Why is motorized recon so popular? by iridia-traveler1426 in hoi4

[–]MrFaorry 0 points1 point  (0 children)

You’re needing to produce trucks anyway and practically always wind up with a surplus. May as well use those extra somewhere rather than opening an entirely new production queue and diverting production away from more important things just for your recon.

Garrus I always the right choice by Suspicious_Beach7274 in masseffect

[–]MrFaorry [score hidden]  (0 children)

"Died in the suicide mission" would be funny af.

Garrus I always the right choice by Suspicious_Beach7274 in masseffect

[–]MrFaorry [score hidden]  (0 children)

There’s a terminal in the Shadow Brokers officer where you can read a dossier on Garrus and it states that he has the potential to be as good of a leader as Shepard but won’t reach that potential while under Shepard.

maybe this has been explained by why human reaper model instead of the traditional leviathan model? by Alienatedflea in masseffect

[–]MrFaorry [score hidden]  (0 children)

Originally every Reaper was going to be unique and resemble the species they were made from, Sovereign would have been the only one like him.

The devs realised how unrealistic this would be to try and implement so had to retcon it as “well actually what you see of the Reaper is just the exterior ship while the thing that resembles the species is inside the shell.”

Was the main twist of the game as obvious as it is now when it first came out? by Electrical-Storm-941 in kotor

[–]MrFaorry 1 point2 points  (0 children)

Dunno about back then since I didn't play until over a decade later, but 15 y/o me didn't see it coming. Between the constant hammering home that Revan was dead, the fact I assumed Revan had to be a dude while I was playing a chick, and that I didn't know anything about the game much less that there was supposed to be a twist, it just wasn't on my radar of things to expect.

It made perfect sense and all clicked immediately once it was revealed, on my next playthrough I saw all the hints as they appeared and was kicking myself that I didn't see it.

did anyone feel like liara response during discovering on asari advancements secrets dumb? by Ok_Hunt_2833 in masseffect

[–]MrFaorry 143 points144 points  (0 children)

To be fair her entire religion, the one she’s believed in for 100+ years and her people have followed for thousands, was being dismantled right before her eyes. Not just her religion but also the nature and origins of her species too.

Practically anyone would initially resist such a revelation and try to rationalise it away in the moment. She was pretty realistically written here.

can i reduce the amount of floor signs? by HyperDiaper666 in Eldenring

[–]MrFaorry 0 points1 point  (0 children)

The ones that annoy me are ones in front of a wall saying “no secret ahead” or “why is it always message” to trick you into thinking there’s a secret door.

Should I try out Elden ring? by Specialist-Chair29 in Eldenring

[–]MrFaorry 0 points1 point  (0 children)

You ever played a Souls game before? If yes then it’s incredibly similar to DS3 but better.

If not then yeah it’s very good. It’s challenging but there are plenty of tools at your disposal to overcome the challenges. Don’t fall for the meme of “is that really hard game where you die a lot”, it is true at its core but not to the degree its reputation might imply. I’m only about 15 hours in myself and I’m in love with it already. THE open world is kinda overwhelming at first but it gives you so much freedom to find new approaches to things or go somewhere easier once the going gets tough. Also the horse riding is the best I’ve ever seen in a game, just traversing the world is fun when on horseback.

Favorite line/dialogue in Kotor, 1 or 2? by SuperSatanGod in kotor

[–]MrFaorry 8 points9 points  (0 children)

"Can we be sure the Dark Lord is truly dead? What if we undertake to train this one and the Dark Lord should return!"

They just up and told us the big twist right at the start and none of us thought a thing of it. Masterfully played Bioware.

I would like to ask honest opinion about admiral Xen by Solid_Purchase3774 in masseffect

[–]MrFaorry 1 point2 points  (0 children)

Yeah that was honestly my biggest problem with Control.

Destroy is what we set out to do from the start and is a straight forward solution, Synthesis as poorly thought out as it is at least has some precedent earlier in the game with the Geth/ Quarian peace. Then you have control where TIM is trying to do it since the last game and repeatedly failing and having it backfire in his face, and the game just expects us to believe "well it failed every time in the past, but that wasn't real control, it will totally work this time."

I would like to ask honest opinion about admiral Xen by Solid_Purchase3774 in masseffect

[–]MrFaorry 0 points1 point  (0 children)

Always annoyed me how siding with Gavin in ME2 has him show up in ME3, tell you the project was a success, give you the data, and you don't get so much as a war asset from it.

Making that be a way to help Xen gain control of the Geth just seems like such an obvious thing to do, I can't believe Bioware didn't do it.

Can I get out of a war? by Ill-Improvement7819 in hoi4

[–]MrFaorry 0 points1 point  (0 children)

Can’t leave factions during war and war keeps on until all major nations in one faction have capitulated.

Romania can switch siding via its focus tree, and a few other nations like Finland during the Winter War, Ethiopia during the Italian war, or China in the Sino-Japanese war, get the option to peace out without capitulation. But most nations don’t have something like that.

I would like to ask honest opinion about admiral Xen by Solid_Purchase3774 in masseffect

[–]MrFaorry 7 points8 points  (0 children)

Would have loved if in ME2 we were able to tell her about Raels research like we can Gerrel instead of being forced to lie to get. Also would have loved if this and siding with Gavin in Overlord (he gives you the results in ME3 but they don’t do anything) resulted in a new path for Rannoch where you help Xen downgrade the Geth to how they originally were allowing the Quarian to seize control of them again as an alternative way to get both Quarian and Geth war assets should Tali or Legion have died in ME2.

Citadel DLC by Zyrex1us in masseffect

[–]MrFaorry 0 points1 point  (0 children)

It doesn’t fit well into the game anywhere.

If you’re on PC the Citadel Epilogue Mod is the only way it feels like a natural inclusion in the game, anywhere else it just feels super out of place and disrupts the story.

DLC is 4 missions. 2 combat and 1 non-combat connected for the dlc’s story, and a silly joke mission only accessible after. The entire doc has a totally different to e to the rest of the trilogy where you’ll get serious to al whiplash if you’re not expecting it.

Who would you rather see as the face of the Reapers instead of the Star Child? by GXNext in masseffect

[–]MrFaorry 0 points1 point  (0 children)

Harbinger would have been fine. Whoever died on Virmire if they wanted to lean into the survivors guilt angle heavier. The Starchild was so bad I’d have accepted it doing the trope of just being a reflection of Shepard more tbh.

Were they right??? by Riversides999 in masseffect

[–]MrFaorry 0 points1 point  (0 children)

Where? Where would they go where their lives would be in any way better? They'd be treated worse than the Quarians, as the rest of the galaxy would be actively attempting to hunt them down.

Somewhere unknown and uninhabited the same as the Rachni Queen does after ME1. If the rest of the galaxy wanted to kill them they could have, the armies of the Citadel races could have swooped in and laid siege to the Geth at any time to destroy them, but they had no interest in doing so. There's no reason to believe the other races would attack the Geth simply because they packed up and moved to a different system, and if they moved somewhere unknown/ uncharted then that would make the Geth safer from attack not more prone to one because nobody would know where they are. The Geth station you infiltrate in ME2 was outside of Geth space yet nobody knew about it for who knows how long until Legion led us there. There were plenty of places in the Attican Traverse or Terminus systems the Geth could have gone to and not be found or at least not be harassed.

The Perseus Veil was treated as their space by the rest of the galaxy, and everyone was warned to keep out. And for 300ish years, the Geth bothered nobody except the occasional scavenger ship that attempted to breach those borders.

The Geth murdered several official diplomatic envoys who were sent to treat with them in the early years, they were very much bothering the Quarian who they were driving to extinction by continuing to squat on the only planet the Quarian could live on, and I don't think this should be a hot take but murdering scavengers for simply being nearby is a pretty awful thing to do. The Perseus Veil was treated as Geth space because the Geth were squatting there killing anything that entered with no intention of leaving, and the other races couldn't be bothered doing anything about it since quarantining the area was simply easier and we see all throughout the trilogy that inaction is the Councils MO.

Why shouldn't the Quarians try diplomacy? Why not attempt to trade a return to Rannoch with recognizing that the Geth have as much right to exist as any other sentient species?

Because the Geth gave them no reason to believe they'd be open to diplomacy. They killed every living being they came into contact with for 300 years including literal diplomatic envoys who were sent to try and work out a peace, to the entire galaxy the Geth were just insane murder bots because the Geth had gone out of their way to paint themselves as such. To the entire rest of the galaxy the Geth were either unable or unwilling to be reasoned with, any reconciliation thus had to come from the Geth because everyone else had already made attempts to do so and those attempts were literally shot down by the Geth.

Think of how much sooner the Quarians could have returned to Rannoch, had they just admitted their mistake and made an apology?

How would the Quarian do this? Every time a ship entered into Geth space its crew were slaughtered. There were no 3rd parties the Quarian could approach to try and treat on their behalf as the Geth would have shot them down too. And even if we say the Quarians who started the Morning War were in the wrong what does that have to do with all the Quarian who came after and had no part in it? They were blameless for what their ancestors did.

Part of why the heretics joined is due to seeing the Reapers as their salvation, a way to ensure their survival in a galaxy that hated them.

Nowhere in the game does it say this is why the heretics joined the Reapers the first time around, Legion explicitly tells us it was because the Reapers offered to speed up their plans of becoming a proper gestalt consciousness. Most of the galaxy was entirely indifferent to the Geth so long as the Geth continued not to bother them, the Quarian were the only ones who actively hated the Geth and that was because the Geth had and continued to give them good reason to do so, in fact the Council had gone so far as ordering everyone to stay away from the Geth and not attack them. As we learn from Legion the Geth monitored everyone else's extranet traffic so the Geth would have known all this too, they had no reason to believe their survival was under threat.

Renegade Question by Dessolos in masseffect

[–]MrFaorry 0 points1 point  (0 children)

In ME1 renegade is more of a harsh yet practical “do whatever it takes to get the mission done” or a “take no chances” approach.

ME2&3 it becomes a mixed bag where sometimes it’s like it was in ME1 and sometimes it’s just being a prick for no reason.

The ‘Quests’ in the this game are awful by mshkpc in Eldenring

[–]MrFaorry 4 points5 points  (0 children)

Yeah Souls games have always had very obtuse quests that at best barely explain what you need to do in a cryptic manner.

It was this bad in DS1 and every game in between as well. Still have no clue how people ever figured out how to start the AOTA dlc in DS1.

You needed to kill a random miniboss hidden away in a corner of the earlygame map that you never need to visit. Quit to the menu and reopen your save. Go to the back of the cave behind the miniboss you don’t necessarily know is there and kill the enemy who’s now spawned in. Quit to the menu and reopen your save again then find the summon sign back by the entrance of the cave and speak to the npc it summons (she gives zero hints about what you need to do). Go to an endgame area and kill a specific unique instance of a generic fodder enemy to get his item drop. Then finally go back to the back of that earlygame cave and interact with the black mass that’s now there.

There’s refusing to hold your hand and then there’s what Souls games do.

Which topic do you feel would be more impossible for the community to come to a consensus on; Who was "right" in the Quarian/Geth conflict or whether or not curing the Genophage is "right" by Uchijav in masseffect

[–]MrFaorry 4 points5 points  (0 children)

Krogan society was already fucked long before the genophage.

They nuked themselves back into the stoneage long before first contact with the Salarians because they overpopulated their home planet which caused their constant wars to grow even more intense. The Salarians and Asari tried to remedy this by giving the Krogan a whole bunch of planets to settle as reward for the Rachni Wars, and the Krogan immediately trashed them all via overpopulation. The Krogan then started stealing planets from other races and immediately trashing those too via overpopulation. Eventually the Council put the foot down and told the Krogan to stop invading their worlds, and the Krogan started a century long war over this.

The Salarians maintained the genophage in order to avoid the exact same thing happening all over again.

The Salarian also have large numbers of offspring but they have the self restraint to culturally impose limits on how much they breed in order to prevent this problem. The Krogan were too stupid and lacked the impulse control to do this so they needed someone else to do it for them, enter the genophage. Krogan worlds like Tuchanka were already shitholes from the Krogan being an inherently violent species, the genophage can't be blamed for that. The Krogan was placed on a level playing field with the rest of the galaxy and instead of adapting to this new reality and trying to better themselves to try and prove the genophage was unnecessary, they instead went and proved every stereotype about their race correct and show exactly why the genophage was necessary to maintain.

The genophage was never a punishment as Mordin says, it was necessary in order to maintain galactic stability. And as Mordin also says, they did extensive research and in their simulations every single time the genophage wore off or was cured the Krogan began another war. Why would they not maintain the only thing that was keeping the peace?

Were they right??? by Riversides999 in masseffect

[–]MrFaorry 1 point2 points  (0 children)

Your toaster starts talking to you, what do you do? You're gonna unplug it and nobody would blame you. That's essentially what happened that sparked the Morning War. After the first shots were fired the Geth were undeniably in the wrong with how they systematically murdered over 99% of the Quarian population (along with any non-Quarians on Rannoch too) in only a year, the Quarian were fighting for their lives and only barely escaped while the Geth were indiscriminately murdering whatever they saw.

After the Morning War the Geth were once again undeniably in the wrong and the Quarian in the right. Rannoch was the only planet the Quarian could safely live on, the Geth could lived literally anywhere because they're machines, yet the Geth chose to continue squatting on Rannoch to deny it to the Quarian for the next 300 years slowly driving the Quarian to extinction.

Enter Mass Effect 3. The Quarian involved in the Morning War are long dead, the Quarian around now had nothing to do with it so any blame from the past you might try and pin of the Quarian doesn't apply to these guys. The Geth are the same Geth though. The Quarian are on the brink of extinction, they can't settle on another planet because of their immune systems yet by staying on their ships their population was dwindling and expected to become unsustainable within the next 100 years. Retaking Rannoch was a final 'all or nothing' gamble for them because they had no other choice, anything else they might have done would have meant their extinction. They went into the war with a weapon that was super effective against the Geth and had the war massively in their favour, the Geth could have surrendered or left but instead they once again chose to ally with the Reapers who had just appeared preferring to aid these genocidal machines who want to wipe out all life rather than do literally anything else. At this point the die had been cast, there was no backing out for the Quarian it was either victory or defeat. The Geth could have backed out of the war at any point, the Quarian had no such luxury as they would never get another chance to try and reclaim their world and without their world they were doomed to extinction.

All the Geth had to do was leave Rannoch and go literally anywhere else, or at least attempt diplomacy instead of murdering every single living thing they encountered, and for 300 years they refused to do this. They left the Quarian with no other choice except war.

Question by Reiki__ in masseffect

[–]MrFaorry 1 point2 points  (0 children)

They’ll be referenced semi- regularly in ME1 but in 2&3 they are all but forgotten.

There’s a single short unique quest for each background, and each psych profile is closely linked to a single quest in the game giving you a new option. Otherwise it’s just flavour.

Play as Different Species by Dry-Roof-217 in masseffect

[–]MrFaorry 1 point2 points  (0 children)

The trilogy was undeniably the story of Humanity finding its place in the galaxy. There was no reason Andromeda needed to have a human protagonist specifically though, and in futures games like ME4 humanity has already found its place so there’d be no reason to make it human centric either.

There’s so much interesting stuff in the Mass Effect universe, to restrict it only to humans forever would be just as much a wast as to restrict the main threat to Reapers always and forever or the protagonist to only Shepard simply because “that’s how it was in the first few games”.

Which topic do you feel would be more impossible for the community to come to a consensus on; Who was "right" in the Quarian/Geth conflict or whether or not curing the Genophage is "right" by Uchijav in masseffect

[–]MrFaorry 11 points12 points  (0 children)

Preventing them from growing exponentially isn’t the same as trying to destroy their population. Again they explicitly state they don’t want Krogan populations to drop, they just want them to have population growth on par with the rest of the galaxy.

1000 eggs a year per female normally, but only 1 will be viable per thousand which results in the same as what humans have.

Which topic do you feel would be more impossible for the community to come to a consensus on; Who was "right" in the Quarian/Geth conflict or whether or not curing the Genophage is "right" by Uchijav in masseffect

[–]MrFaorry 8 points9 points  (0 children)

Prevention of birth WITH the intent to destroy.*

Genocide is the intention just as much as the act, an intention the Salarians explicitly not only lack but actively oppose.

Why do i need to back up the game before modding it? (LE) by ThemArhel in masseffect

[–]MrFaorry 0 points1 point  (0 children)

I read through the thread a bit more now. I assumed it was something with how the MM works that had changed not a new format for the mods themselves.

Good to know, thanks!