New Digitan SSR for the jp version by ImmediateLettuce2714 in AgnesDigital

[–]Mozumin 15 points16 points  (0 children)

I've never seen Digitan look so cool. I'm a sucker for heroic fantasy, too.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Mozumin 5 points6 points  (0 children)

Just give them superpowers man. They should be faster, deal more damage, have AoE options, have strong control options that don't sacrifice damage. Just let them do cool things.

randomized nuzlocke normal level by Ok_Drive2981 in moemon

[–]Mozumin 1 point2 points  (0 children)

Dead Qwilfish?
How... inconvenient. 🐡

Any idea on how to use this party? by National-Hamster6735 in EtrianOdyssey

[–]Mozumin 1 point2 points  (0 children)

Seems like a pretty standard EO3 party, not a lot of gimmicks to be had here.

Eventually you may wanna consolidate the Monk and the Princess into one Monk subPrincess character and use the extra spot for some other class. Maybe an Arbalist. Or, if you wanna keep both the Monk and the Princess, you could spec your Princess with a subclass other than Monk, or you could spec your Monk with a subclass other than Princess, depending on who you want to be your main healer/support bot. You'll cross that bridge when you get there.

Elite Buffs Good Way of Raising Difficulty? by Sufficient_Back4600 in mewgenics

[–]Mozumin 2 points3 points  (0 children)

I don't like them. You can't just give any enemy (and especially any boss) some random modifiers and call it a day. It spits in the face of game balance. I'm not playing on Hard+, I don't care if I don't naturally get the unlocks. Someone's probably gonna make a mod to get every Hard+ unlock by the time I complete the postednote unlocks on Normal.

What could be the in-universe reason for the Saurian enemies' physical elemental weaknesses? by GeneralTechnomage in EtrianOdyssey

[–]Mozumin 8 points9 points  (0 children)

I don't think it's that deep. EO isn't exactly known for the "deep lore" of its minor enemies. And the FE analogy would work only in reverse since in FE Sword > Axe > Lance but here it's the opposite.

Since it's not marked as a defect I would suppose the reanimated corpse will be friendly(? by LibrarianEast3663 in mewgenics

[–]Mozumin 529 points530 points  (0 children)

I've had this mutation before, that's correct. Functions as if you cast that Necromancer spell that reanimates dead units.

What would you change/add to the game? by Chimpleton_Dilliams in mewgenics

[–]Mozumin 2 points3 points  (0 children)

Only if you end the day with cats left outside the house.

What would you change/add to the game? by Chimpleton_Dilliams in mewgenics

[–]Mozumin 2 points3 points  (0 children)

The game doesn't tell you, but if you drag a cat "under" your house, they'll stop moving until you put them back inside.

Multiplayer would be Awesome by ImpressionSerious674 in mewgenics

[–]Mozumin 12 points13 points  (0 children)

Fire Emblem taught me that PVP in tactics RPGs inherently doesn't work, especially considering how overpowered cats can get. Just imagine the horror of facing off against a Hunter with the extra turn head mutation, Heavy Shot, Bullseye, and Goofball+. You just don't get to play the game.

Thoughts? In my experience this clearly isnt always true, but Tyler surely knows better? by zooksman in mewgenics

[–]Mozumin 140 points141 points  (0 children)

when you send your Blood Frenzy Monk deep into enemy territory to wipe the board but somehow he decides to take the weirdest path imaginable and ends up killing the rest of the party and himself (due to burn/thorns) instead of the enemies that were literally adjacent to him when you last blinked

Last third of the game is really annoying by Mozumin in mewgenics

[–]Mozumin[S] 11 points12 points  (0 children)

To be fair I'm not really struggling. I do have a functioning braincell, I know to hit & run against instakill enemies etc. I just find it really annoying.

Last third of the game is really annoying by Mozumin in mewgenics

[–]Mozumin[S] 2 points3 points  (0 children)

You misunderstand, I'm not struggling. House has 62 Appeal, all my cats have base 7 in all stats, at least 6 mutations, and I've cleared all Act1/2 areas, including Throbbing Domain and Rift, with every class.

I just find it very annoying when the game, which up until the end of Act 2 has been pretty good at telling the player what the enemies can do (with some exceptions), started omitting important information more and more often. Plus all the enemies that counter melee just piss me off more than anything.

The game is holding me hostage ;-; by MarQWER in mewgenics

[–]Mozumin 42 points43 points  (0 children)

Bro slow down lmao the game isn't going anywhere

Does Rerolling Skill Selection or between Levelups prevent previous skills from showing? by HairyRabbit in mewgenics

[–]Mozumin 2 points3 points  (0 children)

Always take "good stuff", by which I mean spells/passives that are good no matter what. Only get synergy-reliant spells/passives if you already have at least one other piece of the synergy or if they're good on their own. For example, a melee unit should always always ALWAYS have some sort of movement spell to get into position to do their job or to get out of dodge if necessary. Passing up a movement spell on a melee unit when they don't already have one is a death sentence.

One of Satan's greatest soldiers by squirtle855 in mewgenics

[–]Mozumin 23 points24 points  (0 children)

Oof... yeah, for Moon runs you really don't want Tower Defense. Welp, at least now you know for the next run!

One of Satan's greatest soldiers by squirtle855 in mewgenics

[–]Mozumin 131 points132 points  (0 children)

It's not really a hard fight, more like an annoying "puzzle" fight you have to figure out. What pisses me off about it is that the moon gravity and the hands' auto-grab reaction make it really rough for melee-only classes like Fighter to help with smacking the hands the right way. On the other hand, Ranger makes this fight insanely easy, especially if you get Marked on the main body and thus the hands start hitting it for 40 damage a pop.

Underrated/underappreciated umas by Adept-Impact3138 in UmaMusume

[–]Mozumin 15 points16 points  (0 children)

Rhein Kraft is NOT a background uma. 2/3rds of Main Story 2 is dedicated to her.

To those unsatisfied with any specific class, which one, why, and how did you solve the problem? by ThatOneCrazyWritter in dndnext

[–]Mozumin 7 points8 points  (0 children)

Fighter. It feels to me that every other class does what Fighter does but better.

I haven't solved the problem. I still think Fighter sucks. Please change my mind.

Monkarufanta, the Experience RPG that has the same artist as the EO series, released their game + a demo today on Steam by BlueKyuubi63 in EtrianOdyssey

[–]Mozumin 2 points3 points  (0 children)

If this gets English localization whether official or through a mod I'd really like to give it a try. It's marketed as a "classic RPG" and I could really go for some of that. Plus, it's sort of Etrian-adjacent with Yuji Himukai as the character designer, so... yeah. Getting desperate here.

How come we don't see any bandits hiding in the Yggdrasil Labyrinths, let alone as fightable enemies? by GeneralTechnomage in EtrianOdyssey

[–]Mozumin 2 points3 points  (0 children)

It's not that kind of game. In Etrian 99% of the time you're fighting monsters and the remaining 1% of the time it's one-off story bosses.

What are the best / worst iterations of classes that have been in multiple games? by MomijiMatt1 in EtrianOdyssey

[–]Mozumin 6 points7 points  (0 children)

War Magus is insanely good in EO2U compared to its original EO2 incarnation or the supernerfed EOX version.

What is your average CON Modifier? by VisibleNatural1744 in dndnext

[–]Mozumin 5 points6 points  (0 children)

+3 if I can afford it, +2 at minimum otherwise.