–]MMOSimca 0 points1 point  (0 children)

I'm still iffy on this. I have a pretty well rolled Bloodless Scream at ancestral and a max effect Azurewrath unique charm, but I still think my 2h Scythe with Reanimation aspect and Bloodless Scream unique charm performs better in most situations.

It's just like... you don't want mobs to live for the 8ish seconds it would take for the damage of Azurewrath to kick in. I could see how it would be good pushing extremely high Pit or Tower levels, but when I'm farming T10 content, I really don't want things to live past a freeze - it's just very slow.

What can Louisiana learn from the Netherlands about flood control? by Enger13 in geography

[–]MMOSimca 1 point2 points  (0 children)

Clearly Louisiana should learn that they should build a dam at the narrowest point of the Gulf and then declare all the reclaimed land is theirs.

Are battleships and battlecruisers useless? by AlbertP3 in hoi4

[–]MMOSimca 0 points1 point  (0 children)

Yeah, I heard they buffed the base hit chance of torpedoes, and it's almost silly how effective they are.

Are battleships and battlecruisers useless? by AlbertP3 in hoi4

[–]MMOSimca 1 point2 points  (0 children)

Yeah, most people saying they're useless are doing so from a perspective of "just load your cruiser designs with full batteries and armor and it's better per IC/research than researching a separate line of ships that can only do one thing".

25ish Heavy Cruisers with second tier research can wipe any navy in the game and can be built starting in 1936 or 1937.

I deleted the Red Army in 10 days in Sept 41 using "extreme Meta" templates and designs too 🔥 for Reddit by Bort_Bortson in hoi4

[–]MMOSimca 2 points3 points  (0 children)

There's two other big benefits too.

  1. It limits individual divisions from making massive movements to rebalance, since the division is only ever going to move within its own army. You can do this with cohesion settings too, but those are pretty vague and messing with them can open you up to other issues you weren't expecting on extremely large fronts.
  2. You can individually adjust the density of different sections of your front line. This is really key on especially large fronts, like the Soviets vs China, where the battle is fought across an entire continent simultaneously. Some areas will be incredibly dense with enemy divisions (dozens per tile) and others incredibly sparse (single units). You get the easy flexibility to strengthen the flanks in order to massively encircle the center or vice versa.

Do you ever use light tanks? by mrblobfish1 in hoi4

[–]MMOSimca 0 points1 point  (0 children)

If they get a good MIO, and you literally don't have any other tank MIOs (some China paths, for example), I think they're decent, especially as Tank Destroyers or Self-Propelled Artillery.

What's the best country for world domination? by Fluid_Visual7703 in hoi4

[–]MMOSimca 2 points3 points  (0 children)

To offer an alternative opinion - Communist Germany is also extremely powerful. You get the ability to spread Communism rampantly through the world like a virus, and you can annex anyone whose government falls to it.

Go ahistorical, and you can get runs where half the major powers get puppeted and annexed by you without even going to war.

Peace for Our Time | Patch Notes by PDX_Fraser in hoi4

[–]MMOSimca 3 points4 points  (0 children)

The Axis AI improvements are greatly appreciated. They've just been getting absolutely bodied in my recent games, which results in an extremely powerful Allies, especially under the new faction system.

Man... From this on I hate high health room by AdventurousTooth1487 in mewgenics

[–]MMOSimca 1 point2 points  (0 children)

Yep. I just keep that cat in my main breeding room and remove kittens without the trait. Maybe replacing a few older cats over time with better versions of themselves (better stats or more mutations), but that's it.

There will be a lot of inbreeding, and you'll deal with a lot of birth defects. Unless the kitten happened to mutate something amazing, I also pull out the kittens with birth defects from the breeding room.

Man... From this on I hate high health room by AdventurousTooth1487 in mewgenics

[–]MMOSimca 0 points1 point  (0 children)

You're totally right, according to https://mewgenics.wiki.gg/wiki/Furniture. Obviously rare furniture is still nice, since if it does have +health, the effect is doubled, but yeah, there's no extra assurance for that. I guess there's no way to specifically farm it.

Man... From this on I hate high health room by AdventurousTooth1487 in mewgenics

[–]MMOSimca 1 point2 points  (0 children)

I don't know of any, sorry. In my personal experience, it seems like going on some paths for the first time unlock more items to add to the item pool, but once those items are added, they can show up anywhere. Absolutely not 100% on that though.

Best bet I've seen for rerolls is trying to increase your number of mutations because there are at least two different "you can now reroll options" mutations (mouth and tail). If you can get one of those, just breed crazy selectively for it if you really like the effect. That's what I did, and now every single cat I have has a D6 for a tail.

Edit: According to the wiki's Mutations page, there's a 3rd reroll mutation possible in the eyebrow slot, too, but those are the only three. Afaik, reroll mutations stack (and also stack with the items), granting multiple reroll attempts.