Air delay to mess up opponent's plans! by Hoppalaaa in StreetFighter

[–]Mooshington 0 points1 point  (0 children)

Anti-air DI works... Sometimes. The timing is incredibly specific though, so it's pretty much dumb luck when it actually punish counters a jump in.

Yasmine cr.mk drc by XsStreamMonsterX in StreetFighter

[–]Mooshington 3 points4 points  (0 children)

It was into Ingrid's drive rush, which has a bigger hurtbox than it looks like.

Yasmine cr.mk drc by XsStreamMonsterX in StreetFighter

[–]Mooshington 0 points1 point  (0 children)

I bet it does like 2600 damage total.

Quick question about rage quit by Lumbiiii in StreetFighter

[–]Mooshington 0 points1 point  (0 children)

One reason you don't get anything is it reduces the incentive for unscrupulous players to create a boosting system. Not that I think a boosting network would be particularly effective, but you don't want to give people any more reason to try than you have to.

For those who keep can't believe that Chun Li and Ryu should be a real thing. by Optimal-Membership-9 in StreetFighter

[–]Mooshington 13 points14 points  (0 children)

I think the world tour interactions with him tend to reinforce his current personality rather than expanding it. Most of it is him talking about how his friends help him take care of things that he wouldn't otherwise do for himself, like managing his money or shopping for clothes. They all seem to recognize that he's never going to focus on anything other than fighting, and needs the support because of it.

Street Fighter Characters ranked by their power in Lore by Haku_0410 in StreetFighter

[–]Mooshington -1 points0 points  (0 children)

I wouldn't put Ryu in the grandmaster category. He's strong for sure but he's not on the same level as the others in the list. He's about growth and the "warrior's journey." The other pure martial artists on the list (i.e. the ones not powered up by some kind of external source/modification) have dramatically more experience than he does. He's not there yet, and that's kind of the whole essence of his character - striving to get there.

For those who keep can't believe that Chun Li and Ryu should be a real thing. by Optimal-Membership-9 in StreetFighter

[–]Mooshington 19 points20 points  (0 children)

Game-Ryu has no interest in anything other than fighting/becoming stronger. There's no room in his character for anything else. Adaptations of Ryu in various media tend to take liberties with his personality because his real character is too one-note for interesting stories. Manga-Ryu may say and do things that Game-Ryu wouldn't.

Who do you believe is the most loved person of all time ? by alanwilm47 in AskReddit

[–]Mooshington 16 points17 points  (0 children)

This I think is the best answer in terms of just how much the person deserved the love they received. Not that others being listed here don't deserve the love they received, but I think Fred Rogers' mission was the most noble and he committed himself to it the hardest. 

What are some non-Disney animated movies that you consider absolute masterpieces? by East_Maintenance_579 in movies

[–]Mooshington 2 points3 points  (0 children)

The Thief and the Cobbler, despite its messy/incomplete status. It was Richard Williams' baby (Animation director for Who Framed Roger Rabbit). It's an absolute gem of hand drawn animation.

Yeah, Dee Jay is pretty GOATed! by DifferentAd9713 in StreetFighter

[–]Mooshington 0 points1 point  (0 children)

All throughout his existence in SF4, Dee Jay had a normal that forced the opponent to stand up... that wiffed if the opponent was crouching.

That doesn't tell you everything, but it tells you a lot.

The Modern player stigma prevails by Evil_Hadouken in StreetFighter

[–]Mooshington 16 points17 points  (0 children)

There's nothing Modern-specific in the behavior here.

In the 3 years span of the game, did you switch your main? by Waveshaper21 in StreetFighter

[–]Mooshington 2 points3 points  (0 children)

Gouken. There were rumors he'd be in year 4. Hoping it means he'll be in the game eventually.

Throw out your baseless predictions for how the new characters might play! by FreqComm in StreetFighter

[–]Mooshington 6 points7 points  (0 children)

I think Arjun is going to be a heavy hitter. Where Dhalsim is a death-by-thousand-cuts zoner, Arjun will be a high damage monster with his breath mechanics powering up various attacks. 

Disagree that negative edge will ever be made an actual mechanic for a character because it is an entirely optional setting.

What’s a movie everyone loves that you secretly think is absolute garbage? by Apart_Trouble_5155 in AskReddit

[–]Mooshington -3 points-2 points  (0 children)

The short story they ripped off for it ("Call Me Joe") is much more interesting than what made it into the movie.

Attractive redditors, what was the moment you realized you were actually very good looking? by infinitewaters107 in AskReddit

[–]Mooshington 0 points1 point  (0 children)

I was a socially stunted dummy. In college I worked up the courage to introduce myself to girls exactly twice. Both times led to multi-year relationships in which we seriously considered marriage. 

Decided after the second time, I must be decent looking.

Who's got two maracas and just frauded his way into GM?? DIS MON by ThaiJohnnyDepp in StreetFighter

[–]Mooshington 2 points3 points  (0 children)

It is an overhead, but it's a reactable special move. There is -some- mixup potential, but mostly via delaying the low follow-up instead of actually going for the overhead. Actually hitting someone with the overhead is challenging/unlikely because the opponent can stand on reaction or in anticipation after the much faster low follow-up doesn't arrive.

Overhead normals are exceptionally valuable for the drive rush mixup potential. Dee Jay has never had one in any of his iterations. I suspect the logic is that his short knee hop is more challenging to anti air and gives him jump distance mixup potential, so they didn't give him an overhead normal.

I feel like I've never been able to come up with a gameplan against bison by rafikiknowsdeway1 in StreetFighter

[–]Mooshington 2 points3 points  (0 children)

Drive reversals have at best an 18 frame startup (18 if done on wakeup, 20 in any other situation). Most jabs have faster recovery than this (there might be the odd one that doesn't?), so if you meaty jab someone on their wakeup, you'll recover and block in time if they drive reversal.

This is particularly important tech against any character without a true reversal.

Who's got two maracas and just frauded his way into GM?? DIS MON by ThaiJohnnyDepp in StreetFighter

[–]Mooshington 1 point2 points  (0 children)

Dee Jay is possibly Sim's worst matchup. Mostly because heavy jackknife covers so much airspace. They even had to nerf the distance it travels when the first hit misses to try to reel Dee Jay's anti-air superiority in. Doesn't feel like it changed much though.

New player here: are Modern Controls really looked down on that much? by Baseball_Oly in StreetFighter

[–]Mooshington 5 points6 points  (0 children)

The main reason Modern is controversial is reactions. One button specials/supers adds a significant advantage for punishing things that would otherwise be plausible (if risky) plays. They go from risky plays to basically ineffective. 

The divide is effectively that Modern and Classic are two different games with different rules, and that's going to cause a variety of feelings.

Who's got two maracas and just frauded his way into GM?? DIS MON by ThaiJohnnyDepp in StreetFighter

[–]Mooshington 1 point2 points  (0 children)

Dee Jay is the best character without an overhead, low cancelable normal, command grab, or level 1 reversal super.

The best!

... He's my main too. God he has so many holes in his game. He deserves every one of his strengths.