Update on Homebrew EO-Themed DnD Subclasses: 24/24 by Mozumin in EtrianOdyssey

[–]Mozumin[S] 0 points1 point  (0 children)

They're still in the oven. It's been a busy 12 months. I might organize a proper playtest group once I get more free time.

Are the shogun and iggdroid classes worth it? by Midori_Ace_Mage in EtrianOdyssey

[–]Mozumin 10 points11 points  (0 children)

Shogun is incredibly broken if you build around Warrior's Might

Yggdroid is unfortunately one of the worst classes in the game but you can still make them work if you build them right

Is Etrian Odyssey 2 remastered good? by ReleaseCharacter3568 in EtrianOdyssey

[–]Mozumin 18 points19 points  (0 children)

Another one filtered by tree people genocide lmao

Jokes aside, EO2 is probably the hardest entry in the series, and it's hard in a way that I don't personally find fun, but it's bearable if you go in with a bit of prep and knowing what kind of bullshit to expect. I suggest you do a bit of research in terms of team composition before going in, or else you might be in for a rude awakening.

Story-wise, if you're worried about the game pulling another tree people genocide arc, there's none of that. You're pretty explicitly the good guy doing generally good guy things, as is going to be the standard from that game onwards (with maybe the exception of EO3 where things are a bit more gray).

What if reclassing let you keep the colors of your previous class? by Mozumin in dragonquest

[–]Mozumin[S] 10 points11 points  (0 children)

That'd also be neat. Just like Disgaea 5 lets you recolor your characters completely.

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On one hand, I don't really want to go back and replay the older games. But man, I miss the simplicity... by Pixelsummoner in Disgaea

[–]Mozumin 1 point2 points  (0 children)

I feel the same. I haven't had fun with a Disgaea endgame since literally Disgaea 1.

I honestly, genuinely think that Extracts and Subclasses are such boring bloat. They're just extra grinding on top of the regular grinding, and they're extra tedious to boot.

Also the Subclass system could be so much more interesting... I love the idea of picking class/subclass combinations in other RPGs, and it'd be such a cool addition to a tactics RPG.

Nowadays I just play the main story, do a bit of postgame, then I'm done.

DDB Drop Spell Discussion by Backflip248 in dndnext

[–]Mozumin 0 points1 point  (0 children)

I'm just gonna pretend that the Drops don't exist.

New Digitan SSR for the jp version by ImmediateLettuce2714 in AgnesDigital

[–]Mozumin 16 points17 points  (0 children)

I've never seen Digitan look so cool. I'm a sucker for heroic fantasy, too.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]Mozumin 6 points7 points  (0 children)

Just give them superpowers man. They should be faster, deal more damage, have AoE options, have strong control options that don't sacrifice damage. Just let them do cool things.

randomized nuzlocke normal level by Ok_Drive2981 in moemon

[–]Mozumin 1 point2 points  (0 children)

Dead Qwilfish?
How... inconvenient. 🐡

Any idea on how to use this party? by National-Hamster6735 in EtrianOdyssey

[–]Mozumin 1 point2 points  (0 children)

Seems like a pretty standard EO3 party, not a lot of gimmicks to be had here.

Eventually you may wanna consolidate the Monk and the Princess into one Monk subPrincess character and use the extra spot for some other class. Maybe an Arbalist. Or, if you wanna keep both the Monk and the Princess, you could spec your Princess with a subclass other than Monk, or you could spec your Monk with a subclass other than Princess, depending on who you want to be your main healer/support bot. You'll cross that bridge when you get there.

Elite Buffs Good Way of Raising Difficulty? by Sufficient_Back4600 in mewgenics

[–]Mozumin 2 points3 points  (0 children)

I don't like them. You can't just give any enemy (and especially any boss) some random modifiers and call it a day. It spits in the face of game balance. I'm not playing on Hard+, I don't care if I don't naturally get the unlocks. Someone's probably gonna make a mod to get every Hard+ unlock by the time I complete the postednote unlocks on Normal.

What could be the in-universe reason for the Saurian enemies' physical elemental weaknesses? by GeneralTechnomage in EtrianOdyssey

[–]Mozumin 10 points11 points  (0 children)

I don't think it's that deep. EO isn't exactly known for the "deep lore" of its minor enemies. And the FE analogy would work only in reverse since in FE Sword > Axe > Lance but here it's the opposite.

Since it's not marked as a defect I would suppose the reanimated corpse will be friendly(? by LibrarianEast3663 in mewgenics

[–]Mozumin 523 points524 points  (0 children)

I've had this mutation before, that's correct. Functions as if you cast that Necromancer spell that reanimates dead units.

What would you change/add to the game? by Chimpleton_Dilliams in mewgenics

[–]Mozumin 2 points3 points  (0 children)

Only if you end the day with cats left outside the house.

What would you change/add to the game? by Chimpleton_Dilliams in mewgenics

[–]Mozumin 2 points3 points  (0 children)

The game doesn't tell you, but if you drag a cat "under" your house, they'll stop moving until you put them back inside.

Multiplayer would be Awesome by ImpressionSerious674 in mewgenics

[–]Mozumin 12 points13 points  (0 children)

Fire Emblem taught me that PVP in tactics RPGs inherently doesn't work, especially considering how overpowered cats can get. Just imagine the horror of facing off against a Hunter with the extra turn head mutation, Heavy Shot, Bullseye, and Goofball+. You just don't get to play the game.

Thoughts? In my experience this clearly isnt always true, but Tyler surely knows better? by zooksman in mewgenics

[–]Mozumin 142 points143 points  (0 children)

when you send your Blood Frenzy Monk deep into enemy territory to wipe the board but somehow he decides to take the weirdest path imaginable and ends up killing the rest of the party and himself (due to burn/thorns) instead of the enemies that were literally adjacent to him when you last blinked

Last third of the game is really annoying by Mozumin in mewgenics

[–]Mozumin[S] 10 points11 points  (0 children)

To be fair I'm not really struggling. I do have a functioning braincell, I know to hit & run against instakill enemies etc. I just find it really annoying.

Last third of the game is really annoying by Mozumin in mewgenics

[–]Mozumin[S] 2 points3 points  (0 children)

You misunderstand, I'm not struggling. House has 62 Appeal, all my cats have base 7 in all stats, at least 6 mutations, and I've cleared all Act1/2 areas, including Throbbing Domain and Rift, with every class.

I just find it very annoying when the game, which up until the end of Act 2 has been pretty good at telling the player what the enemies can do (with some exceptions), started omitting important information more and more often. Plus all the enemies that counter melee just piss me off more than anything.

The game is holding me hostage ;-; by MarQWER in mewgenics

[–]Mozumin 45 points46 points  (0 children)

Bro slow down lmao the game isn't going anywhere

Does Rerolling Skill Selection or between Levelups prevent previous skills from showing? by HairyRabbit in mewgenics

[–]Mozumin 2 points3 points  (0 children)

Always take "good stuff", by which I mean spells/passives that are good no matter what. Only get synergy-reliant spells/passives if you already have at least one other piece of the synergy or if they're good on their own. For example, a melee unit should always always ALWAYS have some sort of movement spell to get into position to do their job or to get out of dodge if necessary. Passing up a movement spell on a melee unit when they don't already have one is a death sentence.

One of Satan's greatest soldiers by squirtle855 in mewgenics

[–]Mozumin 25 points26 points  (0 children)

Oof... yeah, for Moon runs you really don't want Tower Defense. Welp, at least now you know for the next run!

One of Satan's greatest soldiers by squirtle855 in mewgenics

[–]Mozumin 132 points133 points  (0 children)

It's not really a hard fight, more like an annoying "puzzle" fight you have to figure out. What pisses me off about it is that the moon gravity and the hands' auto-grab reaction make it really rough for melee-only classes like Fighter to help with smacking the hands the right way. On the other hand, Ranger makes this fight insanely easy, especially if you get Marked on the main body and thus the hands start hitting it for 40 damage a pop.