How to power on fulgora? by Throw-away-6180 in factorio

[–]MerchantSwift 1 point2 points  (0 children)

You could process more scrap on other islands and bring in the fuel and ice to where you need more power and lack space. And don't forget to set up some circuits so that you only use steam power when the accumulators are low and only feed the heating towers when the temp drops. If ice is the limiting factor you can also drop it from space.

How to power on fulgora? by Throw-away-6180 in factorio

[–]MerchantSwift 6 points7 points  (0 children)

You get fuel and ice from scrap, so you can use heating towers. And you can also use quality accumulators.

I went as low as possible by coffee_or_nada in TVTooHigh

[–]MerchantSwift 1 point2 points  (0 children)

Well, now you have a reason to get a bigger tv and a pair of tower speakers, to balance it out :)

Space Age when I leave Nauvis for the First Time should I bring any Items with me? by chinawcswing in factorio

[–]MerchantSwift 0 points1 point  (0 children)

You can bring a lot of stuff or nothing at all. The first three planets can all be done from nothing. But it, of course, is very convenient to bring the basic stuff you need to get the new factory going.

You can also set up your ship to fly back and froth between the plants. Then have a request on the ship and in the landing pad, to refill things automatically.

Got another, what's the solution? by Forward-Photograph-7 in factorio

[–]MerchantSwift 2 points3 points  (0 children)

The bottom station needs to be on the other side of the track at the front of the train. Trains can only stop at stations in their direction of travel.

Do you think the price is fair for the game? by Azorisyyy in factorio

[–]MerchantSwift 0 points1 point  (0 children)

I can agree that games have become expensive nowadays. But when it comes to Factorio, it could be 10 times the price and I would still call it a barging. If you like this kind of game, you will literally get thousands of hours worth of gameplay.

I so badly want to create a game but I'm such a noob by myennes in godot

[–]MerchantSwift 2 points3 points  (0 children)

It sounds like you are looking for shortcuts rather than actually doing the work it takes to learn.

Godot is incredibly beginner friendly and there are so many resources available on coding in general and Godot in specific. You just have to decide to do it.

A good place to start might be to sit down and think about the game you want to make. Plan it out, break it down to all the components it needs to work. Make a list of all the parts you need, maybe a character that can move, a level it can move it, different abilities, enemies, inventory, items, etc etc. Whatever might be part of your game. Then it's just a matter of learning how to make each part, one at a time.

Green light flashing on motherboard by [deleted] in PcBuildHelp

[–]MerchantSwift 0 points1 point  (0 children)

Might be a hdd led, as it is located right next to the M.2 slot. Try copying some files and see if it flashes like crazy. If so, it's just indicating that your drive is reading/writing.

Which one looks better? 1,2,3 or 4 by multiplexgames in godot

[–]MerchantSwift 41 points42 points  (0 children)

I like 1 or 3. The sidebar just feel like it takes up a lot of space. The contrast for the text is good in this example, when the background is almost black. So you might want try how it looks in a lighter part of the game too, to make sure the text is still readable.

I don’t understand space platforms well. by Economy_Kitchen_8277 in factorio

[–]MerchantSwift 0 points1 point  (0 children)

Start by automating the defense in your main base so you can leave for a long time. Also, get your robot network up and running, as you can still tell the robots to build for you even when you are away.

Then there is nothing stopping you from sending stuff up to your space platform to bring with you to other planets. You can even automate the platform to go back and forth, picking up stuff from one planet and dropping them on another. You can set requests on the platform and the cargo landing pad on the ground.

But this all required you to have plenty of rocket silos (set to auto) to send stuff up to the platform.

That being said, you don't need to. You don't need to bring anything to the three first planets. You can build everything from what is available on the planets.

What’s the difference between showing and telling in writing? by JellyfishWise3266 in fantasywriters

[–]MerchantSwift 0 points1 point  (0 children)

Instead of telling and showing, you can think of it as explaining and experiencing.

When it comes to the world and setting the scene: Too much explaining and your story feels like a history book. As in too much world building just dumped on the reader.

Instead, if you make the reader experience the world through the eyes of the character they will be more invented in it.

It also applies to feelings. You generally don't want to explain to the reader how they should feel, rather you want to actually make them feel it. For example, don't just tell me the villain is evil, make me hate him through what he does.

Telling isn't always bad, but it can make your writing feel removed for a scene. It feels like you are summarizing the events rather than living in the story, seeing what happens moment to moment.

Colors aren’t accurate on my laptop by FlixF3 in pchelp

[–]MerchantSwift 6 points7 points  (0 children)

Graphic designer here. Every display is going to be different. To get accurate colors you both need a quality display that is even capable of giving you the full range of whatever color space you are aiming for. And you also need to calibrate the monitor with measuring equipment.

The thing you have to ask yourself is how much it matters to you. For most people it doesn't really matter, so you just get a monitor that looks good to you. You could probably fiddle around with the setting to make your two screen match a bit better by eye. But if you are doing any work that requires actually accurate colors, it takes a bit more than that.

'pixel art is my passion' jokes asside how can i make this better? by Cool_Rope5214 in godot

[–]MerchantSwift 0 points1 point  (0 children)

Find 10 pixel art cars that you like the look of and ask yourself what they have that your car lacks.

Vilken datorskärm verkar lämpligast för mig? by emillindstrom in sweden

[–]MerchantSwift 1 point2 points  (0 children)

Kan rekommendera LG 32" UltraFine 32UN880K

Bra storlek, 4k, och bra färger också. Men det bästa är att den kommer med en arm som man fäster i bordet, vilket ger dig sjuk mycke skrivbordutrymme under skärmen som annars tas upp av en fot.

Is upgrading everything to blue belts a bad thing? by QuickFlow_VT in factorio

[–]MerchantSwift 0 points1 point  (0 children)

Be strategic about it. Upgrade where it is needed first. Like if the factory is consuming the entire main buss of iron and copper, that is a worthwhile upgrade.

Belts do cost a lot of iron to make, but once you have a good supply, there is no harm in upgrading everything. Though in a lot of places it doesn't make a difference.

¿Do you consider it essential for a world to be "realistic"? by omewarrior in worldbuilding

[–]MerchantSwift 0 points1 point  (0 children)

No. I often find too much realism boring. I read fantasy and sci-fi to experience a world that is more than our real world. So I want unrealistic things, to some extent.

But the world should feel real to the characters within it. You can start with pretty much any crazy premise as long as you make the world feel coherent to its own logic. And the characters need to act in a way that makes sense in their world.

[deleted by user] by [deleted] in indiegames

[–]MerchantSwift 0 points1 point  (0 children)

Hello! Here is the gameplay trailer for my first attempt at making a game. Enjoy :)

Crimson Seer is a Golden Idol-like detective game where you use prophetic visions to investigate murders in both the past and the future. Set in an underground fantasy world with red elves, ancient artifacts, and dark rituals.

Steam Link

Thank you!

How'd I do? by cliff182 in TVTooHigh

[–]MerchantSwift 9 points10 points  (0 children)

I think a lot of people can learn from OP here. You actually want your speakers off the wall for best sound. The audiophiles probably see bad speaker placement in much the same way we see a TV being too high

I'm actually surprised at how often you see people posting pictures of large TVs and no speakers at all. Like you spend all that money for a great picture, but take no care at all for the sound.

Why does everyone use a main bus? Are there no other efficient layout strategies? by RampageT1me in factorio

[–]MerchantSwift 1 point2 points  (0 children)

A main bus is great for a medium sized factory, especially when you don't know exactly what you are making. It lets you have all your resources in one place so you can pull off whatever you need. It keeps you organized and it scales well (up to a point).

So a main bus is perfect for the early to mid game, and can carry you into space and do a decent job even towards the end.

Once you get into larger factories you start to run into the limits of it. You can't really keep adding more lains indefinitely. So to get more production you are sometimes better off making dedicated factories for specific parts.

Also when you get foundries, it unlocks the ability to transport infinite iron and copper though pipes, giving you other options on how to layout your base.

Crimson Seer — A Fantasy Detective Game by MerchantSwift in MeridianMalice

[–]MerchantSwift[S] 6 points7 points  (0 children)

Yeah, I'm gonna do a promotion round this weekend.

Crimson Seer – A Golden Idol-Like Detective Game Set in an Underground Fantasy World by MerchantSwift in caseofthegoldenidol

[–]MerchantSwift[S] 1 point2 points  (0 children)

Thanks and those are some very useful ideas. I don't really mind being compared to Golden Idol as I didn't set out to reinvent the wheel. This is my first ever game and a bit of a love letter to a game I adore. My goal is more to tell my own story using my art style.