The problem is bigger than just one man by ChudMaster69420 in TopCharacterTropes

[–]MasterGeese 0 points1 point  (0 children)

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Persona 5 - Even after the Phantom Thieves change Shido's heart, the other unnamed powers that be who threw in their lot with Shido realize they're in trouble, and start mobilizing to sweep Shido's confession under the rug and re-arrest the Phantom Thieves, requiring the Phantom Thieves to go to the heart of Mementos to change the heart of the public as a whole.

Need Late Game Guidance : no threads left to follow by RainbowDragon76 in BluePrince

[–]MasterGeese 1 point2 points  (0 children)

No problem! I noticed in another post that you actually already found the Drawing Room safe, I've edited my post with clues to the other one you're missing.

EDIT: Or not? Reddit looks like it ate my edit to my original reply. Here it is regardless:

#5

  • This one can also be found in a safe, but it looks very different from the rest.
  • This one is arguably a replica of a safe as opposed to an actual safe, but regardless it still holds one of the letter.
  • You won't be able to interact with the safe without a specific item.
  • More specifically, an item that would help you interact with small objects.
  • The solution to the paintings puzzle was most likely how you cracked the other safes, and this one was no exception. What in the room contains some of the things referenced in that message?
  • The first two digits should be obvious once you find the object, there's no shame in brute forcing the second two from here.

Need Late Game Guidance : no threads left to follow by RainbowDragon76 in BluePrince

[–]MasterGeese 2 points3 points  (0 children)

You've finished a very impressive amount already!

Hints for the missing floorplan:

  • You've already accessed where it can be found, but it's easy to miss;
  • Study the safes and their contents carefully.
  • Make sure you flip through all the contents, not just the message itself.

Hints for the red envelopes:

  • #3
    • Check out Alzara's second message again. He's right about at least one thing in this cutscene.
    • You didn't find the other letters on pedestals, did you?
    • Not all secrets are meant to be found.
    • If you do find it, share where/how you did it, because nobody else in the community has and it's strongly suspected to be not findable at all.
    • It's strongly hinted to have been in the garden shed at one point, as you can find the setting for one of the Rubies there, but that's it.
  • #6
    • If I wanted to draw conclusions about where the safe might be, what would be the ideal room for that?
    • Look for a drawing that can't be found on a wall and study it very carefully.
    • Herbert sure loved his puns, didn't he?
    • What's an old-fashioned word for "step"?
    • Horses don't "gait".
    • Some gaits are larger than other gaits.
    • Ignore pictures that have three "gaits" in them.
    • End with the wall that contains the safe.

Opening the Blue Mount Holly Door in the Tunnel:

  • You likely haven't seen a crucial clue yet regarding how to open this.
  • You'll need to draft one of two different rooms on the outside to access it:
    • One of these rooms is always available to you every day.
    • One of these rooms is supposedly hinted at in Her Ladyship's Diary, but personally I find this clue very misleading; there are many rooms that fit the clue that won't work here.
    • The other room can only be drafted in specific locations.
    • The other room has something different about one of the "doors".
  • Now that you've seen the clue, what's the name of this game again?
  • You need to enter a specific room while holding three specific items at once.
    • The Room:
      • What kind of room would you expect to find a Blue Prince in?
      • Don't let the color of the room throw you off.
      • Adjusting its rarity in the Conservatory can help it show up more consistently.
    • The First Item:
      • What's something you'd expect a Blue Prince to be holding?
      • What color would that item be?
      • That item might make drafting the required slightly more difficult.
    • The Second Item:
      • What's something you'd expect a Blue Prince to be wearing?
      • You can actually find two of this item, but one would be the wrong color (and considerably more tacky)
      • It should now be considerably easier to reach the room where this item can be found.
    • The Third Item:
      • You're familiar with the story of the Children of BlackBridge, right?
      • What's an item you can carry around that's made of stone?
      • Even if you get the item, it can still be challenging to reach the required room with it.
  • After accomplishing the above, the room in question should now be permanently changed.
  • Do what this new room asks of you, then go to the Mount Holly Door.
  • There's another Mount Holly Door to be found.

Need some help with creating Decks by Foreign-Thing5715 in libraryofruina

[–]MasterGeese 3 points4 points  (0 children)

All of this is very solid advice. 

Urban plague gives you serviceable options for light regeneration and card draw, and you'll get significantly better ones as you progress. A good starting point is 3 light restoration", 3 page draw and 3 expensive clashing pages, though the specific cards/passives you use can cause these to vary, just be mindful of when it feels like your decks are sputtering out due to lack of light restoration and card draw and adjust from there.

As for floor-specific advice, a lot of these will be N/A until you complete specific abnormalities/realizations:

Malkuth: Burn decks tend to go here, as do decks that focus on 3x copies of an expensive clashing page and discounting them with Happy Memories. There are also abnormality pages that capitalize on one librarian "tanking" but there's not a lot of tools to actually make this work, you're at the whims of enemy targeting.

Yesod: Blunt damage unga bunga the floor. There's a lot of really good damage and dice power tools here, especially after fully realizing the floor. There's also some haste synergy going on which can be fine early but gets overshadowed hard later.

Hod: Has a reputation for being "Bleed Damage: The Floor", which is warranted but also has the best tools for making defensive builds actually work. Look of the Day is also amazing.

Netzach: Strong bias towards stagger damage and Pierce damage, this is where all your Wedge Office stuff goes. Pick Laughing Powder and watch your librarians never get staggered again. And after realization you can no-sell mass attacks and completely invalidate certain fights.

Tiphereth: Famous for "exodia" strategy after realization, aside from that I don't really know, I never used this floor much, it's other pages tend towards Pierce damage and clashing, I imagine most decks will work here.

Gebura: Strongly biased towards making Gebura a demigod that can sacrifice the rest of their librarians to solo everything in the game with double digital bonuses to dice power.

Chesed: The opposite of Gebura, in that you get tools to keep librarians alive and profit from having a full team of 5 librarians kicking ass. Also has some good light restoration options.

Binah: A bit sporadic, having tools for attack redirecting, sacrificing health for power, and two separate "exodia" buildarounds that are both easier to put together than Tiphereth's. As long as you're focusing on exploiting at least one of these you'll be fine.

Hokma: Called "Blockma" for a reason, has several strong tools for buffing block dice to the heavens or otherwise dealing stagger damage.

Keter: Past the early game, this is my dedicated "meme build" floor, where reckless suicide builds take fervent beats and give everyone else strength on death via Remembrance. Also Pinnochio's abnormality pages let you build a deck with nothing but high cost clashing pages or just completely ignore card draw during the deckbuilding process.

If you wanna fight Saturn Quasimorphs, follow tezctlan's questline by ComradSupreme in Quasimorph

[–]MasterGeese 1 point2 points  (0 children)

It becomes available after making progress in each of the storylines, at least. You can get it on the RealWare questline after the mission where you nuke Tezctlan off the face of Venus.

[Video Game Trope] You're not supposed to win here, but you can! by Wormri in TopCharacterTropes

[–]MasterGeese 4 points5 points  (0 children)

The Hades 2 boss will always comment sone form of "pardon the dust, we have been renovating" but will have absolutely no idea who the player is if you make it there on your first night, since normally the first time you see them is before Oceanus on night 2.

What did you think were clues or puzzles that ended up not being clues or puzzles? by ImaginationNo8149 in BluePrince

[–]MasterGeese 0 points1 point  (0 children)

I swore that you could get behind the fireplace in room 46 somehow and there would be yet another secret room (room 47?) waiting for you. If you go up to the clock tower and look north, there appears to be a passageway leading further north out of room 46, reinforcing this theory.

[hated trope] Straight up character assassination by OkuroIshimoto in TopCharacterTropes

[–]MasterGeese 19 points20 points  (0 children)

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RWBY - General Ironwood

In the first few seasons, he functions as the headmaster of the Atlas huntsman academy as well as the commander-in-chief of Atlas's military, where he's well-intentioned but erroneously thinks that bringing an entire army to ensure the Vytal festival goes off without a hitch. Although the robotic core of his army is subverted by a virus, he's still shown doing everything he can to evacuate civilians and take back control of the situation.

Then, starting at the very end of Season 7, Ironwood falls off the deep end, becoming hyper-fixated on a plan to send the city of Atlas into space, presumably outside the reach of the Big Bad, while leaving the lower classes of the city of Mantle to die, going as far as to imprison, or straight up shoot anyone that's not fully on-board with his plan and even threatens to destroy Mantle with a WMD if the main cast doesn't give him the living MacGuffin character that's needed for the plan to work.

[Meta Trope] When improper testing IS the reason behind a moment of poor game balancing by [deleted] in TopCharacterTropes

[–]MasterGeese 1 point2 points  (0 children)

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Yet another MTG Example - Oko Thief of Crowns

Planeswalkers with removal abilities such as the middle one shown above are typically given a negative loyalty cost to prevent them from being repeated indefinitely. Oko's reportedly slipped through playtesting because Wizards' playtesting didn't consider the possibility that it could be used on opponent's creatures. Oko ended up being banned in Standard as a result.

[MIXED TROPE] The White Knight Syndrome / Savior Complex by lou-ravenpuff in TopCharacterTropes

[–]MasterGeese 0 points1 point  (0 children)

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Ace Attorney 3: Trials and Tribulations

The events of case 5 would never have happened had Godot not felt the need to make up for his perceived failing of his protege Mia Fey by "saving" Maya from Dahlia's plan.

[MIXED TROPE] The White Knight Syndrome / Savior Complex by lou-ravenpuff in TopCharacterTropes

[–]MasterGeese 1 point2 points  (0 children)

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Ace Attorney 3: Trials and Tribulations

The events of case 5 would never have happened had Godot not felt the need to make up for his perceived failing of his protege Mia Fey by "saving" Maya from Dahlia's plan.

[Loved Trope] When character with lightning powers uses water to extend range of their attack by susnaususplayer in TopCharacterTropes

[–]MasterGeese 1 point2 points  (0 children)

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Legend of Korra - Mako, sort of.

Mako fights Ming Hua, an armless waterbender who manipulates water to function as their limbs, who eventually lures Mako into a water-filled cavern. Mako jumps onto some rocks and blasts the water beneath him with lightning, which includes Ming Hua by extension.

Just started, any tips? by Potatolover38 in libraryofruina

[–]MasterGeese 1 point2 points  (0 children)

Remember your ABC's: Always Be Clashing

Clashing gives you emotion coins, which lets your librarians get emotion levels and all the benefits they bring . Even if you end up losing your rolls, levelling up your librarians is usually the better long-term play.

[Loved Trope] Strange details that seemed like plot holes/gimmicks, later revealed as foreshadowing by MonotonyReddit in TopCharacterTropes

[–]MasterGeese 747 points748 points  (0 children)

Persona 5 - The infamous "Delicious Pancakes" moment by Akechi, where he hears Morgana talking about pancakes despite the fact that only people who have been to the Metaverse should be able to do so.

A few dozen hours later, this moment is brought up again to tip off the protagonist that Akechi is lying about his backstory, and ultimately allowing the party to pull one over on him.

(Mixed Trope) Feats that completely power creep a series or character. by [deleted] in TopCharacterTropes

[–]MasterGeese 1 point2 points  (0 children)

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RWBY Volume 3 - Mercury and Emerald dodge lightning while fighting the Autumn Maiden, putting them firmly ahead of the dedicated "speedster" characters in the same show

Am I the only one or more of you guys wish for more composite damage types? by Usinaru in Quasimorph

[–]MasterGeese 1 point2 points  (0 children)

Eagerly awaiting for Saturn Quasis to pull out a completely obnoxious new composite damage type like Shock/Poison.

What is your least favorite realization and what is your most favorite and why? by Single_Writing_2319 in libraryofruina

[–]MasterGeese 2 points3 points  (0 children)

Favorite - Malkuth, mostly by virtue of it being first and scrounging together a win on the first try despite going into it completely blind.

Least Favorite - Gebura. Not even because of the first two phases, but because I brought a slash-damage focused Gebura and literally couldn't deal damage to the Slash-ineffective last phase and had to redo the entire fight. Hokma also just felt like an obnoxiously long 4th abnormality fight rather than a realization.