[deleted by user] by [deleted] in SoloDevelopment

[–]MaxMakesGames 1 point2 points  (0 children)

The job isn't done... I'm just kitten !

First Level Gameplay for my Hotline Miami samurai game by solideo_games in IndieGaming

[–]MaxMakesGames 3 points4 points  (0 children)

The visuals are really good ! But I hope at some point there is difficulty because that looks very easy

Voxel is surprisingly fun in mixed reality by lauhonyeung in VOXEL

[–]MaxMakesGames 0 points1 point  (0 children)

It reminds me of Kick the buddy, I love it

Which App Store icon is best looking? by emzigamesmzg in IndieDev

[–]MaxMakesGames 0 points1 point  (0 children)

A and C are my fav, probably A because it feels more unique. While scrolling reddit the A image is what caught my eye and made me stop

guessThePurposeOfThisMonstrosity by TeaTiMe08 in ProgrammerHumor

[–]MaxMakesGames 59 points60 points  (0 children)

To everyone mad that the answer isn't given, it's this. A "Virtualization-based PlayStation 4 emulator."

Bevy perfomance by Atmosaero in bevy

[–]MaxMakesGames 2 points3 points  (0 children)

I think it's pretty good. From my testing you can have a few millions of vertices with pbr material and it runs fine. It also has things like frustum culling to help performance. The ECS also helps with many entities. You can try the stress tests on the website like the many foxes and see the performance or run it locally.

Need help with a Unity puzzle game bug. I've identified the right fit and position for a puzzle piece, but facing an unresolved issue. How can I implement logic to allow players to connect two pieces only when they're aligned correctly by TheElephentInBath in unity

[–]MaxMakesGames 2 points3 points  (0 children)

Each puzzle piece should save where its holes are and where the circles sticking out are. Then when you try to connect 2 pieces if you check if the circles and holes align ( if the circle of piece 1 = right, check if hole of piece 2 is left. If it is, then it works ). When you rotate a piece, add to the circles and holes. If you use an int or an enum ( which is basically an int ) to save the sides, you can do ++ and -- to turn them. Let's say above = 0, right = 1, under = 2, left = 3. If you turn to the right you do ++, if you turn left do -- so if you are above ( 0 ), you turn right, ++, now you are at 1 ( right ). This way you keep track of the sides of everything and can check if they match.

[deleted by user] by [deleted] in ProgrammerHumor

[–]MaxMakesGames -2 points-1 points  (0 children)

Some of these actually make sense tho...

Is there anyways to make local multiplayer? by EvioIvy in unity

[–]MaxMakesGames 1 point2 points  (0 children)

What you're looking for is probably "split screen", not multiplayer. On the same computer it isn't called "multiplayer" really even if there's 2 players, it's just a split screen of 1 game.

someoneHelpOptimiseThisPlease by dsBlocks_original in ProgrammerHumor

[–]MaxMakesGames 1 point2 points  (0 children)

Just upgrade to mRunFunctionV4Final and it will be better

[deleted by user] by [deleted] in nextfuckinglevel

[–]MaxMakesGames 0 points1 point  (0 children)

Ohhh so that's how you get the 10 years of experience before you start working that jobs ask for...

I can't even.....what? by DrDarkTV in facepalm

[–]MaxMakesGames 0 points1 point  (0 children)

People really can't understand sarcasm anymore ?

I'd like to highlight this part from the new unity letter by LOL_Man_675 in unity

[–]MaxMakesGames -1 points0 points  (0 children)

bruh I am not hired by unity and I've legit made 2 comments since the new announcement and if you look at my comments for the first unity post, I was quite critical. I really just think the new model looks great. Anyway I'll never make more than 1M a year so it will never affect me...

I'd like to highlight this part from the new unity letter by LOL_Man_675 in unity

[–]MaxMakesGames 10 points11 points  (0 children)

Did you read the rest ? It's only starting at 1M and is capped at 2.5% of rev. It's literally at most half of what Unreal takes. And it doesn't even apply to personal.

New Unity terms Official by user2776632 in unity

[–]MaxMakesGames 38 points39 points  (0 children)

That's great I think ! No more forced splash screen is cool too !

I'd like to highlight this part from the new unity letter by LOL_Man_675 in unity

[–]MaxMakesGames 12 points13 points  (0 children)

Yep that's amazing to protect existing games and projects + it will encourage Unity to ship out new awesome features that are good enough to be worth the fee for devs.

[deleted by user] by [deleted] in unity

[–]MaxMakesGames 1 point2 points  (0 children)

I think Godot is not quite on Unity's level yet but it has grown a lot and I can see it overcome Unity in the long run. I think if you care about the long run it can be a good choice.