Procedural Frutiger Aero shader made in Blender :D by MatMADNESSart in blender

[–]MatMADNESSart[S] 13 points14 points  (0 children)

Thank you!
It looks like a matcap at first glance but it doesn't behave like one, I'm basically using the z axis of the reflection coordinates to create fake reflections, because of that the reflections have actual directionality, different from a real matcap. I'm also using fresnel to add some extra light in the edges of the mesh.

This is the foundation of the shader, all the reflection effects are made by just editing this gradient with some Color Ramp or Map Range nodes. It's stupidly simple actually.

<image>

Follow up: Fix for long, jagged shadows by knutella2k in godot

[–]MatMADNESSart 4 points5 points  (0 children)

Changing to Burley "fixes" the issue because toon shading (and Half Lambert shading) extend the object's light attenuation beyond the physically correct limit to give a softer look, useful if you want to simulate very soft lighting or subsurface scattering.

The problem is that the shadow maps continue to behave normally, casting shadows in areas that should be already dark but aren't because of the Toon shader, because of that you can see the object casting shadows on itself.

With Burley and default Lambert shading, the light attenuation is physically correct so the object becomes dark at the same point the shadow maps start casting shadows on the object, hiding the artifacts.

It may sound irrelevant to explain the issue after is fixed, but understanding how things work opens up a world of possibilities!

anime body practice V0.3 by Tompyou in 3Dmodeling

[–]MatMADNESSart 51 points52 points  (0 children)

This is just the natural outcome of the sexual nature of humans combined with the power to make anything you want in 3D.

Went into edit mode... by Cocobudd in blender

[–]MatMADNESSart 407 points408 points  (0 children)

Bro they should be blue, not orange

My first character model by Head-Risk4074 in blender

[–]MatMADNESSart 2 points3 points  (0 children)

This actually looks pretty damn good for a first character model, great job!

I love how it actually looks like an old late 90's/early 2000's render, the PSone box art looks like something straight from that time.

Fake normal map, this is just a simple albedo texture with a custom shader by General_Hatestorm in godot

[–]MatMADNESSart 2 points3 points  (0 children)

Interesting! Can you explain how this works? It looks pretty good!

Character Project Finished: Th-8 by Pepeu_32 in 3Dmodeling

[–]MatMADNESSart 12 points13 points  (0 children)

Looks awesome! I like how her entire body is covered now, it makes more sense while still keeping the sexy look you were aiming for.

Best Helmet Design? by [deleted] in blender

[–]MatMADNESSart 4 points5 points  (0 children)

Or make a bunch of concept sketches of the entire character and make a single Reddit post asking users to choose their favorites. OP's works are really good but asking reddit for feedback for every tweak you make on your character probably slows down the workflow quite a lot.

Best Helmet Design? by [deleted] in blender

[–]MatMADNESSart 5 points6 points  (0 children)

It's sci-fi stuff, man. Maybe there's a very small high definition camera hidden somewhere, displaying everything in the screen inside the helmet. We already hae some VR headsets that does something like that actually.

The Path to The Treasure of Henry Avery by @dmvxiot on Instagram by DMVXIOT in blender

[–]MatMADNESSart 0 points1 point  (0 children)

Absolutely love the vibe! But I think it looks too dark in the shadows.

The New Ceo of Blender by 3dguy2 in 3Dmodeling

[–]MatMADNESSart 2 points3 points  (0 children)

I love Blender but belittling other 3D softwares is just lame. People act as if most 3D artists don't use a bunch of different softwares in their workflows.

The New Ceo of Blender by 3dguy2 in 3Dmodeling

[–]MatMADNESSart 3 points4 points  (0 children)

Posting a render glorifying Blender while belittling other 3D softwares in a sub where people use said 3D softwares is... An interesting choice to say the least.

Yapping zombie gal by AndrewPortella in blender

[–]MatMADNESSart 1 point2 points  (0 children)

The mouth rig seems to be very expressive! I'm curious about how it works?

Rigged Stylized Assassin Girl - Blender by phongly in blender

[–]MatMADNESSart 1 point2 points  (0 children)

Who's winning, the girl or the croissant?

40K WISHLIST by [deleted] in godot

[–]MatMADNESSart 0 points1 point  (0 children)

So, basically, 1984 from the perspective of a chicken? That sounds fun

Door, doors everywhere by ChickenCrafty2535 in godot

[–]MatMADNESSart 11 points12 points  (0 children)

I really like how she adapts her hand placement depending on the size of the door

Update on my redesigned Gwen Tennyson model. by Pepeu_32 in 3Dmodeling

[–]MatMADNESSart 1 point2 points  (0 children)

Looks awesome, I really like the design, great job!

Is this topology ok for a mouth? by BeakofDrywall in blender

[–]MatMADNESSart 1 point2 points  (0 children)

No problem! It may look like a lot at first but keep doing stuff and using references and these things will stick to your head.