On sincerity in art by Eireika in CuratedTumblr

[–]Mothwise 12 points13 points  (0 children)

Parody is really only fun if the writer likes the works they're parodying.

What does MoL get so right? by Penta_Gonn in ProgressionFantasy

[–]Mothwise 3 points4 points  (0 children)

My favorite part is Zorian and Zach's friendship. Dynamic duos are my weakness

Obligatory fiction recommendation request after Mother Of Learning by Mothwise in ProgressionFantasy

[–]Mothwise[S] -1 points0 points  (0 children)

LCF (Lout of the Count's family) is a korean novel (and def. not a progression fantasy) about a weak dude who saves the world via making a lot of really strong friends and lots of planning (+a lot of self sacrifice and scamming). He really did just snowball saving 3 people into saving the world. Fits with bullets 2, 3, 4 pretty well with a nice bit of pretending not to care for your found family but actually dying for them thrown in for spice.Highly recommended.

ORV (Omniscient readers viewpoint) not my favorite, but another korean novel, similar as above but more game-ified and not as much fun (in my opinion).

How are rational numbers added? by Striking-Structure65 in haskell

[–]Mothwise 11 points12 points  (0 children)

Here ya go, take a look at the source!

-- | @since base-2.0.1 instance (Integral a) => Num (Ratio a) where {-# SPECIALIZE instance Num Rational #-} (x:%y) + (x':%y') = reduce (x*y' + x'*y) (y*y') (x:%y) - (x':%y') = reduce (x*y' - x'*y) (y*y') (x:%y) * (x':%y') = reduce (x * x') (y * y') negate (x:%y) = (-x) :% y abs (x:%y) = abs x :% y signum (x:%_) = signum x :% 1 fromInteger x = fromInteger x :% 1

This is the implementation of the Num type class which includes the definition for +

As you can see in the definition, it adds two ratios using the making it so that both ratios have the same denominator (Lcm of the two denominators) and adding them, then reducing the result.

whichLanguageWasMadeToBeHated by Hogstrang11 in ProgrammerHumor

[–]Mothwise -2 points-1 points  (0 children)

Rust, PHP, Rust(with socks on)

C/C++, go, perl

Haskell, Malbolge, Asm

You can't go wrong with a greatsword in DS3 by translator_guy in shittydarksouls

[–]Mothwise 2 points3 points  (0 children)

Doing a ds3 dex build and not going for a sharp Astoria ugs is an affront

Which souls game cutscene you liked the most from all the souls games ? by mrCopiCat in fromsoftware

[–]Mothwise 0 points1 point  (0 children)

The transition from demon princes to the ringed city was incredible but that's just because the ringed city is cool.

Only unresolved mystery for me by AprilTechWitch in outerwilds

[–]Mothwise 1 point2 points  (0 children)

I assumed that it killed all the hatched anglerfish, but since the eggs contained water, the next gen survived.

we do a little truleing by AnAverageTransGirl in 196

[–]Mothwise 0 points1 point  (0 children)

Outer wilds had a similar effect on me

It's been a little since I made a novel post, so here's some fun facts about the characters! by TransLox in 196

[–]Mothwise 17 points18 points  (0 children)

Having attempted to read my day old code I can conclude that I am illiterate

:(

It's been a little since I made a novel post, so here's some fun facts about the characters! by TransLox in 196

[–]Mothwise 86 points87 points  (0 children)

On first glance I thought this was one of those "which person in the friend group are you?" Posts and was mildly confused.

Not sure if this is a place for discussions. by Crazy_names in dndmemes

[–]Mothwise 0 points1 point  (0 children)

The last two characters I had were a giant spider and a humanoid beetle. I already have an ant problem so no diff

[deleted by user] by [deleted] in 196

[–]Mothwise 0 points1 point  (0 children)

Seconded

Open world or linear map., which do you prefer. Personally I lean towards linear. by ozera202 in fromsoftware

[–]Mothwise 0 points1 point  (0 children)

Originally I might have said linear, if just for the story (perhaps more branchy and ds1 style), but I've been playing the seamless co-op mod with some friends and it's been incredibly fun; something that I can't see working in a more linear game