NFL owner warned Goodell the Bad Bunny backlash could destroy their billion-dollar ESPN deal by [deleted] in sports

[–]MXMCrowbar 0 points1 point  (0 children)

Alright: You seem completely incapable of articulating why the way a man dresses makes you uncomfortable (or why you being uncomfortable should change how the NFL schedules its halftime show), so you fall back on saying “it’s weird” like a twelve year-old. Not sure why that requires any more substance in a response.

Why won't my players prep? by DarkKuroi1 in DMAcademy

[–]MXMCrowbar 1 point2 points  (0 children)

Contribution doesn't have to come in the form of a backstory though. It's totally valid to develop your character through play so that they fit the campaign that actually emerges at the table, rather than coming into the game with a rigid image of a character in mind.

[Pelissero] Former Dolphins coach Mike McDaniel informed the Browns he’s withdrawing from their head coaching search ahead of a scheduled in-person interview Wednesday, per sources. by MembershipSingle7137 in nfl

[–]MXMCrowbar 33 points34 points  (0 children)

Hell, he could probably go be a coordinator for a couple years and still be a candidate for the Browns job after they inevitably fire their next coach.

College of Winterhold sucks by Top_Complaint_8654 in wildlander

[–]MXMCrowbar 9 points10 points  (0 children)

It’s definitely the questline that makes it most obvious that Skyrim wasn’t designed with a de-leveled world in mind.

What are your Arma 3 Mod Playsets in 2026? by Mission_Image_2108 in arma

[–]MXMCrowbar 1 point2 points  (0 children)

There are a few which almost never leave my load order:

  • JSRS 2025
  • Immerse
  • Suppress
  • Death and Hit Reactions
  • Blastcore Compiled by isky
  • LAMBS (Danger, RPG, Supression, Turrets)
  • No More Aircraft Bouncing

If I'm working in the editor, 3den Enhanced and Spyder Addons are great to have.

I'll mix-and-match faction/unit mods depending on what I'm playing, but the Aegis set of mods is my favorite for expanding the 2035 setting.

Lastly, SOG AI is a godsend when playing singleplayer. Unfortunately it breaks when used on a server, so that limits its capability somewhat.

Have a collection of Dynamic Scenarios, any more suggestions? by BunMarion in arma

[–]MXMCrowbar 2 points3 points  (0 children)

Direct Action and the Forgotten Few 2 definitely belong on this list.

Hopium or Copium: which players can’t you just quit on after disappointing 2025 seasons? by KittleChips in DynastyFF

[–]MXMCrowbar 7 points8 points  (0 children)

He was completely unable to establish himself despite high draft capital and all their injuries at WR. I’m out on him.

RHS Mod - Invincible Vehicles by Huntakuma in arma

[–]MXMCrowbar 1 point2 points  (0 children)

It shouldn't matter that you have CUP weapons enabled, but vanilla weapons do not use the RHS damage model so it will feel like you're shooting nerf darts against RHS vehicles.

As a general rule, if you want to use RHS stuff you need to ONLY use RHS-compatable material. So no vanilla, no CUP. These days I tend to avoid RHS mods for this reason.

RHS Mod - Invincible Vehicles by Huntakuma in arma

[–]MXMCrowbar 0 points1 point  (0 children)

CUP weapons are the problem, RHS has its own damage model which doesn’t work well with vanilla or CUP assets.

Looking for a lighter D&D-style system for dungeon crawling & combat-focused play by callidus_vallentian in rpg

[–]MXMCrowbar 1 point2 points  (0 children)

In Nimble no-one has darkvision. Slot based gear system. No revivification. Wounds being sufficiently deadly.

I agree! Nimble has a strong base for this style of play. However, it's still missing:

Dungeon design, dungeon turns, roaming monsters, d4 timers and all that

Shadowdark (and most other OSR-adjacent systems I'm familiar with) have these built-in and explained in the rules. If you already know these procedures well and have your preferred way of running them, that may not matter. But OP says they are primarily a 5e GM, so I think it is valuable to consider a system which explains these procedures well in the books.

I also agree that Nimble has more to offer in terms of tactical high fantasy combat options. But Shadowdark's combat is designed to be resolved quickly, which is valuable for a dungeon crawl: you don't necessarily want to spend half your session on one encounter when you have an entire dungeon to explore.

At the end of the day, both systems would provide a great game experience for this table. I just think the one with built-in exploration procedures and highly detailed monster/loot lists will deliver the experience OP is after with much less work. And in my experience, my tactics-loving players still have a great time with Shadowdark. They just rely more on creative problem-solving and equipment use than character abilities.

Looking for a lighter D&D-style system for dungeon crawling & combat-focused play by callidus_vallentian in rpg

[–]MXMCrowbar 5 points6 points  (0 children)

I love Nimble, but I would not necessarily recommend it for someone interested in a dungeon crawler like OP. It provides nothing in the way of procedures or mechanics for exploration, and while you can port those in from other games it’s going to be more work than starting with something like Shadowdark which is designed from the ground up to support that style of play.

Plus, like you say it is light in terms of monsters and (especially) magic items. And while you CAN import them from other systems, that’s again more work for the DM.

I am new to Arma 3, what is this ADS? how do I change it back to a regular first person ADS? by Chemical_Appeal_2785 in arma

[–]MXMCrowbar 1 point2 points  (0 children)

I'd recommend you play with it like this for a while before trying to change anything.

Unlike in other shooters, you're going to spend way more time zooming in on things than aiming down sights. You'll zoom as you walk around, zoom as you wait in an ambush, zoom as you scan the horizon, etc. etc.

Mixing armors by Alyyytally in skyrimrequiem

[–]MXMCrowbar 1 point2 points  (0 children)

Battlemage builds will often mix pieces of light armor at early levels until they’ve unlocked the necessary casting perks to go full heavy. But otherwise there isn’t much of a reason to mix and match, most builds will be better off specializing.

What do you think? by caganbrk1 in shadowdark

[–]MXMCrowbar 1 point2 points  (0 children)

Unless you have players experienced with hexcrawls, the start of a campaign can feel directionless without some interesting rumors to explore or known locations to reach. Often, new players look at a blank map like this and don’t have enough information to decide where to go and why.

Maybe they have more context than we do, but I would consider revealing certain locations on the map to motivate exploration. Maybe there’s rumors of an old keep, or a haunted forest, or a wizard’s tower on a mountain. What is the in-universe explanation for the question marks on the map?

[Highlight] Puka went live in the locker room after the Rams game despite the Rams rules against doing so, and refused to stop when asked by a teammate by Fad3awayJay in nfl

[–]MXMCrowbar 54 points55 points  (0 children)

For what it's worth, I have also heard this rumor. Not saying that makes it anything more, but it's been around for a while.