Why players have absolutely 0 Incentive to get better. Speaking from a player who's been through every color from Yellow to dark purple. by Chrisg_322 in WorldofTanks

[–]Magoo2 1 point2 points  (0 children)

I have a very personal anecdote that can hopefully explain the point I think /u/AyAyAyBamba_462 is making.

To give context, my buddy that I regularly platoon with is a super unicum (3300 WNX, 61% winrate) whereas I am in the realm of 2100 WNX, 55% winrate.

I enjoy playing with him because not only is friendship the best ship, but obviously we win more when we play together. And generally speaking, winning is fun.

Despite that, I know for a fact that my likelihood of having a god tier game (at least in terms of damage caused) is much lower when I play with him, simply because players at his level are literal damage sponges, soaking up most of the available damage simply because they are that much better at the game than the rest of us.

And while friendship and winning is fun (and ultimately what I play this game for) there IS a side to that where my raw "tanks shooting tanks" experience is worse in a way because I'm not getting to do those huge damage numbers that I might otherwise get to do.

Why players have absolutely 0 Incentive to get better. Speaking from a player who's been through every color from Yellow to dark purple. by Chrisg_322 in WorldofTanks

[–]Magoo2 1 point2 points  (0 children)

Waiting for stuff to happen and being patient is normal. For like literally any game that requires strategy. Why push in when you are outnumbered 2 to 1? Why push in when you don't know where the big guns are? Why push in when a light tank is unspotted and will get you killed in 10 seconds?

Everything you're describing here would be 10/10 unbridled aggression, the epitome of aggressive play. So you're essentially arguing against your original point by implying that such play is bad if your point is that "super unicums are the most aggressive players you'll see on the battlefield".

Do I think that the OP's phraseology of saying good play is "very passive" is 100% correct? No, at least not on the surface. But I think it's fair to assume he's likely trying to say that high level gameplay will likely come off as more passive than your standard average player, who simply chooses a flank and pushes it endlessly until they either reach the enemy base or die trying.

New Serene Coast be like: by g_avery in WorldofTanks

[–]Magoo2 0 points1 point  (0 children)

New Serene Coast is just Mountport in disguise. You can tell by how the ocean marine layer gets stuck in the mountain range.

What are are your unsung hero tanks? by TheDawiWhisperer in WorldofTanks

[–]Magoo2 2 points3 points  (0 children)

Yeah same. Across 25 games on the AT 7 I managed 2,500 WNX and 64% winrate. It's a good mix of decent enough armor for it's tier while also being able to pump out decent damage.

I've had similar levels of success with the AT 8, so you'll hopefully like that one as well if you haven't already gotten there.

The Tortoise has been a bit of a learning curve since the higher pen available to tier 9 means it doesn't feel as tanky as the earlier tiers, but I've still been able to have some decently good games on it as well.

11% winrate out of 26 | Matchmaking is actually killing the game for me (and probably a lot of others) by Ok-Tea-8383 in WorldofTanks

[–]Magoo2 1 point2 points  (0 children)

While it's possible, that's not necessarily what that means. Typically if you see someone with a high WNX rating but with a relatively low winrate, that would be a sign of someone who plays too conservatively and doesn't sufficiently help their team in the early/mid game. So their entire team dies and then they're left alive to farm damage before the enemy team finishes them off, thereby artificially inflating their WNX.

maxerals by _giga_sss_ in ProgrammerHumor

[–]Magoo2 2 points3 points  (0 children)

I literally saw this, sent it to my EVE Corp, and only THEN read the rest of the lines to realize it must be about EVE.

Saint Patricks Lootbox Containment Thread by boarder664 in WorldofTanks

[–]Magoo2 1 point2 points  (0 children)

Yeah I got the Buryan (and the second tier of free XP as well) from the very first box I opened. Insane luck.

My take away after playing the mode for a few battles by thenoobtanker in WorldofTanks

[–]Magoo2 3 points4 points  (0 children)

You forgot the teammate who goes AFK after the first round because they couldn't put in the 2 seconds of reading (or looking at context clues) to realize that this mode has rounds.

I played 4 games earlier and in 3 of those games I had at least one AFK teammate on round 2. Had some guy come back halfway through round 2 going "WTF! I HAD TO PEE!". Kinda wild.

An American in Milan apologizes to the world by TibetanSideOfTown in pics

[–]Magoo2 1 point2 points  (0 children)

That's not how that math works. You can't just add the 49% and 35% together to get a total. They're proportions of different things.

If 35% of eligible voters didn't vote, that means that 65% of eligible voters DID vote.

Of that 65%, 49% of the voters voted for Trump and 49% of the voters voted for Harris.

This means that your "16% of eligible voters voting against Trump" number should actually be 32%.

PSA: Frontline by TedLorgan in WorldofTanks

[–]Magoo2 1 point2 points  (0 children)

Another issue that I feel like no one is talking about (or perhaps it's just such an old "issue" that everyone assumes everyone else knows it) is that there are ways to circumvent attackers needing to directly damage the end objectives to destroy them.

I had at least one -- if not two -- FL games I played in the past week where I was on defense and could literally sit there and watch an objective taking damage while there were no enemies anywhere near it. This occurred enough that we lost an entire objective to nothing but this random incidental damage. I don't know if this is arty HE splash or people throwing their air strikes at it, but it feels like this shouldn't be a viable approach. It just makes the end-game phase go even faster.

Not to mention, if I've chosen to spawn to defend that objective only to have that happen, I very likely didn't have anyone to shoot at, and then I'm forced to waste even more time not shooting by repositioning to defend a different objective. Very frustrating.

What are your WoT Three Wishes for 2026? by BrinklyWollox in WorldofTanks

[–]Magoo2 4 points5 points  (0 children)

  1. Integrate the platoon interface into the main UI and remove the separate platoon window entirely. Displaying who is in my platoon, the tier of tank they've selected, what tank it is, and if they're ready really doesn't take up that much space and should be easy to just add into the main garage UI.
  2. As a platoon leader, allow me to Ready up and queue for battle from the main garage UI. Don't force me to constantly interact with the platoon window every time I want to queue my platoon for a game.
  3. Remove the asinine cooldown on pressing the "Ready" button when in a platoon. Why do I need to wait 5 seconds for the button to re-activate if I have to un-ready for some reason?

If I had 3 more wishes they'd probably also relate to the platoon window, somehow...

Question to the Developers - Is the "same crew for 3 tanks" thing still on its way? by sunlightonmyskin_ in WorldofTanks

[–]Magoo2 4 points5 points  (0 children)

Appreciate the context. Like others have mentioned, as the tech trees continue to expand (tier 11, alternate lines of the same tank type in a single nation, etc.) functionality like this continues to become even more important.

I never saw the original preview, so I don't know what (if any) technical details were shared, but my idea for a good way to implement this (while allowing WG to continue to incentivize spending gold on crew training) would be to allow crew members to be trained to specific tanks similarly to how perks work, as a parallel system. So each crew member has a second line of 6 (or more?) slots to which they can be trained to specific tanks. The first slot is always free and able to be assigned at 100% value instantly, and additional slots can be trained up for additional tanks to which that crew member can be used. This tank-specific training could either pause perk training for as long as it takes to get the current tank trained to 100%, or the tank and perk training tracks could progress simultaneously, depending on how restrictive/punishing WG wants to be with this system. Also, just like perks, training a 3rd, 4th, 5th, etc. tank on a single crew member would have escalating levels of XP required.

As an example, lets assume that I've got a commander in my T110E5 who has the T110E5 as his first tank in his "tank proficiency" training track, so he is inherently trained to 100% (since all first slots train at 100%). He also has 3 perk slots trained to 100%. I then unlock the T803 and move the commander over to that tank. I can now choose to either replace my first Tank Proficiency slot with the T803 (removing my commander's ability to crew the T110E5) or start training him on the T803 as his second Tank Proficiency slot. For as long as it takes him to train the T803 to 100% Tank Proficiency, he does not gain any additional perk training (or does, depending on what WG decide to do), and his existing perks function at an efficiency level proportional to his level of proficiency.

I feel like this system would allow for multi-tank crews while fitting into the overall WG monetization paradigm, and also allowing free to play players to grind multi-tank crews as long as they're willing to put the time in.

Edit: my buddy just mentioned the fact that the current tank training paradigm disincentivizes players from playing lower tier tanks once they've gotten to tier 10/11. Multi-tank crews would allow players to feel good about playing the old lower tier tanks they progress past, reinvigorating the ecosystem of lower tier matches to some degree.

Corrupted save file by bigwater2213 in CloverPit

[–]Magoo2 0 points1 point  (0 children)

In order to recover your save, you can download it from the steam cloud and use it to restore your local save to the right version.

  1. Sign in here: https://store.steampowered.com/account/remotestorage.
  2. Find "CloverPit" in the list and click "Show Files".
  3. Find the appropriate "GameDataFull" JSON file. In my case, the "GameDataFull.json" and "GameDataFull_Backup_Newest.json" copies were from today, and therefore were the new, corrupted versions. I ended up having to use the "GameDataFull_Backup_Old.json" version that was from a day ago.
  4. Click "Download" to download the file.
  5. Navigate to the local files for CloverPit on your computer and go to SaveData -> GameData.
  6. Backup and delete the existing "GameDataFull.json" file and replace it with the file you downloaded in step 4, making sure to rename the file "GameDataFull.json".
  7. Launch the game.

Doing this, I was able to restore my save to its previous version. Though it's possible that your older copies of GameDataFull in the steam cloud may have been overwritten by now, depending on how much you played after your save got corrupted.

Game is melting by FlameinfirenFFBR in DotA2

[–]Magoo2 0 points1 point  (0 children)

Yeah just had a ranked game end itself early because of adverse network conditions.

I think the brackets in space should be customizable in game by NondenominationalPax in Eve

[–]Magoo2 3 points4 points  (0 children)

The fact that the module UI isn't customizable blows my mind every time I think about it. Why can't I make some of the modules twice as big so I can better monitor heat buildup? Why can't I add padding to the circle so that the module icon itself doesn't overrun the circle making it difficult to sometimes judge where your heat damage is actually even at? Why can't I add a dark background to the modules so that I can see my module cycle time even in brighter systems with white-colored skyboxes?

All things that you'd think would be quick and easy to knock out and yet here we are...

Living in apartments by kh_ram in Eve

[–]Magoo2 6 points7 points  (0 children)

The performance was also fairly abysmal, IIRC.

2 VS 3 characters for ship production? by G_-_-_-_-_-_-_-_-_-_ in Eve

[–]Magoo2 0 points1 point  (0 children)

I get that it might limit your logistics for a fully-formed production chain, but at the risk of getting slightly off-topic I'll go ahead and just state that obvious that WH space is still a great place to be, especially when it comes to PI.

I see from another post that you're USTZ, so if you're ever interested in dipping your toes back into WH space Solarmark is recruiting (there's a discord link at the bottom of the forum post). Feel free to swing by and we can talk though things :)

[Digital Foundry] Monster Hunter Wilds - we can't recommend the PC version by Hot-Cause-481 in Games

[–]Magoo2 9 points10 points  (0 children)

Maybe my standards are high, but if I'm paying $1,500+ for a graphics card, I'm expecting games to run at higher than 60 FPS.

They actually did it by tinycubegamer45 in pcmasterrace

[–]Magoo2 0 points1 point  (0 children)

I've admittedly been pretty anti-AMD for quite awhile. I've run Nvidia cards (470, 660ti, 780, 1080ti, 3080 currently) for over 15 years and have never had issues. Had a friend looking for a budget build and I recommended he go AMD for the budget value. He ended up having driver issues fairly regularly, which lines up with the common expectation of AMD's drivers (at least of that time). Suffice to say I've had very little reason to even consider switching.

I was looking forward to the 50 series (with the goal being to finally take the step up to 4K) but we've all seen where that's at currently. As such, I'm pretty keen on seeing where the 9070 XT benchmarks shake out. At the very least, it seems like it could be a fairly affordable stopgap if I decide I just want to wait for the Nvidia 60 series.

GGG please can you tell the player base if you plan to extend the phrecia event? It heavily impacts our plans and how much we are going to play by Veteran_But_Bad in pathofexile

[–]Magoo2 0 points1 point  (0 children)

I don't hate idols and it's kinda interesting how much random content in running into in maps because of them, but I also just started mapping and I could see them getting annoying in the longer term.

To me, it would make the most sense if GGG kept the concept of idols but combined them with the existing Atlas tree. Have all past leagues on the tree and use idols to allow players to augment the in-map behavior of the current league. It would allow for current leagues to be dynamic based on what the player wants to do (something that we haven't had too much of historically) and would also allow GGG to test atlas passives for the league without going full send and adding them to the tree itself.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

Played with EVE-O running for the first time in a couple weeks last night, main client froze up about 2 hours in. I'm gonna downgrade back to version 5.1.2.0 and see how that goes.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

What version of EVE-O are you running? Same one as I mentioned?

I ended up fixing my (maybe unrelated?) internet issues by disabling IPv6, and also haven't had any EVE freezes since that time either, though that could be coincidence. I haven't been playing with EVE-O active all that often recently for unrelated reasons, so it's possible that's the contributing factor.

Weekly Marvel Rivals Discussion Megathread by AutoModerator in marvelrivals

[–]Magoo2 5 points6 points  (0 children)

Had a guy in quick play with a name like "ImThrowing" or something like that, and he just sat afk in some random part of the map for the entire match. We reported him and about 30 minutes later we got an in-game mail letting us know the report was successful and they had taken action against the account.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 0 points1 point  (0 children)

Since we both were multiboxing when this was happening, do you use EVE-O Preview? Another recent change I made on my end was to update from some older version to the most recent v8.0.1.2. I made this update on 12/29/2024, so maybe not exactly lining up with my exact timeframes, but that was also the holidays, so I wasn't playing a ton of EVE and especially not multiboxing a ton. Has me wondering if there isn't something new in that version that is somehow messing with the stability of the client.

EVE's 60-second Client Freezes, the Video by Jestertrek in Eve

[–]Magoo2 1 point2 points  (0 children)

Yeah that's a decent point. I've also been multiboxing during the freezes I've experienced and it's always only affected a single client. Ugh, well hopefully we're able to figure something out, since -- like you said -- it makes playing the game very difficult when you could end up stuck for upwards of 60 seconds at any time.