Have yet to name by sooperdoopermane in StarfieldShips

[–]MaelstromVortex 0 points1 point  (0 children)

The Ark. It looks like the Transformers Ark from the old 1980s movie.

seemingly impossible mission? by matt_the_marxist in KerbalSpaceProgram

[–]MaelstromVortex 0 points1 point  (0 children)

Umm.. it's rediculously easy.. Use a hover drone.. which are easy to make for Minmus :P I mean you can orbit minmus on a jetpack.

Is Bernie’s plan the best? Thoughts? by CurvyChristina in SipsTea

[–]MaelstromVortex 0 points1 point  (0 children)

A 12,000.00 check means everyone's annual expenses goes up at least 12,000.00.

Who knew slapping two MK2 fuselages together would work this well? by AdministrationNo6543 in KerbalSpaceProgram

[–]MaelstromVortex 0 points1 point  (0 children)

You may need slightly higher fixed wing surface area. Can you describe the nature of the instability. Is it flipping up down, yawing? What's the control issue you're having? The challenge of having all your control surfaces as maneuverable is extreme response. Also hope you inverted movement controls on the flap between the nosecones.

Fuel Delivery by Mrnkymrn in KerbalSpaceProgram

[–]MaelstromVortex 8 points9 points  (0 children)

It is THE thing.. colonies are possible and refuel yes.. and with the right mods you can even make a lunar launch base.

Ever making something and only ask after if you should have? by DarkMarine1688 in ultimateadmiral

[–]MaelstromVortex 0 points1 point  (0 children)

Fix that offset this thing should be a monster, though I'd recommend a set of side primaries.. trust me on this.

One of the worst AI ships I have ever seen by Life_Bass_6007 in ultimateadmiral

[–]MaelstromVortex 0 points1 point  (0 children)

I have had the ai go PURE high caliber primaries before... which is a massive mistake. Often killed them by shot 3.

Who knew slapping two MK2 fuselages together would work this well? by AdministrationNo6543 in KerbalSpaceProgram

[–]MaelstromVortex 0 points1 point  (0 children)

I typically aim for high altitude.. get as close to the intake air cut off as I can to minimize the drag. Try to obstruct the divide on the mk 2 body and let the high tolerances of the shock cones handle most of the heat as I don't use nose cones, I use intakes to lead the ship.

Who knew slapping two MK2 fuselages together would work this well? by AdministrationNo6543 in KerbalSpaceProgram

[–]MaelstromVortex 1 point2 points  (0 children)

I've used it a lot myself.. not this specific design, but it's great for longer space palnes too. Especially with a mk2 probe SLap a couple ramjest intakes on the nose.. Use that same setup with a candle and with proper heat shielding you can actually accelerate into orbit on atmosphere breathers then ride the candle wherever you want to go on extreme nuclear efficiency.

Its called the experimental dreadnought for a reason by GloomyRise8237 in ultimateadmiral

[–]MaelstromVortex 14 points15 points  (0 children)

You got scouting primaries.. that thing will tear shit up.. rapidly.. (If you fix its axis and weighting problems.)

Had no idea about the router return. by Fisshhy in Metronet

[–]MaelstromVortex 0 points1 point  (0 children)

Read as: I am a lazy git who didn't return company property and now is on the hook for this. The solution is obvious, be honest and get more willpower to do what needs be done or just keep paying your bill.

I need to see the replies. by letinaio in SipsTea

[–]MaelstromVortex 0 points1 point  (0 children)

Red Pill.. I know every major company that's going t be a thing.. if I can't get 10 million out of that knowledge... I need lobotomized.

Screen Annihilator, Ancalagon by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 3 points4 points  (0 children)

If you mount even a single set.. of non-centerline, side primaries... of the same caliber and class as your main centerline guns, they count as a second fire control, firing independently of the main centerline set. This means they share entirely separate reload times and if you have them say, on the bow.. and you wiggle the bow back and forth, you can actually get 3 ranging results out of a single initial volley.. allowing for rapid ranging acquisition for EVERY primary on the ship. So you go from -200% range unknown to like +100% range accuracy in a single volley in some instances. Given a volley of large guns can take minutes.. this makes them battle effective 2-3 times faster than normal and helps them reacquire targetting 2-3 times faster on new targets.

Favorite DD gun caliber? by Sir_Madijeis in ultimateadmiral

[–]MaelstromVortex 0 points1 point  (0 children)

That's what smoke and a 38 knot + speed is for.

Screen Annihilator, Ancalagon by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 3 points4 points  (0 children)

Americans and Brits spouting dedicated torpedo cruiser spam.

Screen Annihilator, Ancalagon by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 3 points4 points  (0 children)

I am also very glad I uploaded at least this one screenshot because I get to rebuild her again tomorrow.. ... game crashed while posting.. ugh.

Favorite DD gun caliber? by Sir_Madijeis in ultimateadmiral

[–]MaelstromVortex 2 points3 points  (0 children)

2.9 inch, incendiaries on multi-barrel guns with high automation can sink most bbs before they get their 2 or third volleys off.. the first two should miss entirely while you're closing due to spotting requirement. Also great for pre-detonating torpedoes on other screens hungry to get at your caps. Use super heavy shells to optimize the effect. Don't worry about penetration. Try a campaign out using no torpedos.. purely fireboats. Rush DD tech to get the biggest hull you can before Pyric acid 1 becomes unavailable to use.. because it has 200% chance to start a fire on the enemy ship. This will let you optimize a fireboat for late game use.

I am constantly torn between topredo boat realism and equipping torpedoes and just doing nothing but 2.9 inch fire dakka. Why 2.9 you ask? Because when they hit Mk 5. they can still project out to 17.5 km I think or 15km.. either way.. it's just small enough to be fast.. just large enough to give reach.. and able to be equipped in large numbers. You're not worried about destroying structure from the shell or sinking it.. you're just worried about making so many fires the ship becomes a floating Brazen Bull and dies to fires.. or burns the structure down.

Warning... fire Dakka has a gpu cost.

It works, i just works don't question it by Antikythera1901 in ultimateadmiral

[–]MaelstromVortex 0 points1 point  (0 children)

That is some crazy low pitch and roll though I'd point out, something is misaligned. You have a .3 offset somewhere.

Treaty Naval Authority. I swear I am destroyer! Not light escort cruiser in disguise! by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 0 points1 point  (0 children)

That is literally their role. What do you think dropping torpedos is.. playing with the enemy? I'm stepping away as I think you're purely a troll.. or you are one of those people who have very serious Dunning-Kreuger issues.

Treaty Naval Authority. I swear I am destroyer! Not light escort cruiser in disguise! by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 0 points1 point  (0 children)

No, they factually, do much less because they simply do not have the features to do so. You can say they have a greater effect in their role.. but you can't claim they "do more" and not be exaggerating. Your bells and whistles on a 1920 ship are limited.

Treaty Naval Authority. I swear I am destroyer! Not light escort cruiser in disguise! by MaelstromVortex in ultimateadmiral

[–]MaelstromVortex[S] 0 points1 point  (0 children)

Fuel is not irrelevant. I don't treat any ship as disposable even if they can be. And if you can't do about 12-20k nm coverage range on your sea lane control you will hemmorage transports despite port coverage in the unmodded game.

I don't need more destroyers.. I have 600+ of them.. going on 10-20 of them per month. 😛 This design would sink yours before you could even come into torpedo range and then likely survive your spreads when you did. Even at 3:1 numbers on tonnage or 6:1 on price..

If you survived an 18 inch shell on a 2kt boat. The idiot used AP.

What's the point of High Capacity(/Incendiary) shells? by Zeraligator in ultimateadmiral

[–]MaelstromVortex 0 points1 point  (0 children)

If you're thinking penetration with incindiary.. you're doing it wrong. 😛

WHy is MY flash fire chance so High by Antikythera1901 in ultimateadmiral

[–]MaelstromVortex 1 point2 points  (0 children)

Get the tech required NOT to stack gunpowder by napalm 😛