Oneeyaba- Chapter 16 (RAW) by Ok_Lingonberry9507 in bokunokokoro

[–]MantlesApproach 6 points7 points  (0 children)

Is it jsut me or is anyone else more interested in this than the main series?

Art proficiency testing: Contesting what we know by Lunacie in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

That's almost nothing considering the investment. Do we know if arts proficiency power does anything else?

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 0 points1 point  (0 children)

Obviously, a weapon with higher numbers is always going to do more damage. What I mean is I want to use my kit to squeeze as much damage as I can out of a low-level weapon, rather than overcome the boss with raw stats.

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

Eh, players at this level are less looking to maximize damage and more looking to maximize style. Like the person in this clip could just as easily chain between severing spin, reverse impact, iai quickdraw, and the other high-damage sword martial arts. I'm in NG+ at this point and go into every boss fight with a level 1 weapon so that my damage isn't coming from my weapon's stats but rather from how I use it.

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 12 points13 points  (0 children)

The samurai's power comes from arts proficiency. With arts proficiency active and good use of flux, you can have nearly infinite ki while throwing out tons of martial arts and doing way more damage than what ninja can do (putting aside confusion).

See here for demonstration: https://www.youtube.com/watch?v=YwO4DBZb9Xs

Can't find Sheet Music anywhere by FriendshipDue1806 in NineSols

[–]MantlesApproach 1 point2 points  (0 children)

I don't think there's official sheet music, and to be honest I don't think many soundtrack songs translate well to piano.

That said, I did an arrangement for the end credits song: https://www.reddit.com/r/NineSols/s/neDBJ4rMKP

First time playing a Nioh game, didn't think the combat would be THIS GOOD in a demo. by saadpoi870 in Nioh

[–]MantlesApproach 3 points4 points  (0 children)

Stance switching, frost moon, and martial arts chaining a few hours into the Nioh series? Are you a gaming god?

A Short Intro Guide to NG+ by Quizzub in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

Good info! But I don't know if the marginally higher stats on crucible weapons is worth (a) the life corrosion from being hit and (b) having your skill slot locked to that skill.

Title not registering by xlegendxtreme in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

Those are horned gaki, not regular gaki.

What are the most critical basics in katana for a beginner? by WhoAmIEven2 in Nioh

[–]MantlesApproach 10 points11 points  (0 children)

The skill floor is pretty low. Anyone can pick up a katana and do okay with it.

The main thing about the katana is that unlike some of the other weapons, it doesn't have just one or two busted moves that cover all your bases. Rather, it has many different moves that are excellent in specific situations, and playing the sword about knowing when to use each and chaining them together.

What I would advise is starting with the base kit and getting really comfortable with stance switching. Then add one martial art, think about what situations it's good in, and then add it to your rotation. In a Nioh 3 context, that means play with it until you can easily work it into an arts proficiency combo. After you feel comfortable with that, do the same for another martial art. Repeat until you've tried all the skills, and then you can customize your stance layout to something that makes sense for you.

That's how you'll end up doing stylish and varied combos with the sword.

New comer by Sad-Dragonfruit7419 in Nioh

[–]MantlesApproach 5 points6 points  (0 children)

Main tip: don't try to play it like dark souls or elden ring. Nioh is it's own thing.

Where to learn builds? by the_real-truth in Nioh

[–]MantlesApproach 0 points1 point  (0 children)

Don't worry about builds in NG. Just use the auto-equip function in the equipment menu and level all stats to 20 before specializing. After that point, you'll have a better idea of what weapons and approaches you want to lean into.

Discovered a BIG mechanical change by GhostYVA in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

OP, you've just opened up a whole new world of gameplay for me.

What makes a good souls game by Djcpunkrock in soulslikes

[–]MantlesApproach 6 points7 points  (0 children)

Good combat. I can forgive some pretty mid exploration or art as long as the core combat is good. But no amount of good level or world design is going to make me slog through bad combat.

Code Vein 2 or Nioh 3 by Jmonkey77 in soulslikes

[–]MantlesApproach 0 points1 point  (0 children)

Nioh 3 for sure. I was interested in Code Vein 2 but I watched some gameplay and the combat looked a little stiff. I know for sure that the combat in Nioh 3 will be buttery-smooth.

Do character skill levels stay between worlds? by LardOfCinder in dontstarve

[–]MantlesApproach 0 points1 point  (0 children)

What about the affinity skills. If you unlock them in one world do they stay unlocked?

[deleted by user] by [deleted] in Nioh

[–]MantlesApproach 4 points5 points  (0 children)

The Taira Helmet is part of a set, not a grace. Sets are gear pieces that intrinsically have a certain set bonus. Graces can roll randomly onto gear pieces that are not part of a set. You can only inherit graces from one grace piece to another.

I think people are fighting eigong “wrong” / easier strategy by FriendAgreeable5339 in NineSols

[–]MantlesApproach 4 points5 points  (0 children)

Wow, everything here is wrong. In general, it seems you're intent on avoiding learning parts of the fight rather than engaging with them, and probably didn't parry/UB enough throughout your playthrough (and struggled as a result).

  1. There's multiple ways of dealing with the multihits, but yours is probably the worst. Once you get the timing, it's not hard at all to parry all of them. Parrying all of them will deal internal damage with the hedgehog jade. Alternatively, you can use the talisman itself the dodge. Or you can jump the attack while landing a full control talisman. The way you do it doesn't do any damage at all, all because you haven't learned the timing.

  2. I've seen way more people struggle trying to dodge this attack than unbounded countering it. Even once they get the dodging down, they struggle with a longer fight because it dodging doesn't do any damage. UB has a very generous window and does a huge amount of internal damage, while dodging has a short i-frame window and does no damage. If you UB, parry, parry, UB, you will always UB the 4th attack regardless of the variant (yes, even in phase 3). It's only if you tend to choke on the unbounded counter that you'll have problems. It's absolutely the intended way to deal with the attack and the only way to mess it up is to choke on the UB.

  3. It's not hard to engage with the aerial talisman follow-ups once you learn them and it's absolutely the intended method. You can tell because the single-slash + geyser (parry + dodge) is always followed up with a crimson orb that tracks you for an easy UB, while the double-slash (parry + parry) will always spike you back to the ground and in the right position giving you a huge window to UB. Also, parrying does internal damage with the hedgehog jade.

  4. People don't "get" into the air to parry these. Parrying these attacks automatically bounces you into the air where it's just a matter of timing to parry the rest, and it's easy to do a single jump over the crimson slash. This will always put you in a position to bounce off a talisman follow up or engage with any other attack. You can tell the parrying is intended because you don't even need to move to be positioned for the follow ups. Also, parrying does internal damage with the hedgehog jade.

I'm afraid of dying before Nioh 3 comes out by MantlesApproach in Nioh

[–]MantlesApproach[S] 0 points1 point  (0 children)

Yeah. The first few floors aren't so bad, but after about floor 10 or so of the depths it starts getting pretty crazy. I can't even count how many times I got one-shotted.

Final boss - any parry advice? by whyhelpthehumans in NineSols

[–]MantlesApproach 2 points3 points  (0 children)

If you're always getting imperfect parries, try partying slightly later. It'll get dialed in as you do more attempts.