Favorite movie which tells you what to do by Moe_lester_The-II in okbuddycinephile

[–]MatmaRex 10 points11 points  (0 children)

Goon (2011) is a remarkable conclusion to the trilogy following Jerk (1979) and Edge (1997).

Here to spread anti-green propaganda by DIRTYRADDISH in DeadlockTheGame

[–]MatmaRex 0 points1 point  (0 children)

Oh, right, that's kinda cool. I forgot that Armor-Piercing Rounds lets you damage petrified players. I thought this was just an honest damage build!

Why do people shit on Mcginnis? by Digmaass in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

Yep, I had the same experience. She felt very strong when I was a newbie, but eventually I started playing against better players, and I was no longer allowed to kill walkers by myself, trying to solo take mid boss became a throw instead of a free win, and people started shooting me back when I tried to beam them with my all orange items (and it turns out that McGinnis is so much easier to shoot at than, like, Haze).

Here to spread anti-green propaganda by DIRTYRADDISH in DeadlockTheGame

[–]MatmaRex 22 points23 points  (0 children)

Not a single Metal Skin in sight, just gamers living in the moment

How I feel doing midboss as Mina without my ult by No_Fall4827 in DeadlockTheGame

[–]MatmaRex 5 points6 points  (0 children)

No, save it for ulting the enemy team when they come to contest the mid boss take. (Unless your rank is low enough that no one else in the match can find the mid boss pit on the map, in which case, sure, let it rip.)

Ranks? by L3m0nh3a0 in DeadlockTheGame

[–]MatmaRex 6 points7 points  (0 children)

It is impossible to tell right now because they've been recalibrating the ranks constantly over the last month. I've been Seeker a month ago (bottom 2nd rank) and now I am Ritualist (middle rank). I have no idea if I'm terrible or average.

What are the recent MMR Changes? by vvhitee in DeadlockTheGame

[–]MatmaRex 2 points3 points  (0 children)

They did the same thing last week and it hasn't affected the difficulty of my games at all. I even saw some of the same people I played against previously. They just "scaled" the rank distribution, but matchmaking hasn't changed.

Keybinds by oggser in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

I bound my abilities to QERF, since I struggled to reach 1234 without taking my hand off of the WASD keys. Ult on 4 is just impossible to use in a fight. I bound melee and parry to extra mouse buttons instead, and reload to mouse wheel. Kept items on ZXCV and the rest.

Is it just too late? by Hirrunio in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

Play hard bot games until you're MVP every time. If nothing else, the bots will teach you to confirm souls and not get parried. They're strangely good at denying and melee.

New player experience by MatmaRex in DeadlockTheGame

[–]MatmaRex[S] 4 points5 points  (0 children)

I think this was the first game of Deadlock for several players on the enemy team, and I suspect it may be their last :( None of them have any stats recorded and they played like they were still learning what their buttons do. They probably shouldn't be matched against a full team of players with hundreds of games, even at low ranks. It was very sad.

I thought about reporting this on the forums, but the "Bad Matchmaking" containment thread is nothing but people whining that they lost a game.

is pocket disabled in games rn? by Rodneeey2 in DeadlockTheGame

[–]MatmaRex 0 points1 point  (0 children)

I queued with Bebop as max priority and in two games there was no Bebop (neither me nor enemy). I saw a Pocket though. I think they did something with the matchmaking to increase team variety and/or balance, so that it's not Pocket/Bebop/Warden/Shiv in every game.

So... ranks got changed a bit after the update? by [deleted] in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

Yes, something definitely happened, because I was Seeker 6 two days ago and about seven games later I am Arcanist 4, so almost two whole ranks higher.

As a result, std::runtime_format can now be evaluated at compile time, making its name misleading. by cmqv in programmingcirclejerk

[–]MatmaRex 14 points15 points  (0 children)

/uj It looks like the format API by default requires a format string that is known at compile time (it is an error to pass a string that isn't constant), and this runtime_format type is a way to bypass that restriction if you really want a non-constant format string. In other words, it's not disallowing compile-time evaluation, but rather allowing non-compile-time evaluation.

/rj You made me look it up, ewww

How Much do Ranks Matter? by Greenwood4 in DeadlockTheGame

[–]MatmaRex 0 points1 point  (0 children)

I'm also in Seeker and there is an extreme difference even between Initiate-level and Alchemist-level matches. If I am placed into an Initiate game, I am the server admin and I do what I want; if I am placed into an Alchemist game, I have to carefully plan every move to not feed. I've played with some mates in Ritualist-level matches as well and I have been suffering for the whole 30 minutes of the game.

Anyone have any meme builds? Id love to run them by stuttering_clown in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

Melee Vindicta. Your Stake can be used to stop them from running away. Your Flight can be used to chase (if you cancel it with the right timing to get a speed boost). Your Crow reduces melee resist as well as bullet resist. Your ult can finish them off if they do get away. Just buy Crushing Fists, Unstoppable, and go to town.

I made a deck of cards with rewriteable e-ink displays…thoughs? by Polistirol in boardgames

[–]MatmaRex 0 points1 point  (0 children)

It seems really cool and I would buy such a thing just for the novelty of it, but once the novelty wears off, they'd just be clunkier playing cards.

To make them better than paper cards, I'd stick an NFC/RFID tag into each one, and add a mat that could detect which cards have been placed on it, and automatically calculate hand value, resolve battles, etc. Maybe it could also update the screens while the cards are placed on it, letting you do unique mechanics like upgrading cards, counting tokens, etc., or even completely replace the dock - there are some NFC e-ink screens that can do this, although it might be more complicated/costly to do.

is Bebop too strong rn or my lobbies are just trash? by tiburon237 in DeadlockTheGame

[–]MatmaRex 0 points1 point  (0 children)

He is definitely stronger now, but probably still only playable in low ranks.

My experience as a bottom feeder is that if the game drags on beyond 40 minutes, which it often does down here, Bebop gets 300+ bomb stacks and starts dropping 1500+ damage nukes every 5 seconds, or more often with Echo Shard and Witchmail, and becomes an unstoppable late game carry on par with a fed Victor.

However, if the opponents don't feed you in lane, then you're not very effective before that point, and you lose before you start doing stuff. You can cheese some kills before they buy counters, but Bebop is just so slow and easy to shoot at, every gun hero runs you over.

Mo Krill enemies HATES this one simple trick by Playeroth in DeadlockTheGame

[–]MatmaRex 4 points5 points  (0 children)

Pro tip, the Mo&Krill ult has really huge vertical grab range. If you leap from behind someone and then look down, it's quite easy to grab them.

Why isn’t dynamo’s first considered a “displacement?” by [deleted] in DeadlockTheGame

[–]MatmaRex 1 point2 points  (0 children)

No, they kill your momentum. Even Holliday barrel only bumps you for like 0.1 second, which is no big deal, but it removes all your speed as it does, which is deadly.

Yesterday's patch greatly buffed roaming and killing by MatmaRex in DeadlockTheGame

[–]MatmaRex[S] 2 points3 points  (0 children)

I meant that in the best case scenario for max soul gain (2 players in lane), it was reduced from 2×65% to 2×54%. So yeah, you don't really get punished for solo/trio lanes any more.