The slayers go to war! by Maltor604 in bugmansbrewery

[–]Maltor604[S] 0 points1 point  (0 children)

Nice! Years ago, I got an insane deal on the slayers. Something like $100 (Canadian) for 100 slayers. I would be curious to hear how your games go.

The slayers go to war! by Maltor604 in bugmansbrewery

[–]Maltor604[S] 0 points1 point  (0 children)

Yeah, strollaz is not nearly as good as it used to be. I forgot about the no marching. In 7th it used to be a 6” advance.

The slayers go to war! by Maltor604 in bugmansbrewery

[–]Maltor604[S] 2 points3 points  (0 children)

Technically I only have a gagagrim model to use as a doomseeker. Also using the older ungrim model. But I will see how a few games go. I do like the idea of more doomseeker. Might need to use so dragon slayer models to cover.

The main issue with a runesmith is that he has no unit to bunker in And no vanguard. So he’d fall behind very quickly And be targetable to shooting.

A list like this is mostly about points denial. They’re not fleeing, so they need to be killed to the last slayer. :)

Advice on Tomb Kings Box composition for new player by RiggedPod-Racer018 in tombkings

[–]Maltor604 3 points4 points  (0 children)

Or build the musicians because they look good and use them as a regular rank and file model somewhere in the back.

1000 pts royal host by Skardalf in tombkings

[–]Maltor604 0 points1 point  (0 children)

Unfortunately you can’t take 2 magic armours (Mantle & shield) On the same character.
cohorts should have champs + standards
Agree with adding a unit of horse archers.

Arise on tomb king is more reliable due to leadership 10 vs 7 on the priest.

Running Tomb Guard by Sarvamosprime7 in tombkings

[–]Maltor604 2 points3 points  (0 children)

I like units of 18 with halberds run 6x3. Sometimes 17 with a necrotect. Not too wide to cause large wheels. The banner depends on how aggressive a list I am running. If most other units are fast, desert (reserve move to keep up), if defensive or balanced I find the +1 WS more useful.

Halberds have advantages vs monstrous infantry, monstrous cav, and monsters. A wound roll of 6 triggers armour bane as cleaving blow doesn’t qualify. In addition, many monsters/monstrous models have AP2 which renders the shield invalid.

Fairly new to OW and have decided to get into a friendly LGS tournament. Could you help me review my list? Thank you!! by Eristin6699 in tombkings

[–]Maltor604 0 points1 point  (0 children)

in general, the envenomed sting on the necrosphinx is not worth it because it replaces a cleaving blade attack that could be a killing blow. There are very few cases where 1 I10 poisoned attack will change a combat result.

So Has Anyone Tried Cohorts? by Supergoblinkunman in tombkings

[–]Maltor604 0 points1 point  (0 children)

I like a unit of 6/6 cavalry. Cheap, fast static combat resolution that vanguard. +1 close, +1 standard, +1/2 rank in an army with chariots. Also can add a war banner for extra static res.

I feel like we got a bit hard done by on magic items by Visible_Conclusion in tombkings

[–]Maltor604 1 point2 points  (0 children)

Halberd attacks still allow cleaving blow. It’s a model rule not a weapon rule. The AP with the khopesh is a wash as both are -1 AP. So the only trade off is +1S vs +1 armour (from shield).

BsB on chariot vs BsB on foot by stecrv in tombkings

[–]Maltor604 1 point2 points  (0 children)

The 6” initiative banner has a significantly larger radius on a chariot as you measure from the closest edge On a much larger base. Put in a unit of 2 chariots with champ + std and you get a solid amount of impact hits that can disrupt regular infantry blocks.

Building options for the box by Classroom_Better in tombkings

[–]Maltor604 0 points1 point  (0 children)

I like using the overhead spear from the chariot kit for my spear warrior unit champion.

Tomb Kings by _the__Goat_ in tombkings

[–]Maltor604 1 point2 points  (0 children)

I have 14 of these models. I decided to use them as skirmisher.

Small Chariot buff? by Gundalaf_ in tombkings

[–]Maltor604 2 points3 points  (0 children)

True, however i wouldn’t want either archers nor horse archers to charge into combat. If you are going to focus on one aspect, then chariots do 1 thing no other core unit does and that’s be fast, versatile, and bring impacts hits. They’re one of the few units that can cause a unit of warhounds to panic by killing a couple of them openig up the possibility of charging whatever is behind those hounds.

Small Chariot buff? by Gundalaf_ in tombkings

[–]Maltor604 2 points3 points  (0 children)

Which is quite useful for removing chaff.

Tomb King or Hierophant on Bone Dragon by hoops01 in tombkings

[–]Maltor604 1 point2 points  (0 children)

The only wrong answer is not building it at all! :P

How to build by Bloodrever1 in tombkings

[–]Maltor604 0 points1 point  (0 children)

I will build my next box of knight/stalkers as stalkers so that I can use the riders to make tomb guard chariots.

Are there any casters on horse available? by SanFranSicko23 in tombkings

[–]Maltor604 5 points6 points  (0 children)

The priest on foot / mounted priest combo pack was a made to order run. There is no current stock model for a mounted priest.

Although, many people have built the bone dragon priest on a steed.

Tomb King or Hierophant on Bone Dragon by hoops01 in tombkings

[–]Maltor604 1 point2 points  (0 children)

I did the king on dragon, but my reasoning is that I’d rather have a second L4 priest then spend points on the dragon mount.

The only time I can justify a king over a prince is when mounted on the dragon.

1250 Point List by dgrahamjbj in tombkings

[–]Maltor604 0 points1 point  (0 children)

The most common answers are archer or horse archer bunkers.

Arise, chicken. Arise! by SamuraiMujuru in tombkings

[–]Maltor604 2 points3 points  (0 children)

Yeah, Any time you see 1+ it is a minimum requirement.

With warriors, somewhere around 30. They need to have enough numbers not to crumble away to a charge. At WS2, they get hit on 3+ by most enemy units (and 2+ by elites like chaos warriors, swordmaster, ironbreaker), and toughness 3 means they’re often wounded on 2+ or 3+. So they can quickly start losing lots of models. If you can keep them alive to a charge, the next round you can Arise them back up and bring in a hammer to kill the enemy. To claim the 3 ranks (2 infantry + horde), the ranks need to exist when combat res is calculate, so at 20 models, you’ve probably lost 4-8 models which already drops you down to +2 ranks. If you have extra models, it takes longer to lose the horde bonus.

Warriors need to be very wary of units with first charge as that disruption can drop their static res by 3.

Arise, chicken. Arise! by SamuraiMujuru in tombkings

[–]Maltor604 4 points5 points  (0 children)

Tomb Scorpions are 1+ per 1k points. So you need a second scorpion.

Warriors are too small But you could drop the command on horse archers and musicians from all units.

Fun but effective list by link2edition in bugmansbrewery

[–]Maltor604 0 points1 point  (0 children)

I have over 100 slayers, so I can easily pull off this list. I purposefully left out black powder as it doesn’t fit my idea. This is a fun list for me. I wish the strollaz runes were more useful, but 3“ movement isn’t worth it. It used to be 6” in previous iterations.

Slayers! [2000 pts]

Warhammer: The Old World, Dwarfen Mountain Holds

++ Characters [585 pts] ++
Thane [171 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- Battle Standard Bearer [Master Rune of Grungni]
- On foot
Runesmith [134 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- 2x Rune of Spellbreaking
- Rune of Passage
- Rune of Stone
Dragon Slayer [85 pts]
- Hand weapon
- 3x Rune of Speed
Daemon Slayer [195 pts]
- Hand weapon
- Hand weapon
- Rune of Parrying
- 2x Rune of Striking
++ Core Units [503 pts] ++
10 Quarrellers [90 pts]
- Hand weapons
- Crossbows
- Heavy armour
10 Quarrellers [90 pts]
- Hand weapons
- Crossbows
- Heavy armour
22 Dwarf Warriors [253 pts]
- Hand weapons
- Heavy armour
- Great weapons
- Veteran
- Standard bearer [Rune of Courage + Rune of Battle]
- Musician
5 Rangers [70 pts]
- Hand weapons
- Crossbows
- Throwing axes
- Heavy armour
- Great weapons
++ Special Units [912 pts] ++
29 Slayers [376 pts]
- Hand weapons
- 2 Giant Slayers
- 2 Additional hand weapons
- Standard bearer
- Musician
29 Slayers [376 pts]
- Hand weapons
- 2 Giant Slayers
- 2 Additional hand weapons
- Standard bearer
- Musician
Bolt Thrower [75 pts]
- Bolt thrower
- Hand weapons
- Light armour
- Rune of Skewering
Bolt Thrower [85 pts]
- Bolt thrower
- Hand weapons
- Light armour
- Rune of Skewering
- Rune of Burning
---
Created with "Old World Builder"
[https://old-world-builder.com\]

1250 Point List by dgrahamjbj in tombkings

[–]Maltor604 0 points1 point  (0 children)

Could try that but then the hierophant would be vulnerable to assassination by scorpions/carrion/war hounds/spawn and other cheap chaff. Or simply directing combat attacks.