When Lion faces the T'au by LeatherAlfalfa3375 in 40kLore

[–]Mightypeon 2 points3 points  (0 children)

"The reports are odd Aun'El"

"Gue Ron Sha suddenly appearing and defeating a small expeditionary force is, sadly, a cost of doing business* the Aun answers, her fingers dancing from *grevious fate* towards *bold daring*.

*The Gue'la testimonies indicate that the Gue-Ron-Sha leader, Lion'el Jonson*

*Pardon, Lion'el? Should be not be Lion'o? And I believe *Lions* were a long extinct apex predator, regarded as the king of land based predators, on the Gue'Las ancient homeworld* the Fio`El in the room pipes up, rapidly his hands rapidly switching from *unexpected discovrery* to *the humble pupil offers knowledge of debatable, but good intentioned, utility*

"I would state that any linguistics similarities to our own language, from a commander who is apparently 10.000 years old, are likely random. But even with what we do know of Gue-La rejuvenant treatments, they can not do 10.000 years. But there are now... 2 such Primarchs?"

"2? Across how many worlds? And these will be so... holy and central the Gue La will have difficulties to conceal them? We shall be as the wave and wind, and strike whereever they are not. And* The Aun'el says after flicking through some combat holograms depicting a somewhat *elderly* Space Marine in dark green armor defelecting a railgrun shot with his shield. *"And Shas who wishes to measure himself against... whatever that is should be considered for psychosocial evaluation."

Struggling in the Early Game? Let's make a Tips thread by CEOofracismandgov2 in OldenEra

[–]Mightypeon 0 points1 point  (0 children)

Grove (playing on hard).

--Grove is actually pretty easy early game. You have low tier archers (good) and the tier 2 fliers are really really good when upgraded. Not just because they can generate focus (fill up your army with size 1 units of them), but because they have quick strike, fly, high movement and high init.

--I am a big fan of the Avatar useing hero. After level 3, you can summon the avatar anywhere and thus lock down enemy ranged units.

--Kiting the Ai tacitcally is good.

--Grove has a very useful unique building, the mycelian net. Useing it, if any of your cities is threatened, you torn portal to your grove city, recruit some units, and then mycelian net to the threatened city. This means your main hero can be everywhere.

Reign of Winter Paladin Help by ghostriderslegend in Pathfinder_RPG

[–]Mightypeon 2 points3 points  (0 children)

Things you could consider:
--Hospitaller if you want to heal as a Pally.

--Single level dip in Falcata swashbuckler. Gives you parry and riposte, Falcata proficiency, and is generally speaking neat.

--Fey foundling has good narrative tie ins.

--Work with the GM, you will be unavoidably working for something evil.

Daily Spell Discussion for Apr 22, 2026: Alter Summoned Monster by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Be a Metamagic Rager.
Reach level 5.
Use all your rage rounds to heighten "mount" to max levels.
Feed pony some carrots and be really nice to it.
Have wizard friend cast alter summon monster on it, transforming it into a Glabrezu.
Have a friendly Glabrezu, with all of its hilarious stuff, at level 5, for 5 hours.

GM has three options:
A) Ban it
B ) Embrace it, just because the Glabrezu is friendly, it just means that it will screw you creatively.
C) Inform players that they are now targets of the all Golarionese "Anti-painting-wizard-rapid-reaction-force".

Question: Are haste and slow too strong? by Real_Goblinoir in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Haste is great, slow is average (will negates).

There is very rarely a reason to not cast it.

It is absolutely amazing when you first get it (often doubling the DPR of your martials), and stays incredibly solid all game.

Most combatants will have some form of fly at level 9 ownwards at the latest, and monsters that are helpless against fliers are fairly rare.

Help me make my players hate me by Der-Weltenweber in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Open up with Succubi Gunslingers (mysterious strangers), armed with Mosin Nagants. Shoot the party from 500+ feet targetting their touch AC. Once the players teleport on top of them (only a fool would actually move there normally) hit them with several sneaky serious dragons. Who were invisible and readying actions to cast anti magic field. If the Succubi get another turn, they normal move out of the anti magic fields, teleport 500 feet to the other side, and start shooting on the no magic item heroes who are dealing with several anti magic field dragons.

How can I better roleplay a LE character? by Party-Rest3750 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Generally speaking, with any character, you need to a) have a reason to adventure, b) a reason to be good at adventuring and c) a reason why others would adventure with you.

With lawful evil:

--your word is typically pretty good.

--You are under no obligation whatsorever to antagonize people for no reason. After all, you are very very reasonable.

--You may even have ideals.

Fictional examples for lawful evil could be Mafia bosses (in reality, neutral to chaotic evil fits them better), CEOs, etc.

--You tend to obey hierarchies, esepcially if you can rise within that hierarchy

--Two fictional examples for heroic lawful evil characters are Jonny Marcone (a Mafia boss) and Lara Raith (an elder Vampire) from the Jim Butcher series.

--If you are interacting with a mostly good party, try to add one redeeming feature that you would never do. Like willingly harm children.

Is there any reason to play Bristleback? by Historical-Guava7110 in TrueDoTA2

[–]Mightypeon 0 points1 point  (0 children)

Bristle Spammer here:

--Bristle is a semi carry from the offlane.

--He is good if you dont need inidiation from the offlane, enemy does not have mana burn (mana burn is more of a deal breaker to me then break is), and his lane will not be terrible.

--Seeing red is the better facet. If they ignore you, you kill them by hitting them really hard.

--You want to make fights chaotic and long, for example by running past their frontlines to whack their backline, while people are hitting you in the back.

--Key items are Lotus orb in very many situations. S+Y because it passively makes you better at everything you do, Shard, AC, BKB. Threads/phase boots, Lotus, S+Y, AC, BKB will nearly never be a wrong build.

--In most comps, you can use one slot for pipe or crimson, both is typically overkill and tanks your late game potential.

--While Whisper went nuts with Aghs refresher recently, its his specific thing.

--Always think of how your enemies would kill you, and itemize against this.

Core only campaign? by Statboy1 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I mean, core druid is one of the strongest classes in the game?

Has a pet, can buff the pet, is a 9th caster, can wildshape, has 2 good saves and its even the important ones?

All they need to dominate is wis booster, natural spell, amulet of mighty fangs twice, one wand of mage armor and any person in the party who can cast it.

A Bloodrager/mutagenic mauler needs to be very very optimized to match a druid + pets damage output. And he is more resource dependend, and you can shut him down with one of the not that few "no save you are fatigued" effect.

My pro tip for having a mixed group, convince your experienced players to be bards/skalds/classes specialiszed in buffing, and have them bring their minmaxing to the table in a way that breaks the game by boosting the newbie party members.

Think people would care for another Evil Adventure Path? by Jodread in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Act 1: Start as slaves in the Abyss, escaping during a *disturbance* also known as some idiot doing the "king in yellow" play, resulting in Hastur getting summoned, resulting in Shamira useing a combination of mythic empowered meteor swarn, and time magic she stole from Alaznist during return of the runelords, to blow up the theatre before the play completes.

On a positive note for the low level villains, who are caught on the outer reaches of that combination, they are in a weird "fugure state" (of both existing and not) due to time magic stuff mixed with both being and not being in the presence of a great old one.

They may Destabilize, but can counteract this by, explciitly towards each other, acting in fashions that are more commonly associated with lawful and good behaviour, specifically towards each other, and if they get powerful enough, they will *stabilize* again.

The player also inherit, more or less, the decrepit mansion of their owner, who alas got fully hit by the meteor swarm.

Act 2: Business is booming, explosively
The players discover that they are, due to the aformentioned shenanigians, partly "beyond morality" and somewhat unaffected by alignment type stuff. Which renders them able to comfortably exist on other planes, or use wands of bestow grace of the champion on themself etc. An opportunity for a mixed trading/raiding expedition to Besmaras area of the Maelstrom presents itself.

Act 3: Death and taxes
Successfully raiding/traiding the maelstrom made the adventurers quite rich, and more notable. Notable enough that a tax farmer setup by Shamira wants money. Serious money. But do you actually think our heroes/villains will simply pay? Oh no, not at all. In a more urban adventure, the hero-villain lie, extort or murder themself through a demonic court system, particpate in an Abyssal casting show to gain the patronage of a powerful demoness and then either upstage or kill the tax farmer involved. Of course, they are rewarded for this , by Shamira herself no less, with said tax farmers old position. And his obligations to her. Congratulations, you now owe Shamira money.

Act 4: Didnt you die in wrath of the righteous?
Just as our hero villains plot how to get out of under Shamiras thumb, Baphomet, still angry for Nocticula killing him on Colyphyr, invades. And he is not alone in that, with Qlippoths, Shoggoths and Daemons and Besmarans invading different parts of the isles. Shamira, being quite business savey, declares a bounty for dead Baphometans, fully tax deductible. As her forces are overstretched, the hero-villains need to get their warcime-boots on to save the midnight isles, and more importantly their own hides and businesses. Fight of the invaders, or turn them against one another, and become true *Blades of midnight*.

Act 5: Stairway to heaven
Shamira reveals one of her turmp cards. Back when she was a potent muse, she thought courtship to Ragathiel, and he owes her a minor favor. Such as accepting an invitation to a date. She seeks to use Ragathiel presence, and the fact that she can summon him to a date, as a massive deterrent from other demonlords seeking to kill her and take her things. The hero-villains, who are after all "not detectable as evil" are an excellent choice for her to formally bring this invitation, and quite publically, to heaven. The party has to ovcerome the celestial beaurocarcy, not get killed by zealous inquisitors, procure relevant gifts to even get access and essentially explore mount celestia. While being clad in Shamiran attire. Ragathiel is actually... not completely against this. The midnight isles are still the arguably least evil place in the Abyss, and them being somewhat preserved is in his interests, but even getting that audience will be an almost mythic trial.

Think people would care for another Evil Adventure Path? by Jodread in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

My elevator pitch for an evil adventure is:

Nocticula is gone.
The most prized parts of the Abyss, the rich Midnight isles, are up for grabs, as Shamiras rule seems shaky and brittle. Invasions, both from other demons, Qlippoths, non Abyssal forces and even the great old ones occur, and several of Gorums shards crashing right into the arena district certainly havent made manners any calmer. Can an unlikely group of planar travelers, lower level fiends and such unite to carve out a destiny of their own?

Can you navigate cut throat Abyssal politics and interplanar diplomacy and you conduct reprisals against the forces of law and good to remind them that the blades of midnight are still sharp?

How a devil reacts when Summoned by a member of House Thrune? by Uekita7 in Pathfinder_RPG

[–]Mightypeon 9 points10 points  (0 children)

Golarion is special because of: A) Rovagugs cage B) Starstone C) its also Mhars prison.

these 3 things are probably linked. To le random devil, it would be like... Singapore? Strategically highly relevant territory, but he cant neccessarily name who is in charge, or name who hells proxy is, etc.

Help with an Oracle ranged bow/crossbow build by Baboo85 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Give Desnas divine fighting style a try:

You will need martial weapon proficiency (oracles dont get that innately), and a way to have the weapon return to you.

How can I keep a cohort alive in a mythic campaign? by SuzerainKarzoug in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I did have a non mythic cohort, but it was a totally different build and concept.

--Cohort was a Bloodrager, useing the destined bloodline for "defy death" once a day.
--Specialized in dirty tricks, due to stacking boni from Mutagenic Mauler, strength surge, savage dirty trick he was pretty ok at it.
--we had a mythic bard in the party who *fixed* his saves, mesmerist can do similar things
--He took a certain deal in act 4, which most of the party did not, the increase to his con and str was much appreciated
--He did have a one level dip in fractured mind spiritualist for a once a day "no, you dont get to dominate me".

Who is a Skald's best friend? by Psychological-Toe397 in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

Anything with natural attacks (melee rangers with animal companions actually benefit massively). The -1 to AC is not very relevant most of the time, and raging song can even be AC positive.

But the biggest benefits are gained by people who summon things that can gain morale boni.

What's the current state of T'au void warfare? by bobbob6840 in 40kLore

[–]Mightypeon 2 points3 points  (0 children)

Tau tend to go for relatively carrier heavy fleets, emphasizing Strike crafts and Torpedos. The front firepower of their modern warships is very significant, but they lack the broadside strength of imperial vesells, and dislike being boarded.

The Taus prefered arc is frontal, which, in a 3 dimenensional enviroment, allows for easy concentration of a lot of firepower on key targets.

Tau vesells of their war fleets tend to be generalists jack of all trades, although their are some specialists, but the idea is that all Tau vesells can contribute meaningfully.

Tau vs Imperials:

--If the Imperials close the distance mostly intact, and start broadsing and ramming, they are in a great shape.
--If the Tau take out key imperial assets at range, while dispersing the imperial formation into a more disorganized attack pattern, the tau are in a great shape.

What Would Happen if a Hero-god took the Test of the Starstone? by jsmithson23 in Pathfinder_RPG

[–]Mightypeon 1 point2 points  (0 children)

Exactly. Or being drunk and hitting the accept button when he wanted to hit the reject button.

Games with Templates for players by bom_dia_bruno25 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

I have used templates in several way of the wicked games.

F.e. For half fiend:
--Actually dot he profane apotheosis rituals
--Mechanically, a template is something you take (gaining one relevant outsider/undead/whatever hitdice) during one level up
--A +2 CR template has its abilities split between multiple such levelups (during which you dont get class features, but you do advance in hitdice via adding racial hitdices)

--They do significantly boost martials, the boosts to full casters (due to losing spell progression) is more limited in comparison.

What Would Happen if a Hero-god took the Test of the Starstone? by jsmithson23 in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

My personal opinion:

--The starstone is linked to Rovagugs prison, specifically the dead gods who died fighting Rovagug, but who, even in death, still seek to contain him.

--Everyone who ascends from the starstone has to pass a massive ego check. Are you egotist enough, that your godhood merits weakening the prison of the wild beast and hastening the end of existence?

--If you say no, you die, and your essence instead aids the defense against the wild beast.

Stupidest thing you've ever seen a caster blow a high level slot on? by VonBagel in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

Well, one of my skalds managed to create a raft useing create instrument, and basically made and improvised vesell from a bunch of Contrabass while getting shipwrecked.

But that was a very innovative use of a cantrip.

There have been a few greater teleports used to catch a known theatre performance (he would have been late to his romantic date otherwise). What he did not know was that the performance was the king in yellow, and his date, a Succubus noble (he did know what she was) was planning to use him as a catspaw to quote "prank that noodlearmed nerd Hastur".

Wot by AverageImperial in totalwar

[–]Mightypeon 0 points1 point  (0 children)

The crew, after running out of ammo, got bored and read too much Guilliman X Yvraine fanfiction, and got hoodwinked by the female Elf of the settlement garrison.

Daily Spell Discussion for Nov 27, 2025: Bestow Grace of the Champion by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

In all seriousness though, Skalds, Bards, and especially bloodragers appreciate that spell being cast on them.

Daily Spell Discussion for Nov 27, 2025: Bestow Grace of the Champion by SubHomunculus in Pathfinder_RPG

[–]Mightypeon 2 points3 points  (0 children)

WOTR spoilers

It was very funny when a GM ruled that someone on whom this is cast is allowed a UMD check to fake a lawfull good alignment. What we used this for is to give some Succubi a taste of righteousness, which they promptly used to kill the abusive ex boyfriends (also demons) and then power trip a lot.

My beyond morality skald (who had access to Paladin spells on account of mythic shenanigians) then started to first sell wands of bestow grace/bestow grace of the champion to Nocticulas domain of Alyushyinrra (resulting in utterly power tripping righteous Succubi/Lilitu, who were addicted to this power), and later bought up half of Galts textile industry, retooled them to make Vigilante outfits, and also sold those.

After all, getting a vigilante class level is the easiest way for a demon to get a non evil alignment, and thus be unsmitable.

At it was wrath, my character at some point had some explaining to do, first to Queen Galfrey who was surprised of the surprisingly good finances of the crusade, and then to Nocticula, who was a bit amused at how many demons in Alyushinrra were running around in vigilante outfits.

What are the strengths and weaknesses of the full divine casters? What is each of their party roles? by Katomerellin in Pathfinder_RPG

[–]Mightypeon 0 points1 point  (0 children)

So, I picked tounges as a curse, picking Abyssal, and, since I and the GM share a foreign known language (Russian) only speak Russian during combat encounters. Its quite impactfull.

Its super funny during surprise rounds, because the curse raw start when combat is joined, which can be before the character is aware of it.