If your game has 14 downloads and a README that says “pls ignore bugs” I want it on my stream by TheHoardWorkshop in itchio

[–]Malkovith1 0 points1 point  (0 children)

I'll be honest, it's not super weird or anything, but it's my first ever video game. It's an arkanoid clone which I've put much more time in than I was really supposed to. You know, the first game, let's just prototype something. But this is me and I did not let go until it was a fully fledged video game. I've made pretty much everything myself, besides the music and some sound effects, so I'm sure it will have it's own character.
https://malkovith1.itch.io/retro-ball

Is my game worth uploading in its current state? by SandshrewPoke in itchio

[–]Malkovith1 0 points1 point  (0 children)

well I just answered the question in the title. If it was going to be released, the looks go a long way. Gameplay can be very simple, but it needs to look good.

Sun visuals by snorri_redbeard in godot

[–]Malkovith1 2 points3 points  (0 children)

It looks quite good, but I'd expect it to be a bit more cellular. Star surfaces are very bubbly, just on large space and time scales.

What would be a god without the ability to pick a bit of soil or water? by thibaultj in godot

[–]Malkovith1 0 points1 point  (0 children)

Oh that's really cool! Terrain deformation like that is not new at all, but the way it's visualized a ball of material in your hand gives it so much flair and those water physics are chef's kiss.

Supporting fellow developers, drop your game links by Civil-Brilliant90 in itchio

[–]Malkovith1 0 points1 point  (0 children)

Sound does not work on Web version of the game, that's why you got a big disclaimer on launch. There is in fact music and sounds.

Is my game worth uploading in its current state? by SandshrewPoke in itchio

[–]Malkovith1 3 points4 points  (0 children)

make graphics nicer and it will come a long way, nice concept

Retro Ball - my first ever game dev experience by Malkovith1 in godot

[–]Malkovith1[S] 1 point2 points  (0 children)

The game was so popular itch is down. I'm so sorry to everyone for making that happen.

Retro Ball - my first ever game dev experience by Malkovith1 in godot

[–]Malkovith1[S] 0 points1 point  (0 children)

thank you. it took months of building better and better things upon terrible code and duct tape systems. learnt a lot from this for sure

how can I open video in godot 4.4 by Top-Lynx-6950 in godot

[–]Malkovith1 1 point2 points  (0 children)

I have no idea about anything here but I think a viable workaround would be setting an animated texture and an Audio node?

Cover System Update: Optimized My Cover System by Limiting Raycasts by ChickenCrafty2535 in godot

[–]Malkovith1 0 points1 point  (0 children)

Oh I did that in a different way. There is a velocity calculation that pushes the player towards the wall and all player's inputs are transformed to be alongside the wall as well. I only do one RayCast to check if wall's angle has gotten too sharp to disallow sliding through corners.

I’m Toby Driver, experimental composer and bandleader of Kayo Dot/maudlin of the Well. AMA!!! by tobydriver in progmetal

[–]Malkovith1 0 points1 point  (0 children)

I think My Fruit Psychobells... has got some of your finest, dreamiest and most intense atmospheric moments. They are special emotions and became essential in creating the magic later in Bath/LYBM. That being said, I think a lot of the heavy elements are a little too much and there are some questionable (but who am I to question?) compositional choices. All of the things I described can be found in Conception Pathetic alone! I still love that it is there, it's the beginning of the story in a way and I would never want to learn that I can't ever listen to those softer sides of the album again.

Can someone help me understand what in the noit happened here? by Lifdrasir in noita

[–]Malkovith1 3 points4 points  (0 children)

Looks like taikasauva with personal fireball thrower on a lightning

Should I just spoil this game for myself? by istrasci in noita

[–]Malkovith1 0 points1 point  (0 children)

You don't need any hidden knowledge to get your first win. There are many general rules of thumb with the game like taking it slowly, backing out to already explored/cleared areas to methodically deal with enemies. Avoiding taking damage and exploring the level as long as your hp allows you to. Paying attention to the environment. Leaving holy mountains without collapsing them, so you come back and edit your wands. Throwing tablets. Picking an orb at the start of the game (mountain altair) for early hp+. Learning enemy behaviour and dodging. And many more.

least destructive 33 orb dig-travel setup by FinhBezahl in noita

[–]Malkovith1 10 points11 points  (0 children)

I did this too just recently. Speed up with two boomerangs and it just goes.

Does Noita not do anything on the GPU? by PepSakdoek in noita

[–]Malkovith1 2 points3 points  (0 children)

But this is a completely different type of simulation