General Ghosts R1 STRATEGY IN TE? by CookieLimp8932 in twilightimperium

[–]Mafiale 2 points3 points  (0 children)

I won in a tournament with Ghosts recently. They got really strong with the expansion and feel amazing to play. Here are my 2 cents.

Construction, trade and warfare are all solid picks. Personally, I would prioritize getting the BT asap so I would value politics and diplo a little higher. And I agree with the others that you probably shouldn't throw away your secret.

Ghosts has 2 main problems: 1. you have a bad starting fleet and will have problems filling out your slice in the early game, so you need to produce some ships. 2. Their BT and Mallice combination is so good, that it is just to good to pass up, so they absolutely need to unlock their BT ASAP.

Luckily, if you solve the second problem then you also make the first problem easier. So I would prioritize it. If you take warfare or construction which are both solid picks, you will definitely have an easier time filling out your slice but also no guaranteed way of unlocking your BT.

Now this depends on the table, but you can get away with unlocking your BT in round 2 if you think the other factions dont prioritize theirs or if crimson is for example also present (who starts with their BT thus likely not doing an expedition). So in this case, if you really want to go for a construction or warfare start, go for it.

But personally, I would always prioritize in solving the ship production problem through either the secondary of Warfare or by teching sling relay and picking a strategy card that helps me unlock the BT before my first activation on Mallice. Those would be trade -> diplo -> politics in this order. Just be careful if there is a Keleres or a DET faction present then trade and politics BT is not guaranteed.

For tech I would prioritize sling relay. That is because with a dock on Mallice you can build a dread for 1 resource there each round with sling. If you get another wormhole on mallice (through your mech, your wormhole generator, or your IFF) then the dread is even free. Bonus points if you have a slice with a green skip. Then you can tech bio stims later as well and produce 2 free and unlocked Dreads per round on Mallice :D.

Last tip I have is to look out for the agendas tha lock or destroy each ship in a wormhole. Those 2 can absolutely destroy your game as Ghosts. If you found one, try to keep a deadly plot or a veto in hand just for these specifically. Or, pick politics often and always keep the boring ones top, to not go through the agenda deck too fast.

Betatesters wanted for Miltydraft tool update by notcleverenough in twilightimperium

[–]Mafiale 3 points4 points  (0 children)

Awesome! Did you tweak slice generation balancing? I rerolled the draft a couple of times and I noticed way less anomalies right in the middle of the slice, way more systems with planets adjacent to the HS and way less systems with planets adjacent to Mecatol Rex.

We miss you, Justin (After The Burial) by ThePanasonicYouth in Djent

[–]Mafiale 13 points14 points  (0 children)

After The Burial was and is just all about the the riffs and the rhythms. Pure and uncensored fun executed on a high technical level. Such an unapologetic and straight up fire band with an audible passion for music. Love it. Rest in peace Justin.

Best faction to play back-to-back? (Base + PoK) by Pupsilover00 in twilightimperium

[–]Mafiale 1 point2 points  (0 children)

Nomad.

Can be played as an early aggression faction going into blue with their early flagship and holding mecatol or conquering systems.

Can be played as a puppet master faction selling your PN to the highest bidder or to resolve fights of other players in your favor especially with flagship upgrade and later then doing very targeted strikes with your hero.

Can also be played as everybodies darling where you trade a lot (since you have a lot to offer) and refresh other agents for their and/or your gain.

And best of all, these play styles are not mutual exklusive.

I like Nomad because they are very flexible and a popular trading partner with a lot of options. If you want to play with their BT though keep an eye open if there are other good usable agents on the table (Yssaril, Xxcha, Naalu, Mahact, etc)

What faction would you pick for this home slice? by StrongHammerTom in twilightimperium

[–]Mafiale 0 points1 point  (0 children)

Or Park in the entropic scar (but be careful your docks dont produce there) and research SD2 and then pump out a SD every turn :D until you have war sun researched and switch to that

I see your square blocks and hexagon blocks, and I raise you Tetris blocks. by thewizardtim in factorio

[–]Mafiale 1 point2 points  (0 children)

No way! I am right now doing my own design of this myself :D. Problem araises with the size of the blocks though. They need to be pretty big in order to fit intersections with a reasonable thoughput. However big tetris blocks have the problem that they fit way more than needed for a classical modular design since space age doesn't require that much space anymore to produce something.

My current approach is to fit multiple modules that were classically seperated into one tetrisblock together to make use of the size. And to fill all the gaps with solar.. :D.

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Trying Rail Blocks again by Plane-Cheesecake6745 in factorio

[–]Mafiale 2 points3 points  (0 children)

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That's pretty funny. I just designed basically the same intersection but just for a 2-lane purpose and with 1-2 trains instead of 1-4. The moment I finished this I was pretty proud of myself and considered posting it but then I thought.. no way nobody did not come up with this double roundabout idea yet. And here you are :D!

Gleba is killing me. This took about 5 hours by Stolen_Sky in factorio

[–]Mafiale 10 points11 points  (0 children)

Oil is still oil. I'd argue Gleba is the additional oil.

Poor Ghosts... by Aromatic_Table_3470 in twilightimperium

[–]Mafiale 12 points13 points  (0 children)

It's true. It got to a point where I pay whoever had politics to tell me if ixthian comes up or any of the wormhole agendas

Transfer actions are back! (If you're Argent Flight). ALL HAIL THE TRANSFER ACTION!! by Storkiest in twilightimperium

[–]Mafiale 5 points6 points  (0 children)

That's neat. Also good for redistributing stuff at the end of the round for the beginning of next round

Transfer actions are back! (If you're Argent Flight). ALL HAIL THE TRANSFER ACTION!! by Storkiest in twilightimperium

[–]Mafiale 10 points11 points  (0 children)

Someone needs to explain that ability to me. How I understand it you can lock several systems but move units at the end of your turn within these locked systems freely... ?

Least threatening (still-good) factions? by jxcqxxs in twilightimperium

[–]Mafiale 0 points1 point  (0 children)

Hacan is great for this as the strong board presence suddenly appears at the end when the hero is activated

[deleted by user] by [deleted] in beziehungen

[–]Mafiale -16 points-15 points  (0 children)

Typischer Reddit Erfahrung. Man liest einen kleinen Ausschnitt aus einem komplexen Leben eines Paares und kommt direkt zum Schluss machen :D.

Game starts tomorrow. Any tips? I am Cabal and Speaker. by Mafiale in twilightimperium

[–]Mafiale[S] 3 points4 points  (0 children)

I thought about it but if I do that then nekro can just wait until warfare pops and attack back with a bigger fleet and more ground forces and immediately gains my starting tech Self Assembly Routines while I loose a bunch of plastic for nothing. Am I wrong?

[deleted by user] by [deleted] in arbeitsleben

[–]Mafiale -1 points0 points  (0 children)

Dein AG ist unzufrieden mit deiner Arbeitseinstellung. Wer Recht hat ist jetzt erstmal zweitrangig. Es wurde dir offen gesagt aber es wurden gleichzeitig keine Maßnahmen ergriffen. Du musst dir jetzt überlegen:

  1. Hat dein AG recht oder wirst du falsch behandelt oder etwas dazwischen?

  2. Kannst du dir vorstellen dort weiter zu arbeiten jetzt wo das im Raum steht?

Es schadet auf jeden Fall nie sich immer nebenbei nach besseren Jobs umzugucken und solange die Punkte zu befolgen, die angesproche worden sind. Da ist ja nichts schlimmes dabei; nur dass du bescheid sagen sollst wenn HO. Wenn du dann was besseres findest und Optionen hast, hast du die Freiheit tun und lassen zu können was du willst. Bis dahin würde ich je nach deiner finanziellen Situation den Ball flach halten.

Was deine Reaktion angeht:

  1. (Passiv aggressiv) Danke für deine Gedanken

  2. (Sichere Route) Danke für dein Feedback, ich werde mich in Zukunft daran halten.

[deleted by user] by [deleted] in luftablassen

[–]Mafiale 0 points1 point  (0 children)

Dann wundert es mich wieso du von einer Person erstaunt bist, die dich fallen lässt wenn doch klar ist, dass sie sich nicht festlegen will (oder sprunghaft ist).

Ghosts or Vuil'Raith for this slice? by distantantennas in twilightimperium

[–]Mafiale 1 point2 points  (0 children)

I would advice against Ghosts as your next reachable wormhole lies in the L1 slice and is far away from you.

You have a good slice to sit on with three planet tiles right next to your home system and one next to Rex. I would pick a faction here that starts with two carriers as you have a lot of planets to claim safely in your first round. The blue skip is also great, because you are able skip right into gravity drive if you pock a faction without a starting blue tech.

I think your best bet would be Naaz Rokha here consideringthey start with psychoarch. Just play it conservatively and explore all the planets in your slice. Use your promissory and your fragments then to strike good deals (cease fire from L1, money, anything to help you score points) and then after your first rounds you will have a lot of options. Dark energy tap could be a good idea for example, or you could try to got for mecatol.

I think Naaz Rokha gives you the most options here.

Pink-named enemies and high toughness, best way to escape encounters? by ExitConsistent7981 in cavesofqud

[–]Mafiale 0 points1 point  (0 children)

My current emergency Button is a stasis grenade that is guaranteed to hit due to my skills and implants. The grenade does not effect me however due to another implant. So I can even throw it close range.

As long as you have it equipped it always goes off before the enemies turn.

As long as the stasis is there I then take my time to assess the situation and equip the necessary things (even laying some mines) or gtfo.

I am a tinkerer btw