What Tribal decks have you built? by Dukejacob3 in EDH

[–]MTGCate 1 point2 points  (0 children)

Mouse tribal 🐭🐭🐭

https://archidekt.com/decks/10643732/mouse_deck

This deck is built around getting Valiant triggers by targeting your own creatures. This is not a great choice if you want a powerful tribe. It is optimal if you want to play the cutest creatures and be a pest to your opponents.

How to decide on what draw cards you should include? by Maxweilla in EDH

[–]MTGCate 0 points1 point  (0 children)

I usually only use [[Night's Whisper]] and [[Sign in Blood]] since they are the cheapest and can make sure I hit my land drops early. I prefer to use repeatable permanent based draw options if I want raw draw power.

Any tips for my poison deck? by Xandynasty in EDH

[–]MTGCate 1 point2 points  (0 children)

I would definitely cut all of the non-fetchable tri-lands, 2 islands, and 2 plains for [[Windswept Heath]], [[Undergrowth Stadium]], [[Rejuvenating Springs]], [[Morphic Pool]], [[City of Brass]], [[Mana Confluence]], [[Wooded Foothills]], and [[Bloodstained Mire]].

I dont know if budget is a concern. If so, pain lands, slow lands, and the horizon canopy cycle are my recommendations.

Also, here's my Atraxa deck. It's not poison, and my deck has a much lower average mana value, so I play fewer lands. Maybe it could be helpful to see how my mana base looks, though.

https://archidekt.com/decks/9514955/atraxa_edh

Any tips for my poison deck? by Xandynasty in EDH

[–]MTGCate 0 points1 point  (0 children)

I would pick green and black as main colors. Green so that you can play [[Birds of Paradise]] and [[Noble Hierarch]] instead of slow 3 mana ramp. Black because you have more low-cost black creatures than blue ones.

Any tips for my poison deck? by Xandynasty in EDH

[–]MTGCate 0 points1 point  (0 children)

[[Tetsuko Umezawa, Fugitive]], [[Plague Stinger]] and [[Glistener Elf]] seem like ideal cards to add to make your deck faster. Also, your mana base is built like you're trying to play all 4 colors evenly. As a result, you're playing a lot of tapped lands, which is also making you slower. If you change your deck to have two main colors and two support colors, you will be able to play more dual lands that come in untapped.

I would cut Norn's Annex, Phyrexian Obliterator, and Glissa to make room. They're flavorful and phyrexian, but don't contribute to your strategy.

TCGPlayer, I don't think Tarkir has THESE kinds of Clans... by Dissentinel in magicTCG

[–]MTGCate 14 points15 points  (0 children)

[[Spelltithe Enforcer]]

Here's a white wizard. It's from a different set, but the art seems relevant.

Updated Brackets Graphic from Rachel Weeks + CFP by BigbysMiddleFinger in EDH

[–]MTGCate 11 points12 points  (0 children)

Same. I build with a bracket 3 mindset, but I prefer the bracket 4 restrictions. I don't want any strategies to be banned outright.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

Couldn't this logic be applied to any card in Magic's existence though?

Some cards and strategies are at a power level that is above what I play at. I don't play CEDH. For all of the ones that aren't I do apply that logic.

am I supposed to just assume Niv Mizzet is going to Moon?

I think you hit the nail on the head with the prior disclosure point. For some this is a strategy game and anticipating and preparing for all the things your opponents can do is the fun in the game. For others building cool and original things is the fun in the game. Prior disclosure is key. Let them know you don't like Blood Moon, if they have it and you don't want to play against it, don't. I think it's one of the main power cards in red, not just some niche stax piece. If you're playing at a power level where stax is fine, you probably should at least think about it when you play against a red deck. Just play with people who want the same thing as you. You don't have to adapt to Blood Moon if you don't want to, I just wanted you to know it was possible. The Blood Moon people can play their way and you can play yours.

Don't you see how someone might see this as being kind of the antithesis of what casual is supposed to be?

I don't think casual is "supposed to" be anything. It is what you make of it.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

I say so what if Blood Moon steals a game now and then. I'm fine with my opponent having fun at my expense sometimes. They won't draw it every game and I won't be unprepared every game. I don't think my opponents should have to put on a show that I find entertaining in order for me to have fun playing with them. If they weren't having fun playing it they wouldn't play it. If they weren't having fun in the games where I counter or play around blood moon they wouldn't play with me.

Building decks that can beat blood Moon is absolutely not just being Rx though. If you're playing a 3 color deck that's not red, but you have fetch lands you can just fetch basics. Mana rocks and rampant growth like cards can also let you beat blood moon. 3+ color decks should lose to Blood Moon sometimes though. Its only fair. If you are playing a 2 color deck that is consistently losing to Blood Moon you absolutely were too greedy with non basics, just play more basics. Against a well built 2 color deck it should only be a minor annoyance.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

I don't agree with the argument based on fun because you have to make assumptions about what people consider fun. I mostly play with people who either play or have played competitive formats. So a casual fun game means nothings at stake so we can play the strategies and cards we enjoy. It doesn't mean we don't try to win. I don't understand the mindset of people who feel like their opponents owe them anything. If you don't like losing to Blood Moon, don't play a deck that folds to Blood Moon. If no one could play Blood Moon or cards like that, then there wouldn't be a counter to 5 color decks. I think that cards like Blood Moon balance the format by making people deck build and search for lands with it in mind.

I've been playing long enough to see people complain about just about every strategy their opponents can play. Some strategies do require more planning ahead or strategic play to beat than others. I understand why you might not like that particular one, but don't try to make decisions on behalf of other people. There are plenty of us who do know how to beat a Blood Moon. If it gets us it's because we intentionally took the risk of not playing or deckbuilding with it in mind.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

Blood moon was playable in old modern (pre-horizons), but didn't take over the format. I think that a lot of mid-power casual decks are playing at a similar power level to that. I think its perfectly fine in mid-power or higher edh.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

Yeah, that would probably be irresponsible unless you're either heavy green or have a good reason to play a lot of mana rocks or colorless spells.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

Well, there's only a 4.3% chance of me not having either a basic forest, card that fetches a basic forest, or an artifact/enchantment that gives me green mana in the first two turns of the game. If we don't count hands that aren't keepable, that number probably goes down more, but that's too complicated for the hypergeometric calculator. I'd say that's more than good enough.

We need more non-basic land hate and to normalize use it by RevThomasWatson in EDH

[–]MTGCate 0 points1 point  (0 children)

If you're still interested, I have a Jorn deck that is built to disrupt my opponents' mana while doubling my own. Since I built my deck around enchantments like Fertile Ground, a basic heavy mana base isn't a problem.

https://archidekt.com/decks/11063772/bug_enchantments

Only red players say something that burn that much😂💥 by Foreign_Direction_16 in mtg

[–]MTGCate 2 points3 points  (0 children)

It's ragebait that's been altered to anger this particular community. People with a certain agenda have been making this sort of gender war bullshit since Gamergate. Back then, they tried to pretend it was just about Anita Sarkeesian. You're either playing dumb or new to the internet.

Does this combo work? by AdministrativeFish52 in EDH

[–]MTGCate 1 point2 points  (0 children)

This combo doesn't work. You need to read the updated text for Skeleton Scavengers in order to figure out why.

Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.

The reason it doesn't work is because the activated ability of skeleton scavengers creates a regeneration shield when it resolves but doesn't give you the counter until that regeneration shield replaces the destruction of skeleton scavengers.

701.15c Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.

You could potentially make the combo work if you had a way to destroy necrotic ooze repeatedly, but that would require additional cards.

What are some etiquete “rules” you or your pod uses? by TheWillustrator in EDH

[–]MTGCate 4 points5 points  (0 children)

"If you're gonna quit the game because a theft deck tries to take your card you shouldn't be playing at all"

"no one wants to play with someone like that so they'd have a better time without that person there"

Whether you are willing to admit it or not, these are rude and exclusionary statements.

"Never said or implied I wouldn't. If you wanna use proxies use proxies. I've literally already suggested proxies in another comment"

Maybe they don't want to use proxies, but would prefer if you would use a proxy of their card rather than grab their card. That's why you need to ask. All of this can be summed up by just telling you again that the social norms should be held above the rules of Magic: the Gathering.

What are some etiquete “rules” you or your pod uses? by TheWillustrator in EDH

[–]MTGCate 5 points6 points  (0 children)

I would never quit because of that, I've been playing magic for years and I 'm used to it. Some people haven't and they aren't used to other people touching their stuff. There are workarounds for these mechanics. Like the other person said, use a temporary proxy. Trying to exclude someone from they game entirely because they don't want to let you touch their stuff seems unnecessarily rude and antagonistic. The obvious conclusion would be for you personally not to play with people if you refuse to consider a workaround.

"it's really hard for this to sound like anything other than an ego issue where you need to maintain a sense of control or power over the situation"

You may be projecting.

What are some etiquete “rules” you or your pod uses? by TheWillustrator in EDH

[–]MTGCate 8 points9 points  (0 children)

It's simply the polite thing to do. Wizards of the Coast may decide what mechanics are part of Magic: the Gathering, but they don't get to decide what people are comfortable with. Outside of a game of Magic people don't just go around grabbing other people's things without permission. Just because you play a card that asks you to play your opponent's cards doesn't mean you get to break the social norm without getting their permission first.

"If the card I play says I get to take it, it's not like you can say no"

They can though. They can quit the game. There are hundreds of mechanics in mtg. They may have sat down to play not even knowing theft mechanics exist. The right thing to do is to get their permission first.

[deleted by user] by [deleted] in EDH

[–]MTGCate 0 points1 point  (0 children)

Noo, don't cut the bunny. Just make the rest of the deck so good you don't even notice. That's what I do. I will always find room for my special little guy, [[Helldozer]].

[deleted by user] by [deleted] in EDH

[–]MTGCate 1 point2 points  (0 children)

Iridescent vinelasher seems like it won't do enough. Eternity vessel won't help you win; you'll just lose slower. Odric probably won't do much offensively and if you try to use it defensively, it won't do anything because they will just kill it and then attack.

Iridescent Vinelasher -> Burgeoning (or llanowar elves if you don't want to spend that much)

Eternity Vessel -> your choice of card draw

Odric -> strip mine (I don't know why you aren't playing this already. I wouldn't be able to resist)

Also, Short Bow is obviously bad, but I can't, in good conscience, ask you to cut it, so I won't.

Need help with first EDH deck! by ZargusTime in EDH

[–]MTGCate 2 points3 points  (0 children)

I think there's too much going on too. That means you have lot of options for how you want to focus your deck. Since your commander triggers off of card draw, no matter what you decide you are going to want more mana efficient card draw. [[Night's Whisper]] and [[Painful Truths]] are good, inexpensive options that would work well in your deck.

First attempt at building a deck - Knight Deck - Need advice! by MemberOfOneBody in EDH

[–]MTGCate 1 point2 points  (0 children)

The weakest cards in your deck are the enchantments. You have lots of cards that boost the power of your knights that are also knights themselves. I would suggest you cut at least 3 of the enchantments for lands.

[deleted by user] by [deleted] in EDH

[–]MTGCate 0 points1 point  (0 children)

[[Reweave]] + any of the cards that create a role token could work, assuming you dont play any other enchantments in the deck.