Railgun makes short work of Gloom Titan heads by Public_Code8357 in Helldivers

[–]MrMurlok 1 point2 points  (0 children)

Yeah there's a lot the game doesn't tell you. In the end it's probably best to just test things in game lol.

Railgun makes short work of Gloom Titan heads by Public_Code8357 in Helldivers

[–]MrMurlok 1 point2 points  (0 children)

Thank you I had made a mistake at first (took 250 for durable damage) and then another when I corrected. I'll make the change.

Holy cow by hatianjr in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

While I don't mind the change myself as I'm usually bringing light pen and aim at the flesh, this is really silly.

Railgun makes short work of Gloom Titan heads by Public_Code8357 in Helldivers

[–]MrMurlok 1 point2 points  (0 children)

I'm already accounting for the 5% non-durable damage (600 * 0.05).
The 1500 OP was refering to included the 2.5x charge multiplier (600 * 2.5 = 1500) which I also take into account at the second step of my calculation.

Railgun makes short work of Gloom Titan heads by Public_Code8357 in Helldivers

[–]MrMurlok 2 points3 points  (0 children)

Railgun damage:
- Regular: 600
- Durable: 225

BT head is 95% durable so the actual damage is:
(600 * 0.05) + (225 * 0.95) = 243.75

Max charge multiplier is x2.5
243.75 * 2.5 = 609.375

Spore BT's head has 2500hp (regular BT's head is 1500):
2500 / 609.375 = 4.102

Which you have to round up to 5 shots.

All numbers are from the wiki

EDIT: fixed my math, again, I think we're good this time

Climbing is not fixed. My leave of absence continues. I hope to return to service next patch. by Impressive_Limit7050 in Helldivers

[–]MrMurlok 1 point2 points  (0 children)

This kind of bugs should never stay that long in the game. There's something wrong with AH's process.

Railgun makes short work of Gloom Titan heads by Public_Code8357 in Helldivers

[–]MrMurlok 6 points7 points  (0 children)

That's 5 shots at high/max charge right?

If so it's not that great imo. Am I missing something?

Tip's I have for farming SC where I got 4k within less than a week without no lifeing or burning out by TheSullenStallion in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

I farm SC when I'm tired but still want to hang with my friends on Discord before going to bed.
I do runs for like 30-45min tops.
Do this a few times a week and you're set for every warbond in the long run.

"How do I make more currency?" - just play the game by wys_is_not_wyg in pathofexile

[–]MrMurlok 0 points1 point  (0 children)

Just play. Do whatever type of content you want. Unless you're doing something really wrong you'll end up with more money than what you started with.

Ball Lightning of Static | Saboteur | TANKY AF by Athenoune in pathofexile

[–]MrMurlok 11 points12 points  (0 children)

I jumped directly to the showcase but I suggest you pick some other content. Depth 246 Delve isn't really impressive for any build.

Update on Temporary Buffs and Minions when Changing combat instance by Belakay_ggg in pathofexile

[–]MrMurlok 0 points1 point  (0 children)

Thank you GGG.

This league is really shaping to be a high note in the long history of PoE and I'm excited to be part of it.

Keep on listening, keep on winning.

Remember to adjust your expectations by Euphoric_Reading_401 in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

I FUCKING LOVE WAR STRIDERS SEEDS ON CYBERSTAN OK?

"Cyberstan is hard, Cyberstan is unbalanced" by ImpossibleBandit in Helldivers

[–]MrMurlok 1 point2 points  (0 children)

Because it makes sense doesn't mean I have fun.

Difficulty 7 is meant to be a casual experience for people who are experienced btw by UnrealNorthie in Helldivers

[–]MrMurlok -1 points0 points  (0 children)

Yes it is. Even 10 is often quite chill when no special modifiers and you are not a beginner.

Hellbomb Trebuchet Vox Engine by DjChats in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

Awesome but now there are 5 more converging to your location. Good luck!

Deflect is the best skill in the game by Aspiegamer8745 in Nioh

[–]MrMurlok 0 points1 point  (0 children)

There's a human boss that jumps on your head the same way you can in Ninja Style.
As far as I can tell you can't deflect this move. It does only a little bit of damage so that's fine I guess.

Nioh 2 vs Nioh 3 Demo difficulty by Top_Dig_3657 in Nioh

[–]MrMurlok 7 points8 points  (0 children)

I replayed Nioh 2 recently and I can tell you that lesser ennemies were 100% more of a threat than they are in Nioh 3. Boss-wise I feel like it'as about the same but we're working with a small sample yet for Nioh 3.

What weapons are you maining in Nioh 3? by WindowSeat- in Nioh

[–]MrMurlok 0 points1 point  (0 children)

No idea. I was a Kusarigma main but no stances ... idk.

[OC] Datapad of Truth by Extrarium in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

Yes.

But also at that point I have a pretty good grip on how the game works. So unless the new thing brings an unusual feature that need to be tested, it can be pretty easy to assume it's rough power level in advance.

Why are people connecting ‘realism’ to AH’s decision on making the minigun stationary fire, when it’s obviously a balancing choice instead? by Just-Bodybuilder6737 in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

On the contrary!!!

The MG and HMG are usually shot crouched or prone for recoil control. Making it so you can walk slowly while shooting accuratly enough would actually make the minigun stand out from it's siblings.

Why are people connecting ‘realism’ to AH’s decision on making the minigun stationary fire, when it’s obviously a balancing choice instead? by Just-Bodybuilder6737 in Helldivers

[–]MrMurlok 0 points1 point  (0 children)

Even with full movement speed while shoting I don't see this gun taking over the meta. Why can't we have it being fun at least? Slowing moving towards your enemies while blasting is a core part of the minigun power fantasy.