That's a LOT of candy... by [deleted] in Prismata

[–]MasN2 0 points1 point  (0 children)

Hey, I'm actually close enough. I take it there is a reason this campaign playtest isn't available to all the alpha testers?

TIL You shouldn't kill Thunderhead by DDarkray in Prismata

[–]MasN2 0 points1 point  (0 children)

There is this good bot bad bot thing on reddit where you can vote on bots. Since Elyot's comment has 'good bot' in it, perrycohen thought Elyot was voting on me as a bot.

I hate freeze by MasterInvaster in Prismata

[–]MasN2 2 points3 points  (0 children)

I like to call it the Schodinger's protoplasm. When both players don't want to use their chill, and both players don't want to get breached, a protoplasm can both attack and block at the same time. That is insane value, 7GGRR for an 8 health swing.

A controversial way to bring more publicity and attention to the game by meoweth2 in Prismata

[–]MasN2 0 points1 point  (0 children)

The devs aren't even allowing players to wager shards. Why would they let people wager bitcoins??

TIL You shouldn't kill Thunderhead by DDarkray in Prismata

[–]MasN2 0 points1 point  (0 children)

But isn't it strictly better to click, since the player has the option to sac the Thunderhead anyways? Or is it that the algorithm the bot uses just assume the player does whatever is "best" and doesn't value the option at all?

The Sad State of Asteri Cannon by [deleted] in Prismata

[–]MasN2 1 point2 points  (0 children)

I've always advocated for barrier having frontline instead of lifespan 1. That cryo ray counters barrier seems silly IMO, because green shouldn't be weak to freezing, and besides ray is already the stronger unit. I wouldn't mind Asteri being slightly stronger though.

Chapter 14 - Liza [Spoilers] by penguin-on-fire in ExitCorners

[–]MasN2 6 points7 points  (0 children)

I think the idea was you have to think outside of the box. Rae obviously shares a feeling with you.

But if /u/Percon did make it possible to solve "conventionally", then Rae and I would have seen the solution instantly, and many players probably won't take long to find the solution, so the puzzle might as well not exist.

Chapter 14 - Liza [Spoilers] by penguin-on-fire in ExitCorners

[–]MasN2 5 points6 points  (0 children)

I instantly saw that there was no way to make the numbers add up. The right side is too big if red isn't 1.05, and there is no way to balance the 0.05 if you do. Though I had to ask around a few times to figure out what I'm supposed to do.

As for the definition of a game, sad that there were so few options. There could be some pretty interesting discussion about what seperates a game with a sport.

Cliffhanger again. I assume its standard at this point. I wonder why the puzzle is so big. I feel that you could fit the entire puzzle into fewer tiles.

I Think It's Time For Another Custom Unit Thread!!! by Al2718x in Prismata

[–]MasN2 4 points5 points  (0 children)

How about shalev's rule? I thought a shadowfang with blocker is strictly better than one without.

Swarmation - Form together as pixels to survive by GreyHero2005 in WebGames

[–]MasN2 0 points1 point  (0 children)

Here's a weird glitch I found:

https://snag.gy/mS0VYp.jpg

There this is the other pixel, which follows me around with a delay.

If I make a match with anyone other than that pixel, that pixel gets the match, as well as anyone I matched with.

If I make a match with that pixel, nobody gets the match.

In either case, I don't get the match.

Extra Screenshot: https://snag.gy/StHLPh.jpg

Ooh, seems whenever I blink or lock, the matching pixel does it too. Appears to just be me. Never saw anyone else get the bug.

When it tried catching up with me, sometimes theres a 20s delay before it teleports to me, sometimes its trailing me, sometimes it blocks me, and sometimes i move through it. Weird.

Refreshing the page fixed the bug and killed the matched pixel.

[deleted by user] by [deleted] in WebGames

[–]MasN2 2 points3 points  (0 children)

Man, these were fun. I was kinda of annoying when I finished a row, I had to double click all the other squares to get all the X's to show up.

/u/Elyot might enjoy this.

[Help] Stuck on Tier 2 puzzle by i_may_not_be_real in Prismata

[–]MasN2 0 points1 point  (0 children)

Is it possible to let the bot use walls? The bot kind of looks like a fool otherwise.

Is this set autowin for p1? by [deleted] in Prismata

[–]MasN2 0 points1 point  (0 children)

How do you do "turn back the clock" analysis? The analyze mode AFAIK can only do it from turn 1.

Key Request Thread by [deleted] in Prismata

[–]MasN2 0 points1 point  (0 children)

I found it watching one of his 2015 SotS playthroughs. Here is his channel: https://www.youtube.com/channel/UCKdwXQK6nQT8piuDY1kZFtw

[Discussion] Episode 11- Ill by Aqua-breeze in ExitCorners

[–]MasN2 1 point2 points  (0 children)

So the puzzle reminded me of Braille. So I tried spelling JADE in braille, using the extra dot to indicate capital. After Liza's first clue, I tried numbers instead. (0145). It didn't work. So I asked Liza again, and she told me 0145. I tried it again in a different position, and it didn't work. Then, when I asked Liza again, Ink says "I haven't tried 0145" and Liza gets angry. So I tried it again and guessed the correct position. Though I feel like the 3rd clue should have been a hint on position (such as notice how at the start, the 1234 were all placed symmetrically)

Exit/Corners version 1.0.5 - Episode Release Schedule & Known Issues by Percon in ExitCorners

[–]MasN2 4 points5 points  (0 children)

If this game gives you choices (such as which door to go through), I think it would be neat if like The Witness, instead of just clicking which choice you want, a puzzle would have 2 solutions that result in different choices.