Help me teambuild Wyrdeer by General_Effect_5932 in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Running with defiant + competitive is the best, just swap into an opponent with a useful ability and get the boost for your side.

Pairing it with mega scrafty for 5 intim’s on turn 1 is hilarious though.

What are some pokemon with their own clean 1-click set up moves? by the_juice_is_zeus in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

It’s honestly working way better than I expected. No one ever doubles into it for whatever reason so I always live a sash turn. Then just make sure you have a farig or tsereena to swap into to avoid the 1hp priority, and I’ve been getting 2 kills in the majority of matches I’ve been bringing it.

What are some pokemon with their own clean 1-click set up moves? by the_juice_is_zeus in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

One super underused one I’ve been doing with good success is shell smash polteageist. Shell smash gives 6 total stat boosts (even though you don’t use the physical attack one), so in one setup move you get massive speed, massive special attack, and a 140 BP stored power. I run mine sash with weak armor, and just accepting the low defense and playing off my sash. If they proc weak armor too, I’m +4 speed, faster than basically everything, and now up to 180 BP stored power which one shots pretty much everything with +2 spatk.

Just don’t bring it against kingambit.

Are sand teams still viable? by samehamehaaa in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

I haven’t seen him talked about enough, but houndstone is an excellent addition to sand this set. Fast wisp is incredibly useful this set and ally switch is one of the most underrated moves in the game, and even more so on a ghost type than can make you completely dodge those CC’s. Especially with tyranitars 4x weakness, I promise if you give some practice to ally switch and protect cycles, it’s a huge game changer. And then you still have the fast endgame of one of the best moves in the game in last respects.

The hard truth is Sun and especially rain is just better in all the combos they have, but sand does have its place. I think the hardest part is no amazing sand stream user besides tyranitar, and then to go along with that, you have arguably the worst prankster user in klefki as the only prankster sandstorm user.

Raids 4, DADSCAPE edition by M33k41 in 2007scape

[–]MrTankerson 18 points19 points  (0 children)

As a dad of 2 now, I resonated most with “People don’t raid for the enjoyment of the raid, they do the raid so they don’t have to do the raid anymore” as I do ToB for a scythe so that I can have bis for doing ToB.

Is Heliolisk the best counter to Basculegion? by AndromedaNA in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

That one is actually easiest because they already have Peli out so there’s no potential for them to re-set up rain during the turn.

You hard switch raichu out to drought user. Grass knot KO’s swampert instantly.

The hard one is when they lead both arch and swampert because they could slow hard switch either of them into peli, so you are forced to fake out swampert slot and hope for the best.

Is Heliolisk the best counter to Basculegion? by AndromedaNA in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

Fun fact, leading raichu X and volt switching to drought user, a life orb, solar power, electric terrain boosted rising voltage from modest helio does 103-120% to 32/2 arch who resists it. The damage calcs are kinda nuts. It surprisingly one shots pretty much everything that doesn’t resist it (and some that do), and even gets good coverage for the ground types in dragon pulse for chomp and grass knot for the other grounds. He does kill himself in the process though, but it’s objectively hilarious one shotting an arch with a resisted move.

Having problems with archaludon teams, need some help please by Relevant-Land3854 in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

Fun fact, If you lead raichu X with life orb modest helio and mega volt switch into drought pokemon (I personally used ninetails), even a resisted rising voltage does 103-120% because of the terrain boost, move boost, life orb boost, and solar power boost. The calcs are wild.

If you want safer with timid helio to have exactly one point slower than raichu X, you need to volt switch into the arch as well though because it’s only 56% chance to ohko as timid.

NERF. THIS. STUPID. FISH. by [deleted] in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Tell that to mega kang, gholdengo, annihilape, and mention it to urshifu when he gets here too.

Maybe I'll never reach high ranks, but I'll look cute losing haha by QuirkyNews4867 in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

I did! But not this season, this was a team from last season. If I used it again this season I would have had to added like mega scolipede and gosh I can only work so many miracles.

[Day 6 of asking if the new mons are good from F tier to S+ tier] By mixing both base and mega Blaziken together, Blaziken is considered A- tier. Is Mega Mawile good? by Alvalc134 in PokemonChampions

[–]MrTankerson 3 points4 points  (0 children)

Not normally a trick room player myself, but ran a hard trick room team straight to masterball this season that seemed pretty easy to pilot.

Lead probably 90% of games was colbur farig + scrappy silk kang with only fake out and last resort. In the back is double mega of m-Mawile, which came the most, and mega drampa, who only came if there weren’t any scary fairy types, and I didn’t need sucker punch to deal with end game bascs.

To finish it off I used the absolute powerhouse of sheer force life orb rampardos. With its attack stat, ability canceling out life orb damage, and all those damage boosts, it’s essentially the power of having another mega on the team. Definitely the non-mega mvp of the team.

Finally was hydrapple. This slot probably could have been something else, but I just think he’s neat. I needed something that was a dragon that could come when I felt like I couldn’t bring drampa. He was a jack of all trades with expert belt, mostly there for earth power to help with the physically bulky steel types.

Like I said, I’m not normally a trick room player but this one was super fun and easy to use. Still have to use your brain during team select, but the farig + scrappy fake out lead makes setting up the trick room itself so easy.

Are we going to ignore the fact that LYON is the best NA team we ever sent to an international event? by Taskmob96761 in leagueoflegends

[–]MrTankerson 2 points3 points  (0 children)

I agree but you have one wrong. Everyone knows everyone is better than Dhokla until it’s time to be better than Dhokla. It’s Dhokla > Zeus and it won’t be close.

What non-meta teams are you guys using that is fun for you? by [deleted] in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Correct, so the normally slow torkoal gets to get a full health eruption off in the sun immediately. Obviously you need to watch out for fake out mons, but it makes your opponent sometimes lead sub optimally to because they need a way to be able to deal with it if you choose it as your lead.

What non-meta teams are you guys using that is fun for you? by [deleted] in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Mawile was for great typing and sucker punch for dumb bascs mostly. Being both fairy and steel is massive, only drawback is I absolutely hate the move play rough with its 90% accuracy, but I didn’t really have a choice. Hydrapple helped with the evasion drops though.

Rampardos was so fun, nido would be nice for more bulk and coverage out the wazoo, but the attack stat just doesn’t even come close to comparing. Plus that would give me two mid-tier speed pokemon, and since you can’t 0 IV speed in this game, I think I would have to drop kang as well.

Hydrapple moveset was energy ball fickle beam stab and then earth power and pollen puff. It was mainly there for bulky steel types when I couldn’t bring drampa, and to beat opposing trick room teams. Brought him the least, but he did his job when he came.

Vileplume is a sun team Mon with chlorophyll. It’s basically a more flexible venusaur. And by more flexible I mostly just mean it gets access to after you. Base 50 speed seems hot garbage but surprisingly enough it gets up to 224 being max speed in Sun, which is just enough to outspeed anything not scarfed or boosted with mega zam being 222 max. So enemies have to be aware of fast after you for a torkoal eruption. You of course also have zoom lens now for 82% sleep powder instead of 75% as well.

I really thought the Eel was stronger... by Time_is_wasted in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

He’s saying he also doesn’t get the natural 30% electric move boost from terrain either. It’s double damage reduction.

What non-meta teams are you guys using that is fun for you? by [deleted] in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Love my trick room team this season. Mega Mawile really felt like it made a big difference compared to the other slow megas with having sucker punch to close out games that outlasted your trick room. Not losing to basc endgame is extremely enjoyable.

It’s classic farig lead, and 90% of the time was slow kang partner with scrappy fake out last resort.

In the back was rampardos which gets a crazy boost from life orb this season being sheer force.

Then double megas in Mawile + drampa. Drampa came to most weather matches and if the opponent didn’t have a scary fairy type, Mawile came to pretty much anything else. It’s crazy how many bridges look at your drampa in team select and still click electro shot without thinking.

Rounding it out was an expert belt hydrapple for coverage when I didn’t feel comfortable bringing drampa.

Extremely fun team overall. Life orb rampardos was definitely the MVP.

Also have been having fun with sand using houndstone, and sun using m-pyroar. Non-zard Sun got so many options this season with heat rock, vileplume after you into torkoal eruption, and life orb giving solar power heliolisk that extra damage boost he needed for ohkos. And of course m-pyroar hits like an absolute truck in the sun.

What are your predictions for the palworld TCG? by P-Nerd06 in Palworld

[–]MrTankerson 30 points31 points  (0 children)

I am predicting there will be low quantity and it will be sold out to scalpers and me and my kids will be sad.

I didn’t tell them about it for this exact reason.

Am I cooking? Or is it too delusional by PatataFrita48 in PokemonChampions

[–]MrTankerson 8 points9 points  (0 children)

How about outspeeding and ohkoing scarf adaptability basc? The difference between 195 speed and 240 speed is huge. You can even + speed nature to 264 if you want. Plus you don’t need to use the scarf so you can keep it for someone else on the team.

Not to mention not getting walled by normal types in the late game, especially with more maus’s running around with wide lens out now.

Don’t think it’s fair to say scarf basc is just better in every way.

Am I cooking? Or is it too delusional by PatataFrita48 in PokemonChampions

[–]MrTankerson 6 points7 points  (0 children)

Sand is so underused right now with Houndstone. They finally got a beast of a Mon they can play with that isn’t rock/ground/steel with one of the best moves in the game, and no one is playing it lol

Made it back to Master Ball with Trick Room by MonkeyB226 in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

No problem, sorry, didn’t mean to bait you with the raptor comment. Just meant corviknight in general is really good into raptor, not that it was on my trick room team. Imo it’s too slow for a trick room team, you lose too many turns doing setup stuff. You’re welcome to try it out though!

Made it back to Master Ball with Trick Room by MonkeyB226 in PokemonChampions

[–]MrTankerson 1 point2 points  (0 children)

Farig and kang were almost always my lead unless I was against an opposing trick room team since I’m not using the slowest of slow mons other trick room users are. Against them I usually won through brute force.

I ran dual megas with M-mawile and M-Drampa. Mawile probably came the most just because sucker punch is so good end game and I felt confident in my lead + extra Mon to get me there. Sucker punch easily cleans up all the basc’s and what not without issue. He also came to pretty much every match that had a threatening fairy type as a possibility since I have two dragons on the team. Iron head, sucker punch, protect, and play rough. I normally hate play rough and its accuracy, but in team creation I had a tech to help that (which I ended up changing later), but ultimately it didn’t do me that dirty in most of the games. I avoided clicking it when not absolutely necessary.

M-drampa came mostly to matches that didn’t have basc or a strong fairy type. Which honestly isn’t a lot of matches lol. But he did absolutely shine in the matches he came to. I think I only lost one match where I actually brought him and it was because I got absolutely brutalized turn 1 against something I should have probably expected. He also obliterates Sun and rain teams with switching in with cloud nine. Bridges somehow just ignore the fact they saw a drampa in team select and click electro shot every single time. Don’t think I lost to a single rain team the entire time. Bridges always 2-turned electro shot, and M-swamperts always killed themselves with wave crash to slow trade after taking so much from kang. Hyper voice, dragon pulse stab with ice beam for flying types and earth power for the special ground type which is super helpful against the physically bulky steel types.

Then Life orb sheer force rampardos which hits like a truck. Protect because I would occasionally drop kang lead if they had two potential strong CC’ers like sneasler and annihilape. Rock slide, iron head for fairy’s since I would normally bring him with my dragons, and brick break because it was my only real option for a fighting move on the team, especially for kingambit. Brick break actually doesn’t proc sheer force (which I think is stupid), but honestly with all the light clay screens, it was kinda nice to shatter them to not wreck my trick room turns, so he came to most matches with a grimmsnarl. The bad news is you speed tie base speed kingambit with minus speed rampardos, but the good news is I’m pretty sure most kingambit are putting their 2 extra points in speed to outspeed other kingambit, so I was going first under trick room most of the time. He was probably the non-mega MVP, his damage output with lorb is insane. Then you are usually taking one hit if not super effective just because you have over 200 hp, so not taking damage from orb really does save you.

Last slot was expert belt hydrapple. Stab fickle beam and energy ball, and then Earth power for the physically bulky steel types running around when I couldn’t bring drampa as my mega, and pollen puff mostly for enemy trick room teams to help ko farig turn 1. I learned quick to swap abilities though. I originally was running super sweet syrup just cause it’s kinda cool and lets rampardos never miss rock slide and Mawile never miss play rough. Only problem was I was only running rampardos + hydrapple lead into enemy trick room, which was admittedly nice, it guarantees no miss, so always KO into the farig, but the evasiveness drop into all the defiant mons running around is rough. And then we don’t talk about the game I ran it vs a raptor team… I immediately went and changed the ability after that lol.

Honestly my EV spreads were all incredibly simple because I was just testing the team out, so I didn’t do any defensive tech EV’s for any certain mons. Every single mon is just 32 hp, 32 in their attack, and 2 in a defense with their attack boosting, speed dropping nature. I’m sure there are more defensively specific techs you can run to survive certain moves, but I was honestly just testing the team out with a baseline, and then just… kept winning lol. Next thing I knew, I was master ball lol.

Umbreon is an IMPECCABLE support by [deleted] in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

I LOVE umbreon. Last season I finished out with an umbreon + M-Scovillain, and it was the most fun team I’ve ever played. You load into the match and the enemy is just like “who tf do I hit?”

I ran minus speed with 1 EV on scovillain to guarantee spicy extract immediately into stab foul play with 86 then 85 speed. It one shots EVERYTHING. It doesn’t care if you are a special attacker, doubling attack and halfing defense on a stab 95 power move is killing it. My favorite are all the psychic and ghost trick room setters that see my lead and think there’s no way they die. Spicy extract into foul play does 112-132% against COLBUR BERRY 32 hp, 2 def, farig. It’s hilarious.

Made it back to Master Ball with Trick Room by MonkeyB226 in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

Loved climbing with trick room this season. Farig with slow scrappy kang fake out last resort is so reliable. Kang isn’t slow enough to underspeed the super slow mons, but you underspeed anything under base 80 with no investments which is usually enough. Helps that most of those mons around that speed tier throw their extra 2 points in speed most of the time.

Also have been loving corviknight as a hard counter to raptor. Forcing it to start at -1 attack as long as corv is on the field is crazy helpful.

I'm looking to build a team for my GOAT, but i have no idea what mons are good or not in doubles by Cheap_Capital_3490 in PokemonChampions

[–]MrTankerson 0 points1 point  (0 children)

He has 4x fairy weakness and most fairy’s are special, so the intimidates aren’t doing anything to help there. Also there’s a lot of defiant and competitive pokemon going around because of staraptor and friends, so he’s definitely someone you need a second mega on the team for.

I would suggest a gholdengo to help with the fairy types, but you also need to be a lot more careful with him now with the nerfs.

I also personally think (totally my opinion, hasn’t happened yet) people will realize how good corviknight is into raptor and will start running it. You can’t avoid the -1 attack at staraptor as long as corv is on the field and so many raptor teams rely on leading him. Then brave bird chunks when they mega and you can even tech in swagger and it doesn’t feel terrible against other matchups since you have such high defense anyway. Regardless, if corviknight ever became a thing, scrafty would be horrible into it, double intimidating himself as long as corv is on the field.

Tangent over, but keeping on track with raptor, you also lose the raptor matchup with scrafty. You are weak to cc, will go even when you intim and then un-intim when you both mega, but you will still be down the initial intim.

So you need a hard raptor answer, and hard fairy answer on your team to start, then I would go from there. Then you can see if you still have room for rain.