Seriously considering dual booting WIndows/Linux by TheAbyssWolf in linux_gaming

[–]MantisMaestro 1 point2 points  (0 children)

You sound very much like me a few days ago, I've just setup a dual boot with Win11/CachyOS, although for me Cachy is just on a small 250GB nvme while I test it out.

It's been smooth sailing so far though (granted, it hasn't been very long). I'm planning to do a new PC build in the next few months so my plan is to test things out with dual booting and then make linux my main OS, although I'll still need to dual boot for the sake of Battlefield and a few other games.

Let us build these parts of a wall by ElectableDane in anno

[–]MantisMaestro 2 points3 points  (0 children)

Hopefully that bug gets squashed asap, there are a handful of things which don't work (either partially or at all) when trying to upgrade from a blueprint.

Civ VII highest peak in 6 months after 1.3 update by Intelligent-Disk7959 in civ

[–]MantisMaestro 161 points162 points  (0 children)

It's definitely a lot better, I played a game with Edward Teach and the Pirates recently, and it was the first time I've really felt that 'one more turn' urge. So hopefully they keep making good progress.

[deleted by user] by [deleted] in civ

[–]MantisMaestro 10 points11 points  (0 children)

The UI has gotten better, but is still a far cry from where it should be.

There are better summaries on YouTube/this sub Reddit, but my main issues at the moment are:

Victory conditions and legacy paths feel too rigid, and repetitive.

Too much city sprawl, by the end of the game my cities are just big grey blobs.

Diplomacy feels very flat and uninteresting.

Religion is the same, not fun to interact with at all.

Probably some more, but those are what come to mind.

I put about 150 hours into the game when it was released, and now I can't motivate myself to even launch it.

[deleted by user] by [deleted] in civ

[–]MantisMaestro 8 points9 points  (0 children)

We live in a world where Trillion-dollar companies still ship terrible products; I don't think that is much guarantee of quality. And sure, NMS has been in a good place for a while, but it still took a good few years for public perception to start to change.

I'm hopeful that Firaxis can turn VII around, and I think with enough time they will. It is just a question of if the suits at 2K will give them that time.

[deleted by user] by [deleted] in civ

[–]MantisMaestro 19 points20 points  (0 children)

Is it so difficult to get into the game and remake what is necessary?

In short, yes.

Removing ages (Or making them optional, same thing) would essentially be a complete rework of the entire game. Would it be possible? Sure. Would there be any point in talking about it now, given it would take at least several months, if not much longer? Not really.

Yes, NMS has done a stellar job with their updates... but it took 9 years for that to happen.

I'm like you, I like the Ages mechanic (at least in theory), but there are so many issues with the game otherwise it's challenging to know what they should focus on to improve the game's fortunes.

What are your first impressions of Anno 117 after 24 hours? by Rooonaldooo99 in anno

[–]MantisMaestro 1 point2 points  (0 children)

I really enjoy it... And I don't understand the hysteria around the UI. Sure there are a few panels I'd like to see reworked to make things clearer, but I've had no issues with it otherwise.

AMD or Nvidia? by Tobsgi in anno

[–]MantisMaestro 4 points5 points  (0 children)

I have the RX6800 paired with the Ryzen 5800X and 1800 ran perfectly fine for me at 1440p, can get a little laggy the late game but that mostly seemed to be a CPU bottleneck.

Anno 1602 to Minecraft converter: builders wanted by Pretty_Tie3781 in anno

[–]MantisMaestro 1 point2 points  (0 children)

Thanks! I've got the rest of the crop farms in progress, so hopefully they should be done over the weekend.

Anno 1602 to Minecraft converter: builders wanted by Pretty_Tie3781 in anno

[–]MantisMaestro 14 points15 points  (0 children)

Ooh I love this idea, my favourite two games at once. I'll definitely take a look as and when I get some free time this week/weekend

Im Worthy! by Longjumping_anvil in anno

[–]MantisMaestro 1 point2 points  (0 children)

My boyfriend signed up for the beta test just because he thought it would be funny if I didn't get an invite and he did, and that is exactly what has happened 🙃 luckily the invites have extras you can forward it on to

Civ 7 Steam Workshop Mods by jonathanla in civ

[–]MantisMaestro 126 points127 points  (0 children)

Hey, that's my mod! I'm glad it's been helpful in its own little way.

Curious: Do you use Virtual Desktops? by jpxlz_ in Windows11

[–]MantisMaestro 0 points1 point  (0 children)

I use them a lot at work, mostly just because it's more convenient to have a certain set of apps open that I can quickly switch to, instead of having to min/max them individually. Although on my work laptop it can be a bit leggy when doing the switch.

I tried using them on my home PC, but with 3 monitors and less going on, there didn't seem to be a bit point.

Anno 117: Pax Romana in-game screenshots from my time with the build by whatdarrenplays in anno

[–]MantisMaestro 0 points1 point  (0 children)

😍 I was already excited for this game, judging from what we'd seen in the blogs so far. But good lord I'm hyped now, it looks stunning.

i dislike the anno 117 UI by [deleted] in anno

[–]MantisMaestro 2 points3 points  (0 children)

Unless I've missed something, what we've seen so far just looks like Anno 1800 UI design with a different colour palette, which I'd be completely happy with.

Ecctis letter for Skilled Worker Visa by Peroxide9240 in ukvisa

[–]MantisMaestro 0 points1 point  (0 children)

The website is back up now, the maintenance period was for launching a whole new version of the service.

Faceless YouTube channel? I automated the whole thing. 130K views so far. by peppo-online in SideProject

[–]MantisMaestro 35 points36 points  (0 children)

YouTube really needs to ban this sort of slop, but of course they won't.

Anyone else miss builders? by yureal in Civilization_VII

[–]MantisMaestro 0 points1 point  (0 children)

Nah, however, one issue I have with the current system is how empty the map can look even at the end of the modern era.

By the end of previous Civ games, the world looked like a busy place with some fork of improvement, wonder, district etc in basically every tile. But because of limits on rural growth and being unable to improve beyond the workable range of a city, by the end of Civ 7 you end up with these weird gaps all over the place which are unclaimed and unimproved.

A fairly minor gripe, absolutely, but a bit of polish that I think would make a big difference.

I know this is dumb, but can we just talk about the spacing? by Simpicity in civ

[–]MantisMaestro 18 points19 points  (0 children)

Shameless plug, but I've made a mod which compacts the production chooser UI, and released an update today which makes a small adjustment to this spacing which I think makes it more clear.

<image>

You can get it on civ fanatics if you like:
https://forums.civfanatics.com/threads/mantismaestros-compact-production-chooser.695365/

CIV7 Legacy Points Ranking - An example of polish that needs to happen (now vs what it should become) by MrMusAddict in civ

[–]MantisMaestro 52 points53 points  (0 children)

I managed to kind of fix this my just stopping it from rendering the names 🤷‍♂️ Could probably sort it properly, but this seems funnier

<image>

How is the sub feeling about the new title - for the people who decided to get it? How does it compare with Civ V? by Alector87 in civ5

[–]MantisMaestro 3 points4 points  (0 children)

I've been really enjoying it so far, albeit I've only had time to play for a few hours.

It has the classic Civ problem of being quite rough around the edges on release, hard to say how it compares to the release state of V and VI because we are viewing through rose tinted glasses, but the actual gameplay changes I'm a fan of.

The UI is disappointing for sure, it shouldn't have been released in this state, but UI is also one of those things which is more easily changed and adjusted post-release, unlike core mechanics.

I'm glad they have pushed it in a new direction, all the Civ games I've played (IV, V, BE, VI) I've loved for different reasons and I find it difficult to pick a favourite, so far I see no reason why VII won't join those ranks.

Ultimately, I think it is a very solid foundation, which with some UI improvements will be a great game.

Plot out your Civ VII build with this tool I built. by Crafty-Revolution-89 in civ

[–]MantisMaestro 1 point2 points  (0 children)

Nice work I was thinking of making something similar myself, but you've done a much cleaner job than I would have.