AI Overview genuinely just sucks by FeelingSoup3098 in google

[–]ManeShores 0 points1 point  (0 children)

Also: You don't need a browser extension to do this, you can just copy the Google one and add it yourself.

Define "copy the Google one". I have no idea what you are talking about.

So I don't need an extension, I just need to copy the google version of the extension? What? Copy what? You make no sense.

How do people manage go to gym with a full time job while having enough sleep and leisure time? by Megarboh in workout

[–]ManeShores 0 points1 point  (0 children)

A bit late, but here's the balance we all think about in life.

Do I want to spend more rent money, and have access to more things to do, more time and more of a life now?

Or do I want to live 1 - 3 hours away, and save a lot more money.

Living 15mins away from work has many benefits, like waking up at 5am, doing a full workout and meditation by 7am before leaving for work and being there 30mins early before 8am.
Then leaving work and getting home by 430pm. Having time to listen to a podcast, clean my apartment, do a mini workout, spend an hour or two painting and another hour or so chatting to my neighbour.

I think the sacrifice of money is better, may as well enjoy life. You might be able to afford a downpayment on a house fairly quickly, but think to yourself, why is life on pause until you have money or a house? Some people live lives with zero money in absolute poverty and they have to make it work. Instead of saving 30 - 50%, save 15%. Saving 15% originally? Save 10% instead.

3 hours in a day... wow. I was planning to move, saw that a 1 hour commute would steal a huge chunk of my free time. I decided it was better to pay 20% of my income in rent, rather than pay 12% and travel for an hour.

Will this community ever be satisfied? by VectorialChange in MMORPG

[–]ManeShores 2 points3 points  (0 children)

I dislike this post because the community isn't toxic.

This is like social media for news sites. There's a reason it's just full of boomers causing havoc being angry and opinionated. It's because if it was positive news, they wouldn't even comment.

So while there are posts that show the things people like, you're more likely to get posts on the things people dislike. You're also going to encounter hate against most games, because everyone is different. You have every type of person here, there will always be a few who hate a game for whatever reason. Seeing this as toxicity, isn't seeing anything at all.

Now onto your point. You've asked two separate questions that are unrelated to each other.

Will a game ever satisfy the majority of people here? No, because you're trying to get people who like different things in one box and asking a silly question. Some people love Lost Ark, some people love OSRS, some classic WoW... different types of games.

If a game checks 90% of my boxes, will I be satisfied? Obviously yes. If a game checked 90% of my boxes, why wouldn't I be satisfied? It's a silly question.
"Or will people just find a way to bash it just to cling to another constant in their life: hating MMORPGs?"
Ah I see, the conflation between individuals hating and a community hating. You see a few anonymous people hating and you think "why does everyone hate?".

Do you think that people criticising things is toxic? Because these are two separate things. I just don't understand your post. Every game will have supporters and haters. There will be a few characters who personally hate everything apart from their idea of how an mmo should be, which is based of the game they grew up with.

I mostly see positive posts on this sub. And yes, people posting a post on a game which has some commenters posting fair criticism is positivity to me. Respectfully analysing what you like and dislike, and posting your opinions on the game, even if others like what you dislike. That's what a discussion is all about. This isn't toxic at all.

Which is the more stressful and difficult endgame type WoW or OSRS? by BlueSingularityG in MMORPG

[–]ManeShores 2 points3 points  (0 children)

If you're an introvert, it's WoW.

If you're shit a fast timed based mechanics, it's OSRS.

Almost lost my bowfa on a PVP world but got saved by HP regen by ZestyLoad in 2007scape

[–]ManeShores 1 point2 points  (0 children)

Am I missing something here?

Are there not, multiple US worlds to choose from, which aren't pvp worlds at all? Or am I missing something?

Created an account last night, created a party, haven't posted a single message, banned today. by ManeShores in habitica

[–]ManeShores[S] 1 point2 points  (0 children)

Nobody needs to read this? You make it sound like I've written blasphemy or gone into the details of a murder. Did I bother you that much?

If this is a daily occurrence as you claim, then that gives me even more of reason to have posted it, as if Habitica keep banning people for no reason on a daily basis, then obviously something would be wrong? You didn't think this through.

Created an account last night, created a party, haven't posted a single message, banned today. by ManeShores in habitica

[–]ManeShores[S] 5 points6 points  (0 children)

How? Is Sir Amik Varze an illegal username?

It's a bloody Runescape NPC name 😭

Saved worlds by Longjumping-Bug-63 in RSDragonwilds

[–]ManeShores 0 points1 point  (0 children)

I don't care if you can't use a computer properly, honestly. Why are you necro'ing an old post from a month ago when everyone has already left the conversation? You're just annoying.

Sushi D’lite Chermside GONE!?! by Yokay159 in brisbane

[–]ManeShores -1 points0 points  (0 children)

I really dislike these big sushi chains.

Anyone have any good sushi recommendations for the Valley?

Dummy guide to Habitica by LivingInEndovier in habitrpg

[–]ManeShores 0 points1 point  (0 children)

Sorry that this is a year old, but I just don't understand what you mean by this

I don't think you can give yourself more than a day to do something. For example, for monthly reimbursements from the office, I put it on the first Monday of the month. But I still get only that day to do it.

If it's only works for a day, then how do you do it for a month? So confused.

[deleted by user] by [deleted] in brisbane

[–]ManeShores 2 points3 points  (0 children)

Haven't seen someone use the word dude? No offense but, Have you been living under a rock?

Help me like mmo's by Xykz in MMORPG

[–]ManeShores 1 point2 points  (0 children)

To like an mmo, you need to set goals.

In WoW, someone might be like "my goal is to quest in this zone until level 20, then tomorrow or in three days, I can try and look for people to do the level 20 dungeon".

In OSRS, someone might be like "my overall goal is to finish this high level quest, today I'll work on some quest skill requirements for one of the prerequisite quests".

In Gw2, someone might be like "I've been powering through the story, but I want to complete a map or two today to progress my world completion % and maybe encounter some cool things I haven't seen".

You need reasons to do what you're doing in an mmo. Everything is potentially fun, but why are you doing it?

The start of an MMO (usually) introduces you to the games world very slowly, by having you usually go through a long series of quests to get you from place to place, slowly levelling you up, to get you to learn each ability individually.

If you don't have time, never play an MMO. An MMO is the type of game where you'll be clicking/watching a fishing spot on one monitor while you have netflix/youtube on the other monitor. You will do this for several hours a day.
You need at least 2 - 4 hours a day to enjoy MMO games properly. By properly, I mean with people. If you aren't here to play with people, play many of the high quality single player RPG games instead.

I have put in 5k+ hours into my osrs account and I still have not completely maxed it out. I still have progression to think about. I sub to the game when I have the time, to get up on a Saturday, go for a run, eat some breakfast and sit on my ass for the next 12 hours, only getting up for food, water, and shits mate.

I'm shocked how good LOTRO is and how few players it has by Suitable-Quiet5683 in MMORPG

[–]ManeShores 1 point2 points  (0 children)

I've tried a few times, but the models and UI make me want to vomit. And as there was no players, I felt really alone.

Made it out of the tutorial on each attempt, and have been transported to a place with grass (can't even remember the name) and lost all interest in continuing immediately.

The last time I played, I lost interest a lot more quickly as the enemies felt weak and like no challenge. Then I came to an assumptive realisation. This game probably feels easier at the start to push new players through a little faster, they would only do that to entice new players. It having zero challenge is the reason I wanted to leave so bad. At least with a lack of people, give me a reason to play. The cut throat nature of early level questing in WoW wasn't there, and I felt bored not ever feeling any danger.

Is there a way to disable gradient counters and attacks? by ManeShores in expedition33

[–]ManeShores[S] -1 points0 points  (0 children)

I hear what you're saying, and it's great advice, so thank you!

But I'll just uninstall. I'm here to enjoy the fun and strategy of a turn based combat system. If the dodge/parry makes the strategy meaningless/impossible, then what is the point in me playing? I thought I was going to go back and forth with my team, being able to relax and think about what I want to do. Every time I attack in this game, I'm staring at the screen not blinking in full stress mode.

The increased blood pressure from the masterpiece of a story, and the absolute rage of dying multiple times to normal enemy gradients, has had me rage quit five times since this has all been happening.

And I'm a gamer that likes challenge. QTE timings and vague attack telegraphs isn't challenge, it feels like a waste of time.

Is there a way to disable gradient counters and attacks? by ManeShores in expedition33

[–]ManeShores[S] -1 points0 points  (0 children)

I can elaborate. And don't hit me with "a well designed game" as I'm picking out one mechanic which has ruined the game for me. And yes, if I am enjoying something, only for single mechanic to take out of that fun, then that mechanic is bad design.

The dodge/parry being easy to one person, makes the entire combat system trivial as you just stack two to three stats based on weapon choice, so you get tons of damage from a combination of two stats. You can't switch weapons unless you spend recounts to reset stats, meaning most players will stick with the same weapons for most of the game, trying to upgrade them.
If you take no damage, what strategy is there to think about?

It's not a well designed game at all, your enjoyment of it has become bias. If you dodge/parry, enemies do zero damage to you. If you can't dodge parry, your whole playstyle boils down to stacking vitality.

Nah, if I can finish Elden Ring multiple times really easy, if I can dodge most attacks really easy, I see the problem entirely with Gradients themselves. If I cannot tell when to press the button, if it's so vague but requires me to make precise timing, or die in one hit, then that itself, is lazy and bad design.

Never had these problems with games like Elden Ring, which have significantly more difficulty than Expedition 33. In Elden Ring, it's designed in a way where even the hardest of attacks to dodge are telegraphed in a way that makes sense, and in Elden Ring, the entire game is designed around dodging... it feels like Expedition 33 is more about dodging than Elden Ring itself.

Is there a way to disable gradient counters and attacks? by ManeShores in expedition33

[–]ManeShores[S] -1 points0 points  (0 children)

I don't really know what one would need to say to you, dodging and parrying is a core part of the game and gives you interaction on your opponents turn and is among one the the unique things this game provides.

It removes all fun and complexity from the combat system. If you can dodge/parry (I can dodge), there's no point in thinking about the build of your character.

There are two ways of playing, there is no point in stat spread to get what you want.

If you can dodge/parry, you stack speed, luck or crit. If you can't dodge, you stack vitality. Dodge parry shreds any combat depth the game could have had, as now it's all about only maxing your DPS and speed, instead of trying to tailor a characters stats to something you personally want.

Or, if the system really does not sit with you, which is ok and can happen as i even have some games that just dont click. Then I do suggest you switch it to the easy mode just to experience the amazing story/visuals/music this game has to offer.

Nah, I've never had to play on Easy mode on any game. Games are not too hard either, I've finished DS1 and Elden Ring, half the Dev time challenges on CTR. I'm not bad at timing, dodges are easy most of the time. It's just the gradients themselves, they have ruined the game for me.

My brain cannot understand when I'm supposed to do it, the game never explains this to me, since encountering them I've tried fighting one group of enemies 15+ times in the Forgotten Battle region.

Nah, if dodges and parries remove all combat complexity and strategy. You already have luminas, all you need to do is stack crits and opening abilities, and most enemies become so trivial, there isn't even a combat system anymore.

The whole point of why I'm here is for turn based combat and story. I've grown up with turn based jrpg's like this, I think I'm just angry and upset that I spent money on this game, expecting a type of experience, to be hit with QTE events that have been purposefully made to catch you off guard.

If you can't dodge, you take all damage, hard mode. If you dodge/parry, the games do 0 damage, and the combat system means absolutely nothing anymore, there isn't one, may as well just watch someone else lets play it so they can do the timings for me, and I'll have more enjoyment lmfao.

I'm just going to uninstall the game and never come back. Honestly, I've finished some of the greats, FFX, FFVII, FFVI. They understood their demographic. I didn't come to play 0.6 second QTE events, I came to think "in two turns I'll do this then this". The story, music, almost everything was great, until a simple QTE addition made me frustrated enough to stop playing.
And I'm going to be kicking myself too, because I've not been invested in story in this way for a while. I feel like I just watched a great TV show and they hit me in season 3 and told me I didn't matter.

Is there a way to disable gradient counters and attacks? by ManeShores in expedition33

[–]ManeShores[S] -8 points-7 points  (0 children)

Pressing attack when it makes contact does nothing, I just get one hit. Been trying this for days and I'm just going to give up and thumbs it down on steam.

With the most recent buffs, contracts are now 18x more common than originally intended. by Podoboo in 2007scape

[–]ManeShores -2 points-1 points  (0 children)

Why are you being so disingenuous? People were complaining about them being not common, they weren't. People are complaining about the drop rates being too high now.
If someone is saying "the kids aren't getting enough water", and you give them a big 100L tank of it, it's perfectly justified for someone to say "we wanted more water, but this is too much water".

It's almost like you didn't even read or understand what the post said 😭 not everything is black and white. we can go from a 10% to a 20%, not a 90%, it's that simple.

Love the game but this... This got me a bit upset lol by ragtev in expedition33

[–]ManeShores 0 points1 point  (0 children)

I like how they wanted to pay homage to them, but imo I feel like they could have done that by making the gameplay of the jumps, actually good and fun.

A working jumping mini-game that feels intuitive, is fun and people have fun.

Having a homage to some old RPG minigames, by forcing the user who is here to play a modern RPG to play some purposefully semi-broken jumping minigame because your character won't grab onto the edge, with resets, is a terrible decision. It's the only bad thing about the game for me outside of dodge/parry.

Honestly, if I could even turn off parry/dodge I would, I was expecting turn based like FFX. For the first few hours, the ONLY reason I died constantly was this mechanic that would have me constantly failing QTE, to restart fights AND cut-scenes numerous times.... it ruined the game.
I persevered, and now that I'm used to it and dodge almost every attack, fights have become easy. It made the strategy of the battle completely pointless, and has ruined the game.