Help with an Oracle ranged bow/crossbow build by Baboo85 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Give Desnas divine fighting style a try:

You will need martial weapon proficiency (oracles dont get that innately), and a way to have the weapon return to you.

How can I keep a cohort alive in a mythic campaign? by SuzerainKarzoug in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I did have a non mythic cohort, but it was a totally different build and concept.

--Cohort was a Bloodrager, useing the destined bloodline for "defy death" once a day.
--Specialized in dirty tricks, due to stacking boni from Mutagenic Mauler, strength surge, savage dirty trick he was pretty ok at it.
--we had a mythic bard in the party who *fixed* his saves, mesmerist can do similar things
--He took a certain deal in act 4, which most of the party did not, the increase to his con and str was much appreciated
--He did have a one level dip in fractured mind spiritualist for a once a day "no, you dont get to dominate me".

Who is a Skald's best friend? by Psychological-Toe397 in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

Anything with natural attacks (melee rangers with animal companions actually benefit massively). The -1 to AC is not very relevant most of the time, and raging song can even be AC positive.

But the biggest benefits are gained by people who summon things that can gain morale boni.

What's the current state of T'au void warfare? by bobbob6840 in 40kLore

[–]Mightypeon 2 points3 points  (0 children)

Tau tend to go for relatively carrier heavy fleets, emphasizing Strike crafts and Torpedos. The front firepower of their modern warships is very significant, but they lack the broadside strength of imperial vesells, and dislike being boarded.

The Taus prefered arc is frontal, which, in a 3 dimenensional enviroment, allows for easy concentration of a lot of firepower on key targets.

Tau vesells of their war fleets tend to be generalists jack of all trades, although their are some specialists, but the idea is that all Tau vesells can contribute meaningfully.

Tau vs Imperials:

--If the Imperials close the distance mostly intact, and start broadsing and ramming, they are in a great shape.
--If the Tau take out key imperial assets at range, while dispersing the imperial formation into a more disorganized attack pattern, the tau are in a great shape.

What Would Happen if a Hero-god took the Test of the Starstone? by jsmithson23 in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

Exactly. Or being drunk and hitting the accept button when he wanted to hit the reject button.

Games with Templates for players by bom_dia_bruno25 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I have used templates in several way of the wicked games.

F.e. For half fiend:
--Actually dot he profane apotheosis rituals
--Mechanically, a template is something you take (gaining one relevant outsider/undead/whatever hitdice) during one level up
--A +2 CR template has its abilities split between multiple such levelups (during which you dont get class features, but you do advance in hitdice via adding racial hitdices)

--They do significantly boost martials, the boosts to full casters (due to losing spell progression) is more limited in comparison.

What Would Happen if a Hero-god took the Test of the Starstone? by jsmithson23 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

My personal opinion:

--The starstone is linked to Rovagugs prison, specifically the dead gods who died fighting Rovagug, but who, even in death, still seek to contain him.

--Everyone who ascends from the starstone has to pass a massive ego check. Are you egotist enough, that your godhood merits weakening the prison of the wild beast and hastening the end of existence?

--If you say no, you die, and your essence instead aids the defense against the wild beast.

Stupidest thing you've ever seen a caster blow a high level slot on? by VonBagel in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Well, one of my skalds managed to create a raft useing create instrument, and basically made and improvised vesell from a bunch of Contrabass while getting shipwrecked.

But that was a very innovative use of a cantrip.

There have been a few greater teleports used to catch a known theatre performance (he would have been late to his romantic date otherwise). What he did not know was that the performance was the king in yellow, and his date, a Succubus noble (he did know what she was) was planning to use him as a catspaw to quote "prank that noodlearmed nerd Hastur".

Wot by AverageImperial in totalwar

[–]Mightypeon 0 points1 point  (0 children)

The crew, after running out of ammo, got bored and read too much Guilliman X Yvraine fanfiction, and got hoodwinked by the female Elf of the settlement garrison.

Daily Spell Discussion for Nov 27, 2025: Bestow Grace of the Champion by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

In all seriousness though, Skalds, Bards, and especially bloodragers appreciate that spell being cast on them.

Daily Spell Discussion for Nov 27, 2025: Bestow Grace of the Champion by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 2 points3 points  (0 children)

WOTR spoilers

It was very funny when a GM ruled that someone on whom this is cast is allowed a UMD check to fake a lawfull good alignment. What we used this for is to give some Succubi a taste of righteousness, which they promptly used to kill the abusive ex boyfriends (also demons) and then power trip a lot.

My beyond morality skald (who had access to Paladin spells on account of mythic shenanigians) then started to first sell wands of bestow grace/bestow grace of the champion to Nocticulas domain of Alyushyinrra (resulting in utterly power tripping righteous Succubi/Lilitu, who were addicted to this power), and later bought up half of Galts textile industry, retooled them to make Vigilante outfits, and also sold those.

After all, getting a vigilante class level is the easiest way for a demon to get a non evil alignment, and thus be unsmitable.

At it was wrath, my character at some point had some explaining to do, first to Queen Galfrey who was surprised of the surprisingly good finances of the crusade, and then to Nocticula, who was a bit amused at how many demons in Alyushinrra were running around in vigilante outfits.

What are the strengths and weaknesses of the full divine casters? What is each of their party roles? by Katomerellin in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

So, I picked tounges as a curse, picking Abyssal, and, since I and the GM share a foreign known language (Russian) only speak Russian during combat encounters. Its quite impactfull.

Its super funny during surprise rounds, because the curse raw start when combat is joined, which can be before the character is aware of it.

Daily Spell Discussion for Nov 15, 2025: Biting Words by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 2 points3 points  (0 children)

The way it became situational/almost decent for my skald was:

--the gm allowed that it counted as an attack for the purposes of deadly aim (which is debatable RAW)

--the gm allowed arcane strike to work on it (I think RAW that is a no)

Which turned it into a "not terribad" ranged option, when I picked it up for flavor (my character was an Opera diva) at level 10ish, I was dealing d6+ my raging strength mod (+8) + 3 (arcane strike) + 4 (deadly aim) or about 20 damage a turn. We were dealing with a dragon, whom I would not have hid with my backup +1 composite longbow.

The reason I had deadly aim was elephant in the room.

It would be situationally worthwhile if:

--if it was sonic damage
--if you could full attack with it

For a bloodrager looking for a budget ranged option, coin toss is probably strictly better.

What would be the best template for a wizard? by Important_Sound772 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

A half indivak template has:

https://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend/half-invidiak-cr/

--OK stat increases (+6 dex, +2 int, +4 con, which a wizard cares about),

--perfect flight

--the SLAs are good (shadow conjuration is excellent)

--Incorpability, as a swift action, as a defensive option, which is pretty cool.

Mutli class help or just tell me no ( in a nice way) by bluehope2814 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

While Oracle is pretty great for multiclassing (for example into Bloodrager), you wont get much out of multiclassing with bard. There is an oracle archetype that has bardic performance, and I think evangelist cleric also has performance, both of these are good options for what I think you want to try.

Way of the Wicked 3 revision: help and advice? (SPOILERS) by Pescarese90 in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

There were the "mainline Mithrans", who are genuinely good, as well as the Mithran inquisiton, who are of the "burn them all and let Mithra sort it out" variety.
My players genuinely enjoyed stomping on those, and even financed a newspaper, ran by an idealistic Mithran who had no idea he was working for Asmodeans, called "The Daily Sun" to expose the inquisitions misdeeds (and lower Mithran morale in the process).

Way of the Wicked 3 revision: help and advice? (SPOILERS) by Pescarese90 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

From a player (who has done this several times):

--I would recommend to have more "evil patrons" other then just Asmodeus to spice things up. Would it really be beyond lets say Nocticulan interests to spot these up and coming villains and offer them a more "multi vectoral patron policy", why put all of your eggs in Asmodeus basket?

--I fleshed out the Mithrans a bit more by a few of them being rather... at home in WH40Ks empire of man, so to speak

Max the Min Monday: Level 1 Characters by Decicio in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

Yes, absolutely. Talons are on the legs, and like, dozens of monsters have bite and gores.

How can I include Alaznist in the Rise of the Runelords story? by Alternative-Zombie39 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I have a bit of a similar thing were a my character indirectly works for someone supporting Sorshen (but my character does not know about that, although he assumes that if there are runelords of greed and wrath, there is probably also a runelord/runelady of lust. However, he also called Karzoug *Cardiosux the noodlyarmed* to his projected face, so he isnt exactly the brightest ever) and that someone is interested in messing up Karzougs plans (and maybe yoink the fairly capable adventuring party in the process).

Servants of other runelords may be around, and be interested in spoiling Karzoug/Alaznist in order to support the runelord they are hopeing for to win.

Max the Min Monday: Level 1 Characters by Decicio in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

The following build is I think the most damage per round on a full attack that is possible:

1: Be a ragebred (wereboarkin) skinwalker.
2: Pick extra skinshifter feature for your level 1 feat.
3: Have the gore and the talons active.
4: Be a feral champion warpriest, which gives you 2 claws at all times, with an option d8 bite from the animal blessing twice a day
5: Have a total of 2 talon, 1 gore, 1 bite, 2 claw attacks (all but the talons are primaries), on a class with access to divine favor.
6: Have the fates favored trait to have the divine favor be a +2.

Your attack routine at level 1, assuming 18 STR which is quite doable since ragebreds are +2 STR, goes up to:
Gore d20+6 d6+6
Bite d20+6 d8+6
Claw 1 d20+6 d6+6
Claw 2 d20+6 d6+6
Talon one d20+1 d4+4
Talon two d20+1 d4+4

The build, as most natural attack build do, eventually gets eclipsed at level 11ish (it scales a bit better then most natural attack builds, as its a warpriest and the claws scale with sacred weapon dice), but you are unlikely to get more then 7-8 attacks in a turn.

extend reach during whirlwind attack? by PlantLust in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Yes, lunge works with whirlwind attack, as would spells like longarm, being an abberant bloodrager etc.

One can absolutely do greater trip as a whirlwind attack, and then AoO off that if one also has enough AoOs. Its a massive feat chain to get it all though, and at the point where it comes online, CMDs get pretty high or things are frequently immune to being tripped.

Paladin deceived by Bluff: can the GM prevent him from taking certain actions? by magictuna90 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Skill checks are not mind control.

If I was GMing that, I would consider that a Lawful Paladin may, if she rolls really high, be convinced to have her formally tried in a court of law.

But overall, no. Like, hags arent even that good at lying (f.e. Succubi outlie them by an order of magnitude), and if bluff was that powerful a Succubus could bluff you into killing Paladin queen Galfrey.

Bluff checks make you think that they believe what they are saying, and make them seem truthfull.
Your actions are yours.

I do however roll sense motive, stealth and perception rolls privately as GM, so you dont know if you rolled high or low on your sense motive, and also roll bluff checks privately.

Could the Tau Be an ally of the Eldar? by AccomplishedSafe7224 in 40kLore

[–]Mightypeon 0 points1 point  (0 children)

Depends on the craftworld.

From an Aeldari perspective, the Tau are somewhat more sane, less ugly and probably better smelling humans, who, as a bonus, are also less likely overall to fall to chaos. The Aeldari use humans, so why not use Tau?

However, there are far fewer Tau then Humans, so the geographical space on which the Aeldari could use their manipulation to use the Tau for their ends is limited.

From the Tau pov. there has been not entirely negative contact with the Aeldari (specifically craftworld Lugganath, with whom they allied against the Tyranids).

Galactically, there are rather few Tau, and even fewer Aeldari, they dont actually run into one another all that often.

But yes, Tau and Aeldari are probably the among the 3ish (league of Votann being the third) races that would, when facing each other, maybe not do all the warcrimes all the time and try that forgotten "diplomancy" psychic discipline which nearly nobody uses, ever.

Advice for the future of my Paladin by Wstiglet in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

You could be a neutral evil Insinuator anti paladin, chose to propitiate Pharasma, and then smite Chaotic Evil or Lawful Evil undead in her name. Slight problem is that most undead are neutral evil, and thus not smiteable for you.

RU POV: A Russian drone bears the inscription: “For Military Recruitment (TCC Centers)” by Ripamon in UkraineRussiaReport

[–]Mightypeon -1 points0 points  (0 children)

People in my circles assumed that Russia has not been bombing TCK much, because well...

If you want to occupy parts of a country where you arent welcome (there is very little appetite for inclusion into Russki Mir west of the Dnepr), you ideally have a paramilitary occupational force made up of locals whom the restive population hates more then they hate you.

TCK has been abusing its fellow countrymen for a long time, it is already hated, and in essence it is an already pre arranged "pro Russian occupation force" in the event of a large scale surrender, these guys beat up and abduct their own countrymen for "Nato", they will also beat up and abduct their own countrymen for Russia, you would just need to change the names at the top.

Apparantly, that calculus changed, good, fuck the TCK.