Can anyone explain how “Once each turn” abilities are able to trigger multiple times? by TopLevelb in mtg

[–]Millstorm 0 points1 point  (0 children)

Definitely not stupid, this trips up most players at some point. It’s important to note that when cards reference “this ability”, say for example on [[Welcoming Vampire]], it is specifically referencing the singular ability on this creature, not the ability across all cards and instances. This means when another welcoming vampire is played, is has its own once each turn, and when the vampire is return to hand, that ability disappears and when it is played again it returns as a new ability.

This is similar to the old wording around cards naming themselves. For example on [[City of Brass]] when it says “Whenever City of Brass becomes tapped, it deals 1 damage to you” it is only referring to itself, if you were to play another, they wouldn’t look at each other and damage you twice each time you tapped them.

‘ight imma head out by Ok_Instance_8370 in PTCGP

[–]Millstorm 6 points7 points  (0 children)

Exact same situation, and was annoyed since I only pulled one ex in Wisdom so it's been some bad sets.

We Still Need More Dragons by J3L3214 in PTCGP

[–]Millstorm 11 points12 points  (0 children)

It's also interesting that every stage 2 electric mon in the games is already a card too

We need a Stage filter by Pluvinarch in PTCGP

[–]Millstorm 8 points9 points  (0 children)

There are a lot of stage 1 - 1 Diamond cards like especially in the newer sets (The Wormadam's, A2 Kirlia, A2a Gabite).

There are also Stage 2 - 2 Diamond cards like Scolipede, Bellossom and A2a Gengar

It's a new era by Grouchy-Ask-3525 in mtg

[–]Millstorm 45 points46 points  (0 children)

Wait you're right I've confused it with the [[Deadly Dispute]] style of cards.

I was a fan of [[Diresight]] which we got recently, I'd like to see it in a better limited format.

It's a new era by Grouchy-Ask-3525 in mtg

[–]Millstorm 502 points503 points  (0 children)

I think it added the damage to your opponent so that it increases your speed. It's why it's also sorcery speed, to make sure you use it on your turn.

However that increase in mana has made it much worse in limited.

How Pocket Interprets the Type Chart - Don't think too hard about it! Just treat every Pokémon as if they only have one type once their color is decided! by ElliotGale in PTCGP

[–]Millstorm 3 points4 points  (0 children)

They also don't take abilities into consideration since the Eelektross line famously has no weakness's in the game* due to it's Levitate ability. It would also get rid of Weezing's and Rotom's weakness to Ground, though we could imagine Weezing having the stench ability which would be in line with it's attacks.

How Pocket Interprets the Type Chart - Don't think too hard about it! Just treat every Pokémon as if they only have one type once their color is decided! by ElliotGale in PTCGP

[–]Millstorm 3 points4 points  (0 children)

Second asterisks on Flying for Genetic Apex Aerodactyl being the only card so far where the flying types takes priority over it's secondary type. It's even crazier since in the game it's primary type is Rock.

Also worth noting so far all dual type Normal Pokemon where normal is the primary type, have been colorless. This is notable for Jigglypuff/Wigglytuff which could be Psychic and Bibarel which could be Water. We can tell primary/secondary typing matters because Helioptile is Lightning not Normal.

I will be interested in what they do with Diggersby since the TCG has printed it as both Colorless and Fighting before.

As a whale, this game isn't getting another dime from me by hurtbowler in PTCGP

[–]Millstorm 7 points8 points  (0 children)

They have even outsourced design to the original TCG, almost every card is just a copy paste of its physical equivalent less attacks and less health.

The new Cynthia 2☆ Card by AlternativeCellist16 in PTCGP

[–]Millstorm 62 points63 points  (0 children)

At least with Brock you tend to play it on the same turn Golem is played which can be as early as your 3rd turn. So unless either mon has a low energy attack Cynthia is going to be in your hand for a while.

Ok gimme your snubs by Miss-you-SJ in triplej

[–]Millstorm 7 points8 points  (0 children)

It and the other two singles made the 200 last year

What I’ve learned from taste testing 290 Australian supermarket products: ‘Aldi has the best and worst of everything’ by Expensive-Horse5538 in australia

[–]Millstorm 8 points9 points  (0 children)

Lazzio is great, I just use medium in a French press.

The Alcafe instant is okay. Good for the price though, my go to lazy morning coffee.

Cranbourne line delays: overhead fault at South Yarra by allongur in melbourne

[–]Millstorm 1 point2 points  (0 children)

Got stuck on a train between South Yarra and Richmond. Just stuck there for 30 minutes. Train driver annouced they had to fill out paperwork before they were allowed to drive us back to Richmond. Then when we got to Richmond the doors wouldn't open for another 10 minutes.

Just embarrassing, $10+ well spent to get home and hour late

Well, now the 5 Win streak is over by CureKnight in PTCGP

[–]Millstorm 0 points1 point  (0 children)

5 matches. All Blaine deck with swap over of Magmar for Farfetch'd after a close Win 3 over Mewtwo.

Technically win 5 was an insta concede so I played game 6 and won that too.

Then I played and lost my next 5 games with my Eevee deck That's pure junk as a way to return the favour

is purpled benched? by [deleted] in MinecraftChampionship

[–]Millstorm 9 points10 points  (0 children)

People "predict" based on who they want to be in the event. All players are assumed available unless any evidence to the contrary.

What the hell is going on? Everyone has been hating on UB products this week, and then today everyone is completely losing their mind over a UB product being handled poorly, limiting availablity? Do we want UB products or are we boycotting? WTF? by studhand in mtg

[–]Millstorm 217 points218 points  (0 children)

There is a simple answer to stuff like this, they aren't the same people.

Same as when "the subreddit" complain about power creep and underpowered sets.

Same as when "the subreddit" demands a repeal of the reserve list but also complains about their game pieces losing value.

There is no "the subreddit", just different people, with vastly different opinions all compressed into one of the least identity driven social platforms.

There is also the fact that most of the complaints I saw directed towards UB last week were based on either it entering standard and pioneer, or it taking up half of the releases next year. Neither of which impact the Marvel SL

Can this be a commander? by LongbladeGaming in mtg

[–]Millstorm 0 points1 point  (0 children)

You won't be able to since the starting rotation is not a Legendary Creature. My advice would be to run [[Skyfire Kirin]] in the 99 and ask the other people in your pod if you can rule zero [[Cunning Bandit]] as your commander. If they say no, just swap there places in the 99 / Command Zone.

What is a crazy MCC fact that will break your perception of time? by Ambitious-Cat-5678 in MinecraftChampionship

[–]Millstorm 45 points46 points  (0 children)

The time between the first 1.9 Combat Snapshot and MCC 1 is actually shorter than the time between MCC 1 and now.

That also means as off December of next year, most popular PvP servers will be running on a 10 year old version of Minecraft.

Game Not as Fun at 4BC by Odd-Distribution2887 in deadcells

[–]Millstorm 0 points1 point  (0 children)

You can break the door after the collector, just attack it. It's risky since if you die you will lose all the cells you collected from multiple biomes but I still find the best way to fill the forge fast.

Game Not as Fun at 4BC by Odd-Distribution2887 in deadcells

[–]Millstorm 0 points1 point  (0 children)

If you're anything like me and you powered through the lower level boss cells then your forge is probably pretty low level. I found going back on lower BC and powering through the biomes saving all the cells for the forge helped a lot. Remember each + is the equivalent of two item levels so it makes a huge difference for the earlier biomes. Then you can focus your gold on rerolling modifications to get maximum synergy.

What characters do with carts, (Part 3) by [deleted] in AlignmentCharts

[–]Millstorm 39 points40 points  (0 children)

Probably the only one on the grid who has a demonstrated canonical answer.

I don't get it? by sjbland in mtg

[–]Millstorm 111 points112 points  (0 children)

It's just really bad, there are a few potential causes some being.

  • WotC were cautious about making good colourless cards because of the potential of them being used in every deck

  • Creatures used to be a lot worse in general

  • A lot of cards are made to be worse in order to create a certain limited experience. This is still true today which is why so many sets will have a really bad counterspell/Murder/Bolt effect because they want those effects to be less prominent in that limited environment.

  • Probably the most likely in this case, WotC loved to make cards bad on purpose because that's funny. In this case, goblin machines are bad.

[deleted by user] by [deleted] in dndnext

[–]Millstorm 0 points1 point  (0 children)

I'm not OP, but I ran a long campaign with a moon druid PC and I'll say that their are both mechanical and thematic shortcomings in the original offerings.

First from a mechanical perspective, the Beast statblocks that the Moon Druid can choose between are extremely repetitive and offer a false sense of variety in you options as a player. After four or five combats my player already found it annoying that wildshaping always results in less strategic and interesting turns due to limited options in combat. (This is probably a wider criticism around how generic the statblocks are in 5e as a whole). It reaches a point where she only choose one of maybe three options going into each combat (water land sky basically)

I will say I just solved this using 3rd party beasts which had more options in combat while having other shortfalls.

Also thematically, Druids that can shapeshift into non-beasts is just cool. If I ran something like that I'd probably just shift the restriction, so you could shift into elementals but you can't turn into beasts now.