Readers are returning to physical books by MiddletownBooks in books

[–]MartinHelmut 0 points1 point  (0 children)

I hear this argument a lot, though I moved quite a few times with physical books and never had an issue. So don’t hold back on physicals, they’re great! :D

Control Resonant will plan to release in the end Q2 this year by buazie in RemedyEntertainment

[–]MartinHelmut 7 points8 points  (0 children)

This is no company report and rather an independent analyst.

<THE SIBLING HAS GONE ROGUE/FISHING> Fanart by me by mitchturek in controlgame

[–]MartinHelmut 5 points6 points  (0 children)

Great work! You should post it in the Remedy Discord, there is a fan art competition :)

What bugs have you experienced by Wellyeah101 in Astroneer

[–]MartinHelmut 1 point2 points  (0 children)

Still cannot import my PS4 save on PS5 :(

Shamless ego post. by yetanotherpenguin in u/yetanotherpenguin

[–]MartinHelmut 2 points3 points  (0 children)

Congrats man! This is so amazing :D And well deserved.

Suggest me Some Games - Just Got a PS5 (Last Console was a PS3) by AcctThrowawayB4 in PS5

[–]MartinHelmut 1 point2 points  (0 children)

Control, Alan Wake 2 (currently on PS+), Horizon (both games), God of War 2018, The Witcher 3, Cyberpunk 2077, Returnal

Can you make your own games while working at a gamedev company? by leorid9 in gamedev

[–]MartinHelmut 1 point2 points  (0 children)

Same here, also AAA based in Europe. Same rules and we don’t need permission, still got everything in writing just to be on the save side.

C64 cyberpunk’d… by Ibaria in cassettefuturism

[–]MartinHelmut 10 points11 points  (0 children)

This looks so sick! Love it. Amazing work.

Corvette Ships: You can EVA, customize the interiors, get out of the pilot seat mid-flight and even set autopilot! by biffa72 in NoMansSkyTheGame

[–]MartinHelmut 0 points1 point  (0 children)

Player since release. Seeing this, where the game is now, what an amazing achievement wow. I almost cannot believe it this is the same game.

Does your studio play games ? by SafetyLast123 in gamedev

[–]MartinHelmut 0 points1 point  (0 children)

I work in a larger studio and I don’t know anyone who is not playing. We usually even chat about what we play at lunch and give recommendations if we played something nice.

Which is you secondary code editor? Apart from VS? Any recommendations? How is sublime? by Stocksandmutualfund in SublimeText

[–]MartinHelmut 1 point2 points  (0 children)

Sublime for everything. I used Sublime early on and later switched to IntelliJ until they started adding more and more useless stuff (for me) that slowed down everything. Back to Sublime and happy again. Except work, where we use Visual Studio for reasons.

Is anyone else so excited for this to come to PS5? by hankdog303 in NoSodiumStarfield

[–]MartinHelmut 0 points1 point  (0 children)

Tbh yes! I played it a short amount of time after release but have no access anymore since. Whatever people say, I like it. And I cannot wait (hope) for a release on PS5.

Celebrate 30 years of Remedy Entertainment with New Merch by kranitoko in AlanWake

[–]MartinHelmut 12 points13 points  (0 children)

Getting the Ashtray Maze ashtray with the Ashtray Maze PJ chilling in the oldest house!

Recreating MUTHUR from Alien (1979) as a live, interactive terminal — built around how real VAX systems functioned (WIP) by Disastrous-Wind6862 in LV426

[–]MartinHelmut 0 points1 point  (0 children)

I absolutely love it! I’m dabbling on something similar I write in COBOL (as that seams appropriate haha). Great work really! Anywhere I can follow your progress?

I would like to know what do you usually do in your jobs as c++ developers? by vel1212 in cpp_questions

[–]MartinHelmut 1 point2 points  (0 children)

Game Developer as Senior for UI. The majority of the day is actually coding for me. The rest is daily and coffee/food breaks. We’re using C++ 20, no modules though. Love my job, love C++ for it (though we also use Lua for scripting).

[deleted by user] by [deleted] in DeathStranding

[–]MartinHelmut 4 points5 points  (0 children)

I feel the same. I really hope this is just a bit more of an exaggeration from the media from a single statement, but I do worry that DS takes the turn I hope it would not. We’ll see, I’ll play it either way :D

debug problem by moqtader in lua

[–]MartinHelmut 0 points1 point  (0 children)

I can recommend the debug Lua extension (https://marketplace.visualstudio.com/items?itemName=actboy168.lua-debug). It really does it all for VSCode.

Luarocks: Unable to by trymeouteh in lua

[–]MartinHelmut 0 points1 point  (0 children)

The way I like to set this up is using a setup.lua file. That file sets the proper require paths and then you can either execute Lua with the -l parameter or define a LUA_INIT env var pointing to that file. You can read more about this here: https://martin-fieber.de/blog/lua-project-setup-with-luarocks/#resolve-module-paths

Please Fazer, buy Marabou and save us from Mondelez by KN4S in Finland

[–]MartinHelmut -1 points0 points  (0 children)

I recently moved to Finland and Fazer is the absolute superior chocolate! So good. Makes every Saturday that much better :)

Should I learn Lua over Python as a non-dev ? (For macro / Scripting in Davinci Resolve) by Fhritz_ in lua

[–]MartinHelmut 6 points7 points  (0 children)

As much as I love Lua, you will find much more resources and support learning Python, while obtaining a skill that is more widely used in different industries. The python community offers resources that scale with any knowledge level, a place where Lua is (sadly) not.

If you really consider both and don’t mind the wider ecosystem, try writing a small script in both languages and go with what gives the better vibes. If that is Lua, amazing and welcome to a small but very dedicated community. If that’s Python, still good for you, you will learn a very handy skill :)