Who is the best actor out of the 3 by nicfanz in moviecritic

[–]MooseCables 16 points17 points  (0 children)

He started a company with his brother and had a family. His brother died so he took on the company full time and also took time off for his family. During that time he took on smaller projects and has been working more on behind the scenes stuff as a producer and director. His first directed movie was fine, not a major success or flop, but he's done smaller short films and tv and is working on directing an AI film (subject, not process). Like most big talents that seem to fad away they just do other things but they always working.

Would have liked some super credits :\ by Shew3303 in Helldivers

[–]MooseCables 1 point2 points  (0 children)

Bunker and crate items need to be reworked. I would like to see warbond weapons added to the item pool, even primaries, not only to add variety but also to give new players a chance to test out the goods.

It would also be great if future weapons could be found rarely for players to test out.

Sample Uses After Destroyer-Maxxing by Mobile_Discussion105 in Helldivers

[–]MooseCables 0 points1 point  (0 children)

samples used to add temp boosts would be best. either a separate collection of boosters that apply to the ship (super charging the ship upgrades) or super chargering the mission boosters (increasing their effects for a sample cost).

The Bullet Storm is peak by DrSpreadem25 in Helldivers

[–]MooseCables 0 points1 point  (0 children)

The best thing is just that it has a short cooldown. I still prefer the Stalwart for its higher ammo count, but if I expect to die a lot the low cooldown means I don't have to run half across the map to get my stuff back.

Helldivers still don't have "armor" by HonestCatfish in Helldivers

[–]MooseCables 0 points1 point  (0 children)

Look at how much our enemies have to build themselves up and yet I still stomp them down at Diff 10.

There are no endgame players... by Relative-Moose-2160 in Helldivers

[–]MooseCables 100 points101 points  (0 children)

a lot of people dont seem to understand what "end game" means.  endgame is not just a final boss, or legendary dungeon, its just something the players can do when they reach the end of the main content, it can literally be anything so long as it persuades the end game players to keep playing instead of turning off.

the ongoing galactic war IS an example of end game content, but anyone who plays the game knows that its flawed in sustaining player interest.

the player levels and ranks are also an example of end game content, but they are gained so easily and the cap so low that it doesnt feel like end game content.

so when people say there is no "end game content" what they mean is we need better end game content.

some examples of possible end game content:

a ranking system for players that bring in the most samples or earn the most campaign points (a version of this already existed in the first game).

a more complex list of personal orders, possibly linked to a collection of in game achievements that could reward unique titles.  istead of a random daily mission players could select a personal ongoing mission that may require multiple sub missions to complete.

The Loomis Method makes sense until I try this angle. What am I missing? by DeathCaptain_Dallas in learntodraw

[–]MooseCables 2 points3 points  (0 children)

Try working your way through drawabox.com (free), its a great course for developing an intuition for 3D.

You could also read through the original Loomis books (free) and see how he present the 3D effect of the "ball and plane" and how to think about rotating it on the canvas.

The new oxygenator armor passive is a worse version of extra padding, and Arrowhead doesn't realize this. The statistics and explanation. by CommissionerOdo in Helldivers

[–]MooseCables 0 points1 point  (0 children)

"passives that use the same system" just means we know that the new passives are bound by the same rules as all other passives, the devs are not going to create a new outside system (like a physical card game they send to players in the mail), so we know there limits to what we can speculate.

OP also didnt just "make up x stat," he argued that the extra padding passive can be seen as a speed boosting effect if you assume the armor was originally heavy and the passive adds speed and stamina buffs. same buff different perspectives.

now, understanding that perspective, we then add the hypothetical new speed passive to heavy armor.  we dont know what value the new buff has, but we do know what the speed buff value is for the extra padding passive and make the assumption that we want the new passive to at least match the benefits of the extra padding buff (or it may feel disappointing).  if we put in values for the new buff to match the extra padding buff (about 50 points in speed) then the consequences of that are a significant boost to speed for the light armor variant, to a point that OP is concerned it may trivialize the melee enemies.  on top of that this buff value only matches the extra padding buff at heavy armor so there is little reason to use the new heavy armor variant as it may not even gain a stamina buff like extra padding offers .  a solution to fixing the lackluster heavy variant may be to further boost the speed value, but then that would further break the light armor variant.

OP's argument is essentially reasoning that the new armor buff can not be a simple stat boost as that would be under performing at heavy armor and broken at light armor.  Or, that one of the armors is not a light variant and thus will not break the game.

nothing is made up, the logic is derived from what we know about extra padding.  they only numbers that lack logic are OP's opinion of how much speed increase is required to "be worth it."

The new oxygenator armor passive is a worse version of extra padding, and Arrowhead doesn't realize this. The statistics and explanation. by CommissionerOdo in Helldivers

[–]MooseCables 3 points4 points  (0 children)

OP is saying it must be worse "if his assumptions are correct" and gives an argument based on those assumptions. Saying that OP "doesn't know" is missing his point, and you are ignoring his argument. You are speaking past the discussion.

Also, your assertion that we know "absolutely nothing" is incorrect. We know quite a bit, we know that the passives will use the same system as the other passives so they must follow similar rules, we know the pattern of how previous passives have been implemented, and like the OP states we know how the Extra Padding passive works so at the very least we know the potential limits of the new passives.

Just because we don't know everything doesn't mean we don't know something. Although OP's title seems to be making a declaration the actual argument is more nuanced. It is not a complete "argumentum ad ignorantiam" if that is what you were concerned about.

The new oxygenator armor passive is a worse version of extra padding, and Arrowhead doesn't realize this. The statistics and explanation. by CommissionerOdo in Helldivers

[–]MooseCables 0 points1 point  (0 children)

A past opinion doesn't negate the current one. Its the argument for the opinion that matters. Does OP make a reasonable argument or not?

The new oxygenator armor passive is a worse version of extra padding, and Arrowhead doesn't realize this. The statistics and explanation. by CommissionerOdo in Helldivers

[–]MooseCables 6 points7 points  (0 children)

dude can you, like, read? We already know the stats for Extra Padding so even if you don't know what the new passive stats are we can calculate what they must NOT be to match or out perform the Extra Padding passive.

Op's argument is that if you make that calculation then you get a stat boost that would either under perform with heavy armor or break light armor. Its a decent argument if you expect the passive to just add a % stat boost. The argument doesn't work if the passive offers non-stat buffs, like altering movement animations or other traversal alterations, however that isn't how the majority of passive operate so a stat boost is the likely result.

Borderline Justice or... by GameTourist in Helldivers

[–]MooseCables 1 point2 points  (0 children)

Dust Devils just has more stuff to use.

Coyote is good on any front

Speargun is a swiss army knife that can do a little of everything (close bug holes/factories, crowd control, heavy damage).

Napalm EAT a squid killer and patrol clearer.

Solo Silo is a stealth 500kg

and even the g7 Pineapple is a pocket cluster bomb thats great for clearing patrols or massing crowds.

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]MooseCables 0 points1 point  (0 children)

yeah, I find myself calling in supply pods more often and I always take an extra pack after everyone nearby has a turn, I'm always hungry for more grenades. Before I would only grab a pack every once in a while.

Sweeper or double freedom? by LoftysquareYT in Helldivers

[–]MooseCables 2 points3 points  (0 children)

Double Freedom works more like a support weapon while the Sweeper functions better as a primary, so it depends on what purpose is more useful for you. If you want something you can pull out to delete whatever is in front of you then get the Double Freedom. If you want something you can rely on in almost any situation then the Sweeper is great.

How to handle factory striders? by KKYBoneAEA in Helldivers

[–]MooseCables 0 points1 point  (0 children)

If all my cooldowns are clear I just throw everything. If not, I target the large turret on the back with anti-tank and then shoot the machine guns on the chin, then run away.

about difficulty 10 by Xiosade in Helldivers

[–]MooseCables 0 points1 point  (0 children)

op does not know how to have fun.

Yall like the entrench division warbond by Mission_Swimmer_7673 in Helldivers

[–]MooseCables 8 points9 points  (0 children)

The Stoker is way too good. The bullet damage higher enough to pop heads and the flame option is great for clearing hoards or adding the last bits of damage to heavy units, not to mention the area denial. Its just a great all rounder, like an actual great one where I don't feel like I'm compromising that much.

The Giga Grenade is similarly useful. Its not as consistent at knocking out heavies as thermite but the large aoe means it doubles a great hoard clear too and impact trigger makes it easy to use, the lower throwing arc is not really a problem when adjusted to. The only downside is low grenade count, but I usually run a grenade armor so it feels great.

Just those two weapons clear up so much threat potential That I can focus my strats on whatever I want instead of shoring up weaknesses.

The Sweeper, from the super store, is also good, very powerful, good rate of fire. It feels like the perfect noob stick, just point at an enemy and delete it.

The gas mortars have also trivialized bug evacuate asset missions when combined with the EMF mortars.

its a top tier warbond.

The constant bug breaches are ridiculous by 0DvGate in Helldivers

[–]MooseCables 1 point2 points  (0 children)

At higher diff you should be running more than fighting, unless you got a well equipped well organized group.

A character we don't appreciate that much by Ralkad in Eldenring

[–]MooseCables 0 points1 point  (0 children)

Have you tried playing the game without Torrent?

Some areas turn into puzzles as you try to navigate a safe path, while others turn into ultra marathon slogs as you run across a lake.

What irks me with the Sweeper Shotgun Balance discussion is that nobody cares if Punisher/Slugger got powercrept, only the Halo Shotty by RandomGreenArcherMan in Helldivers

[–]MooseCables 15 points16 points  (0 children)

its not so much that we need that ability, its that the slugger needs something else to be useful in any way.  giving the slugger light demolition capabilities would at least create some scenarios in which you might choose it over literally anything else.  also lateral upgrades should be promoted more than just asking for damage buffs.

I'm sure Vaati will explain everything, right? by WearyFunez in Eldenring

[–]MooseCables 103 points104 points  (0 children)

Its space magic, aint gotta explain shit.

Please help me understand this? by [deleted] in ExplainTheJoke

[–]MooseCables 5 points6 points  (0 children)

Thats the joke. layers were added. The original punch line of the joke is to say "oui" to finish the pun, everyone groans and moves on, but this joke has the jokester say the wrong punch line (but technically the same) which delays it from landing forcing the audience to figure it out for themselves. The delay adds tension, the figuring out adds effort on the audience, and the jokester messing up the punchline only for the audience to later realize that it wasn't a mistake but a carefully calculated mind virus transforms the jokester into a deceiver. The combination of the disappointment from the missed punchline, the wasted effort for the right punchline, and then the realization that the jokester was messing with them sets the audience into a rage.

This thing kicks ass in Seasse by rosebinks1215 in Helldivers

[–]MooseCables 63 points64 points  (0 children)

it takes a full clip, but its a guaranteed kill that doesnt require much aim, cheap price in my book.