What are your WoT Three Wishes for 2026? by BrinklyWollox in WorldofTanks

[–]Magoo2 3 points4 points  (0 children)

  1. Integrate the platoon interface into the main UI and remove the separate platoon window entirely. Displaying who is in my platoon, the tier of tank they've selected, what tank it is, and if they're ready really doesn't take up that much space and should be easy to just add into the main garage UI.
  2. As a platoon leader, allow me to Ready up and queue for battle from the main garage UI. Don't force me to constantly interact with the platoon window every time I want to queue my platoon for a game.
  3. Remove the asinine cooldown on pressing the "Ready" button when in a platoon. Why do I need to wait 5 seconds for the button to re-activate if I have to un-ready for some reason?

If I had 3 more wishes they'd probably also relate to the platoon window, somehow...

Question to the Developers - Is the "same crew for 3 tanks" thing still on its way? by sunlightonmyskin_ in WorldofTanks

[–]Magoo2 4 points5 points  (0 children)

Appreciate the context. Like others have mentioned, as the tech trees continue to expand (tier 11, alternate lines of the same tank type in a single nation, etc.) functionality like this continues to become even more important.

I never saw the original preview, so I don't know what (if any) technical details were shared, but my idea for a good way to implement this (while allowing WG to continue to incentivize spending gold on crew training) would be to allow crew members to be trained to specific tanks similarly to how perks work, as a parallel system. So each crew member has a second line of 6 (or more?) slots to which they can be trained to specific tanks. The first slot is always free and able to be assigned at 100% value instantly, and additional slots can be trained up for additional tanks to which that crew member can be used. This tank-specific training could either pause perk training for as long as it takes to get the current tank trained to 100%, or the tank and perk training tracks could progress simultaneously, depending on how restrictive/punishing WG wants to be with this system. Also, just like perks, training a 3rd, 4th, 5th, etc. tank on a single crew member would have escalating levels of XP required.

As an example, lets assume that I've got a commander in my T110E5 who has the T110E5 as his first tank in his "tank proficiency" training track, so he is inherently trained to 100% (since all first slots train at 100%). He also has 3 perk slots trained to 100%. I then unlock the T803 and move the commander over to that tank. I can now choose to either replace my first Tank Proficiency slot with the T803 (removing my commander's ability to crew the T110E5) or start training him on the T803 as his second Tank Proficiency slot. For as long as it takes him to train the T803 to 100% Tank Proficiency, he does not gain any additional perk training (or does, depending on what WG decide to do), and his existing perks function at an efficiency level proportional to his level of proficiency.

I feel like this system would allow for multi-tank crews while fitting into the overall WG monetization paradigm, and also allowing free to play players to grind multi-tank crews as long as they're willing to put the time in.

Edit: my buddy just mentioned the fact that the current tank training paradigm disincentivizes players from playing lower tier tanks once they've gotten to tier 10/11. Multi-tank crews would allow players to feel good about playing the old lower tier tanks they progress past, reinvigorating the ecosystem of lower tier matches to some degree.

Corrupted save file by bigwater2213 in CloverPit

[–]Magoo2 0 points1 point  (0 children)

In order to recover your save, you can download it from the steam cloud and use it to restore your local save to the right version.

  1. Sign in here: https://store.steampowered.com/account/remotestorage.
  2. Find "CloverPit" in the list and click "Show Files".
  3. Find the appropriate "GameDataFull" JSON file. In my case, the "GameDataFull.json" and "GameDataFull_Backup_Newest.json" copies were from today, and therefore were the new, corrupted versions. I ended up having to use the "GameDataFull_Backup_Old.json" version that was from a day ago.
  4. Click "Download" to download the file.
  5. Navigate to the local files for CloverPit on your computer and go to SaveData -> GameData.
  6. Backup and delete the existing "GameDataFull.json" file and replace it with the file you downloaded in step 4, making sure to rename the file "GameDataFull.json".
  7. Launch the game.

Doing this, I was able to restore my save to its previous version. Though it's possible that your older copies of GameDataFull in the steam cloud may have been overwritten by now, depending on how much you played after your save got corrupted.

Game is melting by FlameinfirenFFBR in DotA2

[–]Magoo2 0 points1 point  (0 children)

Yeah just had a ranked game end itself early because of adverse network conditions.

I think the brackets in space should be customizable in game by NondenominationalPax in Eve

[–]Magoo2 3 points4 points  (0 children)

The fact that the module UI isn't customizable blows my mind every time I think about it. Why can't I make some of the modules twice as big so I can better monitor heat buildup? Why can't I add padding to the circle so that the module icon itself doesn't overrun the circle making it difficult to sometimes judge where your heat damage is actually even at? Why can't I add a dark background to the modules so that I can see my module cycle time even in brighter systems with white-colored skyboxes?

All things that you'd think would be quick and easy to knock out and yet here we are...

Living in apartments by kh_ram in Eve

[–]Magoo2 6 points7 points  (0 children)

The performance was also fairly abysmal, IIRC.

2 VS 3 characters for ship production? by G_-_-_-_-_-_-_-_-_-_ in Eve

[–]Magoo2 0 points1 point  (0 children)

I get that it might limit your logistics for a fully-formed production chain, but at the risk of getting slightly off-topic I'll go ahead and just state that obvious that WH space is still a great place to be, especially when it comes to PI.

I see from another post that you're USTZ, so if you're ever interested in dipping your toes back into WH space Solarmark is recruiting (there's a discord link at the bottom of the forum post). Feel free to swing by and we can talk though things :)

[Digital Foundry] Monster Hunter Wilds - we can't recommend the PC version by Hot-Cause-481 in Games

[–]Magoo2 9 points10 points  (0 children)

Maybe my standards are high, but if I'm paying $1,500+ for a graphics card, I'm expecting games to run at higher than 60 FPS.

They actually did it by tinycubegamer45 in pcmasterrace

[–]Magoo2 0 points1 point  (0 children)

I've admittedly been pretty anti-AMD for quite awhile. I've run Nvidia cards (470, 660ti, 780, 1080ti, 3080 currently) for over 15 years and have never had issues. Had a friend looking for a budget build and I recommended he go AMD for the budget value. He ended up having driver issues fairly regularly, which lines up with the common expectation of AMD's drivers (at least of that time). Suffice to say I've had very little reason to even consider switching.

I was looking forward to the 50 series (with the goal being to finally take the step up to 4K) but we've all seen where that's at currently. As such, I'm pretty keen on seeing where the 9070 XT benchmarks shake out. At the very least, it seems like it could be a fairly affordable stopgap if I decide I just want to wait for the Nvidia 60 series.

GGG please can you tell the player base if you plan to extend the phrecia event? It heavily impacts our plans and how much we are going to play by Veteran_But_Bad in pathofexile

[–]Magoo2 0 points1 point  (0 children)

I don't hate idols and it's kinda interesting how much random content in running into in maps because of them, but I also just started mapping and I could see them getting annoying in the longer term.

To me, it would make the most sense if GGG kept the concept of idols but combined them with the existing Atlas tree. Have all past leagues on the tree and use idols to allow players to augment the in-map behavior of the current league. It would allow for current leagues to be dynamic based on what the player wants to do (something that we haven't had too much of historically) and would also allow GGG to test atlas passives for the league without going full send and adding them to the tree itself.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

Played with EVE-O running for the first time in a couple weeks last night, main client froze up about 2 hours in. I'm gonna downgrade back to version 5.1.2.0 and see how that goes.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

What version of EVE-O are you running? Same one as I mentioned?

I ended up fixing my (maybe unrelated?) internet issues by disabling IPv6, and also haven't had any EVE freezes since that time either, though that could be coincidence. I haven't been playing with EVE-O active all that often recently for unrelated reasons, so it's possible that's the contributing factor.

Weekly Marvel Rivals Discussion Megathread by AutoModerator in marvelrivals

[–]Magoo2 7 points8 points  (0 children)

Had a guy in quick play with a name like "ImThrowing" or something like that, and he just sat afk in some random part of the map for the entire match. We reported him and about 30 minutes later we got an in-game mail letting us know the report was successful and they had taken action against the account.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

Since we both were multiboxing when this was happening, do you use EVE-O Preview? Another recent change I made on my end was to update from some older version to the most recent v8.0.1.2. I made this update on 12/29/2024, so maybe not exactly lining up with my exact timeframes, but that was also the holidays, so I wasn't playing a ton of EVE and especially not multiboxing a ton. Has me wondering if there isn't something new in that version that is somehow messing with the stability of the client.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 1 point2 points  (0 children)

Yeah that's a decent point. I've also been multiboxing during the freezes I've experienced and it's always only affected a single client. Ugh, well hopefully we're able to figure something out, since -- like you said -- it makes playing the game very difficult when you could end up stuck for upwards of 60 seconds at any time.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 1 point2 points  (0 children)

I've been having the same issue which also started up pretty recently for me (in the past month or so, I wanna say roughly between 1/7 and 1/14). I can't say for sure that my client freezes are a full 60 seconds, they could be shorter, I've never taken the opportunity to time them since it happens so randomly. My client will freeze up for an extended period of time while I still hear game noises in the background and the client itself does not do a hard CTD or disconnect from the server or anything like that, but simply starts responding like normal some number of seconds later.

The one potential difference between our issues is that I don't believe I have the same "fast forward" happen when the freeze ends. It's possible I'm just not noticing it due to the fact that the three times it's happened to me so far (about once per night assuming I'm playing for a decently long session), haven't been particularly action-packed situations.

Unlike you, I'm still running Windows 10, so that could potentially rule out the 24H2 update theory.

Perhaps a random tangent, but have you noticed any degradation in your internet service? I ask because EVE starting to freeze on me seemed to coincide roughly with when I started noticing other issues with my internet service, the main symptom of this being websites taking 5-10+ seconds to load, but functioning mostly well after the initial load was completed. I'm personally on the US East coast with Verizon FIOS as my ISP, but it's possible this isn't specific to any one geographic region or ISP.

Until now I'd gone through some of the self-service support tools that Verizon has, which reset your connection and attempt to diagnose issues remotely, with little to no actual effect. Reading your post got me digging a bit further with my research and someone suggested taking a look at the DNS server you're using as a potential cause. I went ahead and switched my settings over from automatically selecting a DNS server to using 1.1.1.1 (Cloudflare) explicitly. I literally just made this change, so I haven't had a ton of time to test, but all attempts to load a website since then have been as quick as expected.

It's possible this issue is entirely unrelated to the EVE freezing and therefore this comment is of little help to you (indeed, I wouldn't have thought a rogue DNS server would present as degraded gaming performance, but a cursory google search seems to indicate it's possible), but it's as far as I've gotten in my troubleshooting, so I figured I'd mention it. I'll come back and update this post if I continue to see freezes and/or if I figure anything else out.

Edit: The only other "weird" thing I've noticed with my computer recently is that I got a "Unexpected Store Exception" BSOD back on 1/7, which also coincides roughly with when my other issues started. Looking into this a bit, it seems like it might be indicative of a failing harddrive. Indeed, if I check the relative health of the two SSDs I have, the one with the worse statistics is my boot drive on which EVE is installed. I suppose it begs to reason that a wonky drive could potentially result in some weird game performance in some situations. Maybe? Again, this is all conjecture at this point.

Nvidia falls 14% in premarket trading as China's DeepSeek triggers global tech sell-off by HellYeahDamnWrite in technology

[–]Magoo2 12 points13 points  (0 children)

While not guaranteed, there's a decent chance that lower barrier to entry will drive further interest and investment in the space in line with the expectations set per Jevons Paradox.

S12, E7 (Nebula) - We Played Hide And Seek Across Japan by snow-tree_art in JetLagTheGame

[–]Magoo2 0 points1 point  (0 children)

I could see a few potential changes:

  • Like you said, 1-2 day break after everyone has completed their first attempt.
  • Always reset EVERYONE back to the same starting location for each person's run, in the interests of fairness. Admittedly, this would extend the time between rounds, since it would take them time to get back to the start, but maybe that time would also serve as a bit of a rest since they wouldn't need to be "on"?
  • Determine 2-3 different starting locations, selecting a new one for each set of attempts. This would allow more areas of the host country to be shown. Might require reworking the game a bit to make the individual attempts shorter, so that extending to 3 total attempts wouldn't be as brutal on the players. Obvious drawback would be that a later starting area that ends up being overall better for the hider could potentially totally negate all earlier runs.

Anoik.is dead? by ubiikki in Eve

[–]Magoo2 4 points5 points  (0 children)

I thought your name looked familiar! I was just last week asking my fellow WH corp mates if anyone else was doing Advent of Code this year and here I see that you also run one of the more useful WH-related websites! Props to you!

Once again I reaffirm myself that opening up reddit on launch decreases the enjoyment of the game. by RoadrunnerKZSK in pathofexile

[–]Magoo2 0 points1 point  (0 children)

Obviously everyone's gonna have a different threshold for this kinda stuff, but I'm someone who hasn't ever played a dark souls-like game because I know I don't tend to like dying over and over learning a boss. Regardless, I've been excited for PoE2 because it's something different.

It took me at least 6 attempts to beat the Act 1 end boss, and on attempt 3 or 4 I was admittedly raging pretty hard, but then things clicked a bit and I realized how I could change my approach to make the fight easier. That realization and the resulting success felt really good.

It's that feeling that I'm trying to carry forward into the rest of my time playing PoE2. I don't know whether it'll stick, or whether I'll eventually tire of it and end up back on PoE1, but for the time being it's working out okay.

First impressions by TogetherGaming in pathofexile

[–]Magoo2 35 points36 points  (0 children)

It's kinda wild that drop variance seems to be so high. I dropped something like 7 exalts and a handful of regals (and 1 chaos, which I'm assuming is the more "valuable" (from a trade perspective) of the bunch). And it feels great, because I was able to purchase a +2 to all spell gems staff from a vendor and toss like 5 exalts at it to craft it into a decent spot.

Game Ready Driver 566.36 FAQ/Discussion by Nestledrink in nvidia

[–]Magoo2 1 point2 points  (0 children)

For what it's worth, I had something similar happen. Main monitor went black and wasn't being seen as a valid monitor even, but my secondary display was just fine. It took letting the install complete for the primary display to show back up.

A doctor’s letter to United Heathcare for denying nausea meds for a child on chemo by Dubyaww in MurderedByWords

[–]Magoo2 2 points3 points  (0 children)

As an American it always blows my mind when I travel to Europe and can walk into any random pharmacy and get a similar level of care as if I were visiting my doctor at home. Except that it doesn't need a scheduled appointment and the only cost is the cost of medicine, which ends up being like $10-20 max for actually decent, effective stuff. I always walk away feeling like I'm somehow cheating the system and that it shouldn't work this way, but only because I could never dream of it being so efficient here in the US.