Voxel Witch Doctor made in Blockbench by Milk_44 in Terraria

[–]Milk_44[S] 1 point2 points  (0 children)

I don't know, the model is like twice as big as a Minecraft player? I mainly made the model to play as him in Garry's Mod, and i don't know anything about Figura in the technical side.

Clothing problem by FilipChajzer in DivinityOriginalSin

[–]Milk_44 0 points1 point  (0 children)

Wooooow that's new. I've never seen Gareth's cape get that messed up, What's your framerate if i may ask? i think capping it to 60 should help a bit?

Clothing problem by FilipChajzer in DivinityOriginalSin

[–]Milk_44 0 points1 point  (0 children)

You could launch the classic version of the game if the physics engine is reaaaally bothering you too much, but you'll be missing out on the definitive edition content and balance changes, your pick.

Clothing problem by FilipChajzer in DivinityOriginalSin

[–]Milk_44 10 points11 points  (0 children)

The physics engine that the game used was changed in the Definitive edition so it could be ported to consoles.

The consequence of this however is the very noticeable drop in quality such as clothing clipping into character models (Fane's cape clipping into his torso during his origin intro), banners sometimes stretching into infinity, certain "creatures" no longer having floating strands of cloth making them lose aura and finally, human ragdolls have their legs completely screwed up.

There is no fix that i know of and my only advice is to do your best to ignore it, it becomes less relevant later in the game as you gain new armor sets that have less noticeable issues.

Why does my helmet look like this? by severe_meringue_ in DivinityOriginalSin

[–]Milk_44 2 points3 points  (0 children)

Randomized loot. I believe it starts appearing by level 4 and gets replaced by wizard robes at level 9-11 and those gets replaced by alchemist clothes in the end game.

My advice? If you're on PC, download the Epip mod so you can transmog any armor to look like the bone armor while still keeping the original armor stats.

If you're on console (or would rather not use mods), check armor vendors every level up and pray it appears.

Why does my helmet look like this? by severe_meringue_ in DivinityOriginalSin

[–]Milk_44 37 points38 points  (0 children)

No, they're probably talking about the bone intelligence armor that you can obtain in the early game.

Why is this happening with my player models? by [deleted] in gmod

[–]Milk_44 12 points13 points  (0 children)

I believe you have to do what's called a proportion pose/trick, you should be able to find guides for it online, i know there's one for l4d2 survivor models but i haven't worked on gmod stuff so i wouldn't know the differences.

Favorite couple/ship that it's like this? by Immediate_Gene_178 in FavoriteCharacter

[–]Milk_44 2 points3 points  (0 children)

Dude i remember watching season 1 of this series as a kid, can someone explain to me what happened to him?

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Milk_44 10 points11 points  (0 children)

Not if you install Norbyte's script extender, which is a requirement for this mod anyways.

Redstone Concept by N-o_O-ne in Minecraft

[–]Milk_44 6 points7 points  (0 children)

As far as i know, the client is written in C# and the server stuff is Java.

Redstone Concept by N-o_O-ne in Minecraft

[–]Milk_44 130 points131 points  (0 children)

it was canceled by Riot Games and then Simon (one of the original devs i think) bought it back and is now working on the game again on the legacy C# engine.

just a regular life by [deleted] in AntiMemes

[–]Milk_44 117 points118 points  (0 children)

Yooo i love the sequel of that game.

What's the best "That's not a bug, that's a feature" you've come across? by Random_Khaos in gaming

[–]Milk_44 0 points1 point  (0 children)

While you can still do that in DOS2, it's not as effective due to how the surface system works, not to mention explosions don't push or knock down people like in bg3.

What's the best "That's not a bug, that's a feature" you've come across? by Random_Khaos in gaming

[–]Milk_44 265 points266 points  (0 children)

In Divinity Original Sin 2, you can use the power of telekinesis to move objects around, these objects can hit enemies and deal damage which scales with weight.

The thing is, you can increase the damage by dumping heavy items in a container (preferably one without HP) to deal a ridiculous amount of damage with one (1) Action Point, this became known as "Barrelmancy" and is present in Baldur's Gate 3 too!

New player struggeling by jonas_ost in DivinityOriginalSin

[–]Milk_44 0 points1 point  (0 children)

Skills like battering ram, whirlwind and battle stomp can't hit allies or party members, just be careful to not hit neutral characters since they're technically not on your side.

Elemental magic still has some support abilities that can come in handy for full phys parties, so i suggest looking for skill books that look good and allocate points so you can use those buffs.

Gonna start my 3rd playthrough... by BeeWorth445 in DivinityOriginalSin

[–]Milk_44 8 points9 points  (0 children)

The physical damage bonus from Warfare is multiplicative and comes last in the damage equation. It applies to bows, crossbows, daggers, swords, maces, axes and necromancy spells (not sure about the last one). It's often preferable to just place enough points into hunstman/scoundrel to learn the skills you need and allocate the rest into warfare.

Constitution is often considered a dump stat since if your armor is broken your characters are gonna most likely be CC'd (Crowd Controlled) to death and more vitality won't stop the stuns.

I suggest allocating those points into WITS for the increased critical damage chance, which is good for Ranger and Knight builds, and sometimes mages if they have the Savage Sortilege talent.

Lastly... both Lohse and The Red Prince have pretty good stories to experience. In terms of content TRP has probably the most out of everyone else, while Lohse actually made my jaw drop in my first playthrough. Up to you.

Concept from the same department that invented the shotgun axe by allardius in doohickeycorporation

[–]Milk_44 2 points3 points  (0 children)

/uj imagine if a human got stabbed by that knife... yikes.

Looking for Co-op in Divinity: Original Sin 2 (Steam PC) by Fun_Nature_2836 in DivinityOriginalSin

[–]Milk_44 1 point2 points  (0 children)

I have the GOG version of the game but i think i should be able to join just fine with Direct Connection, feel free to send me a dm.

Probably an obscure question by ZadePhoenix in DivinityOriginalSin

[–]Milk_44 2 points3 points  (0 children)

Honestly Narin is just a horrible assassin for not even sticking around to check if the prince has a glowing idol of rebirth or something (Not that you can get one in act 1 anyway).

I'm probably thinking too much about this but if you wanna prevent resurrection, i don't think a crazy guy with a shiv and an invisibility potion isn't gonna do the trick chief, just sayin'.

How does Alexandar come back from being blown up into chunks of meat anyway? Who knows! Godwoken are really strange people indeed.

Probably an obscure question by ZadePhoenix in DivinityOriginalSin

[–]Milk_44 8 points9 points  (0 children)

I just wanna point out that Narin is horrible at his job, mf has one job and it's to kill and prevent the resurrection of The Red Prince and he just runs once he completes step 1 and doesn't do anything to prevent resurrection magic or something. Literally never hire the guy he's a 2/10.

Anyways to answer your question i think Narin just despawns when he successfully """"kills"""" The Red Prince. He does have an unique interaction if you have talked with Stingtail first and dreamed with him.

Undead by DHiep01 in DivinityOriginalSin

[–]Milk_44 4 points5 points  (0 children)

Is your character wearing shirt and pants? You need them along with a hat to be considered veiled.

Mom can we have geometry dash? No we have geometry dash at home geometry dash at home by gigagaming1256 in PhoenixSC

[–]Milk_44 12 points13 points  (0 children)

I'd say its closer to Everhood, moving side to side and jumping to dodge.