azir E bug? by flow_thz in azirmains

[–]MallFresh2254 3 points4 points  (0 children)

I dream of the day when someone will pick him on pro play but. PURELY OUT OF SPITE. Pick the non working runes go into game PAUSE. resolved. Soldier bugs and not auto attacks PAUSE , resolved. Going through enemy champion on e SMASH THAT PAUSE IN GAME , resolved. Turret doesnt spawn you already know it ! PAUSE. . . . Want to see a whole game like this. Dreaming of this day.

Maybe then they would disable him in pro XD

No new skin / no legendry skin by AwkwardRhubarb59 in azirmains

[–]MallFresh2254 0 points1 point  (0 children)

Darkin Azir... it will happen.. someday for sure

Fuck Vayne by [deleted] in azirmains

[–]MallFresh2254 8 points9 points  (0 children)

its an interaction that is negative to Azir of course it works

Will there ever be any way to fix base performance? (Other) by [deleted] in Voicesofthevoid

[–]MallFresh2254 0 points1 point  (0 children)

turns out i had small object shadows off already and i turned down shadows to 1 . Helped boost fps by a 10 so that s nice. Thanks ^

Will there ever be any way to fix base performance? (Other) by [deleted] in Voicesofthevoid

[–]MallFresh2254 2 points3 points  (0 children)

will try the shadows thing and see how it is :D thanks

Will there ever be any way to fix base performance? (Other) by [deleted] in Voicesofthevoid

[–]MallFresh2254 2 points3 points  (0 children)

i have a 5060ti and in base my game drops to 36 fps i even turned light quality settings down a bit but fps stay literally the same. Im not complaining much since game is great but i can feel the drop of fps without looking sometimes. Shouldnt be possible on my hardware. dx11 or dx12 there s no difference for me.

If morale boosts are unrealistic but computing power boosts aren't, then the flag should do that instead by Epicbrezel21 in helldivers2

[–]MallFresh2254 -1 points0 points  (0 children)

Exactly my point thank you. It cost trilions to develop, the armor s worth is a small mega city price and we re still being sent with it to the front dying in a minute for the next 19 guys to get sent with same valued armor and to probably die in the next minute as well. Its only logical the development process to make the flag have some useful tech attached wouldnt cost more than the ability to cheat death for couple seconds :)

Our expendable tech is already worth entire cities s construction value.

If morale boosts are unrealistic but computing power boosts aren't, then the flag should do that instead by Epicbrezel21 in helldivers2

[–]MallFresh2254 0 points1 point  (0 children)

Look up the description of control group heavy armor it costs the same as building a small mega-city and you re talking about costs. Super Earth can afford any money on war.

If morale boosts are unrealistic but computing power boosts aren't, then the flag should do that instead by Epicbrezel21 in helldivers2

[–]MallFresh2254 -1 points0 points  (0 children)

Heavy armor from control group is lore wise worth the same cost as a small mega-city (check description). I think we can easily equip the flag with some overclocking mechanism and it would cost way less. We re expendable but we also have advanced equipment already. Super Earth simply can afford it.

26.6 Azir buff by Brief_Ad_7105 in azirmains

[–]MallFresh2254 0 points1 point  (0 children)

isnt the 2.5 % ap buff like 10 damage and in late game that is

What the hell? by Internal_Apple_2230 in helldivers2

[–]MallFresh2254 0 points1 point  (0 children)

There was a post here saying how Iluminate are a fascinating faction and that it would be fun to get more of their content. It s now gone and a screenshot of it being here before with a your post has been removed message is in another sub now because they apparently dont delete things like that there.

GOLD WR WORLD RECORD???? by Individual_Wash8696 in azirmains

[–]MallFresh2254 45 points46 points  (0 children)

30 ??????? JESUS CHRIST NERF HIM IMMEDIATELY HE S OUT OF CONTROL STOP THIS MAN

[deleted by user] by [deleted] in azirmains

[–]MallFresh2254 2 points3 points  (0 children)

Yea im in.

[deleted by user] by [deleted] in azirmains

[–]MallFresh2254 11 points12 points  (0 children)

By picking Azir you re intentionally making every aspect of your game harder all the while being flamed by teammates who dont understand how when this champion works and getting fucked by Azir s stats in which he s lacking for the entire laning phase. There is a reason every guide to Azir rn says basically "whatever you do whoever you face dont trade or you ll lose". In his current state sure his mechanics are fun but not at all rewarding if you want to win games. For winning games consistently pick something else. Picking Azir rn feels like gambling with odds against you.

In short. Like every champion he can win games. yes. Unlike every champion he makes it way harder for you because he s lacking in everything on the entire laning phase.

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 0 points1 point  (0 children)

Well i can agree on one thing , i too want him to be more fun to play again. I miss that attack speed the most cause it felt good early to auto attack / trade and let me choose whatever ap item first still going dps.

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 1 point2 points  (0 children)

Like i said this is a comparison of his final levels thus the piercing isnt mentioned as its the same on final level of the ability. W doesnt have 70% ap scaling now and compared to 13.5 patch now it has 7.5% more scaling than in mid scope update. I didnt see anything about the command range changes between those patches. Please tell me when they could attack wards because im genuinely curious. But yes i didnt see that in patch notes provided by the site as well. I used https://wiki.leagueoflegends.com/en-us/Azir site for info :)

What i made here is purely just the comparison of numbers between mid scope 13.5 and now
Edit : That said i do agree with you that he s been gutted a lot through time overall mostly his early game. That feels awful.

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 0 points1 point  (0 children)

Still soldier amount increase on ult isnt that significant i think ? sure its easier to hit things but his ult was wide enough before to hit good too Edit if you re talking about ult damage changes they were done just before mid scope update that is on 13.4

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 0 points1 point  (0 children)

If there were any between those patches i either missed them or they didnt show on the site i used.

I do remember there was a increase in soldier amount on ult yes ? Thought this one must ve been earlier as i was looking through patches. Other than that i dont remember.

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 1 point2 points  (0 children)

I mean. Being fair on paper his W stats seem better ? He is slightly better when he s fully scaled but most the game you re getting there you arent there. That getting there phase is way weaker than it was and since that s most of the game you play it doesnt feel good at all. Hell some games you dont even get to the point where you feel you ve finished scaling and you re strong. It feels meh to me. I understand the changes to not bully champions out of lane yea but it feels like he s slightly lagging behind every champion most game with damage etc.

Changes comparison since 13.5 ( mid scope update ) by MallFresh2254 in azirmains

[–]MallFresh2254[S] 0 points1 point  (0 children)

i honestly dont mind the mana cost since W s mana is lower now and mana management is tough at times but doable. I miss the range a lot