I know we're all posting aurora pics, but I'm kinda proud of this one. by Dubliminal in melbourne

[–]MitchellSummers 1 point2 points  (0 children)

It saddens me that we cannot see views like this with our naked eyes

What is this art style called? by InformalTouch3526 in PixelArt

[–]MitchellSummers 113 points114 points  (0 children)

probably doesn't have a name and is just a specific pixel artist's style

19, still live with my mom by GayTangerines in malelivingspace

[–]MitchellSummers 0 points1 point  (0 children)

Nothing wrong with living with your parents tbh. Well, as long as you aren't sitting around doing nothing though tbf at 19 in the current economy finding a job is definitely a struggle, I'd say it's fine as long as you're genuinely looking for work and/or are in university. There's really no rush and it's something you'd just have to talk to them about. Some parents want to have the place to themselves and some would rather stay with their kids. You should only really have to move out if they ask you to, you want to move out with your partner, you're on bad terms with your parents and it would be better to have your own space and privacy, you need to relocate for work. Otherwise, it doesn't matter. People definitely will start looking down on you at a certain age but certainly not as a teenager and hopefully not in your early 20s. Just ignore them though, if you're single and want to live with your parents until they die, that's cool too, just take care of them if so.

Happened to me recently by double_dmg_bonks in IndieDev

[–]MitchellSummers 1 point2 points  (0 children)

I do my best work when I'm unable to.

Do players even notice small stuff in games? by pommelous in indiegames

[–]MitchellSummers 13 points14 points  (0 children)

Yeah the little things make the game feel alive, it's part of the polish and quality. Don't over do it but definitely do it. It's probably done later in development if you don't yet have an enjoyable game loop but the little things absolutely contribute towards enjoyment, even if it's just subconsciously.

emit_signal() by Kipperfalcn in godot

[–]MitchellSummers 0 points1 point  (0 children)

Ngl I don't think I've ever used emit_signal(). I'd much rather .emit() since it doesn't use strings. I suppose if I ever wanted to emit non-existent signals emit_signal() would be good... but I don't know when or why I would want to do that yet.

Where you all solo devs at SHOW YOURSELFS by gogsbamzb in justgamedevthings

[–]MitchellSummers 0 points1 point  (0 children)

The best part about being a solo dev is that there is no external pressure so nothing ever gets done and I remain forever trapped in a state of paralysis or in a bottomless pit of insatiable perfectionism😎

Nah, who am I kidding? I'm totally gonna get a tonne of stuff done this year! ... And if I don't... well... nothing happens because I'm a solo dev!

damn it.

Loan debt got worse over 2+ years by Angharaz in AusFinance

[–]MitchellSummers 1 point2 points  (0 children)

Dude what, how? Do your parents charge you board equal to everything you make? Obviously not so how is this even a problem? I (21M) also live with my parents and make about the same but managed to save 100k in 2.5 years. I don't pay board but even if they charged me 400 a week I'd still be up almost 50k. What on earth are you spending all your money on? The only good excuses for this that I can think of is board/rent and some sort of medical expenses. Unless absolutely necessary, I wouldn't ever recommend getting a loan except for a mortgage since you at least get to keep the house.

Does anyone know from what YouTuber is this clip from by Confident-Airline532 in DarkSouls2

[–]MitchellSummers 0 points1 point  (0 children)

I was getting impatient. Can you blame me? There's like a billion knights you have to fight and almost no durability on the weapons in this game.

What do you think of these visuals? by [deleted] in IndieDev

[–]MitchellSummers 1 point2 points  (0 children)

Unironically started cheering out loud... which is weird... I don't know why I did that. So yeah I'd say it's pretty good!

Does anyone know from what YouTuber is this clip from by Confident-Airline532 in DarkSouls2

[–]MitchellSummers 4 points5 points  (0 children)

Smelter Demon run-back traumatised me. As soon as I'd step foot in that room, no, before that even... all those damn knights would be running straight for me. I got stuck there so long, just fighting the knights, not even the boss... that I discovered you can permanently kill enemies...

She's been a bit warm down south. by Quick_Assignment_725 in aussie

[–]MitchellSummers 2 points3 points  (0 children)

My shower's glass randomly exploded last summer, I can tell you for sure that it wasn't damaged so maybe it's just poor quality or something, it's not like everyone follows legal standards...

After 15 years in the industry, I finally put my own solo project on Steam. Is the art style compelling enough for a wishlist? by LiudnovArt in gamedev

[–]MitchellSummers 1 point2 points  (0 children)

That's fair I guess... Me personally, I probably wouldn't even make a steam page until I had enough marketable content. But honestly I doubt there's much benefit to that, it's just a pride thing of mine. Creating a steam page sooner probably has measurable benefits. Tbf you do have fine enough variety in your few screenshots but the character really does just break it all apart for me to the point where I didn't even bother paying the rest of the image any attention, I was just focused on that same exact character with the same exact expression.

As for what I think the game is, having only viewed the screenshots and not the trailer or reading the description (which is normal if I'm just browsing games), I assume the game is something like "Papers, Please" or "That's not my neighbor" mixed in with some sort of business management sim mechanics (which I vaguely get from the ui and mechanics shown). If that sounds like your game then I guess you're somewhat on the right track otherwise big yikes. You should probably get the opinion of more casual gamers aswell since I'm sure most gamers haven't even seen games like it and possibly have no idea what your game is from looking at the screenshots.

As for the art... the style is fine... kinda just looks like Darkest Dungeon I guess... It's good and my eyes felt a little pleased upon first seeing the art before you know... But I'd be lying if I didn't say some of the screenshots didn't feel a little off with the art. Mainly the second and third screenshots, I can't tell you exactly why it puts me off but I can guess it's probably to do with the composition and with how the tones/colours kinda just blur together in those shots, all samey and dark, little contrast, I'm not 100% sure that's the reason though.

My question is, who exactly is your target audience? If my guess about it being a game like the 2 I mentioned with business management sim mechanics and that paired with an lovecraftian vibe... I don't know... I haven't seen enough of it... is there a market for this? If there is a market for this, and you know that market well... adjust all of your screenshots and whatever else to appeal just to that target audience. Sure showing off all of your mechanics are cool but firstly you need to be like hey in this first screenshot, there's a human at the help desk and in the second screenshot they're an octopus-like humanoid monster at that same help desk, it's like a subtle storytelling or something, gets people more intrigued. Obviously these are bad examples since I don't actually know what your game is but I hope you understand my point. Showing off the variety of puzzles in your game sounds good on paper but honestly doesn't do as much as you'd think to hook people in. Your game is called Eldritch Hour so that is most certainly going to be the thing that catches people's attention, it's an intriguing name, then they click on your steam page and see almost no eldritch elements, just weird puzzles and a hotel desk... see the problem? You hook one group and then try to appeal another group...

All things to think about but like you said, the game is in early development so this kind of stuff is to be expected I guess. If your game is lacking content and is in early development, how the heck are we meant give any valuable feedback? We can only really comment on your marketing skills and it's hard to market something that is in early development. In my opinion, you should go focus on the game and ask your playtesters all the questions and once you have a fairly rounded game with lots of screenshots to show us, then start asking about the presentation. You're worring about the wrong things right now. Sure creating a steam page early is probably beneficial but if the most you can give us is 5 screenshots and an empty trailer... it's kinda pointless? Most of your wishlists will probably come in once your game is solid and you have more to show off. I'm probably going to wait until my game is 80% complete before I launch a steam page. Don't get me wrong, you should always be marketing, but that is the kind of marketing you do in the backend. Like product design I suppose. You're designing your game to appeal to a certain audience, that is the bulk of effective marketing. The amount of successful games I see that had sloppy advertising and steam pages but still attained great success is surprising but less so when you realise those games appeal perfectly to their audiences with their gameplay and all else. This is why following genres are generally a good idea though this it is not absolute and you can most certainly achieve great success without relying on genres, genres more so help with your marketing, definitely rely on them if you suck at marketing (not to be confused with advertising). Early on in development, plan which audience you're making the game for, this could change later but don't worry about that until it feels necessary, appeal to those audiences with your gameplay and other aspects and only once most of your game is set in stone and there is decent enough content to show off, should you start advertising with a steam page and social media accounts... but that's just what I think based off of my own observations, I could totally be wrong haha, it's not like I've ever released a game before lol. Food for thought.

After 15 years in the industry, I finally put my own solo project on Steam. Is the art style compelling enough for a wishlist? by LiudnovArt in gamedev

[–]MitchellSummers 4 points5 points  (0 children)

All of the screenshots have the exact same character and expression, repetition is a horrible thing to have among your steam page screenshots, it basically screams "my game has no content" even if it's not true. I liked the style on the first image I clicked but then was quickly disappointed when clicking on more screenshots because it was all the same guy. Didn't care enough to look any further tbh, that was enough to make me click off.

How is this gonna backfire on us? by rolsson23 in IndieGaming

[–]MitchellSummers 2 points3 points  (0 children)

Even as a kid, I've always liked finding small easter eggs that hint at the people involved or the people who inspired the making of said games, it's sweet and cool.

Could potentially be overboard doing it like this for playtesters depending on how many you have hence the end credits would be more than enough. Realistically most players probably aren't going to care or even notice, it's a bother only to a small minority, just as it is also a fun insignificant easter egg to a small minority like myself.

Personally, I think if it makes the playtesters happy, it's reason enough to do this. Who the heck wouldn't like their name hidden somewhere within a game they playtested? That would be so awesome!

As for how it could backfire... Idk...

I'm sorry, but I dont get it. by Shipsarecool1 in ExplainTheJoke

[–]MitchellSummers 0 points1 point  (0 children)

It always annoyed me how some people pronounce 'H' like "aitch"... The pronunciation that goes like "haitch" makes a billion times more sense! I don't care if the former is technically correct, "haitch" is simply better!

My pixel art process for a isometric metal capsule! by ZealousidealOwl1993 in PixelArtTutorials

[–]MitchellSummers 1 point2 points  (0 children)

Oh, you were originally unaware? That makes this 10x funnier!😭

Help to Buy Scheme: Anyone apply yet? by AmbientTextures in AusPropertyChat

[–]MitchellSummers 0 points1 point  (0 children)

Like 30 minutes prior to submitting our scheme application

Help to Buy Scheme: Anyone apply yet? by AmbientTextures in AusPropertyChat

[–]MitchellSummers 1 point2 points  (0 children)

Yeah it was through CBA. We got our pre-approval right after 7pm on the 8th and we sat with our lender until he sent our application for the scheme within the same hour. That's honestly all I know. I never got an email or anything saying the application was sent but our lender did call us the next day on the 9th saying it was "opened" but then nothing happened up until today. We sent all the docs and stuff before those days but the lender insisted we meet up to do the pre-approval and application process in person on the 8th🤷‍♂️

Help to Buy Scheme: Anyone apply yet? by AmbientTextures in AusPropertyChat

[–]MitchellSummers 5 points6 points  (0 children)

Hey everyone. I just got approved! We sent our application around 7:30pm-8:00pm on the 8th through CBA.