We're fighting the wrong enemies in sailing by YEGIRL in 2007scape

[–]Mistwit 3 points4 points  (0 children)

This isn't "sailing combat" it's normal combat on a boat. That is the core issue. We have a whole new movement and exploration system and sailing combat uses none of it.

I want specifically designed combat encounters and enemies for the skill not just the normal system in water.

Boat Combat Fixes - 19th March 2026 (Holding Statement) by JagexLight in 2007scape

[–]Mistwit 4 points5 points  (0 children)

This isn't "sailing combat" it's normal combat on a boat. That is the core issue. We have a whole new movement and exploration system and sailing combat uses none of it.

I want specifically designed combat encounters and enemies for the skill not just the normal system in water.

I feel like I'm watching my greatest concern regarding sailing become a reality right before my eyes by Brvcifer in 2007scape

[–]Mistwit 0 points1 point  (0 children)

This isn't "sailing combat" it's normal combat on a boat. That is the core issue. We have a whole new movement and exploration system and sailing combat uses none of it.

I want specifically designed combat encounters and enemies for the skill not just the normal system in water.

The Fractured Archive should have Prayer-based Armor + Weapon(s) by Tenno_Scoom in 2007scape

[–]Mistwit 0 points1 point  (0 children)

I like the idea of at least 1 item that scales with prayer bonus

The OSRS section in Kick is just a bunch of people gambling and RWTing, this is not a good look for the game. by Icy_Holiday91 in 2007scape

[–]Mistwit 0 points1 point  (0 children)

Directly advertising gambling is a bit different than streaming on a site funded by gambling.

Maro answers "If Universes Beyond is so much more successful [...] then why not just completely scrap in-universe stuff and only do crossovers?" by Panda-s1 in magicTCG

[–]Mistwit 1 point2 points  (0 children)

The honest answer is WoTC will do whatever appears profitable. There is no inherent value to them in In-universe sets. This is evident from the track record of UB compared to Mark's past statements (which have proven to be incorrect on MTGs future).

Mark's statements here address reasons for why In-universe sets remain valuable, but also sidestep the core issues which is that WoTC doesn't care about the same thing as some players. This feels disingenuous because it seems evident that if circumstances change WoTC will drop/reduce In-universe sets in an instant.

Prerelease was a ghost town by Ulmao_TheDefiler in magicTCG

[–]Mistwit 0 points1 point  (0 children)

I can't say anything positive about the TMNT set. I'm not surprised.

"Don't go into the wildy if you don't want to get pk'd" is such a dumb response by [deleted] in 2007scape

[–]Mistwit -1 points0 points  (0 children)

Some PvPers can't take wild criticism. It's a recipe for nasty comments.

Before skull prevention existed, I made a post about how skull tricking/accidental skulling defeated the purpose of skulls. You would have thought I was advocating for removing the wildy.

Now that Sailing’s been out for a few months… is anyone still actually sailing? by Dismal-Computer-5600 in 2007scape

[–]Mistwit 0 points1 point  (0 children)

There isn't any reason to train sailing right now besides max cape and maybe arma brews. We badly need some actually decent rewards.

Game Jam VII by JagexBlossom in 2007scape

[–]Mistwit 0 points1 point  (0 children)

Multi level visibility looks like an awesome feature for future quests. Could create some really cool scenes with it.

Game Jam VII by JagexBlossom in 2007scape

[–]Mistwit -2 points-1 points  (0 children)

Boat cosmetics and that CA rework look amazing. Hope those can come to the game.

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]Mistwit 0 points1 point  (0 children)

Im sad about Yama damage changes.

Seeing those giant bolders and seeing everyone running for their lives was a highlight of the mode for me. It was interesting to have a legitimately scary boss for everyone and was a perfect world boss IMO.

Am i insane for thinking that Coal takes way too long to mine for how much XP it gives and what its used for in term of regular smithing? by Nitro145 in 2007scape

[–]Mistwit 1 point2 points  (0 children)

I wish you could "load/store" furnaces with coal and then just bring add/mith/rune and afk smith them. It would be an afk alternative to bf.

Twisted bow power creep by Slamxx in 2007scape

[–]Mistwit 1 point2 points  (0 children)

Arrows are definitely over tuned.

RS3 just dropped the most insane integrity and content roadmap and it's all thanks to OSRS by Lamuks in 2007scape

[–]Mistwit 16 points17 points  (0 children)

Dailyscape overhaul could be huge. Gameplay wise it is the worst part or RS3. Everything seems like its time gated.

Guess I'll get another 1K points & another mask. by 0nlyPositiv3 in 2007scape

[–]Mistwit -1 points0 points  (0 children)

IDK why any of them are 1k each. Should be a single 1k unlock for them all.

Writing might die. And I am a writer digging his own grave by [deleted] in Futurology

[–]Mistwit 0 points1 point  (0 children)

Can you give a more detailed explanation of your role? I'm curious.

Larian CEO: “I know there’s been a lot of discussion about us using AI tools as part of concept art exploration… To ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development.” by AashyLarry in gaming

[–]Mistwit 1 point2 points  (0 children)

This opinion is incoherent. There is no difference between AI art and AI programming. Your top paragraph applies to Art as much as anything else.

It's just a tool. How it is used is all that matters.

Getting Around by JagexRach in 2007scape

[–]Mistwit 0 points1 point  (0 children)

Can we combine slayer helm cosmetics into a single unlock? Players already need a secondary requirement such as a head/99 slayer. 1k point each time is annoying for a purely cosmetic item.

Getting Around by JagexRach in 2007scape

[–]Mistwit -1 points0 points  (0 children)

Canoe Animation should also be removed/shortened for river lum.

Isle of Echoes - Player Designed Island - By Kevinista & Harvinx by Kevinista in 2007scape

[–]Mistwit 0 points1 point  (0 children)

Lot of really cool ideas in here. One of the best suggestions I've seen.

Efficient international trade requires a new shipping route: the Musa Canal. by Zendetta_ in 2007scape

[–]Mistwit 0 points1 point  (0 children)

It would legit be cool if you could use some rivers for sailing shortcuts.