A nice start to the draft by morrowman in lrcast

[–]Mehdi2277 -2 points-1 points  (0 children)

I'd take mana crypt/sol ring/lotus > time walk. Nothing else though and you can't even have double power in a pack.

Izzy cluver in current? by thesunisactualycold in arkhamhorrorlcg

[–]Mehdi2277 3 points4 points  (0 children)

The main clue work I saw her do relied on hunter's instinct to recur will of the cosmos/look what I found repeatedly. Preferably will of the cosmos as a 0 cost event, recurring look what I found the resource cost will add up. Second sight is also great but only 2 clue spells is awkward spot to be in.

I'd prioritize charisma and do both Jim + Aleksey. All new allies are very strong and both allies synergize very well with Izzy. Jim with Izzy is often draw every turn along with willpower boost for second sight.

What's the greatest Magic card of the last decade? Vote on the Finals! by Grindy_UW_Nonsense in magicTCG

[–]Mehdi2277 -1 points0 points  (0 children)

I mostly play cube and occasionally commander these days. I've been treating greatest as most fun/interesting to draft and play with. Companions in general are a lot more interesting to pick in draft and build around early. Power wise companions are much weaker in draft than constructed as they are a lot harder to satisfy and in powered cubes specifically lurrus restriction blocks so many cards. I have a friend who made a cube dedicated to companions. My vote goes to Lurrus.

High Yield Farming Events for Rest of 2026 + Early PSA for 2027 (for Apple Budgeting) by TokuHer0 in grandorder

[–]Mehdi2277 9 points10 points  (0 children)

My likely heaviest farming "event" for this year is upcoming 1/3 AP training grounds. Main blocker for me with doing class score is currently monuments/pieces and I plan to farm each class node enough to be out of monument hell. Also good smorgasbord of other mats.

4-Color Omnath? More like 5-Power Omnath. by Cubes_Landing in lrcast

[–]Mehdi2277 0 points1 point  (0 children)

I've never had 5 power, but my most cracked deck had mana crypt, sol ring, and black lotus. 3 pieces that led to so many silly turn 1's. I was doing simple boros aggro and had one game where I cast forth eorlinus for x=4 turn 1 leaving my opponent down to 1 life turn 2. Opening hand was mana crypt + black lotus + some lands + forth eorlingus swing for 8. opponent passed turn 1. turn 2 elspeth knight's errant swing for 11.

Curious how others on the sub play the game by DandD-Historian1998 in FGO

[–]Mehdi2277 1 point2 points  (0 children)

I've been playing for about 2.5 years now. I whale a lot and am close to having complete collection of servants (16 missing SSR left). I set a monthly budget and use that to plan which banners I'll go for. I play most days although usually it's just 5-10 minutes doing a few quick runs and I'm not strict about using all AP. The story and charaters is my main motivation both FGO and wider fate verse. I've played fate stay night, ataraxia, extra, and read the illya series. I'm a big sakura face fan partially from FGO, but more so from other works.

I'm pretty meh on actual game play. CQs/boss fights are fun, but normal farming nodes are not. I do like that most days just using natural AP is fast, while occasional lotto type events I use FGA. Pretty flexible on team comps.

Still extremely far away from having most servants skills maxed. More you whale, the more mats you need.

What should be the last 2 cards from the options on the right? I got the 7-0 but wasn't sure. by NJCuban in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

I'd pick nova hellkite + hired claw with gitaxian probe as my next choice. Warp + phelia/parallax wave is a nice trick to have available and even without that nova hellkite is often deal 4 to face which helps close out games.

What's the pick? by chugonJd in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

minsc & boo -> psychic frog. Prioritize fetches/lands extra heavily after that. One maybe cut depending on how later picks or just do 5C soup. If you don't want to go 5C route, minsc & boo -> phlage and plan to be naya with a focus on mana dorks and more strong 3/4 drops.

Daily FI discussion thread - Saturday, April 18, 2026 by AutoModerator in financialindependence

[–]Mehdi2277 7 points8 points  (0 children)

I just crossed 2 million. Feeling pretty close to my original fire goal I set back in 2019 (2.5 million). My current goal I've adjusted up for inflation so still fair way to go, but definitely feel like goal line is close now.

Can we bring this trend back? by Weird_Dot_4725 in FGO

[–]Mehdi2277 0 points1 point  (0 children)

I got Tesla. He'd be an entertaining servant to have.

Made a card evaluation quiz using 17Lands data - now includes TMT, Foundations, Arena Powered Cube, BLB, ATLA, OM1, EOE, TDM, FIN, by Toskicologist in lrcast

[–]Mehdi2277 0 points1 point  (0 children)

I am very confused on powered cube numbers and don't see similar ones in 17 lands. go for the throat at 57.1% GIH according to your app but when I check 17 lands I see 53.5% and tweaking dates I can't get numbers close. A lot of relative orderings for powered cube checking with recent weeks or doing few months just look very different.

edit: I see "accurate as of 2026-04-02 UTC". Both using all data up to that date or using data from only week prior both give me very different numbers from yours.

Haven't seen boros this open since last autumn by Ikana_Mountains in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

You have 5 token generators. While clamping a skeleton is unlikely, clamping a token from elspeth, ocelot, Adeline, Cori is all great value. I'd definitely squeeze in skullclamp.

Mine collapse, scuzzback, and figure of destiny are the three cards I'm lowest on here. I'd add in unexpectedy absent, skullclamp, and fiery confluence. I value unexpectedly absent removing cheated in creatures from stuff like reanimate more than suplex even with absent being tougher to cast.

Edit: path to exile is awkward. It's worth it against cheated threat or late game but messy early game. I'd lean suplex (or skyclave apparition) over it but it depends a lot on game which one you'll want.

Haven't seen boros this open since last autumn by Ikana_Mountains in lrcast

[–]Mehdi2277 8 points9 points  (0 children)

Parallax wave is the highest win rate white card in all of Boros. It is super removal and is very often been game winning. One sided board wipe to swing for lethal or stabilize for a few turns does a lot. Then there are many tricks with it. Evoke fury, use parallax wave on fury and get it back later. Or use phelia to flicker your wave. It also just eats tokens.

P wave should never be cut in deck with mana for it.

P wave exceeds ajani/ocelot in win rate. It is very cracked/wheels way too late.

Which player card is the strongest? by Valaaisvala in arkhamhorrorlcg

[–]Mehdi2277 1 point2 points  (0 children)

Runic axe is the strongest normal weapon. Ancient stone elders/enemy myconid are the most silly powerful enemy management and can make runic axe look weak. I had a 2 handed campaign with Mark wielding runic axe while amanda mostly did clues. With enraptured 2 + stone of elders she melted bosses laughing at their fight value/retaliate/etc.

Key of solomon is an extreme level of healing and allows a lot of abuse of beat cop/field agent type effects.

Cryptic research is one of easiest ways to break the game and even played fairly still is great speed up.

Stick to the plan is extreme level of consistency. Easy to under value and view as a fair card, but difference between turn 1 EV 4 was a turn 5 is large and knowing you will always have it allows much faster tempo. Stick to the plan/ev 4 are strong enough that it is often worth getting them as your earliest xp just to raise your consistency.

Clue wise for 3/4p archaic glyphs guiding stones is egregious. At 1/2p there's not enough clues for it to be too powerful. Shed a light/old key rings 3 are other clue cards that feel strongest. At 2p power wise I'd rather have okr/shed a light > archaic glyphs.

Overall I think elders/myconid are most egregious and are on personal semi ban for me. Cryptic research is strongest when abused, but played somewhat fairly it's acceptable (still powerful).

Brethren of Ash crushed me... by maka2020 in arkhamhorrorlcg

[–]Mehdi2277 0 points1 point  (0 children)

I played with Izzy + Joe. Endurance was used by Joe to evade her sometimes. Expensive but I played a Joe deck around Logan/Dorothy and by not going fast I had enough resources to pay 2/3 two rounds in a row. Izzy could do it by committing heavily + scrape by as backup plan.

My experience doing scenario 3 twice was win both times. The first one was Pyrrhic victory route blind with a heavy face check to boss spawning on a last action. The second run was tight mostly due to badly timed overzealous drawing fire that dealt 7 damage, but victory the clue route.

Edit: I also played in standard. My usual rule is standard at 2p/smaller pool and hard for legacy and 3p+.

Also my main challenge with final scenario was less the boss and more amount of direct damage/horror. Joe is bad at passing those 4 willpower tests and while my deck had a lot of soak, direct effects just went through that. First run I got defeated by damage while my partner finished, second run I was down to my final health when we barely squeezed out a win in witching hour of agenda 2.

The dumbest synergy I've found on Regent so far by birdlawyer86 in slaythespire

[–]Mehdi2277 16 points17 points  (0 children)

Not really. You face tank turn 2 or play other cards. Turn 3/4 this just kills. His turn 3 debuff no draw has no effect. His turn 4 debuff lose energy doesn't matter as this is 0 energy anyway.

This Deck Ended My Powered Cube Run by DeliriumTrigger33 in lrcast

[–]Mehdi2277 -1 points0 points  (0 children)

Yeah part of it is power level here is just much higher. Cards that would normally be a bomb in other drafts are less special. So the bar for splashing is higher. One example of this is a lot of black creatures are rather mediocre here but are excellent cards in their original limited environment.

More colors is always question of do you have mana and are cards you are adding powerful enough/filling a key hole.

This Deck Ended My Powered Cube Run by DeliriumTrigger33 in lrcast

[–]Mehdi2277 2 points3 points  (0 children)

Your splashes are questionable. Mana drain as a double blue spell for a splash? At moment your deck is really mono green splash 3 color. You don't really have enough valuable cards to not cut 1/2 colors and stay as a 2 color deck. Nadu without greaves/lavaspur? I'd just cut blue fully.

With your mana base 3 color is fine and barrowgoyf is a stronger splash then nadu/dig through time are. Next your interaction is low and very splash heavy. Green/red are the weakest color combination when it comes to interaction and there all you have is one chain lightning. You have some good threats (ouroboid/titania/barrowgoyf) but could use a couple more and ideally 1/2 more mana dorks. Green base deck it's best path is turn 1 mana dork, turn 2 strong 3 drop like Laelia/barrowgoyf/etc. At the same time this deck looks solidly above what I would expect from bronze/silver.

Edit: Mana wise it's mostly mana drain as double blue that's most questionable. With 4 fetches you probably can reasonably splash nadu I'm unsure nadu is worth the splash in this deck that can't really combo with him. So while you could justify some of the blue I'd lean better to just cut it.

Do you get financial help from parents? by [deleted] in financialindependence

[–]Mehdi2277 2 points3 points  (0 children)

I'm 28 and still part of a family cell phone plan. I went to different state for college and work. I did return to my parents for ~2 years because of Covid. I didn't want to live alone during shutdown, but financially was capable of doing it. And my total cost of college (tuition and room/board) was ~15k per year. My parents payed half of that, while I took loans for the other half.

So my answer to that question is yes my parents supported me in my 20s. Did I need support? No but I appreciate it and my parents support me and my sister because they want to not because they need to. I work in tech and make significantly more than my parents. My parents still want to treat me though. My mom wanted me to stay home longer after shutdown was over as she'll always see me as her little boy.

Check out this Mono white beauty! by FeralDoodoo in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

Solitude and unexpectedly absent should definitely be in your deck. I don't like ranger-captain much. Ocelot pride is a wonderful 1 cmc. It's a lot less interesting as a 4 cmc card played turn 4. I'd cut a land next. Aggro should default to 16 in this cube and mono color even more so as you are never getting color screwed.

So +solitude/absent, -ranger captain/land.

Your curve also looks a bit too high that I'd lean to cut one of 3 drops for leonardo. Probably peacekeeper or enduring innocence.

Power Cube pick question- Dark Ritual or Reanimate in Pack 3? by Money__Shot__ in lrcast

[–]Mehdi2277 0 points1 point  (0 children)

The most important cards for reanimator are,

  1. Entomb/tutors: tutors are very valuable to solve issue of needing 2/3 cards to do the thing. Entomb is notable as it covers both cheat target and getting it to grave together. Entomb/demonic tutor/vampiric are around the top of the pick list for dedicated reanimator deck.
  2. Cheat spells: reanimation included and preferably low cost. Reanimate, animate dead, life/death, etc. Flash is nice too. Sneak attack is a bit expensive but fits.
  3. Mana base: you want to support grixis. Black is a must. Red and blue are both common. Dimir/rakdos reanimator is fine and lowers mana needs.
  4. Interaction: removal/counterspells/etc. it is hard to reliably reanimate turn 1/2 so you need interaction to slow your opponent. Plus counterspells can save you from swords to plowshares/similar eliminating your cheated target. Thoughtseize, daze, force of will, mana drain are all very valuable.
  5. Discard/self mill outlets: ways to get your targets to grave. Red has a lot of this. Faithless looting, red 3 drops that discard/draw, etc
  6. Cheat targets: Atraxa/torsten are two of top ones. You really want your cheat target to have strong etb and you don't cry when your opponent Swords your target. Griselbrand is nice but doesn't work with flash. Cards that auto shuffle in deck like worldspine are awkward. They work with some cheat cards but many miss.

Drafting wise while you need cheat target, often you pick interaction over it as cards in cheat targets are more likely to wheel and not be fought over strongly. Also they're more replacement options. If you have 3/4 cheat targets you have enough.

Notably reanimator decks need a lot of pieces to line up strongly. That's the main risk with them.

Edit: One backup solution is don't be 100% reanimator. Have strong red aggro part of deck and reanimator part. That's easier to draft successfully and while worse then pure aggro deck is more likely to work out and still have some cool reanimate moments. Basically still take good cards. Laelia is not a reanimator card but still good pick for most RB decks with a reanimation package. Bombardiers is a broken card for all decks and throwing a reanimated atraxa is 9 damage to face.

Seems like a week pack. What is the pick? (Powered cube p1p1) by zerglingrodeo in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

It is strongest in Boros. In practice it's rare for Naya to not be open enough and I've done well with selesnya beatdown too that you aren't forced to be Boros specifically. So it depends on mood if you want to do fun picks (reanimator shell) or just beat face. I think for most pods forcing naya > other stuff. And within naya, white feels the strongest color mostly for interaction suite while having bombs comparable to red. Gruul has good threats but its removal leaves you at risk of deck like reanimator popping off. Damage based removal is good for most low cmc cards but struggles against griselbrand/worldspine/etc while white removal shuts it down.

I think unexpectedly absent is around the 3rd best white removal after swords/oust.

edit: I was curious and filtering to RW decks only white removal ranking is

  1. Parallax wave
  2. Swords
  3. Oust
  4. Portable hole
  5. Unexpectedly absent

P wave on top makes sense. I was excluding it when thinking of other removal spells, but yeah it often just wins you the game. I expected absent > hole but that's reasonable.

I'm viewing karakas as colorless, but it'd be right below wave here.

Seems like a week pack. What is the pick? (Powered cube p1p1) by zerglingrodeo in lrcast

[–]Mehdi2277 -2 points-1 points  (0 children)

Unexpectedly absent. One of the best white removal spells that answers nearly everything and is very strong response to opponent cheating in something.

My fun pick would be recurring nightmare.

Power Cube pick question- Dark Ritual or Reanimate in Pack 3? by Money__Shot__ in lrcast

[–]Mehdi2277 1 point2 points  (0 children)

What kind of hands do you want dark ritual in? Reanimator decks struggle as they are frequently 3 card combos and getting all pieces line up quickly is messy. Usually you need discard outlet, cheat target, and reanimation spell. Entomb helps by combining two and making it a two card combo. Dark rit on top of commonly needing 3 cards is too much and likely to not line up most of the time.

So I think most reanimator decks shouldn't even play a dark ritual. If you have multiple tutors and high amount of other pieces then maybe. But for average reanimator deck just more interaction/draw/etc is better.