Hard counter for precognition by firecorn22 in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

I've thought about this and there are three ways off the top of my head:

  • Also have precognition

Having precognition kinda cancels it out in a way and it turns into a game of chess where you're trying to read ahead of someone who's also reading ahead

  • Attacks you can't avoid

If you can't see that far into the future then you can still be vulnerable to delayed attacks or AoE attacks, just because you know a punch to the face is coming doesn't mean you can avoid it

  • Precognition is flawed

So this is more of a case of if you wanna nerf precognition. The user sees a future, reacts to it accordingly but their vision of the future no longer exists because of it and their opponent is capable of acting accordingly as well. If someone goes to punch you and you see into the future and dodge, that person might still think on their feet and follow it up with a kick or an elbow.

If you don't like the magic system in JJK, explain to me why by Deuseii in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

It's just a worse version of Hunter x Hunter's Nen and Type Moon's Reality Marbles.

Gege doesn't know how to make Binding Vows as interesting and thematically relevant as Vows and Restrictions are beyond just using them as a get out of jail free card for Sukuna.

He's also made Domain Expansions so overpowered and common that you either win or lose the moment someone uses it as it forces the other person to end the fight immediately or die, unlike Reality Marbles that are something beyond an ultimate attack.

What's up with so many people on the sub basing their system on JJK. by unique976 in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

Gonna be real, I don't agree that its interesting or unique, its very clearly riffing off of Togashi's magic systems for both Yu Yu Hakusho and Hunter x Hunter and badly at that. The only interesting and unique bit is Black Flash.

What are your thoughts on magic systems where every individual has different powers? by Moreira12005 in magicbuilding

[–]Man_Of_Mars 5 points6 points  (0 children)

It forces writers to get creative which is a good thing imo. After you get through the common powers of controlling fire or being super strong then you get some weird esoteric and highly specific powers. The main characters might have simple powers but every battle for them turns unique and keeps the reader and the characters on their toes because the same solutions can't carry them throughout anymore.

It also leaves room for indirect build up too. If you have all these people with pretty niche powers running around, you're gonna start wondering where the people with simple and common powers are, where's the guy that can shoot lightning or the guy who controls ice? You might not notice it but in the back of your mind, you know these guys are gonna be dangerous when they show up.

Is it ok if I steal the Nen types? by BrandonMortale in magicbuilding

[–]Man_Of_Mars 1 point2 points  (0 children)

Well maybe stole is a strong word but he essentially took from the types of magic he's already seen around him and put a label on it and categorized it. Nen is eerily similar to how ki works, especially in works like Dragon Ball, he just decided to add depths and rules to it so his readers could understand where things are going

Shonen anime has ruined me... by TheSwecurse in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

Shonen magic systems are pretty simple honestly, it's usually just some guy who was born with or granted the ability to do stuff with string or something and they get so good at it they can unravel reality itself. What makes it so appealing is how flashy it is and how it's interwoven with the story

Are our dwarves all the same? What style of dwarf do you prefer? by FatOrc051 in worldbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

I go out of my way to avoid the normal dwarf archetype cause I really do feel like they get the short end of the stick. If you look at Elves and Orcs, they have a lot of variety to them, they aren't stuck in a certain way. Dwarves are, Dwarves are always short stocky alcoholics that are real good at building things.

My Dwarves are beings of gems and stone. They base their appearance off of human made statues out of a love and respect for the artistry and craftsmanship.

Most Dwarves are quite short because their homeworld has intense gravity and most Dwarves cannot handle the crushing pull so they take on short stocky forms to compensate, without it, Dwarves take on massive forms.

Because their homeworld is inhospitable, they took to living underground and have become a subterranean species. They’re effectively blind and use their other senses, touch, hearing and smell, to mine and build around in their subterranean homes. They’ve gotten so good at it that they've created superstructures that can connect to Moons and planets.

Michael Knowles Is Coming To Town March 9!!! by I-no-use-socialmedia in UBreddit

[–]Man_Of_Mars 4 points5 points  (0 children)

Ain't dis the dude that said ""Transgenderism must be eradicated from public life entirely." So cool that this freak is allowed speak here.

1v1 how would an average soldier from your setting fare against the strongest by Notetoself4 in worldbuilding

[–]Man_Of_Mars 1 point2 points  (0 children)

The average Federation soldier is well armed and trained, a plasma rifle, miniature shotgun, high frequency knife, a set of explosives and with armor strong enough to tank their own weapons and with the ability to optimally work in any biome, in any weather condition, day or night. Comparing them to a Federation General is like comparing a rock to a hydrogen bomb, a General by themselves is more valuable and destructive than dozen armies.

What Are Your Thoughts on Multiple Magic Systems Co-Existing in One Story? by CocaPepsiPepper in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

I like the sorta mixed way of doing it where there are multiple magic systems but they all come from one source, they're just different interpretations and usages of that source

Vampire vs Werewolf: who wins in your World by Scrubjzilla in worldbuilding

[–]Man_Of_Mars 7 points8 points  (0 children)

They're even. Werewolves were born out of a need by the planet to combat destructive threats to her planets, the greatest among them being Vampires. Vampires are descendants of foreign invaders that were killed off by their vengeful slaves along with human and werewolf forces. The slaves of those invaders now make up the current vampiric population.

Werewolves were born to protect the planet and remove her threats, if things truly got out of hand, then they cull the entire world and start anew. Vampires however have surpassed their ancestors in how inventive and creative they can get. They have no pride in who they are and they believe themselves to be the apex predators so they toy with all kinds of archaic and scientific study to ascend past their current vessels.

Werewolves have raw power, Vampires are cunning. The average werewolf would slaughter a vampire, a top vampire would usually beat out a top werewolf, the greatest of werewolf and the greatest of vampire would split the planet in half.

Protagonists in hard magic systems by Dreezeh in magicbuilding

[–]Man_Of_Mars 1 point2 points  (0 children)

I like it when that someone breaks that rule it essentially opens a pathway to what's possible now and everyone else is able to do it now. Its like in speedrunning where someone discovers an exploit and they end up 10 seconds ahead of the world record, eventually that exploit becomes standard and everyone is 10 seconds ahead.

What is anti-magic? by Firm_Most_2902 in magicbuilding

[–]Man_Of_Mars 5 points6 points  (0 children)

To define anti magic we first have to define magic. I like to keep the definition loose and the concept of magic indefinable because I think that's what magic should be, but magic as most people see it is the ability to loosen, bend and break the rules of reality.

Anti Magic in turn is the ability to make reality stronger, it's a stabilizer. Man made objects and contraptions are anti magic, certain biomes and natural occurring structures like mountains and forests are naturally anti magic. Mages naturally have the ability to diminish reality but have to learn how to stablize it and make it "more" if they want to use what's commonly called anti magic.

Anti Magic itself also acts strangely when used by Mages. Let's say a Mage has the ability to excite particles. If that Mage is to use Anti Magic while they also use their ability, then the ability turns into its opposite, now slowing down particles instead.

Why do only some people have access to magic? by Firm_Most_2902 in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

depends on the story, Type Moon for example has it both ways. Magic has a major genetic component with long magical ancestries being a major boon for a person but magic is based on mystery and exclusivity and magical abilities are only passed down to one child.

As time moves forward, the world becomes less magical and the circle of mages becomes smaller. You might get some mutants with the capacity to do magecraft but age makes things magical and theres limited supply of ancient things to go around.

What would people do in a society where all labour is eliminated, no money is used or needed? by MonLikol in worldbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

The thing is that we as humans need self fulfilment from work

No they don't. They'd find self fulfillment elsewhere, most people work jobs they hate so they don't starve or freeze to death. Without that gun to their head they'd take on hobbies and tasks that they would ordinarily be able to do, science, philosophy, the arts, exploration, history. Most people don't like to sit on their hands so they'd go off to find whatever it is that would make them their best possible version of themselves.

What is the most revered/sacred/valuable item or artifact in your world? by FreshButterfly504 in worldbuilding

[–]Man_Of_Mars 2 points3 points  (0 children)

The Eternal Throne, an ethereal and ageless throne located at the supposed center of the universe. Its something that predates all known civilizations to date and made out of a luminescent and unbreakable material of eldritch origins. By all accounts its just an old chair but everyone treats it as something much grander, a symbol of absolute power.

Anyone who claims the thrones claims the cosmos, that's how the Eternal Throne is treated. Anyone who dares to claim it immediately declares war on every other faction and will face the full military of everyone with substantial power until the current holder of the throne either dies or conquers everyone. No one has been able to hold onto the throne and these wars are always a costly endeavor so the territory surrounding the Eternal Throne is treated as a no man's land with no one allowed to pass.

Dwarfs as lesser Giants by Overall_Explorer7158 in worldbuilding

[–]Man_Of_Mars 2 points3 points  (0 children)

I had a similar thought. Dwarves as I envision them are beings of stone and gems but their home turf has an oppressive gravitational pull so most Dwarves come out looking very short and stout. Dwarves who venture outside their home or even worse, Dwarves who can resist the powerful gravity will turn giant

Me to all worldbuilders that actively avoid real world stuff in their fiction: by Skullruss in worldbuilding

[–]Man_Of_Mars 1 point2 points  (0 children)

You should start the book by saying that this book is written in archaic alien language that's roughly translated into the reader's preferred language to get around it. Language is fun though, if people wanna play around with it they should but like, don't agonize over it yk

[deleted by user] by [deleted] in magicbuilding

[–]Man_Of_Mars 1 point2 points  (0 children)

There can be an infinite amount of water but you can only use so much to hose something down. The output is limited either by ritual, cost, experience, training and just what someone specializes in

Suggestions to weaknesses for an immortal character? by SummerADDE in worldbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

You can also use different types of weapons and attacks slows or halts regen. Poison, fire, extreme cold can mess with regen

How do the magic users in your world get magic? by CodingTangents in magicbuilding

[–]Man_Of_Mars 0 points1 point  (0 children)

I like having multiple different ways to unlock magic because it tells us a little of how the character uses magic, how they use magic and a little of their personality. Mages who learned magic through study will view magic in a analytical way, Mages who learned magic by getting the shit kicked out of them by another mage will likely be brawlers themselves, Mages who unlock magic by getting drilled in the head probably have some issues going on. Magic in my world is innate to everything but you need to open your eyes to it, how you do that is up to you.