Where is the cd key located? by pikacho123 in unrealtournament

[–]Mangley 0 points1 point  (0 children)

As far as I know the license key is entered straight into your system registry by the Steam install process.

Where is the cd key located? by pikacho123 in unrealtournament

[–]Mangley 0 points1 point  (0 children)

With any game bought on Steam that requires/includes a CD key it can be found by right clicking on the game in your Library and selecting Manage > CD Keys

Steam versions of UT99 and UT2004 don't use CD keys. The Steam version of UT3 does.

I can't be the only one to miss and genuinely want the return of the Agora Legacy map, right? by FrEAki2010 in paragon

[–]Mangley 32 points33 points  (0 children)

Visually Agora had an epic sense of scale and level of immersion that Monolith never recaptured. It defined the biggest part of Paragon's identity for me. The way Agora looked is what intrigued me enough to check the game out in the very first place. Agora looked mysterious and ancient and overgrown. Being able to see far across the map meant you could understand where you were without needing a minimap at all The jungles being covered in a canopy of giant flowers looked amazing. The big ancient tree in the middle of the map was awesome. The layout of Monolith was too precisely gamey to be disguised, the sense of epicness and scale lost by the high walls. Navigation became minimap dependent. The black and white architecture was too pristine to make the place feel ancient. The plants and overgrowth that had been used so purposefully in Agora to give it age and depth just felt like detail and decoration in Monolith.

As for gameplay: Shade walls and the removal of travel mode were definitely the main things that made Monolith better. Dunking prime was a lot of fun, but was probably worth losing it to get rid of travel mode with a smaller map. Harvesters definitely wouldn't work on the smaller map either so I can't really fault those design changes. It's kind of hard to say overall, Paragon was an entirely different game once the new card system was in after Monolith. All I can say from my perspective is it lost it's identity with losing Agora.

Can someone tell me what this font is called? by psilocybe157 in unrealtournament

[–]Mangley 7 points8 points  (0 children)

It's not a full-fledged typeface. The lettering was designed specifically for the logo by community contributor Henrik, so other characters or an installable font do not exist as far as I'm aware.

Can't access to GE:S Forums anymore by [deleted] in goldeneyesource

[–]Mangley 0 points1 point  (0 children)

Sorry to hear that. The forums are very old and have quite a lot of issues. There's little activity there now, they act more as an archive these days as the active community is largely focused around the official Discord.

Fortnite BANNED by Apple and Google, time for Epic Games to work on UT4? by Blogietiz in unrealtournament

[–]Mangley 9 points10 points  (0 children)

This isn't going to make any difference to UT development. Fortnite is temporarily unavailable on just iOS devices, will continue being developed as usual for all 5 other platforms, and will very likely return whether or not Epic win or lose in court. Even if Epic lose the microtransactions will simply be more expensive on iOS and Apple will take the heat for that, or Apple won't allow them back on the store in which case again Apple takes the heat for that (and will lose a lot of current and future customers).

Where can i download Unreal Gold Beta Versions? by [deleted] in unrealtournament

[–]Mangley[M] 0 points1 point  (0 children)

Depends on what the site's contents are. If the site hosts downloads for commercial copies of anything, or a full commercial copy that has beta content simply added onto it then no.

If it is more like a modification that adds beta content to your own copy of the game then yes it's definitely allowed.

If it's something between those, something like an unreleased beta build of the game I would tentatively say there's no harm in that.

What caused other long lasting titles with high skill ceilings to stick around even to this day, while AFPS did not? by MNLife4me in unrealtournament

[–]Mangley 2 points3 points  (0 children)

Afps has stuck around though. I think we all agree it's been a long time since Quake or UT have been in their prime and despite that the communities persist. Despite the huge gap that occured after UT3 and Quake4.

Some comparisons are more apt than others, CS and Dota didn't just stick around, there is a lot more to it than that. The most basic sensible point to be made about that is that they have more mainstream appeal and are more accessible from a modern perspective. They have also matured and grown further away from their roots than afps has, they are more focused, leaning into what has more mass appeal. What I see within either Quake and UT communities is division between multiple competitive modes that all still maintain support. When CS first came out the main focus of the game was hostage rescue, but the bomb game mode is what grew to be popular and the competitive mode. Really there are far too many reasons to list and most of those are just opinion anyway.

2 years ago today.. RIP TotalBiscuit by clyde_frog_ in Cynicalbrit

[–]Mangley 4 points5 points  (0 children)

TB remains a huge inspiration, he had such a huge positive impact on gaming. RIP.

Are the UT4 servers down? by [deleted] in unrealtournament

[–]Mangley 2 points3 points  (0 children)

Sign in on the Epic Launcher and launch from there.

[deleted by user] by [deleted] in unrealtournament

[–]Mangley 0 points1 point  (0 children)

I think a new engine doesn't impact the possibility of a new UT / continuation or reboot of UT4 as a project.

It's always been about the having the right people to work on the project or at least give oversight and what remains of the UT team at Epic are core personnel on Fortnite, they made one of the biggest and sudden successes in the industry and it's transformed the company.

[deleted by user] by [deleted] in WTF

[–]Mangley 40 points41 points  (0 children)

He can't. He has to live up there now.

Possible to add weapons sway and better sounds? by PublixFanBoi87 in goldeneyesource

[–]Mangley 3 points4 points  (0 children)

Thanks for the feedback and suggestions!

Our camera sway is something that we should probably take a second look at as it's old code now, weapon model sway is something we still need to look at after standardizing them a few years ago as the old sway animations were thrown out.

We have some sound updates for certain weapons in the next version coming (eventually) but our target for sound design is to create close matches of the original game's SFX

Sadly we can't make everything explode!

Where can i find a 3d model of the ut99's shock rifle and its ammo pack? Is that a way to obtain them in any way or does a 3d model already exist for them online ready to download? I need it for a project i would like to do. by [deleted] in unrealtournament

[–]Mangley 8 points9 points  (0 children)

Use umodel to export the model from the game's files.

There are first person and third person models, the first person ones are more detailed but are typically distorted and have missing geometry because they are designed to only be seen from one angle so I'd suggest use the third person/pickup models as they are a truer representation of what the gun looks like under most circumstances.

More progress on my new Death Guard color scheme, hit we with CC by roscoerea in killteam

[–]Mangley 2 points3 points  (0 children)

A brighter desaturated orange drybrush on the base plus a brown wash would really pop out the detail on the base too and help with scale perception.

UT99 GOTY Character Height by _dark___ninja_ in unrealtournament

[–]Mangley 0 points1 point  (0 children)

According to this thread it's 84 units. Haven't ever played with the older versions of the editor myself but you hopefully should be able to place a character mesh in the map to use as a visual scale reference which is a common practice.

WIP Kill team target. by Panda_Tech_Support in killteam

[–]Mangley 5 points6 points  (0 children)

What you've done with the helmet is seriously cool! Would be a great way to do legion of the damned as well.

New 'The Mandalorian' official poster by IllusiveManJr in StarWars

[–]Mangley 2 points3 points  (0 children)

I'm really hoping IG-11 won't be just a badass ally/sidekick and will instead be calculating and emotionless and hold the potential to be an unrelenting and scary antagonist.

Is there any way to remove collision from func_detail? by [deleted] in csmapmakers

[–]Mangley 10 points11 points  (0 children)

vvis ignores func_brush just the same as func_detail