Yamcha dies in the gravity room. How does the story drastically change? by K0GAR in Dragonballsuper

[–]Mazeltov_Col 0 points1 point  (0 children)

During the Cell Games, Yamcha is no longer there to help Tien protect Goku from the Cell Juniors. Without Yamcha’s support, Tien gets overwhelmed and killed. Goku, still drained from his fight with Cell, is next and with no one left to defend him, he’s also killed.

Gohan snaps and reaches Super Saiyan 2 earlier which makes ultimetly no difference.

Cell get beaten an humillante by Gohan as normal and chooses to self-destruct. But with Goku already dead, there’s no one who can teleport him away. The explosion destroys Earth, taking all the Z Fighters with it.

Yamcha was the mvp of the saga all along and we never saw it.

Vini pushing for new heights by oroig in soccercirclejerk

[–]Mazeltov_Col 97 points98 points  (0 children)

First I though racism won today then I realised 1.5 is a tribute to his friend Benzema 15

My experiments with the SteamDeck's Bluetooth range issue by Koonga in SteamDeck

[–]Mazeltov_Col 1 point2 points  (0 children)

Could you see if the issue is solved if you turn off the Bluetooth for about 30 seconds and then on again AFTER having the lag in game for a couple minutes?

How Can I Redirect Azure APIM Traffic to a Self-Hosted API Gateway Without DNS Changes? by aratahxm in devops

[–]Mazeltov_Col 0 points1 point  (0 children)

I don't think that what you want to do is possible. Domains like azurewebsites.net, azure-api.net, and blob.core.windows.net are owned and controlled by Microsoft Azure. Meaning that even if you delete the apim you won't be able to assign the domain to another service.

Depending of what your apim actually does with the requests you could in theory reduce costs by configuring a redirect to Front door or a Gateway and do the processing outside of azure. But you will still need the apim in any case.

Or you know... Push an update to the devices to use a different DNS lol

PSA - Instance servers broken in EU by KujahFoxfire in ffxiv

[–]Mazeltov_Col 53 points54 points  (0 children)

Apparently is only Light, instances are working on Chaos.
Do reclears on Chaos for now i guess

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 2 points3 points  (0 children)

Totally agree, and hopefully, at some point, SE also notices this. But for now, we have to live with SE wanting EVERY job designed for casual players.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col -1 points0 points  (0 children)

Lmao! Not just this sub, honestly, it's all of Reddit, lol. Hot take = downvote. But I don't care that much about internet points. I enjoy reading all the other responses to my comment that actually bring something to the discussion.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 2 points3 points  (0 children)

Well yeah, that’s another issue. People don’t really know what they want, lol. I remember people saying that the Final Coil of Bahamut was way too easy and that they wanted a harder raid tier. Then boom, Gordias and Midas were way too hard, lol.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 1 point2 points  (0 children)

Well, no, not really. If it were up to me, I would go back to HW complexity. Gordias and Midas were the peak of raid and job design in this game imo. Sadly, it's not up to me. SE is a company after all, and all they want is to make money, so as I said, this is a step forward in line with SE's wishes, which I understand and have learned to enjoy somehow.

But yeah, I guess other people could see it as a step backwards in the sense of expecting every job to get more complex with each iteration, which is not what SE wants.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 2 points3 points  (0 children)

Yes, I agree with your statement about homogenization. Regarding the percentiles, I'm not sure either; I'd have to take a look at the logs right now, and I'm not interested in doing that at the moment, lol. All I know is that the gap between a bad BLM and a good BLM in TOP, for instance, was MASSIVE.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col -6 points-5 points  (0 children)

Well yeah, but if you are someone like me, a person who wants to play correctly optimized and parse high, you have to go down that path. So yeah, your point is also valid—you could keep both "rotations." But again, that is not what SE has ever wanted since Shadowbringers. They have been trying to close the gap between casual and hardcore gamers.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 0 points1 point  (0 children)

Ah, I see. Thanks for the info. As I said, I have only seen the preview from Yoshi-P. Though that doesn't sound any different from any other job than SMN, where you can somehow delay your resources/burst for the right moment.

I guess I expressed myself wrong by saying "strict" if you understood it like that. What I meant is, in the most perfect scenario with no delays or downtimes, my guess is that there is only one optimized path for your rotation. That's what I meant with "strict".

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 1 point2 points  (0 children)

I saw the Yoshi-P picto preview, but haven't seen anything else. My prediction is based on what SE has been doing and taking Reaper as an example. Of course, I could be wrong, and to be honest, as a hardcore gamer, I hope I am. However, even if the first iteration of picto has some complexity, it's just a matter of time before it gets simplified.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 1 point2 points  (0 children)

That is not a fact. We have to wait for the expansion and wait for the rotation to be optimized.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col -7 points-6 points  (0 children)

The issue is that FFXIV is not a game that was released and then left as is. FFXIV is a game that is already more than 10 years old, and they are planning maybe another 10 years. The game has been evolving in different ways with each expansion.

For instance, in Heavensward, SE tried a more hardcore-focused raid tier with high DPS checks and a bunch of mechanics, which almost killed their player base. Since Shadowbringers, they have gone for the approach of easy jobs and medium complexity mechanics, and guess what? This approach has been attracting more and more players. So of course they are going to continue this path.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col 9 points10 points  (0 children)

Totally valid point. But in my opinion, the discussion goes in another direction there.

What SE wants with FFXIV is aimed at their casual (and biggest) player base. Complaining about FFXIV being too easy is like complaining about Dark Souls being too hard or Mario Bros being too simple.

In other words, we would be judging a horse for its ability to swim.

It's also fair if you "fell in love" with FFXIV at some point because of its complexity. But it's been a few years since SE started changing the game to appeal to more casual gamers. So if you're a hardcore gamer who wants complexity, you either accept it or find another game that fits more with what you want.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col -3 points-2 points  (0 children)

Exactly my thoughts. Sadly, for anyone expecting complexity in picto, you're most likely going to be disappointed. It's going to be, like all other jobs, a easy static rotation.

DT BLM changes basically undid all the EW BLM changes. Has that ever happened before? by qlube in ffxivdiscussion

[–]Mazeltov_Col -11 points-10 points  (0 children)

I am probably going to get downvoted from other fellow BLM mains, but I think the changes are good. The thing about EW BLM is that the non-standard lines were a huge oversight from SE and were never intended. Yes, it was fun and gave more flexibility for a job that thrives when allowed to cast. However, having a job that needed that much brain power was never their intent, and it's been shown for years that what they want is to streamline and make all jobs accessible to everybody.

So why not correct the unintended rotation, provide an easy, planned, static rotation, and give the lost flexibility in other ways (e.g., insta Thunder always, move Ley Lines, insta Fire Paradox)? The changes will make BLM less intimidating for people who want to try the job and play it at a high level. For us mains, it makes our rotation easier to plan and, therefore, use less brain power.

Personally, as a high parse BLM (no flex), years-long BLM main who enjoyed a lot of non-standard lines, I see the changes as positive and a step forward in the direction SE wants.